mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
This commit is contained in:
commit
3471c0a44f
1 changed files with 31 additions and 17 deletions
|
@ -19,20 +19,20 @@ var EDGE_THICKESS = 0.10;
|
|||
var EDGE_HEIGHT = 0.10;
|
||||
var DROP_HEIGHT = 0.3;
|
||||
var PUCK_SIZE = 0.15;
|
||||
var PUCK_THICKNESS = 0.03;
|
||||
var PADDLE_SIZE = 0.12;
|
||||
var PADDLE_THICKNESS = 0.03;
|
||||
var PUCK_THICKNESS = 0.05;
|
||||
var PADDLE_SIZE = 0.15;
|
||||
var PADDLE_THICKNESS = 0.05;
|
||||
|
||||
var GOAL_WIDTH = 0.35;
|
||||
|
||||
var GRAVITY = -9.8;
|
||||
var LIFETIME = 6000;
|
||||
var PUCK_DAMPING = 0.03;
|
||||
var PUCK_DAMPING = 0.02;
|
||||
var PADDLE_DAMPING = 0.35;
|
||||
var ANGULAR_DAMPING = 0.10;
|
||||
var PADDLE_ANGULAR_DAMPING = 0.35;
|
||||
var ANGULAR_DAMPING = 0.4;
|
||||
var PADDLE_ANGULAR_DAMPING = 0.75;
|
||||
var MODEL_SCALE = 1.52;
|
||||
var MODEL_OFFSET = { x: 0, y: -0.18, z: 0 };
|
||||
var MODEL_OFFSET = { x: 0, y: -0.19, z: 0 };
|
||||
|
||||
var scoreSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_score.wav");
|
||||
|
||||
|
@ -41,9 +41,16 @@ var normalTable = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTabl
|
|||
var hitSound1 = "https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav"
|
||||
var hitSound2 = "https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit2.wav"
|
||||
var hitSideSound = "https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit3.wav"
|
||||
var puckModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPuck.fbx"
|
||||
var puckCollisionModel = "http://headache.hungry.com/~seth/hifi/airHockeyPuck-hull.obj"
|
||||
var paddleModel = "https://hifi-public.s3.amazonaws.com/ozan/props/airHockeyTable/airHockeyPaddle.obj"
|
||||
var paddleCollisionModel = "http://headache.hungry.com/~seth/hifi/paddle-hull.obj"
|
||||
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply((FIELD_WIDTH + FIELD_LENGTH) * 0.60, Quat.getFront(Camera.getOrientation())));
|
||||
|
||||
var edgeRestitution = 0.9;
|
||||
var floorFriction = 0.01;
|
||||
|
||||
var floor = Entities.addEntity(
|
||||
{ type: "Box",
|
||||
position: Vec3.subtract(center, { x: 0, y: 0, z: 0 }),
|
||||
|
@ -52,6 +59,7 @@ var floor = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
locked: true,
|
||||
friction: floorFriction,
|
||||
visible: debugVisible,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -64,6 +72,7 @@ var edge1 = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -76,6 +85,7 @@ var edge2 = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -88,6 +98,7 @@ var edge3a = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -100,6 +111,7 @@ var edge3b = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -112,6 +124,7 @@ var edge4a = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -124,6 +137,7 @@ var edge4b = Entities.addEntity(
|
|||
gravity: { x: 0, y: 0, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
visible: debugVisible,
|
||||
restitution: edgeRestitution,
|
||||
locked: true,
|
||||
lifetime: LIFETIME });
|
||||
|
||||
|
@ -146,8 +160,8 @@ function makeNewProp(which) {
|
|||
if (which == "puck") {
|
||||
return Entities.addEntity(
|
||||
{ type: "Model",
|
||||
modelURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
compoundShapeURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
modelURL: puckModel,
|
||||
compoundShapeURL: puckCollisionModel,
|
||||
collisionSoundURL: hitSound1,
|
||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: 0 }),
|
||||
dimensions: { x: PUCK_SIZE, y: PUCK_THICKNESS, z: PUCK_SIZE },
|
||||
|
@ -162,13 +176,13 @@ function makeNewProp(which) {
|
|||
else if (which == "paddle1") {
|
||||
return Entities.addEntity(
|
||||
{ type: "Model",
|
||||
modelURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
compoundShapeURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
modelURL: paddleModel,
|
||||
compoundShapeURL: paddleCollisionModel,
|
||||
collisionSoundURL: hitSound2,
|
||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: FIELD_LENGTH * 0.35 }),
|
||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: FIELD_LENGTH * 0.35 }),
|
||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: { x: 0, y: 0.05, z: 0 },
|
||||
velocity: { x: 0, y: 0.07, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: PADDLE_DAMPING,
|
||||
angularDamping: PADDLE_ANGULAR_DAMPING,
|
||||
|
@ -178,13 +192,13 @@ function makeNewProp(which) {
|
|||
else if (which == "paddle2") {
|
||||
return Entities.addEntity(
|
||||
{ type: "Model",
|
||||
modelURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
compoundShapeURL: "http://headache.hungry.com/~seth/hifi/puck.obj",
|
||||
modelURL: paddleModel,
|
||||
compoundShapeURL: paddleCollisionModel,
|
||||
collisionSoundURL: hitSound2,
|
||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT, z: -FIELD_LENGTH * 0.35 }),
|
||||
position: Vec3.sum(center, { x: 0, y: DROP_HEIGHT * 1.5, z: -FIELD_LENGTH * 0.35 }),
|
||||
dimensions: { x: PADDLE_SIZE, y: PADDLE_THICKNESS, z: PADDLE_SIZE },
|
||||
gravity: { x: 0, y: GRAVITY, z: 0 },
|
||||
velocity: { x: 0, y: 0.05, z: 0 },
|
||||
velocity: { x: 0, y: 0.07, z: 0 },
|
||||
ignoreCollisions: false,
|
||||
damping: PADDLE_DAMPING,
|
||||
angularDamping: PADDLE_ANGULAR_DAMPING,
|
||||
|
|
Loading…
Reference in a new issue