diff --git a/libraries/shared/src/shared/Camera.cpp b/libraries/shared/src/shared/Camera.cpp index 76e5e770bb..787b7bfb1a 100644 --- a/libraries/shared/src/shared/Camera.cpp +++ b/libraries/shared/src/shared/Camera.cpp @@ -50,7 +50,7 @@ * Entity * "entity" * The camera's position and orientation are set to be the same as a specified entity's, and move with the entity as - ( it moves. + * it moves. * * * diff --git a/libraries/shared/src/shared/Camera.h b/libraries/shared/src/shared/Camera.h index 929a593ae2..ea2e9cddab 100644 --- a/libraries/shared/src/shared/Camera.h +++ b/libraries/shared/src/shared/Camera.h @@ -40,8 +40,8 @@ class Camera : public QObject { * The Camera API provides access to the "camera" that defines your view in desktop and HMD display modes. * * @namespace Camera - * @property position {Vec3} The position of the camera. You can set this value only when the camera is in entity mode. - * @property orientation {Quat} The orientation of the camera. You can set this value only when the camera is in entity + * @property position {Vec3} The position of the camera. You can set this value only when the camera is in independent mode. + * @property orientation {Quat} The orientation of the camera. You can set this value only when the camera is in independent * mode. * @property mode {Camera.Mode} The camera mode. * @property frustum {ViewFrustum} The camera frustum.