Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3

This commit is contained in:
Seth Alves 2016-05-17 19:10:33 -07:00
commit 3380b2a668
24 changed files with 481 additions and 404 deletions

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@ -6,7 +6,7 @@ Licensed under the Apache License version 2.0 (the "License");
You may not use this software except in compliance with the License.
You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
This software includes third-party software.
This software includes third-party and other platform software.
Please see each individual software license for additional details.
This software is distributed "as-is" without any warranties, conditions, or representations whether express or implied, including without limitation the implied warranties and conditions of merchantability, merchantable quality, fitness for a particular purpose, performance, durability, title, non-infringement, and those arising from statute or from custom or usage of trade or course of dealing.

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@ -290,7 +290,6 @@ void Agent::executeScript() {
packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
// register ourselves to the script engine
_scriptEngine->registerGlobalObject("Agent", this);
@ -341,15 +340,12 @@ void Agent::setIsAvatar(bool isAvatar) {
if (_isAvatar && !_avatarIdentityTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
_avatarBillboardTimer = new QTimer(this);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket);
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
}
if (!_isAvatar) {
@ -359,12 +355,6 @@ void Agent::setIsAvatar(bool isAvatar) {
delete _avatarIdentityTimer;
_avatarIdentityTimer = nullptr;
}
if (_avatarBillboardTimer) {
_avatarBillboardTimer->stop();
delete _avatarBillboardTimer;
_avatarBillboardTimer = nullptr;
}
}
}
@ -375,14 +365,6 @@ void Agent::sendAvatarIdentityPacket() {
}
}
void Agent::sendAvatarBillboardPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->sendBillboardPacket();
}
}
void Agent::processAgentAvatarAndAudio(float deltaTime) {
if (!_scriptEngine->isFinished() && _isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
@ -491,7 +473,7 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
}
void Agent::aboutToFinish() {
setIsAvatar(false);// will stop timers for sending billboards and identity packets
setIsAvatar(false);// will stop timers for sending identity packets
if (_scriptEngine) {
_scriptEngine->stop();

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@ -82,7 +82,6 @@ private:
void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; }
void sendAvatarIdentityPacket();
void sendAvatarBillboardPacket();
QString _scriptContents;
QTimer* _scriptRequestTimeout { nullptr };
@ -92,7 +91,6 @@ private:
int _numAvatarSoundSentBytes = 0;
bool _isAvatar = false;
QTimer* _avatarIdentityTimer = nullptr;
QTimer* _avatarBillboardTimer = nullptr;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
};

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@ -349,19 +349,14 @@ public:
};
#endif
enum CustomEventTypes {
Lambda = QEvent::User + 1,
Paint = Lambda + 1,
};
class LambdaEvent : public QEvent {
std::function<void()> _fun;
public:
LambdaEvent(const std::function<void()> & fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
QEvent(static_cast<QEvent::Type>(Application::Lambda)), _fun(fun) {
}
LambdaEvent(std::function<void()> && fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) {
QEvent(static_cast<QEvent::Type>(Application::Lambda)), _fun(fun) {
}
void call() const { _fun(); }
};
@ -1062,18 +1057,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
_idleTimer = new QTimer(this);
connect(_idleTimer, &QTimer::timeout, [=] {
idle(usecTimestampNow());
});
connect(this, &Application::beforeAboutToQuit, [=] {
disconnect(_idleTimer);
});
// Setting the interval to zero forces this to get called whenever there are no messages
// in the queue, which can be pretty damn frequent. Hence the idle function has a bunch
// of logic to abort early if it's being called too often.
_idleTimer->start(0);
// After all of the constructor is completed, then set firstRun to false.
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
firstRun.set(false);
@ -1161,10 +1144,16 @@ void Application::cleanupBeforeQuit() {
getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
// Clear any queued processing (I/O, FBX/OBJ/Texture parsing)
QThreadPool::globalInstance()->clear();
DependencyManager::get<ScriptEngines>()->saveScripts();
DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts
DependencyManager::destroy<ScriptEngines>();
// Cleanup all overlays after the scripts, as scripts might add more
_overlays.cleanupAllOverlays();
// first stop all timers directly or by invokeMethod
// depending on what thread they run in
locationUpdateTimer.stop();
@ -1440,23 +1429,15 @@ void Application::initializeUi() {
});
}
void Application::paintGL() {
updateHeartbeat();
// Some plugins process message events, potentially leading to
// re-entering a paint event. don't allow further processing if this
// happens
if (_inPaint) {
// Some plugins process message events, allowing paintGL to be called reentrantly.
if (_inPaint || _aboutToQuit) {
return;
}
_inPaint = true;
Finally clearFlagLambda([this] { _inPaint = false; });
// paintGL uses a queued connection, so we can get messages from the queue even after we've quit
// and the plugins have shutdown
if (_aboutToQuit) {
return;
}
_inPaint = true;
Finally clearFlag([this] { _inPaint = false; });
_frameCount++;
_frameCounter.increment();
@ -1814,13 +1795,30 @@ bool Application::event(QEvent* event) {
return false;
}
if ((int)event->type() == (int)Lambda) {
static_cast<LambdaEvent*>(event)->call();
static bool justPresented = false;
if ((int)event->type() == (int)Present) {
if (justPresented) {
justPresented = false;
// If presentation is hogging the main thread, repost as low priority to avoid hanging the GUI.
// This has the effect of allowing presentation to exceed the paint budget by X times and
// only dropping every (1/X) frames, instead of every ceil(X) frames.
// (e.g. at a 60FPS target, painting for 17us would fall to 58.82FPS instead of 30FPS).
removePostedEvents(this, Present);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Present)), Qt::LowEventPriority);
return true;
}
idle();
return true;
} else if ((int)event->type() == (int)Paint) {
justPresented = true;
paintGL();
return true;
}
if ((int)event->type() == (int)Paint) {
paintGL();
if ((int)event->type() == (int)Lambda) {
static_cast<LambdaEvent*>(event)->call();
return true;
}
@ -2598,72 +2596,63 @@ bool Application::acceptSnapshot(const QString& urlString) {
static uint32_t _renderedFrameIndex { INVALID_FRAME };
void Application::idle(uint64_t now) {
// NOTICE NOTICE NOTICE NOTICE
// Do not insert new code between here and the PROFILE_RANGE declaration
// unless you know exactly what you're doing. This idle function can be
// called thousands per second or more, so any additional work that's done
// here will have a serious impact on CPU usage. Only add code after all
// the thottling logic, i.e. after PROFILE_RANGE
// NOTICE NOTICE NOTICE NOTICE
updateHeartbeat();
if (_aboutToQuit || _inPaint) {
return; // bail early, nothing to do here.
}
auto displayPlugin = getActiveDisplayPlugin();
// depending on whether we're throttling or not.
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
// perpetuity and not expect events to get backed up.
bool isThrottled = displayPlugin->isThrottled();
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
// This attempts to lock the simulation at 60 updates per second, regardless of framerate
float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
// Throttling both rendering and idle
return; // bail early, we're throttled and not enough time has elapsed
}
auto presentCount = displayPlugin->presentCount();
if (presentCount < _renderedFrameIndex) {
_renderedFrameIndex = INVALID_FRAME;
}
// Don't saturate the main thread with rendering and simulation,
// unless display plugin has increased by at least one frame
if (_renderedFrameIndex == INVALID_FRAME || presentCount > _renderedFrameIndex) {
// Record what present frame we're on
_renderedFrameIndex = presentCount;
// request a paint, get to it as soon as possible: high priority
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
} else {
// there's no use in simulating or rendering faster then the present rate.
void Application::idle() {
// idle is called on a queued connection, so make sure we should be here.
if (_inPaint || _aboutToQuit) {
return;
}
// NOTICE NOTICE NOTICE NOTICE
// do NOT add new code above this line unless you want it to be executed potentially
// thousands of times per second
// NOTICE NOTICE NOTICE NOTICE
auto displayPlugin = getActiveDisplayPlugin();
PROFILE_RANGE(__FUNCTION__);
#ifdef DEBUG_PAINT_DELAY
static uint64_t paintDelaySamples{ 0 };
static uint64_t paintDelayUsecs{ 0 };
paintDelayUsecs += displayPlugin->getPaintDelayUsecs();
static const int PAINT_DELAY_THROTTLE = 1000;
if (++paintDelaySamples % PAINT_DELAY_THROTTLE == 0) {
qCDebug(interfaceapp).nospace() <<
"Paint delay (" << paintDelaySamples << " samples): " <<
(float)paintDelaySamples / paintDelayUsecs << "us";
}
#endif
float msecondsSinceLastUpdate = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC / USECS_PER_MSEC;
// Throttle if requested
if (displayPlugin->isThrottled() && (msecondsSinceLastUpdate < THROTTLED_SIM_FRAME_PERIOD_MS)) {
return;
}
// Sync up the _renderedFrameIndex
_renderedFrameIndex = displayPlugin->presentCount();
// Request a paint ASAP
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority + 1);
// Update the deadlock watchdog
updateHeartbeat();
auto offscreenUi = DependencyManager::get<OffscreenUi>();
// These tasks need to be done on our first idle, because we don't want the showing of
// overlay subwindows to do a showDesktop() until after the first time through
static bool firstIdle = true;
if (firstIdle) {
firstIdle = false;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
} else {
// FIXME: AvatarInputs are positioned incorrectly if instantiated before the first paint
AvatarInputs::getInstance()->update();
}
PROFILE_RANGE(__FUNCTION__);
float secondsSinceLastUpdate = msecondsSinceLastUpdate / MSECS_PER_SECOND;
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
auto offscreenUi = DependencyManager::get<OffscreenUi>();
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
_keyboardMouseDevice->pluginFocusOutEvent();
_keyboardDeviceHasFocus = false;
@ -2679,7 +2668,6 @@ void Application::idle(uint64_t now) {
checkChangeCursor();
Stats::getInstance()->updateStats();
AvatarInputs::getInstance()->update();
_simCounter.increment();

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@ -33,6 +33,7 @@
#include <PhysicalEntitySimulation.h>
#include <PhysicsEngine.h>
#include <plugins/Forward.h>
#include <plugins/DisplayPlugin.h>
#include <ScriptEngine.h>
#include <ShapeManager.h>
#include <SimpleMovingAverage.h>
@ -93,6 +94,12 @@ class Application : public QApplication, public AbstractViewStateInterface, publ
friend class PluginContainerProxy;
public:
enum Event {
Present = DisplayPlugin::Present,
Paint = Present + 1,
Lambda = Paint + 1
};
// FIXME? Empty methods, do we still need them?
static void initPlugins();
static void shutdownPlugins();
@ -281,7 +288,6 @@ public slots:
private slots:
void showDesktop();
void clearDomainOctreeDetails();
void idle(uint64_t now);
void aboutToQuit();
void resettingDomain();
@ -320,6 +326,7 @@ private:
void cleanupBeforeQuit();
void idle();
void update(float deltaTime);
// Various helper functions called during update()
@ -497,7 +504,6 @@ private:
int _avatarAttachmentRequest = 0;
bool _settingsLoaded { false };
QTimer* _idleTimer { nullptr };
bool _fakedMouseEvent { false };

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@ -73,7 +73,6 @@ AvatarManager::AvatarManager(QObject* parent) :
packetReceiver.registerListener(PacketType::BulkAvatarData, this, "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, this, "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
}
AvatarManager::~AvatarManager() {

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@ -36,15 +36,8 @@
#include <QtQuick/QQuickWindow>
Overlays::Overlays() : _nextOverlayID(1) {
connect(qApp, &Application::beforeAboutToQuit, [=] {
cleanupAllOverlays();
});
}
Overlays::~Overlays() {
}
Overlays::Overlays() :
_nextOverlayID(1) {}
void Overlays::cleanupAllOverlays() {
{

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@ -62,7 +62,6 @@ class Overlays : public QObject {
public:
Overlays();
~Overlays();
void init();
void update(float deltatime);
@ -73,6 +72,8 @@ public:
Overlay::Pointer getOverlay(unsigned int id) const;
OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
void cleanupAllOverlays();
public slots:
/// adds an overlay with the specific properties
unsigned int addOverlay(const QString& type, const QVariant& properties);
@ -145,7 +146,6 @@ signals:
private:
void cleanupOverlaysToDelete();
void cleanupAllOverlays();
QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
QMap<unsigned int, Overlay::Pointer> _overlaysWorld;

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@ -58,7 +58,6 @@ AvatarData::AvatarData() :
_headData(NULL),
_displayNameTargetAlpha(1.0f),
_displayNameAlpha(1.0f),
_billboard(),
_errorLogExpiry(0),
_owningAvatarMixer(),
_targetVelocity(0.0f),
@ -1006,13 +1005,6 @@ QByteArray AvatarData::identityByteArray() {
return identityData;
}
bool AvatarData::hasBillboardChangedAfterParsing(const QByteArray& data) {
if (data == _billboard) {
return false;
}
_billboard = data;
return true;
}
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
@ -1110,33 +1102,6 @@ void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
setAttachmentData(attachmentData);
}
void AvatarData::setBillboard(const QByteArray& billboard) {
_billboard = billboard;
qCDebug(avatars) << "Changing billboard for avatar.";
}
void AvatarData::setBillboardFromURL(const QString &billboardURL) {
_billboardURL = billboardURL;
qCDebug(avatars) << "Changing billboard for avatar to PNG at" << qPrintable(billboardURL);
QNetworkRequest billboardRequest;
billboardRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
billboardRequest.setUrl(QUrl(billboardURL));
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkReply* networkReply = networkAccessManager.get(billboardRequest);
connect(networkReply, SIGNAL(finished()), this, SLOT(setBillboardFromNetworkReply()));
}
void AvatarData::setBillboardFromNetworkReply() {
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
setBillboard(networkReply->readAll());
networkReply->deleteLater();
}
void AvatarData::setJointMappingsFromNetworkReply() {
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
@ -1213,21 +1178,6 @@ void AvatarData::sendIdentityPacket() {
_avatarEntityDataLocallyEdited = false;
}
void AvatarData::sendBillboardPacket() {
if (!_billboard.isEmpty()) {
auto nodeList = DependencyManager::get<NodeList>();
// This makes sure the billboard won't be too large to send.
// Once more protocol changes are done and we can send blocks of data we can support sending > MTU sized billboards.
if (_billboard.size() <= NLPacket::maxPayloadSize(PacketType::AvatarBillboard)) {
auto billboardPacket = NLPacket::create(PacketType::AvatarBillboard, _billboard.size());
billboardPacket->write(_billboard);
nodeList->broadcastToNodes(std::move(billboardPacket), NodeSet() << NodeType::AvatarMixer);
}
}
}
void AvatarData::updateJointMappings() {
_jointIndices.clear();
_jointNames.clear();

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@ -109,7 +109,6 @@ static const float MIN_AVATAR_SCALE = .005f;
const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
// See also static AvatarData::defaultFullAvatarModelUrl().
const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
@ -166,7 +165,6 @@ class AvatarData : public QObject, public SpatiallyNestable {
Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName)
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
Q_PROPERTY(QStringList jointNames READ getJointNames)
@ -294,8 +292,6 @@ public:
bool hasIdentityChangedAfterParsing(const QByteArray& data);
QByteArray identityByteArray();
bool hasBillboardChangedAfterParsing(const QByteArray& data);
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; }
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
@ -313,12 +309,6 @@ public:
Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
virtual void setBillboard(const QByteArray& billboard);
const QByteArray& getBillboard() const { return _billboard; }
void setBillboardFromURL(const QString& billboardURL);
const QString& getBillboardURL() { return _billboardURL; }
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
@ -350,9 +340,7 @@ public:
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
void sendBillboardPacket();
void setBillboardFromNetworkReply();
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); }
@ -391,9 +379,6 @@ protected:
float _displayNameTargetAlpha;
float _displayNameAlpha;
QByteArray _billboard;
QString _billboardURL;
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
QStringList _jointNames; ///< in order of depth-first traversal

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@ -140,17 +140,6 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
}
}
void AvatarHashMap::processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
auto avatar = newOrExistingAvatar(sessionUUID, sendingNode);
QByteArray billboard = message->read(message->getBytesLeftToRead());
if (avatar->getBillboard() != billboard) {
avatar->setBillboard(billboard);
}
}
void AvatarHashMap::processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
// read the node id
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));

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@ -53,7 +53,6 @@ private slots:
void processAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
protected:

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@ -13,6 +13,7 @@
#include <QEventLoop>
#include <QScriptSyntaxCheckResult>
#include <QThreadPool>
#include <ColorUtils.h>
#include <AbstractScriptingServicesInterface.h>
@ -77,9 +78,30 @@ EntityTreeRenderer::~EntityTreeRenderer() {
int EntityTreeRenderer::_entitiesScriptEngineCount = 0;
void EntityTreeRenderer::setupEntitiesScriptEngine() {
QSharedPointer<ScriptEngine> oldEngine = _entitiesScriptEngine; // save the old engine through this function, so the EntityScriptingInterface doesn't have problems with it.
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++_entitiesScriptEngineCount)), &QObject::deleteLater);
void entitiesScriptEngineDeleter(ScriptEngine* engine) {
class WaitRunnable : public QRunnable {
public:
WaitRunnable(ScriptEngine* engine) : _engine(engine) {}
virtual void run() override {
_engine->waitTillDoneRunning();
_engine->deleteLater();
}
private:
ScriptEngine* _engine;
};
// Wait for the scripting thread from the thread pool to avoid hanging the main thread
QThreadPool::globalInstance()->start(new WaitRunnable(engine));
}
void EntityTreeRenderer::resetEntitiesScriptEngine() {
// Keep a ref to oldEngine until newEngine is ready so EntityScriptingInterface has something to use
auto oldEngine = _entitiesScriptEngine;
auto newEngine = new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++_entitiesScriptEngineCount));
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(newEngine, entitiesScriptEngineDeleter);
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine.data());
_entitiesScriptEngine->runInThread();
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine.data());
@ -87,16 +109,16 @@ void EntityTreeRenderer::setupEntitiesScriptEngine() {
void EntityTreeRenderer::clear() {
leaveAllEntities();
if (_entitiesScriptEngine) {
// Unload and stop the engine here (instead of in its deleter) to
// avoid marshalling unload signals back to this thread
_entitiesScriptEngine->unloadAllEntityScripts();
_entitiesScriptEngine->stop();
}
if (_wantScripts && !_shuttingDown) {
// NOTE: you can't actually need to delete it here because when we call setupEntitiesScriptEngine it will
// assign a new instance to our shared pointer, which will deref the old instance and ultimately call
// the custom deleter which calls deleteLater
setupEntitiesScriptEngine();
resetEntitiesScriptEngine();
}
auto scene = _viewState->getMain3DScene();
@ -125,7 +147,7 @@ void EntityTreeRenderer::init() {
entityTree->setFBXService(this);
if (_wantScripts) {
setupEntitiesScriptEngine();
resetEntitiesScriptEngine();
}
forceRecheckEntities(); // setup our state to force checking our inside/outsideness of entities

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@ -126,7 +126,7 @@ protected:
}
private:
void setupEntitiesScriptEngine();
void resetEntitiesScriptEngine();
void addEntityToScene(EntityItemPointer entity);
bool findBestZoneAndMaybeContainingEntities(const glm::vec3& avatarPosition, QVector<EntityItemID>* entitiesContainingAvatar);

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@ -45,23 +45,17 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTreePointer tree,
_newEntityCube = newQueryAACube;
_newEntityBox = _newEntityCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); // clamp to domain bounds
// If our new properties don't have bounds details (no change to position, etc) or if this containing element would
// be the best fit for our new properties, then just do the new portion of the store pass, since the change path will
// be the same for both parts of the update
// set oldElementBestFit true if the entity was in the correct element before this operator was run.
bool oldElementBestFit = _containingElement->bestFitBounds(_oldEntityBox);
// For some reason we've seen a case where the original containing element isn't a best fit for the old properties
// in this case we want to move it, even if the properties haven't changed.
if (oldElementBestFit) {
if (_wantDebug) {
qCDebug(entities) << " **** TYPICAL NO MOVE CASE **** oldElementBestFit:" << oldElementBestFit;
}
} else {
if (!oldElementBestFit) {
_oldEntityBox = _existingEntity->getElement()->getAACube();
_removeOld = true; // our properties are going to move us, so remember this for later processing
if (_wantDebug) {
qCDebug(entities) << " **** UNUSUAL CASE **** no changes, but not best fit... consider it a move.... **";
qCDebug(entities) << " **** UNUSUAL CASE **** not best fit.... **";
}
}

View file

@ -535,13 +535,12 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
GLint minFilter;
GLint magFilter;
};
static const GLFilterMode filterModes[] = {
static const GLFilterMode filterModes[Sampler::NUM_FILTERS] = {
{ GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT,
{ GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR,
{ GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT,
{ GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
@ -557,7 +556,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
static const GLenum comparisonFuncs[] = {
static const GLenum comparisonFuncs[NUM_COMPARISON_FUNCS] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
@ -574,7 +573,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
static const GLenum wrapModes[] = {
static const GLenum wrapModes[Sampler::NUM_WRAP_MODES] = {
GL_REPEAT, // WRAP_REPEAT,
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,

View file

@ -1,5 +1,6 @@
#include "DisplayPlugin.h"
#include <NumericalConstants.h>
#include <ui/Menu.h>
#include "PluginContainer.h"
@ -23,4 +24,22 @@ void DisplayPlugin::deactivate() {
Parent::deactivate();
}
int64_t DisplayPlugin::getPaintDelayUsecs() const {
std::lock_guard<std::mutex> lock(_paintDelayMutex);
return _paintDelayTimer.isValid() ? _paintDelayTimer.nsecsElapsed() / NSECS_PER_USEC : 0;
}
void DisplayPlugin::incrementPresentCount() {
#ifdef DEBUG_PAINT_DELAY
// Avoid overhead if we are not debugging
{
std::lock_guard<std::mutex> lock(_paintDelayMutex);
_paintDelayTimer.start();
}
#endif
++_presentedFrameIndex;
// Alert the app that it needs to paint a new presentation frame
qApp->postEvent(qApp, new QEvent(static_cast<QEvent::Type>(Present)), Qt::HighEventPriority);
}

View file

@ -15,6 +15,7 @@
#include <QtCore/QSize>
#include <QtCore/QPoint>
#include <QtCore/QElapsedTimer>
class QImage;
#include <GLMHelpers.h>
@ -59,6 +60,10 @@ class DisplayPlugin : public Plugin {
Q_OBJECT
using Parent = Plugin;
public:
enum Event {
Present = QEvent::User + 1
};
bool activate() override;
void deactivate() override;
virtual bool isHmd() const { return false; }
@ -156,6 +161,8 @@ public:
// Rate at which rendered frames are being skipped
virtual float droppedFrameRate() const { return -1.0f; }
uint32_t presentCount() const { return _presentedFrameIndex; }
// Time since last call to incrementPresentCount (only valid if DEBUG_PAINT_DELAY is defined)
int64_t getPaintDelayUsecs() const;
virtual void cycleDebugOutput() {}
@ -165,9 +172,11 @@ signals:
void recommendedFramebufferSizeChanged(const QSize & size);
protected:
void incrementPresentCount() { ++_presentedFrameIndex; }
void incrementPresentCount();
private:
std::atomic<uint32_t> _presentedFrameIndex;
mutable std::mutex _paintDelayMutex;
QElapsedTimer _paintDelayTimer;
};

View file

@ -101,7 +101,7 @@ DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
// Unpack the normal from the map
frag.normal = normalize(frag.normalVal.xyz * 2.0 - vec3(1.0));
frag.roughness = 2.0 * frag.normalVal.a;
frag.roughness = frag.normalVal.a;
// Diffuse color and unpack the mode and the metallicness
frag.diffuse = frag.diffuseVal.xyz;

View file

@ -62,8 +62,6 @@
#include "MIDIEvent.h"
std::atomic<bool> ScriptEngine::_stoppingAllScripts { false };
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
@ -138,10 +136,9 @@ static bool hadUncaughtExceptions(QScriptEngine& engine, const QString& fileName
return false;
}
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, bool wantSignals) :
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString) :
_scriptContents(scriptContents),
_timerFunctionMap(),
_wantSignals(wantSignals),
_fileNameString(fileNameString),
_arrayBufferClass(new ArrayBufferClass(this))
{
@ -155,7 +152,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
}
ScriptEngine::~ScriptEngine() {
qCDebug(scriptengine) << "Script Engine shutting down (destructor) for script:" << getFilename();
qCDebug(scriptengine) << "Script Engine shutting down:" << getFilename();
auto scriptEngines = DependencyManager::get<ScriptEngines>();
if (scriptEngines) {
@ -163,16 +160,15 @@ ScriptEngine::~ScriptEngine() {
} else {
qCWarning(scriptengine) << "Script destroyed after ScriptEngines!";
}
waitTillDoneRunning();
}
void ScriptEngine::disconnectNonEssentialSignals() {
disconnect();
QThread* receiver;
QThread* workerThread;
// Ensure the thread should be running, and does exist
if (_isRunning && _isThreaded && (receiver = thread())) {
connect(this, &ScriptEngine::doneRunning, receiver, &QThread::quit);
if (_isRunning && _isThreaded && (workerThread = thread())) {
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
}
}
@ -231,15 +227,14 @@ void ScriptEngine::runDebuggable() {
return;
}
stopAllTimers(); // make sure all our timers are stopped if the script is ending
if (_wantSignals) {
emit scriptEnding();
emit finished(_fileNameString, this);
}
emit scriptEnding();
emit finished(_fileNameString, this);
_isRunning = false;
if (_wantSignals) {
emit runningStateChanged();
emit doneRunning();
}
emit runningStateChanged();
emit doneRunning();
timer->deleteLater();
return;
}
@ -249,9 +244,7 @@ void ScriptEngine::runDebuggable() {
if (_lastUpdate < now) {
float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
if (!_isFinished) {
if (_wantSignals) {
emit update(deltaTime);
}
emit update(deltaTime);
}
}
_lastUpdate = now;
@ -272,57 +265,72 @@ void ScriptEngine::runInThread() {
}
_isThreaded = true;
QThread* workerThread = new QThread();
QString scriptEngineName = QString("Script Thread:") + getFilename();
workerThread->setObjectName(scriptEngineName);
// The thread interface cannot live on itself, and we want to move this into the thread, so
// the thread cannot have this as a parent.
QThread* workerThread = new QThread();
workerThread->setObjectName(QString("Script Thread:") + getFilename());
moveToThread(workerThread);
// NOTE: If you connect any essential signals for proper shutdown or cleanup of
// the script engine, make sure to add code to "reconnect" them to the
// disconnectNonEssentialSignals() method
// when the worker thread is started, call our engine's run..
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
// tell the thread to stop when the script engine is done
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
moveToThread(workerThread);
// Starts an event loop, and emits workerThread->started()
workerThread->start();
}
void ScriptEngine::waitTillDoneRunning() {
// If the script never started running or finished running before we got here, we don't need to wait for it
auto workerThread = thread();
if (_isThreaded && workerThread) {
QString scriptName = getFilename();
auto startedWaiting = usecTimestampNow();
if (_isThreaded && workerThread) {
// We should never be waiting (blocking) on our own thread
assert(workerThread != QThread::currentThread());
// Engine should be stopped already, but be defensive
stop();
auto startedWaiting = usecTimestampNow();
while (workerThread->isRunning()) {
// NOTE: This will be called on the main application thread from stopAllScripts.
// The application thread will need to continue to process events, because
// the scripts will likely need to marshall messages across to the main thread, e.g.
// if they access Settings or Menu in any of their shutdown code. So:
// Process events for the main application thread, allowing invokeMethod calls to pass between threads.
QCoreApplication::processEvents(); // thread-safe :)
QCoreApplication::processEvents();
// If we've been waiting a second or more, then tell the script engine to stop evaluating
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
// If the final evaluation takes too long, then tell the script engine to stop running
auto elapsedUsecs = usecTimestampNow() - startedWaiting;
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
qCDebug(scriptengine) <<
"Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] quitting.";
abortEvaluation(); // to allow the thread to quit
workerThread->quit();
break;
if (isEvaluating()) {
qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
abortEvaluation();
} else {
qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
auto context = currentContext();
if (context) {
context->throwError("Timed out during shutdown");
}
}
// Wait for the scripting thread to stop running, as
// flooding it with aborts/exceptions will persist it longer
static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
if (workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
workerThread->terminate();
}
}
// Avoid a pure busy wait
QThread::yieldCurrentThread();
}
workerThread->deleteLater();
qCDebug(scriptengine) << "Script Engine has stopped:" << getFilename();
}
}
@ -358,17 +366,13 @@ void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scrip
if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
_debuggable = true;
}
if (_wantSignals) {
emit scriptLoaded(url.toString());
}
emit scriptLoaded(url.toString());
}
// FIXME - switch this to the new model of ScriptCache callbacks
void ScriptEngine::errorInLoadingScript(const QUrl& url) {
qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__;
if (_wantSignals) {
emit errorLoadingScript(_fileNameString); // ??
}
emit errorLoadingScript(_fileNameString); // ??
}
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
@ -756,7 +760,7 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return QScriptValue(); // bail early
}
@ -785,14 +789,12 @@ QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fi
--_evaluatesPending;
const auto hadUncaughtException = hadUncaughtExceptions(*this, program.fileName());
if (_wantSignals) {
emit evaluationFinished(result, hadUncaughtException);
}
emit evaluationFinished(result, hadUncaughtException);
return result;
}
void ScriptEngine::run() {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return; // bail early - avoid setting state in init(), as evaluate() will bail too
}
@ -801,9 +803,7 @@ void ScriptEngine::run() {
}
_isRunning = true;
if (_wantSignals) {
emit runningStateChanged();
}
emit runningStateChanged();
QScriptValue result = evaluate(_scriptContents, _fileNameString);
@ -872,9 +872,7 @@ void ScriptEngine::run() {
if (_lastUpdate < now) {
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
if (!_isFinished) {
if (_wantSignals) {
emit update(deltaTime);
}
emit update(deltaTime);
}
}
_lastUpdate = now;
@ -883,10 +881,10 @@ void ScriptEngine::run() {
hadUncaughtExceptions(*this, _fileNameString);
}
qCDebug(scriptengine) << "Script Engine stopping:" << getFilename();
stopAllTimers(); // make sure all our timers are stopped if the script is ending
if (_wantSignals) {
emit scriptEnding();
}
emit scriptEnding();
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
@ -904,15 +902,11 @@ void ScriptEngine::run() {
}
}
if (_wantSignals) {
emit finished(_fileNameString, this);
}
emit finished(_fileNameString, this);
_isRunning = false;
if (_wantSignals) {
emit runningStateChanged();
emit doneRunning();
}
emit runningStateChanged();
emit doneRunning();
}
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
@ -945,14 +939,8 @@ void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
void ScriptEngine::stop() {
if (!_isFinished) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stop");
return;
}
_isFinished = true;
if (_wantSignals) {
emit runningStateChanged();
}
emit runningStateChanged();
}
}
@ -1025,7 +1013,7 @@ QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int
}
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early
}
@ -1034,7 +1022,7 @@ QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS)
}
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early
}
@ -1076,9 +1064,7 @@ QUrl ScriptEngine::resolvePath(const QString& include) const {
}
void ScriptEngine::print(const QString& message) {
if (_wantSignals) {
emit printedMessage(message);
}
emit printedMessage(message);
}
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
@ -1086,7 +1072,7 @@ void ScriptEngine::print(const QString& message) {
// If no callback is specified, the included files will be loaded synchronously and will block execution until
// all of the files have finished loading.
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored..."
<< "includeFiles:" << includeFiles << "parent script:" << getFilename();
return; // bail early
@ -1184,7 +1170,7 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
}
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored... "
<< "includeFile:" << includeFile << "parent script:" << getFilename();
return; // bail early
@ -1199,7 +1185,7 @@ void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
// the Application or other context will connect to in order to know to actually load the script
void ScriptEngine::load(const QString& loadFile) {
if (_stoppingAllScripts) {
if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.load() while shutting down is ignored... "
<< "loadFile:" << loadFile << "parent script:" << getFilename();
return; // bail early
@ -1214,13 +1200,9 @@ void ScriptEngine::load(const QString& loadFile) {
if (_isReloading) {
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->deleteScript(url.toString());
if (_wantSignals) {
emit reloadScript(url.toString(), false);
}
emit reloadScript(url.toString(), false);
} else {
if (_wantSignals) {
emit loadScript(url.toString(), false);
}
emit loadScript(url.toString(), false);
}
}
@ -1309,8 +1291,23 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
setParentURL(scriptOrURL);
}
const int SANDBOX_TIMEOUT = 0.25 * MSECS_PER_SECOND;
QScriptEngine sandbox;
QScriptValue testConstructor = sandbox.evaluate(program);
sandbox.setProcessEventsInterval(SANDBOX_TIMEOUT);
QScriptValue testConstructor;
{
QTimer timeout;
timeout.setSingleShot(true);
timeout.start(SANDBOX_TIMEOUT);
connect(&timeout, &QTimer::timeout, [&sandbox, SANDBOX_TIMEOUT]{
auto context = sandbox.currentContext();
if (context) {
// Guard against infinite loops and non-performant code
context->throwError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT));
}
});
testConstructor = sandbox.evaluate(program);
}
if (hadUncaughtExceptions(sandbox, program.fileName())) {
return;
}

View file

@ -67,10 +67,7 @@ public:
class ScriptEngine : public QScriptEngine, public ScriptUser, public EntitiesScriptEngineProvider {
Q_OBJECT
public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT,
const QString& fileNameString = QString(""),
bool wantSignals = true);
ScriptEngine(const QString& scriptContents = NO_SCRIPT, const QString& fileNameString = QString(""));
~ScriptEngine();
/// run the script in a dedicated thread. This will have the side effect of evalulating
@ -83,6 +80,15 @@ public:
/// run the script in the callers thread, exit when stop() is called.
void run();
QString getFilename() const;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop();
// Stop any evaluating scripts and wait for the scripting thread to finish.
void waitTillDoneRunning();
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
// properly ensure they are only called on the correct thread
@ -138,10 +144,6 @@ public:
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop();
bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget
bool isRunning() const { return _isRunning; } // used by ScriptWidget
@ -191,7 +193,6 @@ protected:
bool _isInitialized { false };
QHash<QTimer*, CallbackData> _timerFunctionMap;
QSet<QUrl> _includedURLs;
bool _wantSignals { true };
QHash<EntityItemID, EntityScriptDetails> _entityScripts;
bool _isThreaded { false };
QScriptEngineDebugger* _debugger { nullptr };
@ -199,8 +200,7 @@ protected:
qint64 _lastUpdate;
void init();
QString getFilename() const;
void waitTillDoneRunning();
bool evaluatePending() const { return _evaluatesPending > 0; }
void timerFired();
void stopAllTimers();
@ -232,9 +232,6 @@ protected:
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
friend class ScriptEngines;
static std::atomic<bool> _stoppingAllScripts;
};
#endif // hifi_ScriptEngine_h

View file

@ -119,26 +119,27 @@ void ScriptEngines::registerScriptInitializer(ScriptInitializer initializer) {
}
void ScriptEngines::addScriptEngine(ScriptEngine* engine) {
_allScriptsMutex.lock();
_allKnownScriptEngines.insert(engine);
_allScriptsMutex.unlock();
if (_isStopped) {
engine->deleteLater();
} else {
QMutexLocker locker(&_allScriptsMutex);
_allKnownScriptEngines.insert(engine);
}
}
void ScriptEngines::removeScriptEngine(ScriptEngine* engine) {
// If we're not already in the middle of stopping all scripts, then we should remove ourselves
// from the list of running scripts. We don't do this if we're in the process of stopping all scripts
// because that method removes scripts from its list as it iterates them
if (!_stoppingAllScripts) {
_allScriptsMutex.lock();
if (!_isStopped) {
QMutexLocker locker(&_allScriptsMutex);
_allKnownScriptEngines.remove(engine);
_allScriptsMutex.unlock();
}
}
void ScriptEngines::shutdownScripting() {
_allScriptsMutex.lock();
_stoppingAllScripts = true;
ScriptEngine::_stoppingAllScripts = true;
_isStopped = true;
QMutexLocker locker(&_allScriptsMutex);
qCDebug(scriptengine) << "Stopping all scripts.... currently known scripts:" << _allKnownScriptEngines.size();
QMutableSetIterator<ScriptEngine*> i(_allKnownScriptEngines);
@ -149,6 +150,7 @@ void ScriptEngines::shutdownScripting() {
// NOTE: typically all script engines are running. But there's at least one known exception to this, the
// "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
// them. We don't need to stop scripts that aren't running.
// TODO: Scripts could be shut down faster if we spread them across a threadpool.
if (scriptEngine->isRunning()) {
qCDebug(scriptengine) << "about to shutdown script:" << scriptName;
@ -157,8 +159,7 @@ void ScriptEngines::shutdownScripting() {
// and stop. We can safely short circuit this because we know we're in the "quitting" process
scriptEngine->disconnect(this);
// Calling stop on the script engine will set it's internal _isFinished state to true, and result
// in the ScriptEngine gracefully ending it's run() method.
// Gracefully stop the engine's scripting thread
scriptEngine->stop();
// We need to wait for the engine to be done running before we proceed, because we don't
@ -170,12 +171,10 @@ void ScriptEngines::shutdownScripting() {
scriptEngine->deleteLater();
// If the script is stopped, we can remove it from our set
// Once the script is stopped, we can remove it from our set
i.remove();
}
}
_stoppingAllScripts = false;
_allScriptsMutex.unlock();
qCDebug(scriptengine) << "DONE Stopping all scripts....";
}
@ -428,7 +427,7 @@ ScriptEngine* ScriptEngines::loadScript(const QUrl& scriptFilename, bool isUserL
return scriptEngine;
}
scriptEngine = new ScriptEngine(NO_SCRIPT, "", true);
scriptEngine = new ScriptEngine(NO_SCRIPT, "");
scriptEngine->setUserLoaded(isUserLoaded);
connect(scriptEngine, &ScriptEngine::doneRunning, this, [scriptEngine] {
scriptEngine->deleteLater();
@ -499,7 +498,6 @@ void ScriptEngines::launchScriptEngine(ScriptEngine* scriptEngine) {
}
}
void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEngine* engine) {
bool removed = false;
{

View file

@ -86,16 +86,17 @@ protected:
void onScriptEngineLoaded(const QString& scriptFilename);
void onScriptEngineError(const QString& scriptFilename);
void launchScriptEngine(ScriptEngine* engine);
bool isStopped() const { return _isStopped; }
QReadWriteLock _scriptEnginesHashLock;
QHash<QUrl, ScriptEngine*> _scriptEnginesHash;
QSet<ScriptEngine*> _allKnownScriptEngines;
QMutex _allScriptsMutex;
std::atomic<bool> _stoppingAllScripts { false };
std::list<ScriptInitializer> _scriptInitializers;
mutable Setting::Handle<QString> _scriptsLocationHandle;
ScriptsModel _scriptsModel;
ScriptsModelFilter _scriptsModelFilter;
std::atomic<bool> _isStopped { false };
};
QUrl normalizeScriptURL(const QUrl& rawScriptURL);

View file

@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var PopUpMenu = function(properties) {
var PopUpMenu = function (properties) {
var value = properties.value,
promptOverlay,
valueOverlay,
@ -21,9 +21,8 @@ var PopUpMenu = function(properties) {
MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
MIN_MAX_BUTTON_WIDTH = 14,
MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH;
MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg");
MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH,
MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg");
function positionDisplayOptions() {
var y,
@ -203,7 +202,7 @@ var PopUpMenu = function(properties) {
width: MIN_MAX_BUTTON_SVG_WIDTH,
height: MIN_MAX_BUTTON_SVG_HEIGHT / 2
},
color: properties.buttonColor,
//color: properties.buttonColor,
alpha: properties.buttonAlpha,
visible: properties.visible
});
@ -218,11 +217,10 @@ var PopUpMenu = function(properties) {
};
};
var usersWindow = (function() {
var usersWindow = (function () {
var baseURL = Script.resolvePath("assets/images/tools/");
var WINDOW_WIDTH = 260,
var baseURL = Script.resolvePath("assets/images/tools/"),
WINDOW_WIDTH = 260,
WINDOW_MARGIN = 12,
WINDOW_BASE_MARGIN = 6, // A little less is needed in order look correct
WINDOW_FONT = {
@ -248,6 +246,17 @@ var usersWindow = (function() {
WINDOW_BACKGROUND_ALPHA = 0.8,
windowPane,
windowHeading,
// Window border is similar to that of edit.js.
WINDOW_BORDER_WIDTH = WINDOW_WIDTH + 2 * WINDOW_BASE_MARGIN,
WINDOW_BORDER_TOP_MARGIN = 2 * WINDOW_BASE_MARGIN,
WINDOW_BORDER_BOTTOM_MARGIN = WINDOW_BASE_MARGIN,
WINDOW_BORDER_LEFT_MARGIN = WINDOW_BASE_MARGIN,
WINDOW_BORDER_RADIUS = 4,
WINDOW_BORDER_COLOR = { red: 255, green: 255, blue: 255 },
WINDOW_BORDER_ALPHA = 0.5,
windowBorder,
MIN_MAX_BUTTON_SVG = baseURL + "min-max-toggle.svg",
MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
@ -331,6 +340,7 @@ var usersWindow = (function() {
visibilityControl,
windowHeight,
windowBorderHeight,
windowTextHeight,
windowLineSpacing,
windowLineHeight, // = windowTextHeight + windowLineSpacing
@ -356,14 +366,21 @@ var usersWindow = (function() {
MENU_ITEM_AFTER = "Chat...",
SETTING_USERS_WINDOW_MINIMIZED = "UsersWindow.Minimized",
SETINGS_USERS_WINDOW_OFFSET = "UsersWindow.Offset",
// +ve x, y values are offset from left, top of screen; -ve from right, bottom.
isVisible = true,
isMinimized = false,
isBorderVisible = false,
viewportHeight,
viewport,
isMirrorDisplay = false,
isFullscreenMirror = false,
windowPosition = { }, // Bottom left corner of window pane.
isMovingWindow = false,
movingClickOffset = { x: 0, y: 0 },
isUsingScrollbars = false,
isMovingScrollbar = false,
scrollbarBackgroundPosition = {},
@ -379,19 +396,23 @@ var usersWindow = (function() {
if (isMinimized) {
windowHeight = windowTextHeight + WINDOW_MARGIN + WINDOW_BASE_MARGIN;
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
return;
}
// Reserve space for title, friends button, and option controls
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER + windowLineHeight + VISIBILITY_SPACER + windowLineHeight + WINDOW_BASE_MARGIN;
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER
+ windowLineHeight + VISIBILITY_SPACER
+ windowLineHeight + WINDOW_BASE_MARGIN;
// Limit window to height of viewport minus VU meter and mirror if displayed
// Limit window to height of viewport above window position minus VU meter and mirror if displayed
windowHeight = linesOfUsers.length * windowLineHeight - windowLineSpacing + nonUsersHeight;
maxWindowHeight = viewportHeight - AUDIO_METER_HEIGHT;
maxWindowHeight = windowPosition.y - AUDIO_METER_HEIGHT;
if (isMirrorDisplay && !isFullscreenMirror) {
maxWindowHeight -= MIRROR_HEIGHT;
}
windowHeight = Math.max(Math.min(windowHeight, maxWindowHeight), nonUsersHeight);
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
// Corresponding number of users to actually display
numUsersToDisplay = Math.max(Math.round((windowHeight - nonUsersHeight) / windowLineHeight), 0);
@ -405,38 +426,57 @@ var usersWindow = (function() {
}
function updateOverlayPositions() {
var y;
// Overlay positions are all relative to windowPosition; windowPosition is the position of the windowPane overlay.
var windowLeft = windowPosition.x,
windowTop = windowPosition.y - windowHeight,
x,
y;
Overlays.editOverlay(windowBorder, {
x: windowPosition.x - WINDOW_BORDER_LEFT_MARGIN,
y: windowTop - WINDOW_BORDER_TOP_MARGIN
});
Overlays.editOverlay(windowPane, {
y: viewportHeight - windowHeight
x: windowLeft,
y: windowTop
});
Overlays.editOverlay(windowHeading, {
y: viewportHeight - windowHeight + WINDOW_MARGIN
x: windowLeft + WINDOW_MARGIN,
y: windowTop + WINDOW_MARGIN
});
Overlays.editOverlay(minimizeButton, {
y: viewportHeight - windowHeight + WINDOW_MARGIN / 2
x: windowLeft + WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
y: windowTop + WINDOW_MARGIN / 2
});
scrollbarBackgroundPosition.y = viewportHeight - windowHeight + WINDOW_MARGIN + windowTextHeight;
scrollbarBackgroundPosition.x = windowLeft + WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH;
scrollbarBackgroundPosition.y = windowTop + WINDOW_MARGIN + windowTextHeight;
Overlays.editOverlay(scrollbarBackground, {
x: scrollbarBackgroundPosition.x,
y: scrollbarBackgroundPosition.y
});
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1 + scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1
+ scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
Overlays.editOverlay(scrollbarBar, {
x: scrollbarBackgroundPosition.x + 1,
y: scrollbarBarPosition.y
});
y = viewportHeight - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER - windowLineHeight - VISIBILITY_SPACER - windowLineHeight - WINDOW_BASE_MARGIN;
x = windowLeft + WINDOW_MARGIN;
y = windowPosition.y - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER
- windowLineHeight - VISIBILITY_SPACER
- windowLineHeight - WINDOW_BASE_MARGIN;
Overlays.editOverlay(friendsButton, {
x: x,
y: y
});
y += FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER;
displayControl.updatePosition(WINDOW_MARGIN, y);
displayControl.updatePosition(x, y);
y += windowLineHeight + VISIBILITY_SPACER;
visibilityControl.updatePosition(WINDOW_MARGIN, y);
visibilityControl.updatePosition(x, y);
}
function updateUsersDisplay() {
@ -487,6 +527,10 @@ var usersWindow = (function() {
});
}
Overlays.editOverlay(windowBorder, {
height: windowBorderHeight
});
Overlays.editOverlay(windowPane, {
height: windowHeight,
text: displayText
@ -512,7 +556,7 @@ var usersWindow = (function() {
usersRequest.send();
}
processUsers = function() {
processUsers = function () {
var response,
myUsername,
user,
@ -565,12 +609,15 @@ var usersWindow = (function() {
}
};
pollUsersTimedOut = function() {
pollUsersTimedOut = function () {
print("Error: Request for users status timed out");
usersTimer = Script.setTimeout(pollUsers, HTTP_GET_TIMEOUT); // Try again after a longer delay.
};
function updateOverlayVisibility() {
Overlays.editOverlay(windowBorder, {
visible: isVisible && isBorderVisible
});
Overlays.editOverlay(windowPane, {
visible: isVisible
});
@ -670,7 +717,7 @@ var usersWindow = (function() {
if (clickedOverlay === windowPane) {
overlayX = event.x - WINDOW_MARGIN;
overlayY = event.y - viewportHeight + windowHeight - WINDOW_MARGIN - windowLineHeight;
overlayY = event.y - windowPosition.y + windowHeight - WINDOW_MARGIN - windowLineHeight;
numLinesBefore = Math.round(overlayY / windowLineHeight);
minY = numLinesBefore * windowLineHeight;
@ -683,7 +730,8 @@ var usersWindow = (function() {
userClicked = firstUserToDisplay + lineClicked;
if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX && overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX
&& overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
//print("Go to " + usersOnline[linesOfUsers[userClicked]].username);
location.goToUser(usersOnline[linesOfUsers[userClicked]].username);
}
@ -735,13 +783,29 @@ var usersWindow = (function() {
friendsWindow.setURL(FRIENDS_WINDOW_URL);
friendsWindow.setVisible(true);
friendsWindow.raise();
return;
}
if (clickedOverlay === windowBorder) {
movingClickOffset = {
x: event.x - windowPosition.x,
y: event.y - windowPosition.y
};
isMovingWindow = true;
}
}
function onMouseMoveEvent(event) {
var isVisible;
if (isMovingScrollbar) {
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x && event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN && scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y && event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) {
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y) / (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x
&& event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN
&& scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y
&& event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) {
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y)
/ (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
scrollbarValue = Math.min(Math.max(scrollbarValue, 0.0), 1.0);
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
updateOverlayPositions();
@ -753,35 +817,95 @@ var usersWindow = (function() {
isMovingScrollbar = false;
}
}
if (isMovingWindow) {
windowPosition = {
x: event.x - movingClickOffset.x,
y: event.y - movingClickOffset.y
};
calculateWindowHeight();
updateOverlayPositions();
updateUsersDisplay();
} else {
isVisible = isBorderVisible;
if (isVisible) {
isVisible = windowPosition.x - WINDOW_BORDER_LEFT_MARGIN <= event.x
&& event.x <= windowPosition.x - WINDOW_BORDER_LEFT_MARGIN + WINDOW_BORDER_WIDTH
&& windowPosition.y - windowHeight - WINDOW_BORDER_TOP_MARGIN <= event.y
&& event.y <= windowPosition.y + WINDOW_BORDER_BOTTOM_MARGIN;
} else {
isVisible = windowPosition.x <= event.x && event.x <= windowPosition.x + WINDOW_WIDTH
&& windowPosition.y - windowHeight <= event.y && event.y <= windowPosition.y;
}
if (isVisible !== isBorderVisible) {
isBorderVisible = isVisible;
Overlays.editOverlay(windowBorder, {
visible: isBorderVisible
});
}
}
}
function onMouseReleaseEvent() {
Overlays.editOverlay(scrollbarBar, {
backgroundAlpha: SCROLLBAR_BAR_ALPHA
});
isMovingScrollbar = false;
var offset = {};
if (isMovingScrollbar) {
Overlays.editOverlay(scrollbarBar, {
backgroundAlpha: SCROLLBAR_BAR_ALPHA
});
isMovingScrollbar = false;
}
if (isMovingWindow) {
// Save offset of bottom of window to nearest edge of the window.
offset.x = (windowPosition.x + WINDOW_WIDTH / 2 < viewport.x / 2) ? windowPosition.x : windowPosition.x - viewport.x;
offset.y = (windowPosition.y < viewport.y / 2) ? windowPosition.y : windowPosition.y - viewport.y;
Settings.setValue(SETINGS_USERS_WINDOW_OFFSET, JSON.stringify(offset));
isMovingWindow = false;
}
}
function onScriptUpdate() {
var oldViewportHeight = viewportHeight,
var oldViewport = viewport,
oldIsMirrorDisplay = isMirrorDisplay,
oldIsFullscreenMirror = isFullscreenMirror,
MIRROR_MENU_ITEM = "Mirror",
FULLSCREEN_MIRROR_MENU_ITEM = "Fullscreen Mirror";
viewportHeight = Controller.getViewportDimensions().y;
viewport = Controller.getViewportDimensions();
isMirrorDisplay = Menu.isOptionChecked(MIRROR_MENU_ITEM);
isFullscreenMirror = Menu.isOptionChecked(FULLSCREEN_MIRROR_MENU_ITEM);
if (viewportHeight !== oldViewportHeight || isMirrorDisplay !== oldIsMirrorDisplay || isFullscreenMirror !== oldIsFullscreenMirror) {
if (viewport.y !== oldViewport.y || isMirrorDisplay !== oldIsMirrorDisplay
|| isFullscreenMirror !== oldIsFullscreenMirror) {
calculateWindowHeight();
updateUsersDisplay();
updateOverlayPositions();
}
if (viewport.y !== oldViewport.y) {
if (windowPosition.y > oldViewport.y / 2) {
// Maintain position w.r.t. bottom of window.
windowPosition.y = viewport.y - (oldViewport.y - windowPosition.y);
}
}
if (viewport.x !== oldViewport.x) {
if (windowPosition.x + (WINDOW_WIDTH / 2) > oldViewport.x / 2) {
// Maintain position w.r.t. right of window.
windowPosition.x = viewport.x - (oldViewport.x - windowPosition.x);
}
}
updateOverlayPositions();
}
function setUp() {
var textSizeOverlay;
var textSizeOverlay,
offsetSetting,
offset = {},
hmdViewport;
textSizeOverlay = Overlays.addOverlay("text", {
font: WINDOW_FONT,
@ -792,13 +916,40 @@ var usersWindow = (function() {
windowLineHeight = windowTextHeight + windowLineSpacing;
Overlays.deleteOverlay(textSizeOverlay);
viewportHeight = Controller.getViewportDimensions().y;
viewport = Controller.getViewportDimensions();
offsetSetting = Settings.getValue(SETINGS_USERS_WINDOW_OFFSET);
if (offsetSetting !== "") {
offset = JSON.parse(Settings.getValue(SETINGS_USERS_WINDOW_OFFSET));
}
if (offset.hasOwnProperty("x") && offset.hasOwnProperty("y")) {
windowPosition.x = offset.x < 0 ? viewport.x + offset.x : offset.x;
windowPosition.y = offset.y <= 0 ? viewport.y + offset.y : offset.y;
} else {
hmdViewport = Controller.getRecommendedOverlayRect();
windowPosition = {
x: (viewport.x - hmdViewport.width) / 2, // HMD viewport is narrower than screen.
y: hmdViewport.height // HMD viewport starts at top of screen but only extends down so far.
};
}
calculateWindowHeight();
windowBorder = Overlays.addOverlay("rectangle", {
x: 0,
y: viewport.y, // Start up off-screen
width: WINDOW_BORDER_WIDTH,
height: windowBorderHeight,
radius: WINDOW_BORDER_RADIUS,
color: WINDOW_BORDER_COLOR,
alpha: WINDOW_BORDER_ALPHA,
visible: isVisible && isBorderVisible
});
windowPane = Overlays.addOverlay("text", {
x: 0,
y: viewportHeight, // Start up off-screen
y: viewport.y,
width: WINDOW_WIDTH,
height: windowHeight,
topMargin: WINDOW_MARGIN + windowLineHeight,
@ -813,8 +964,8 @@ var usersWindow = (function() {
});
windowHeading = Overlays.addOverlay("text", {
x: WINDOW_MARGIN,
y: viewportHeight,
x: 0,
y: viewport.y,
width: WINDOW_WIDTH - 2 * WINDOW_MARGIN,
height: windowTextHeight,
topMargin: 0,
@ -828,8 +979,8 @@ var usersWindow = (function() {
});
minimizeButton = Overlays.addOverlay("image", {
x: WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
y: viewportHeight,
x: 0,
y: viewport.y,
width: MIN_MAX_BUTTON_WIDTH,
height: MIN_MAX_BUTTON_HEIGHT,
imageURL: MIN_MAX_BUTTON_SVG,
@ -845,11 +996,11 @@ var usersWindow = (function() {
});
scrollbarBackgroundPosition = {
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH,
y: viewportHeight
x: 0,
y: viewport.y
};
scrollbarBackground = Overlays.addOverlay("text", {
x: scrollbarBackgroundPosition.x,
x: 0,
y: scrollbarBackgroundPosition.y,
width: SCROLLBAR_BACKGROUND_WIDTH,
height: windowTextHeight,
@ -860,11 +1011,11 @@ var usersWindow = (function() {
});
scrollbarBarPosition = {
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH + 1,
y: viewportHeight
x: 0,
y: viewport.y
};
scrollbarBar = Overlays.addOverlay("text", {
x: scrollbarBarPosition.x,
x: 0,
y: scrollbarBarPosition.y,
width: SCROLLBAR_BACKGROUND_WIDTH - 2,
height: windowTextHeight,
@ -875,8 +1026,8 @@ var usersWindow = (function() {
});
friendsButton = Overlays.addOverlay("image", {
x: WINDOW_MARGIN,
y: viewportHeight,
x: 0,
y: viewport.y,
width: FRIENDS_BUTTON_WIDTH,
height: FRIENDS_BUTTON_HEIGHT,
imageURL: FRIENDS_BUTTON_SVG,
@ -895,8 +1046,8 @@ var usersWindow = (function() {
value: DISPLAY_VALUES[0],
values: DISPLAY_VALUES,
displayValues: DISPLAY_DISPLAY_VALUES,
x: WINDOW_MARGIN,
y: viewportHeight,
x: 0,
y: viewport.y,
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
promptWidth: DISPLAY_PROMPT_WIDTH,
lineHeight: windowLineHeight,
@ -928,8 +1079,8 @@ var usersWindow = (function() {
value: myVisibility,
values: VISIBILITY_VALUES,
displayValues: VISIBILITY_DISPLAY_VALUES,
x: WINDOW_MARGIN,
y: viewportHeight,
x: 0,
y: viewport.y,
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
promptWidth: VISIBILITY_PROMPT_WIDTH,
lineHeight: windowLineHeight,
@ -979,6 +1130,7 @@ var usersWindow = (function() {
Menu.removeMenuItem(MENU_NAME, MENU_ITEM);
Script.clearTimeout(usersTimer);
Overlays.deleteOverlay(windowBorder);
Overlays.deleteOverlay(windowPane);
Overlays.deleteOverlay(windowHeading);
Overlays.deleteOverlay(minimizeButton);
@ -991,4 +1143,4 @@ var usersWindow = (function() {
setUp();
Script.scriptEnding.connect(tearDown);
}());
}());