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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Fix crashes in entity rendering on OSX
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parent
a0ae9ee747
commit
37b184d982
6 changed files with 70 additions and 55 deletions
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@ -91,20 +91,27 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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qCWarning(entitiesrenderer) << "Bad particle properties";
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}
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}
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if (_particleProperties != newParticleProperties) {
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if (resultWithReadLock<bool>([&]{ return _particleProperties != newParticleProperties; })) {
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_timeUntilNextEmit = 0;
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_particleProperties = newParticleProperties;
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withWriteLock([&]{
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_particleProperties = newParticleProperties;
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});
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}
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_emitting = entity->getIsEmitting();
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if (_particleProperties.textures.isEmpty()) {
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bool hasTexture = resultWithReadLock<bool>([&]{ return _particleProperties.textures.isEmpty(); });
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if (hasTexture) {
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if (_networkTexture) {
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withWriteLock([&] {
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_networkTexture.reset();
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});
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}
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} else {
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if (!_networkTexture || _networkTexture->getURL() != QUrl(_particleProperties.textures)) {
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bool textureNeedsUpdate = resultWithReadLock<bool>([&]{
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return !_networkTexture || _networkTexture->getURL() != QUrl(_particleProperties.textures);
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});
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if (textureNeedsUpdate) {
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withWriteLock([&] {
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_networkTexture = DependencyManager::get<TextureCache>()->getTexture(_particleProperties.textures);
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});
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@ -115,15 +122,17 @@ void ParticleEffectEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePoi
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void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) {
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// Fill in Uniforms structure
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ParticleUniforms particleUniforms;
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particleUniforms.radius.start = _particleProperties.radius.range.start;
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particleUniforms.radius.middle = _particleProperties.radius.gradient.target;
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particleUniforms.radius.finish = _particleProperties.radius.range.finish;
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particleUniforms.radius.spread = _particleProperties.radius.gradient.spread;
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particleUniforms.color.start = _particleProperties.getColorStart();
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particleUniforms.color.middle = _particleProperties.getColorMiddle();
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particleUniforms.color.finish = _particleProperties.getColorFinish();
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particleUniforms.color.spread = _particleProperties.getColorSpread();
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particleUniforms.lifespan = _particleProperties.lifespan;
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withReadLock([&]{
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particleUniforms.radius.start = _particleProperties.radius.range.start;
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particleUniforms.radius.middle = _particleProperties.radius.gradient.target;
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particleUniforms.radius.finish = _particleProperties.radius.range.finish;
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particleUniforms.radius.spread = _particleProperties.radius.gradient.spread;
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particleUniforms.color.start = _particleProperties.getColorStart();
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particleUniforms.color.middle = _particleProperties.getColorMiddle();
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particleUniforms.color.finish = _particleProperties.getColorFinish();
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particleUniforms.color.spread = _particleProperties.getColorSpread();
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particleUniforms.lifespan = _particleProperties.lifespan;
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});
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// Update particle uniforms
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memcpy(&_uniformBuffer.edit<ParticleUniforms>(), &particleUniforms, sizeof(ParticleUniforms));
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}
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@ -146,35 +155,26 @@ Item::Bound ParticleEffectEntityRenderer::getBound() {
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static const size_t VERTEX_PER_PARTICLE = 4;
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bool ParticleEffectEntityRenderer::emitting() const {
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return (
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_emitting &&
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_particleProperties.emission.rate > 0.0f &&
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_particleProperties.lifespan > 0.0f &&
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_particleProperties.polar.start <= _particleProperties.polar.finish
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);
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}
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void ParticleEffectEntityRenderer::createParticle(uint64_t now) {
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ParticleEffectEntityRenderer::CpuParticle ParticleEffectEntityRenderer::createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties) {
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CpuParticle particle;
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const auto& accelerationSpread = _particleProperties.emission.acceleration.spread;
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const auto& azimuthStart = _particleProperties.azimuth.start;
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const auto& azimuthFinish = _particleProperties.azimuth.finish;
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const auto& emitDimensions = _particleProperties.emission.dimensions;
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const auto& emitAcceleration = _particleProperties.emission.acceleration.target;
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auto emitOrientation = _particleProperties.emission.orientation;
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const auto& emitRadiusStart = glm::max(_particleProperties.radiusStart, EPSILON); // Avoid math complications at center
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const auto& emitSpeed = _particleProperties.emission.speed.target;
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const auto& speedSpread = _particleProperties.emission.speed.spread;
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const auto& polarStart = _particleProperties.polar.start;
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const auto& polarFinish = _particleProperties.polar.finish;
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const auto& accelerationSpread = particleProperties.emission.acceleration.spread;
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const auto& azimuthStart = particleProperties.azimuth.start;
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const auto& azimuthFinish = particleProperties.azimuth.finish;
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const auto& emitDimensions = particleProperties.emission.dimensions;
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const auto& emitAcceleration = particleProperties.emission.acceleration.target;
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auto emitOrientation = particleProperties.emission.orientation;
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const auto& emitRadiusStart = glm::max(particleProperties.radiusStart, EPSILON); // Avoid math complications at center
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const auto& emitSpeed = particleProperties.emission.speed.target;
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const auto& speedSpread = particleProperties.emission.speed.spread;
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const auto& polarStart = particleProperties.polar.start;
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const auto& polarFinish = particleProperties.polar.finish;
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particle.seed = randFloatInRange(-1.0f, 1.0f);
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particle.expiration = now + (uint64_t)(_particleProperties.lifespan * USECS_PER_SECOND);
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if (_particleProperties.emission.shouldTrail) {
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particle.position = _modelTransform.getTranslation();
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emitOrientation = _modelTransform.getRotation() * emitOrientation;
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particle.expiration = now + (uint64_t)(particleProperties.lifespan * USECS_PER_SECOND);
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if (particleProperties.emission.shouldTrail) {
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particle.position = baseTransform.getTranslation();
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emitOrientation = baseTransform.getRotation() * emitOrientation;
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}
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// Position, velocity, and acceleration
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@ -232,7 +232,7 @@ void ParticleEffectEntityRenderer::createParticle(uint64_t now) {
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particle.acceleration = emitAcceleration + randFloatInRange(-1.0f, 1.0f) * accelerationSpread;
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}
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_cpuParticles.push_back(particle);
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return particle;
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}
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void ParticleEffectEntityRenderer::stepSimulation() {
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@ -244,14 +244,19 @@ void ParticleEffectEntityRenderer::stepSimulation() {
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const auto now = usecTimestampNow();
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const auto interval = std::min<uint64_t>(USECS_PER_SECOND / 60, now - _lastSimulated);
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_lastSimulated = now;
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particle::Properties particleProperties;
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withReadLock([&]{
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particleProperties = _particleProperties;
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});
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if (emitting()) {
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uint64_t emitInterval = (uint64_t)(USECS_PER_SECOND / _particleProperties.emission.rate);
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if (interval >= _timeUntilNextEmit) {
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if (_emitting && particleProperties.emitting()) {
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uint64_t emitInterval = particleProperties.emitIntervalUsecs();
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if (emitInterval > 0 && interval >= _timeUntilNextEmit) {
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auto timeRemaining = interval;
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while (timeRemaining > _timeUntilNextEmit) {
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// emit particle
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createParticle(now);
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_cpuParticles.push_back(createParticle(now, _modelTransform, particleProperties));
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_timeUntilNextEmit = emitInterval;
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if (emitInterval < timeRemaining) {
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timeRemaining -= emitInterval;
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@ -263,7 +268,7 @@ void ParticleEffectEntityRenderer::stepSimulation() {
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}
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// Kill any particles that have expired or are over the max size
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while (_cpuParticles.size() > _particleProperties.maxParticles || (!_cpuParticles.empty() && _cpuParticles.front().expiration <= now)) {
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while (_cpuParticles.size() > particleProperties.maxParticles || (!_cpuParticles.empty() && _cpuParticles.front().expiration <= now)) {
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_cpuParticles.pop_front();
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}
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@ -93,9 +93,8 @@ private:
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};
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void createParticle(uint64_t now);
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static CpuParticle createParticle(uint64_t now, const Transform& baseTransform, const particle::Properties& particleProperties);
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void stepSimulation();
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bool emitting() const;
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particle::Properties _particleProperties;
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CpuParticles _cpuParticles;
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@ -30,14 +30,11 @@ TextEntityRenderer::TextEntityRenderer(const EntityItemPointer& entity) :
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}
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void TextEntityRenderer::onRemoveFromSceneTyped(const TypedEntityPointer& entity) {
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TextEntityRenderer::~TextEntityRenderer() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (_geometryID && geometryCache) {
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geometryCache->releaseID(_geometryID);
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}
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delete _textRenderer;
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_textRenderer = nullptr;
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}
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bool TextEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
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@ -24,14 +24,13 @@ class TextEntityRenderer : public TypedEntityRenderer<TextEntityItem> {
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using Pointer = std::shared_ptr<TextEntityRenderer>;
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public:
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TextEntityRenderer(const EntityItemPointer& entity);
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~TextEntityRenderer();
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private:
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virtual void onRemoveFromSceneTyped(const TypedEntityPointer& entity) override;
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virtual bool needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const override;
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virtual void doRenderUpdateAsynchronousTyped(const TypedEntityPointer& entity) override;
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virtual void doRender(RenderArgs* args) override;
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int _geometryID{ 0 };
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TextRenderer3D* _textRenderer;
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std::shared_ptr<TextRenderer3D> _textRenderer;
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bool _faceCamera;
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glm::vec3 _dimensions;
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glm::vec3 _textColor;
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@ -104,7 +104,7 @@ bool operator!=(const Properties& a, const Properties& b) {
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return !(a == b);
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}
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bool particle::Properties::valid() const {
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bool Properties::valid() const {
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if (glm::any(glm::isnan(emission.orientation))) {
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qCWarning(entities) << "Bad particle data";
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return false;
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@ -133,6 +133,19 @@ bool particle::Properties::valid() const {
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(radius.gradient.spread == glm::clamp(radius.gradient.spread, MINIMUM_PARTICLE_RADIUS, MAXIMUM_PARTICLE_RADIUS));
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}
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bool Properties::emitting() const {
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return emission.rate > 0.0f && lifespan > 0.0f && polar.start <= polar.finish;
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}
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uint64_t Properties::emitIntervalUsecs() const {
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if (emission.rate > 0.0f) {
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return (uint64_t)(USECS_PER_SECOND / emission.rate);
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}
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return 0;
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}
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EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
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EntityItemPointer entity { new ParticleEffectEntityItem(entityID) };
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entity->setProperties(properties);
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@ -160,7 +160,9 @@ namespace particle {
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Properties() {};
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Properties(const Properties& other) { *this = other; }
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bool valid() const;
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bool emitting() const;
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uint64_t emitIntervalUsecs() const;
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Properties& operator =(const Properties& other) {
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color = other.color;
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alpha = other.alpha;
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