diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp index 1dff1da0a7..10a288a44e 100644 --- a/interface/src/LODManager.cpp +++ b/interface/src/LODManager.cpp @@ -263,8 +263,7 @@ void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, flo // goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate // goes up. distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime); - } - else { + } else { // Here we choose to just use the maximum render cutoff distance if throttled. distance = 1.0f / _renderDistanceController.getControlledValueLowLimit(); }