mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #10245 from AndrewMeadows/avatar-renderer-002
more cleanup in preparation for moving Avatar class to lib
This commit is contained in:
commit
425405f72d
16 changed files with 153 additions and 200 deletions
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@ -5423,9 +5423,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
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entityScriptingInterface->setPacketSender(&_entityEditSender);
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entityScriptingInterface->setEntityTree(getEntities()->getTree());
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// AvatarManager has some custom types
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AvatarManager::registerMetaTypes(scriptEngine);
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// give the script engine to the RecordingScriptingInterface for its callbacks
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DependencyManager::get<RecordingScriptingInterface>()->setScriptEngine(scriptEngine);
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@ -13,9 +13,8 @@
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#include "Camera.h"
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#include <EntityItem.h>
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#include <EntityTypes.h>
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// TODO: come up with a better name than "FancyCamera"
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class FancyCamera : public Camera {
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Q_OBJECT
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@ -495,12 +495,15 @@ Menu::Menu() {
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qApp, SLOT(setActiveEyeTracker()));
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#endif
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
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avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowReceiveStats(isOptionChecked(MenuOption::AvatarReceiveStats)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowBoundingCollisionShapes, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowCollisionShapes(isOptionChecked(MenuOption::ShowBoundingCollisionShapes)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowMyLookAtVectors, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowMyLookAtVectors(isOptionChecked(MenuOption::ShowMyLookAtVectors)); });
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action = addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowOtherLookAtVectors, 0, false);
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connect(action, &QAction::triggered, [this]{ Avatar::setShowOtherLookAtVectors(isOptionChecked(MenuOption::ShowOtherLookAtVectors)); });
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderMyLookAtVectors, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderOtherLookAtVectors, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
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avatar.get(), SLOT(setEnableDebugDrawDefaultPose(bool)));
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@ -145,9 +145,6 @@ namespace MenuOption {
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const QString Quit = "Quit";
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const QString ReloadAllScripts = "Reload All Scripts";
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const QString ReloadContent = "Reload Content (Clears all caches)";
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const QString RenderBoundingCollisionShapes = "Show Bounding Collision Shapes";
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const QString RenderMyLookAtVectors = "Show My Eye Vectors";
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const QString RenderOtherLookAtVectors = "Show Other Eye Vectors";
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const QString RenderMaxTextureMemory = "Maximum Texture Memory";
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const QString RenderMaxTextureAutomatic = "Automatic Texture Memory";
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const QString RenderMaxTexture4MB = "4 MB";
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@ -173,8 +170,11 @@ namespace MenuOption {
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const QString SendWrongDSConnectVersion = "Send wrong DS connect version";
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const QString SendWrongProtocolVersion = "Send wrong protocol version";
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const QString SetHomeLocation = "Set Home Location";
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const QString ShowDSConnectTable = "Show Domain Connection Timing";
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const QString ShowBordersEntityNodes = "Show Entity Nodes";
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const QString ShowBoundingCollisionShapes = "Show Bounding Collision Shapes";
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const QString ShowDSConnectTable = "Show Domain Connection Timing";
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const QString ShowMyLookAtVectors = "Show My Eye Vectors";
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const QString ShowOtherLookAtVectors = "Show Other Eye Vectors";
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const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
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const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
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const QString SimulateEyeTracking = "Simulate";
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@ -28,10 +28,8 @@
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#include <VariantMapToScriptValue.h>
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#include <DebugDraw.h>
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#include "AvatarManager.h"
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#include "AvatarMotionState.h"
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#include "Camera.h"
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#include "Menu.h"
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#include "InterfaceLogging.h"
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#include "SceneScriptingInterface.h"
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#include "SoftAttachmentModel.h"
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@ -59,7 +57,6 @@ namespace render {
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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if (avatarPtr->isInitialized() && args) {
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PROFILE_RANGE_BATCH(*args->_batch, "renderAvatarPayload");
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// TODO AVATARS_RENDERER: remove need for qApp
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avatarPtr->render(args);
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}
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}
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@ -74,6 +71,31 @@ namespace render {
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}
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}
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static bool showReceiveStats = false;
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void Avatar::setShowReceiveStats(bool receiveStats) {
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showReceiveStats = receiveStats;
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}
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static bool showMyLookAtVectors = false;
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void Avatar::setShowMyLookAtVectors(bool showMine) {
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showMyLookAtVectors = showMine;
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}
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static bool showOtherLookAtVectors = false;
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void Avatar::setShowOtherLookAtVectors(bool showOthers) {
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showOtherLookAtVectors = showOthers;
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}
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static bool showCollisionShapes = false;
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void Avatar::setShowCollisionShapes(bool render) {
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showCollisionShapes = render;
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}
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static bool showNamesAboveHeads = false;
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void Avatar::setShowNamesAboveHeads(bool show) {
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showNamesAboveHeads = show;
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}
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Avatar::Avatar(QThread* thread, RigPointer rig) :
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AvatarData(),
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_skeletonOffset(0.0f),
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@ -126,11 +148,6 @@ Avatar::~Avatar() {
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});
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}
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if (_motionState) {
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delete _motionState;
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_motionState = nullptr;
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}
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (geometryCache) {
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geometryCache->releaseID(_nameRectGeometryID);
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@ -350,7 +367,7 @@ void Avatar::simulate(float deltaTime, bool inView) {
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_smoothPositionTimer += deltaTime;
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if (_smoothPositionTimer < _smoothPositionTime) {
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AvatarData::setPosition(
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lerp(_smoothPositionInitial,
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lerp(_smoothPositionInitial,
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_smoothPositionTarget,
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easeInOutQuad(glm::clamp(_smoothPositionTimer / _smoothPositionTime, 0.0f, 1.0f)))
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);
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@ -363,7 +380,7 @@ void Avatar::simulate(float deltaTime, bool inView) {
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_smoothOrientationTimer += deltaTime;
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if (_smoothOrientationTimer < _smoothOrientationTime) {
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AvatarData::setOrientation(
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slerp(_smoothOrientationInitial,
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slerp(_smoothOrientationInitial,
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_smoothOrientationTarget,
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easeInOutQuad(glm::clamp(_smoothOrientationTimer / _smoothOrientationTime, 0.0f, 1.0f)))
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);
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@ -535,14 +552,7 @@ void Avatar::updateRenderItem(render::Transaction& transaction) {
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void Avatar::postUpdate(float deltaTime) {
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bool renderLookAtVectors;
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if (isMyAvatar()) {
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renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderMyLookAtVectors);
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} else {
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renderLookAtVectors = Menu::getInstance()->isOptionChecked(MenuOption::RenderOtherLookAtVectors);
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}
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if (renderLookAtVectors) {
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if (isMyAvatar() ? showMyLookAtVectors : showOtherLookAtVectors) {
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const float EYE_RAY_LENGTH = 10.0;
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const glm::vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
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const glm::vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
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@ -583,7 +593,6 @@ void Avatar::render(RenderArgs* renderArgs) {
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bool havePosition, haveRotation;
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if (_handState & LEFT_HAND_POINTING_FLAG) {
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if (_handState & IS_FINGER_POINTING_FLAG) {
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int leftIndexTip = getJointIndex("LeftHandIndex4");
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int leftIndexTipJoint = getJointIndex("LeftHandIndex3");
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@ -636,44 +645,25 @@ void Avatar::render(RenderArgs* renderArgs) {
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return;
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}
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glm::vec3 toTarget = frustum.getPosition() - getPosition();
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float distanceToTarget = glm::length(toTarget);
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fixupModelsInScene(renderArgs->_scene);
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{
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fixupModelsInScene(renderArgs->_scene);
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if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) {
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// add local lights
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const float BASE_LIGHT_DISTANCE = 2.0f;
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const float LIGHT_FALLOFF_RADIUS = 0.01f;
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const float LIGHT_EXPONENT = 1.0f;
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const float LIGHT_CUTOFF = glm::radians(80.0f);
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float distance = BASE_LIGHT_DISTANCE * getUniformScale();
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glm::vec3 position = _skeletonModel->getTranslation();
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glm::quat orientation = getOrientation();
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foreach (const AvatarManager::LocalLight& light, DependencyManager::get<AvatarManager>()->getLocalLights()) {
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glm::vec3 direction = orientation * light.direction;
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DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position - direction * distance,
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distance * 2.0f, light.color, 0.5f, LIGHT_FALLOFF_RADIUS, orientation, LIGHT_EXPONENT, LIGHT_CUTOFF);
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}
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}
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bool renderBounding = Menu::getInstance()->isOptionChecked(MenuOption::RenderBoundingCollisionShapes);
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if (renderBounding && shouldRenderHead(renderArgs) && _skeletonModel->isRenderable()) {
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":skeletonBoundingCollisionShapes");
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const float BOUNDING_SHAPE_ALPHA = 0.7f;
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_skeletonModel->renderBoundingCollisionShapes(*renderArgs->_batch, getUniformScale(), BOUNDING_SHAPE_ALPHA);
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}
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if (showCollisionShapes && shouldRenderHead(renderArgs) && _skeletonModel->isRenderable()) {
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":skeletonBoundingCollisionShapes");
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const float BOUNDING_SHAPE_ALPHA = 0.7f;
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_skeletonModel->renderBoundingCollisionShapes(*renderArgs->_batch, getUniformScale(), BOUNDING_SHAPE_ALPHA);
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}
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const float DISPLAYNAME_DISTANCE = 20.0f;
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setShowDisplayName(distanceToTarget < DISPLAYNAME_DISTANCE);
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if (!isMyAvatar() || renderArgs->_cameraMode != (int8_t)CAMERA_MODE_FIRST_PERSON) {
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auto& frustum = renderArgs->getViewFrustum();
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auto textPosition = getDisplayNamePosition();
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if (frustum.pointIntersectsFrustum(textPosition)) {
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renderDisplayName(batch, frustum, textPosition);
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if (showReceiveStats || showNamesAboveHeads) {
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glm::vec3 toTarget = frustum.getPosition() - getPosition();
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float distanceToTarget = glm::length(toTarget);
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const float DISPLAYNAME_DISTANCE = 20.0f;
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updateDisplayNameAlpha(distanceToTarget < DISPLAYNAME_DISTANCE);
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if (!isMyAvatar() || renderArgs->_cameraMode != (int8_t)CAMERA_MODE_FIRST_PERSON) {
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auto& frustum = renderArgs->getViewFrustum();
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auto textPosition = getDisplayNamePosition();
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if (frustum.pointIntersectsFrustum(textPosition)) {
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renderDisplayName(batch, frustum, textPosition);
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}
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}
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}
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}
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@ -829,7 +819,7 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& view, const g
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void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const glm::vec3& textPosition) const {
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PROFILE_RANGE_BATCH(batch, __FUNCTION__);
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bool shouldShowReceiveStats = DependencyManager::get<AvatarManager>()->shouldShowReceiveStats() && !isMyAvatar();
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bool shouldShowReceiveStats = showReceiveStats && !isMyAvatar();
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// If we have nothing to draw, or it's totally transparent, or it's too close or behind the camera, return
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static const float CLIP_DISTANCE = 0.2f;
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@ -1200,8 +1190,8 @@ int Avatar::parseDataFromBuffer(const QByteArray& buffer) {
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const float MOVE_DISTANCE_THRESHOLD = 0.001f;
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_moving = glm::distance(oldPosition, getPosition()) > MOVE_DISTANCE_THRESHOLD;
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if (_moving && _motionState) {
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_motionState->addDirtyFlags(Simulation::DIRTY_POSITION);
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if (_moving) {
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addPhysicsFlags(Simulation::DIRTY_POSITION);
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}
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if (_moving || _hasNewJointData) {
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locationChanged();
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@ -1284,8 +1274,8 @@ float Avatar::getPelvisFloatingHeight() const {
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return -_skeletonModel->getBindExtents().minimum.y;
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}
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void Avatar::setShowDisplayName(bool showDisplayName) {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::NamesAboveHeads)) {
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void Avatar::updateDisplayNameAlpha(bool showDisplayName) {
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if (!(showNamesAboveHeads || showReceiveStats)) {
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_displayNameAlpha = 0.0f;
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return;
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}
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@ -1323,14 +1313,18 @@ void Avatar::getCapsule(glm::vec3& start, glm::vec3& end, float& radius) {
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radius = halfExtents.x;
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}
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void Avatar::setMotionState(AvatarMotionState* motionState) {
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_motionState = motionState;
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}
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// virtual
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void Avatar::rebuildCollisionShape() {
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if (_motionState) {
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_motionState->addDirtyFlags(Simulation::DIRTY_SHAPE);
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addPhysicsFlags(Simulation::DIRTY_SHAPE);
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}
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void Avatar::setPhysicsCallback(AvatarPhysicsCallback cb) {
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_physicsCallback = cb;
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}
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void Avatar::addPhysicsFlags(uint32_t flags) {
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if (_physicsCallback) {
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_physicsCallback(flags);
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}
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}
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@ -1493,16 +1487,16 @@ QList<QVariant> Avatar::getSkeleton() {
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void Avatar::addToScene(AvatarSharedPointer myHandle, const render::ScenePointer& scene) {
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if (scene) {
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render::Transaction transaction;
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auto nodelist = DependencyManager::get<NodeList>();
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if (DependencyManager::get<SceneScriptingInterface>()->shouldRenderAvatars()
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&& !nodelist->isIgnoringNode(getSessionUUID())
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&& !nodelist->isRadiusIgnoringNode(getSessionUUID())) {
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render::Transaction transaction;
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addToScene(myHandle, scene, transaction);
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scene->enqueueTransaction(transaction);
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}
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scene->enqueueTransaction(transaction);
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} else {
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qCWarning(interfaceapp) << "AvatarManager::addAvatar() : Unexpected null scene, possibly during application shutdown";
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qCWarning(interfaceapp) << "Avatar::addAvatar() : Unexpected null scene, possibly during application shutdown";
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}
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}
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@ -11,6 +11,7 @@
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#ifndef hifi_Avatar_h
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#define hifi_Avatar_h
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#include <functional>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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@ -48,9 +49,10 @@ enum ScreenTintLayer {
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NUM_SCREEN_TINT_LAYERS
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};
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class AvatarMotionState;
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class Texture;
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using AvatarPhysicsCallback = std::function<void(uint32_t)>;
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class Avatar : public AvatarData {
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Q_OBJECT
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@ -66,6 +68,12 @@ class Avatar : public AvatarData {
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Q_PROPERTY(glm::vec3 skeletonOffset READ getSkeletonOffset WRITE setSkeletonOffset)
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public:
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static void setShowReceiveStats(bool receiveStats);
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static void setShowMyLookAtVectors(bool showMine);
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static void setShowOtherLookAtVectors(bool showOthers);
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static void setShowCollisionShapes(bool render);
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static void setShowNamesAboveHeads(bool show);
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explicit Avatar(QThread* thread, RigPointer rig = nullptr);
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~Avatar();
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@ -148,7 +156,7 @@ public:
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virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
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virtual void setAttachmentData(const QVector<AttachmentData>& attachmentData) override;
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void setShowDisplayName(bool showDisplayName);
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void updateDisplayNameAlpha(bool showDisplayName);
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virtual void setSessionDisplayName(const QString& sessionDisplayName) override { }; // no-op
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virtual int parseDataFromBuffer(const QByteArray& buffer) override;
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@ -185,8 +193,6 @@ public:
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virtual void computeShapeInfo(ShapeInfo& shapeInfo);
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void getCapsule(glm::vec3& start, glm::vec3& end, float& radius);
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AvatarMotionState* getMotionState() { return _motionState; }
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using SpatiallyNestable::setPosition;
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virtual void setPosition(const glm::vec3& position) override;
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using SpatiallyNestable::setOrientation;
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@ -238,6 +244,17 @@ public:
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return (lerpValue*(4.0f - 2.0f * lerpValue) - 1.0f);
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}
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float getBoundingRadius() const;
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void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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void ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene);
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bool isInScene() const { return render::Item::isValidID(_renderItemID); }
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bool isMoving() const { return _moving; }
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//void setMotionState(AvatarMotionState* motionState);
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void setPhysicsCallback(AvatarPhysicsCallback cb);
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void addPhysicsFlags(uint32_t flags);
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bool isInPhysicsSimulation() const { return _physicsCallback != nullptr; }
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public slots:
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@ -251,7 +268,6 @@ public slots:
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void setModelURLFinished(bool success);
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protected:
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friend class AvatarManager;
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const float SMOOTH_TIME_POSITION = 0.125f;
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const float SMOOTH_TIME_ORIENTATION = 0.075f;
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@ -260,8 +276,6 @@ protected:
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QString _empty{};
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virtual void maybeUpdateSessionDisplayNameFromTransport(const QString& sessionDisplayName) override { _sessionDisplayName = sessionDisplayName; } // don't use no-op setter!
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void setMotionState(AvatarMotionState* motionState);
|
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SkeletonModelPointer _skeletonModel;
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glm::vec3 _skeletonOffset;
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std::vector<std::shared_ptr<Model>> _attachmentModels;
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@ -315,10 +329,6 @@ protected:
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ThreadSafeValueCache<glm::vec3> _rightPalmPositionCache { glm::vec3() };
|
||||
ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
|
||||
|
||||
void addToScene(AvatarSharedPointer self, const render::ScenePointer& scene);
|
||||
void ensureInScene(AvatarSharedPointer self, const render::ScenePointer& scene);
|
||||
bool isInScene() const { return render::Item::isValidID(_renderItemID); }
|
||||
|
||||
// Some rate tracking support
|
||||
RateCounter<> _simulationRate;
|
||||
RateCounter<> _simulationInViewRate;
|
||||
|
@ -354,13 +364,15 @@ private:
|
|||
bool _isLookAtTarget { false };
|
||||
bool _isAnimatingScale { false };
|
||||
|
||||
float getBoundingRadius() const;
|
||||
|
||||
static int _jointConesID;
|
||||
|
||||
int _voiceSphereID;
|
||||
|
||||
AvatarMotionState* _motionState = nullptr;
|
||||
AvatarPhysicsCallback _physicsCallback { nullptr };
|
||||
|
||||
float _displayNameTargetAlpha { 1.0f };
|
||||
float _displayNameAlpha { 1.0f };
|
||||
|
||||
};
|
||||
|
||||
#endif // hifi_Avatar_h
|
||||
|
|
|
@ -50,23 +50,6 @@ static const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = USECS_PER_SECOND /
|
|||
// We add _myAvatar into the hash with all the other AvatarData, and we use the default NULL QUid as the key.
|
||||
const QUuid MY_AVATAR_KEY; // NULL key
|
||||
|
||||
static QScriptValue localLightToScriptValue(QScriptEngine* engine, const AvatarManager::LocalLight& light) {
|
||||
QScriptValue object = engine->newObject();
|
||||
object.setProperty("direction", vec3toScriptValue(engine, light.direction));
|
||||
object.setProperty("color", vec3toScriptValue(engine, light.color));
|
||||
return object;
|
||||
}
|
||||
|
||||
static void localLightFromScriptValue(const QScriptValue& value, AvatarManager::LocalLight& light) {
|
||||
vec3FromScriptValue(value.property("direction"), light.direction);
|
||||
vec3FromScriptValue(value.property("color"), light.color);
|
||||
}
|
||||
|
||||
void AvatarManager::registerMetaTypes(QScriptEngine* engine) {
|
||||
qScriptRegisterMetaType(engine, localLightToScriptValue, localLightFromScriptValue);
|
||||
qScriptRegisterSequenceMetaType<QVector<AvatarManager::LocalLight> >(engine);
|
||||
}
|
||||
|
||||
AvatarManager::AvatarManager(QObject* parent) :
|
||||
_avatarsToFade(),
|
||||
_myAvatar(std::make_shared<MyAvatar>(qApp->thread(), std::make_shared<Rig>()))
|
||||
|
@ -91,6 +74,7 @@ AvatarManager::AvatarManager(QObject* parent) :
|
|||
}
|
||||
|
||||
AvatarManager::~AvatarManager() {
|
||||
assert(_motionStates.empty());
|
||||
}
|
||||
|
||||
void AvatarManager::init() {
|
||||
|
@ -145,10 +129,9 @@ float AvatarManager::getAvatarUpdateRate(const QUuid& sessionID, const QString&
|
|||
|
||||
float AvatarManager::getAvatarSimulationRate(const QUuid& sessionID, const QString& rateName) const {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(getAvatarBySessionID(sessionID));
|
||||
return avatar ? avatar->getSimulationRate(rateName) : 0.0f;
|
||||
return avatar ? avatar->getSimulationRate(rateName) : 0.0f;
|
||||
}
|
||||
|
||||
|
||||
void AvatarManager::updateOtherAvatars(float deltaTime) {
|
||||
// lock the hash for read to check the size
|
||||
QReadLocker lock(&_hashLock);
|
||||
|
@ -200,16 +183,15 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
|
|||
if (_shouldRender) {
|
||||
avatar->ensureInScene(avatar, qApp->getMain3DScene());
|
||||
}
|
||||
if (!avatar->getMotionState()) {
|
||||
if (!avatar->isInPhysicsSimulation()) {
|
||||
ShapeInfo shapeInfo;
|
||||
avatar->computeShapeInfo(shapeInfo);
|
||||
btCollisionShape* shape = const_cast<btCollisionShape*>(ObjectMotionState::getShapeManager()->getShape(shapeInfo));
|
||||
if (shape) {
|
||||
// don't add to the simulation now, instead put it on a list to be added later
|
||||
AvatarMotionState* motionState = new AvatarMotionState(avatar.get(), shape);
|
||||
avatar->setMotionState(motionState);
|
||||
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
|
||||
avatar->setPhysicsCallback([=] (uint32_t flags) { motionState->addDirtyFlags(flags); });
|
||||
_motionStates.insert(avatar.get(), motionState);
|
||||
_motionStatesToAddToPhysics.insert(motionState);
|
||||
_motionStatesThatMightUpdate.insert(motionState);
|
||||
}
|
||||
}
|
||||
avatar->animateScaleChanges(deltaTime);
|
||||
|
@ -294,30 +276,24 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
const float MIN_FADE_SCALE = MIN_AVATAR_SCALE;
|
||||
|
||||
QReadLocker locker(&_hashLock);
|
||||
QVector<AvatarSharedPointer>::iterator itr = _avatarsToFade.begin();
|
||||
while (itr != _avatarsToFade.end()) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(*itr);
|
||||
QVector<AvatarSharedPointer>::iterator avatarItr = _avatarsToFade.begin();
|
||||
while (avatarItr != _avatarsToFade.end()) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(*avatarItr);
|
||||
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
|
||||
avatar->animateScaleChanges(deltaTime);
|
||||
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
|
||||
// fading to zero is such a rare event we push unique transaction for each one
|
||||
// fading to zero is such a rare event we push a unique transaction for each
|
||||
if (avatar->isInScene()) {
|
||||
const render::ScenePointer& scene = qApp->getMain3DScene();
|
||||
render::Transaction transaction;
|
||||
avatar->removeFromScene(*itr, scene, transaction);
|
||||
avatar->removeFromScene(*avatarItr, scene, transaction);
|
||||
scene->enqueueTransaction(transaction);
|
||||
}
|
||||
|
||||
// only remove from _avatarsToFade if we're sure its motionState has been removed from PhysicsEngine
|
||||
if (_motionStatesToRemoveFromPhysics.empty()) {
|
||||
itr = _avatarsToFade.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
avatarItr = _avatarsToFade.erase(avatarItr);
|
||||
} else {
|
||||
const bool inView = true; // HACK
|
||||
avatar->simulate(deltaTime, inView);
|
||||
++itr;
|
||||
++avatarItr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -329,15 +305,15 @@ AvatarSharedPointer AvatarManager::newSharedAvatar() {
|
|||
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
|
||||
AvatarHashMap::handleRemovedAvatar(removedAvatar, removalReason);
|
||||
|
||||
// removedAvatar is a shared pointer to an AvatarData but we need to get to the derived Avatar
|
||||
// class in this context so we can call methods that don't exist at the base class.
|
||||
// remove from physics
|
||||
auto avatar = std::static_pointer_cast<Avatar>(removedAvatar);
|
||||
|
||||
AvatarMotionState* motionState = avatar->getMotionState();
|
||||
if (motionState) {
|
||||
_motionStatesThatMightUpdate.remove(motionState);
|
||||
avatar->setPhysicsCallback(nullptr);
|
||||
AvatarMotionStateMap::iterator itr = _motionStates.find(avatar.get());
|
||||
if (itr != _motionStates.end()) {
|
||||
AvatarMotionState* motionState = *itr;
|
||||
_motionStatesToAddToPhysics.remove(motionState);
|
||||
_motionStatesToRemoveFromPhysics.push_back(motionState);
|
||||
_motionStates.erase(itr);
|
||||
}
|
||||
|
||||
if (removalReason == KillAvatarReason::TheirAvatarEnteredYourBubble) {
|
||||
|
@ -373,11 +349,15 @@ void AvatarManager::clearOtherAvatars() {
|
|||
++avatarIterator;
|
||||
}
|
||||
}
|
||||
assert(scene);
|
||||
scene->enqueueTransaction(transaction);
|
||||
_myAvatar->clearLookAtTargetAvatar();
|
||||
}
|
||||
|
||||
void AvatarManager::deleteAllAvatars() {
|
||||
assert(_motionStates.empty()); // should have called clearOtherAvatars() before getting here
|
||||
deleteMotionStates();
|
||||
|
||||
QReadLocker locker(&_hashLock);
|
||||
AvatarHash::iterator avatarIterator = _avatarHash.begin();
|
||||
while (avatarIterator != _avatarHash.end()) {
|
||||
|
@ -387,27 +367,18 @@ void AvatarManager::deleteAllAvatars() {
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarManager::setLocalLights(const QVector<AvatarManager::LocalLight>& localLights) {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(this, "setLocalLights", Q_ARG(const QVector<AvatarManager::LocalLight>&, localLights));
|
||||
return;
|
||||
void AvatarManager::deleteMotionStates() {
|
||||
// delete motionstates that were removed from physics last frame
|
||||
for (auto state : _motionStatesToDelete) {
|
||||
delete state;
|
||||
}
|
||||
_localLights = localLights;
|
||||
}
|
||||
|
||||
QVector<AvatarManager::LocalLight> AvatarManager::getLocalLights() const {
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QVector<AvatarManager::LocalLight> result;
|
||||
QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "getLocalLights", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(QVector<AvatarManager::LocalLight>, result));
|
||||
return result;
|
||||
}
|
||||
return _localLights;
|
||||
_motionStatesToDelete.clear();
|
||||
}
|
||||
|
||||
void AvatarManager::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
|
||||
result.clear();
|
||||
result.swap(_motionStatesToRemoveFromPhysics);
|
||||
deleteMotionStates();
|
||||
result = _motionStatesToRemoveFromPhysics;
|
||||
_motionStatesToDelete.swap(_motionStatesToRemoveFromPhysics);
|
||||
}
|
||||
|
||||
void AvatarManager::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
|
||||
|
@ -420,10 +391,12 @@ void AvatarManager::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
|
|||
|
||||
void AvatarManager::getObjectsToChange(VectorOfMotionStates& result) {
|
||||
result.clear();
|
||||
for (auto state : _motionStatesThatMightUpdate) {
|
||||
if (state->_dirtyFlags > 0) {
|
||||
result.push_back(state);
|
||||
AvatarMotionStateMap::iterator motionStateItr = _motionStates.begin();
|
||||
while (motionStateItr != _motionStates.end()) {
|
||||
if ((*motionStateItr)->getIncomingDirtyFlags() != 0) {
|
||||
result.push_back(*motionStateItr);
|
||||
}
|
||||
++motionStateItr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -62,18 +62,6 @@ public:
|
|||
void clearOtherAvatars();
|
||||
void deleteAllAvatars();
|
||||
|
||||
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
|
||||
|
||||
class LocalLight {
|
||||
public:
|
||||
glm::vec3 color;
|
||||
glm::vec3 direction;
|
||||
};
|
||||
|
||||
Q_INVOKABLE void setLocalLights(const QVector<AvatarManager::LocalLight>& localLights);
|
||||
Q_INVOKABLE QVector<AvatarManager::LocalLight> getLocalLights() const;
|
||||
|
||||
|
||||
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);
|
||||
void getObjectsToAddToPhysics(VectorOfMotionStates& motionStates);
|
||||
void getObjectsToChange(VectorOfMotionStates& motionStates);
|
||||
|
@ -95,7 +83,6 @@ public:
|
|||
float getMyAvatarSendRate() const { return _myAvatarSendRate.rate(); }
|
||||
|
||||
public slots:
|
||||
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
|
||||
void updateAvatarRenderStatus(bool shouldRenderAvatars);
|
||||
|
||||
private:
|
||||
|
@ -105,21 +92,20 @@ private:
|
|||
void simulateAvatarFades(float deltaTime);
|
||||
|
||||
AvatarSharedPointer newSharedAvatar() override;
|
||||
void deleteMotionStates();
|
||||
void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason = KillAvatarReason::NoReason) override;
|
||||
|
||||
QVector<AvatarSharedPointer> _avatarsToFade;
|
||||
|
||||
QSet<AvatarMotionState*> _motionStatesThatMightUpdate;
|
||||
using AvatarMotionStateMap = QMap<Avatar*, AvatarMotionState*>;
|
||||
AvatarMotionStateMap _motionStates;
|
||||
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
|
||||
VectorOfMotionStates _motionStatesToDelete;
|
||||
SetOfMotionStates _motionStatesToAddToPhysics;
|
||||
|
||||
std::shared_ptr<MyAvatar> _myAvatar;
|
||||
quint64 _lastSendAvatarDataTime = 0; // Controls MyAvatar send data rate.
|
||||
|
||||
QVector<AvatarManager::LocalLight> _localLights;
|
||||
|
||||
bool _shouldShowReceiveStats = false;
|
||||
|
||||
std::list<QPointer<AudioInjector>> _collisionInjectors;
|
||||
|
||||
RateCounter<> _myAvatarSendRate;
|
||||
|
@ -129,7 +115,4 @@ private:
|
|||
bool _shouldRender { true };
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(AvatarManager::LocalLight)
|
||||
Q_DECLARE_METATYPE(QVector<AvatarManager::LocalLight>)
|
||||
|
||||
#endif // hifi_AvatarManager_h
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#include "AvatarMotionState.h"
|
||||
#include "BulletUtil.h"
|
||||
|
||||
AvatarMotionState::AvatarMotionState(Avatar* avatar, const btCollisionShape* shape) : ObjectMotionState(shape), _avatar(avatar) {
|
||||
AvatarMotionState::AvatarMotionState(AvatarSharedPointer avatar, const btCollisionShape* shape) : ObjectMotionState(shape), _avatar(avatar) {
|
||||
assert(_avatar);
|
||||
_type = MOTIONSTATE_TYPE_AVATAR;
|
||||
if (_shape) {
|
||||
|
@ -49,7 +49,7 @@ PhysicsMotionType AvatarMotionState::computePhysicsMotionType() const {
|
|||
// virtual and protected
|
||||
const btCollisionShape* AvatarMotionState::computeNewShape() {
|
||||
ShapeInfo shapeInfo;
|
||||
_avatar->computeShapeInfo(shapeInfo);
|
||||
std::static_pointer_cast<Avatar>(_avatar)->computeShapeInfo(shapeInfo);
|
||||
return getShapeManager()->getShape(shapeInfo);
|
||||
}
|
||||
|
||||
|
@ -130,7 +130,7 @@ glm::vec3 AvatarMotionState::getObjectAngularVelocity() const {
|
|||
|
||||
// virtual
|
||||
glm::vec3 AvatarMotionState::getObjectGravity() const {
|
||||
return _avatar->getAcceleration();
|
||||
return std::static_pointer_cast<Avatar>(_avatar)->getAcceleration();
|
||||
}
|
||||
|
||||
// virtual
|
||||
|
|
|
@ -20,7 +20,7 @@ class Avatar;
|
|||
|
||||
class AvatarMotionState : public ObjectMotionState {
|
||||
public:
|
||||
AvatarMotionState(Avatar* avatar, const btCollisionShape* shape);
|
||||
AvatarMotionState(AvatarSharedPointer avatar, const btCollisionShape* shape);
|
||||
|
||||
virtual PhysicsMotionType getMotionType() const override { return _motionType; }
|
||||
|
||||
|
@ -74,11 +74,7 @@ protected:
|
|||
virtual bool isReadyToComputeShape() const override { return true; }
|
||||
virtual const btCollisionShape* computeNewShape() override;
|
||||
|
||||
// The AvatarMotionState keeps a RAW backpointer to its Avatar because all AvatarMotionState
|
||||
// instances are "owned" by their corresponding Avatar instance and are deleted in the Avatar dtor.
|
||||
// In other words, it is impossible for the Avatar to be deleted out from under its MotionState.
|
||||
// In conclusion: weak pointer shennanigans would be pure overhead.
|
||||
Avatar* _avatar; // do NOT use smartpointer here, no need for weakpointer
|
||||
AvatarSharedPointer _avatar;
|
||||
|
||||
uint32_t _dirtyFlags;
|
||||
};
|
||||
|
|
|
@ -63,8 +63,6 @@ AvatarData::AvatarData() :
|
|||
_keyState(NO_KEY_DOWN),
|
||||
_forceFaceTrackerConnected(false),
|
||||
_headData(NULL),
|
||||
_displayNameTargetAlpha(1.0f),
|
||||
_displayNameAlpha(1.0f),
|
||||
_errorLogExpiry(0),
|
||||
_owningAvatarMixer(),
|
||||
_targetVelocity(0.0f)
|
||||
|
|
|
@ -692,9 +692,6 @@ protected:
|
|||
QString _sessionDisplayName { };
|
||||
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
|
||||
|
||||
float _displayNameTargetAlpha;
|
||||
float _displayNameAlpha;
|
||||
|
||||
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
|
||||
QStringList _jointNames; ///< in order of depth-first traversal
|
||||
|
||||
|
|
|
@ -170,7 +170,7 @@ protected:
|
|||
bool _hasInternalKinematicChanges { false };
|
||||
};
|
||||
|
||||
typedef QSet<ObjectMotionState*> SetOfMotionStates;
|
||||
typedef QVector<ObjectMotionState*> VectorOfMotionStates;
|
||||
using SetOfMotionStates = QSet<ObjectMotionState*>;
|
||||
using VectorOfMotionStates = QVector<ObjectMotionState*>;
|
||||
|
||||
#endif // hifi_ObjectMotionState_h
|
||||
|
|
|
@ -220,6 +220,7 @@ void PhysicsEngine::removeObjects(const SetOfMotionStates& objects) {
|
|||
body->setMotionState(nullptr);
|
||||
delete body;
|
||||
}
|
||||
object->clearIncomingDirtyFlags();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -41,8 +41,8 @@ public:
|
|||
void* _b; // ObjectMotionState pointer
|
||||
};
|
||||
|
||||
typedef std::map<ContactKey, ContactInfo> ContactMap;
|
||||
typedef std::vector<Collision> CollisionEvents;
|
||||
using ContactMap = std::map<ContactKey, ContactInfo>;
|
||||
using CollisionEvents = std::vector<Collision>;
|
||||
|
||||
class PhysicsEngine {
|
||||
public:
|
||||
|
|
|
@ -130,8 +130,8 @@ public:
|
|||
bool _enableTexturing { true };
|
||||
|
||||
RenderDetails _details;
|
||||
render::ScenePointer _scene; // HACK
|
||||
int8_t _cameraMode { -1 }; // HACK
|
||||
render::ScenePointer _scene;
|
||||
int8_t _cameraMode { -1 };
|
||||
};
|
||||
|
||||
#endif // hifi_RenderArgs_h
|
||||
|
|
Loading…
Reference in a new issue