mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Add return type to lambdas in EntityTreeRenderer
This commit is contained in:
parent
71e039951c
commit
340eeb94fa
1 changed files with 2 additions and 2 deletions
|
@ -104,13 +104,13 @@ void EntityTreeRenderer::resetEntitiesScriptEngine() {
|
|||
auto newEngine = new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++_entitiesScriptEngineCount));
|
||||
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(newEngine, entitiesScriptEngineDeleter);
|
||||
|
||||
auto makeSlotForSignal = [&](QString name) {
|
||||
auto makeSlotForSignal = [&](QString name) -> std::function<void(const EntityItemID&, const PointerEvent&)> {
|
||||
return [newEngine, name](const EntityItemID& entityItemID, const PointerEvent& event) {
|
||||
newEngine->callEntityScriptMethod(entityItemID, name, event);
|
||||
};
|
||||
};
|
||||
|
||||
auto makeSlotForSignalNoEvent = [&](QString name) {
|
||||
auto makeSlotForSignalNoEvent = [&](QString name) -> std::function<void(const EntityItemID&)> {
|
||||
return [newEngine, name](const EntityItemID& entityItemID) {
|
||||
newEngine->callEntityScriptMethod(entityItemID, name);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue