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adjusted openvr to use 0.0 for the floor instead of -1.6
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@ -463,7 +463,7 @@ bool OpenVrDisplayPlugin::internalActivate() {
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auto chaperone = vr::VRChaperone();
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if (chaperone) {
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float const UI_RADIUS = 1.0f;
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float const UI_HEIGHT = 1.6f;
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float const UI_HEIGHT = 0.0f;
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float const UI_Z_OFFSET = 0.5;
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float xSize, zSize;
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