Hook up bounding box rendering to Selection Scripting Interface

This commit is contained in:
Zach Fox 2017-08-30 14:54:23 -07:00
parent fdcc149c34
commit 3f0d44990a

View file

@ -210,6 +210,10 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
}
task.addJob<DebugZoneLighting>("DrawZoneStack", deferredFrameTransform);
// Render.getConfig("RenderMainView.DrawSelectionBounds").enabled = true
const auto selectedMetas = task.addJob<SelectItems>("PassTestSelection", metas, "contextOverlayHighlightList");
task.addJob<DrawBounds>("DrawSelectionBounds", selectedMetas);
}
// AA job to be revisited