mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
solid cube now streamizing
This commit is contained in:
parent
daafa20ec6
commit
439a1c0495
3 changed files with 92 additions and 51 deletions
|
@ -200,6 +200,14 @@ public:
|
|||
_element(element),
|
||||
_stride(uint16(element.getSize()))
|
||||
{};
|
||||
BufferView(const BufferPointer& buffer, Size offset, Size size, uint16 stride, const Element& element = Element(gpu::SCALAR, gpu::UINT8, gpu::RAW)) :
|
||||
_buffer(buffer),
|
||||
_offset(offset),
|
||||
_size(size),
|
||||
_element(element),
|
||||
_stride(stride)
|
||||
{};
|
||||
|
||||
~BufferView() {}
|
||||
BufferView(const BufferView& view) = default;
|
||||
BufferView& operator=(const BufferView& view) = default;
|
||||
|
|
|
@ -686,20 +686,26 @@ void GeometryCache::renderVertices(GLenum mode, int id) {
|
|||
}
|
||||
|
||||
void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
|
||||
VerticesIndices& vbo = _solidCubeVBOs[size];
|
||||
Vec2Pair colorKey(glm::vec2(color.x, color.y),glm::vec2(color.z, color.y));
|
||||
const int FLOATS_PER_VERTEX = 3;
|
||||
const int VERTICES_PER_FACE = 4;
|
||||
const int NUMBER_OF_FACES = 6;
|
||||
const int TRIANGLES_PER_FACE = 2;
|
||||
const int VERTICES_PER_TRIANGLE = 3;
|
||||
const int vertices = NUMBER_OF_FACES * VERTICES_PER_FACE * FLOATS_PER_VERTEX;
|
||||
const int vertices = NUMBER_OF_FACES * VERTICES_PER_FACE;
|
||||
const int indices = NUMBER_OF_FACES * TRIANGLES_PER_FACE * VERTICES_PER_TRIANGLE;
|
||||
const int vertexPoints = vertices * FLOATS_PER_VERTEX;
|
||||
if (vbo.first == 0) {
|
||||
const int VERTEX_STRIDE = sizeof(GLfloat) * FLOATS_PER_VERTEX * 2; // vertices and normals
|
||||
const int NORMALS_OFFSET = sizeof(GLfloat) * FLOATS_PER_VERTEX;
|
||||
|
||||
if (!_solidCubeVerticies.contains(size)) {
|
||||
gpu::BufferPointer verticesBuffer(new gpu::Buffer());
|
||||
_solidCubeVerticies[size] = verticesBuffer;
|
||||
|
||||
GLfloat* vertexData = new GLfloat[vertexPoints * 2]; // vertices and normals
|
||||
GLfloat* vertex = vertexData;
|
||||
float halfSize = size / 2.0f;
|
||||
|
||||
|
||||
static GLfloat cannonicalVertices[vertexPoints] =
|
||||
{ 1, 1, 1, -1, 1, 1, -1,-1, 1, 1,-1, 1, // v0,v1,v2,v3 (front)
|
||||
1, 1, 1, 1,-1, 1, 1,-1,-1, 1, 1,-1, // v0,v3,v4,v5 (right)
|
||||
|
@ -717,7 +723,26 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
|
|||
0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1, 0, // v7,v4,v3,v2 (bottom)
|
||||
0, 0,-1, 0, 0,-1, 0, 0,-1, 0, 0,-1 }; // v4,v7,v6,v5 (back)
|
||||
|
||||
// index array of vertex array for glDrawElements() & glDrawRangeElement()
|
||||
|
||||
GLfloat* cannonicalVertex = &cannonicalVertices[0];
|
||||
GLfloat* cannonicalNormal = &cannonicalNormals[0];
|
||||
|
||||
for (int i = 0; i < vertices; i++) {
|
||||
// vertices
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
|
||||
//normals
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
}
|
||||
|
||||
verticesBuffer->append(sizeof(GLfloat) * vertexPoints * 2, (gpu::Buffer::Byte*) vertexData);
|
||||
}
|
||||
|
||||
if (!_solidCubeIndexBuffer) {
|
||||
static GLubyte cannonicalIndices[indices] =
|
||||
{ 0, 1, 2, 2, 3, 0, // front
|
||||
4, 5, 6, 6, 7, 4, // right
|
||||
|
@ -725,62 +750,66 @@ void GeometryCache::renderSolidCube(float size, const glm::vec4& color) {
|
|||
12,13,14, 14,15,12, // left
|
||||
16,17,18, 18,19,16, // bottom
|
||||
20,21,22, 22,23,20 }; // back
|
||||
|
||||
|
||||
|
||||
GLfloat* cannonicalVertex = &cannonicalVertices[0];
|
||||
GLfloat* cannonicalNormal = &cannonicalNormals[0];
|
||||
|
||||
for (int i = 0; i < vertices; i++) {
|
||||
//normals
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
*(vertex++) = *cannonicalNormal++;
|
||||
|
||||
// vertices
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
*(vertex++) = halfSize * *cannonicalVertex++;
|
||||
|
||||
}
|
||||
|
||||
glGenBuffers(1, &vbo.first);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertices * NUM_BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
|
||||
delete[] vertexData;
|
||||
|
||||
GLushort* indexData = new GLushort[indices];
|
||||
GLushort* index = indexData;
|
||||
for (int i = 0; i < indices; i++) {
|
||||
index[i] = cannonicalIndices[i];
|
||||
}
|
||||
|
||||
glGenBuffers(1, &vbo.second);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices * NUM_BYTES_PER_INDEX, indexData, GL_STATIC_DRAW);
|
||||
delete[] indexData;
|
||||
gpu::BufferPointer indexBuffer(new gpu::Buffer());
|
||||
_solidCubeIndexBuffer = indexBuffer;
|
||||
|
||||
} else {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo.second);
|
||||
_solidCubeIndexBuffer->append(sizeof(cannonicalIndices), (gpu::Buffer::Byte*) cannonicalIndices);
|
||||
}
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), 0);
|
||||
glVertexPointer(3, GL_FLOAT, (6 * sizeof(float)), (const void *)(3 * sizeof(float)));
|
||||
|
||||
glDrawRangeElementsEXT(GL_TRIANGLES, 0, vertices - 1, indices, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
if (!_solidCubeColors.contains(colorKey)) {
|
||||
gpu::BufferPointer colorBuffer(new gpu::Buffer());
|
||||
_solidCubeColors[colorKey] = colorBuffer;
|
||||
|
||||
const int NUM_COLOR_SCALARS_PER_CUBE = 24;
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
((int(color.z * 255.0f) & 0xFF) << 16) |
|
||||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
int colors[NUM_COLOR_SCALARS_PER_CUBE] = { compactColor, compactColor, compactColor, compactColor,
|
||||
compactColor, compactColor, compactColor, compactColor,
|
||||
compactColor, compactColor, compactColor, compactColor,
|
||||
compactColor, compactColor, compactColor, compactColor,
|
||||
compactColor, compactColor, compactColor, compactColor,
|
||||
compactColor, compactColor, compactColor, compactColor };
|
||||
|
||||
colorBuffer->append(sizeof(colors), (gpu::Buffer::Byte*) colors);
|
||||
}
|
||||
gpu::BufferPointer verticesBuffer = _solidCubeVerticies[size];
|
||||
gpu::BufferPointer colorBuffer = _solidCubeColors[colorKey];
|
||||
|
||||
const int VERTICES_SLOT = 0;
|
||||
const int NORMALS_SLOT = 1;
|
||||
const int COLOR_SLOT = 2;
|
||||
gpu::Stream::FormatPointer streamFormat(new gpu::Stream::Format()); // 1 for everyone
|
||||
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, VERTICES_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::NORMAL, NORMALS_SLOT, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::UINT8, gpu::RGBA));
|
||||
|
||||
gpu::BufferView verticesView(verticesBuffer, 0, verticesBuffer->getSize(), VERTEX_STRIDE, streamFormat->getAttributes().at(gpu::Stream::POSITION)._element);
|
||||
gpu::BufferView normalsView(verticesBuffer, NORMALS_OFFSET, verticesBuffer->getSize(), VERTEX_STRIDE, streamFormat->getAttributes().at(gpu::Stream::NORMAL)._element);
|
||||
gpu::BufferView colorView(colorBuffer, streamFormat->getAttributes().at(gpu::Stream::COLOR)._element);
|
||||
|
||||
gpu::Batch batch;
|
||||
|
||||
batch.setInputFormat(streamFormat);
|
||||
batch.setInputBuffer(VERTICES_SLOT, verticesView);
|
||||
batch.setInputBuffer(NORMALS_SLOT, normalsView);
|
||||
batch.setInputBuffer(COLOR_SLOT, colorView);
|
||||
batch.setIndexBuffer(gpu::UINT8, _solidCubeIndexBuffer, 0);
|
||||
batch.drawIndexed(gpu::TRIANGLES, indices);
|
||||
|
||||
gpu::GLBackend::renderBatch(batch);
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GeometryCache::renderWireCube(float size, const glm::vec4& color) {
|
||||
|
||||
Vec2Pair colorKey(glm::vec2(color.x, color.y),glm::vec2(color.z, color.y));
|
||||
const int FLOATS_PER_VERTEX = 3;
|
||||
const int VERTICES_PER_EDGE = 2;
|
||||
|
|
|
@ -180,6 +180,10 @@ private:
|
|||
QHash<float, gpu::BufferPointer> _cubeVerticies;
|
||||
QHash<Vec2Pair, gpu::BufferPointer> _cubeColors;
|
||||
gpu::BufferPointer _wireCubeIndexBuffer;
|
||||
|
||||
QHash<float, gpu::BufferPointer> _solidCubeVerticies;
|
||||
QHash<Vec2Pair, gpu::BufferPointer> _solidCubeColors;
|
||||
gpu::BufferPointer _solidCubeIndexBuffer;
|
||||
|
||||
class BatchItemDetails {
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue