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Hook up bounding box rendering to Selection Scripting Interface
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@ -210,6 +210,10 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
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}
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task.addJob<DebugZoneLighting>("DrawZoneStack", deferredFrameTransform);
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// Render.getConfig("RenderMainView.DrawSelectionBounds").enabled = true
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const auto selectedMetas = task.addJob<SelectItems>("PassTestSelection", metas, "contextOverlayHighlightList");
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task.addJob<DrawBounds>("DrawSelectionBounds", selectedMetas);
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}
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// AA job to be revisited
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