mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
This commit is contained in:
commit
33690e09b7
12 changed files with 107 additions and 33 deletions
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@ -1111,7 +1111,7 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
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}
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void MyAvatar::setEnableMeshVisible(bool isEnabled) {
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_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE);
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_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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}
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void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
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@ -1463,7 +1463,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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_skeletonModelChangeCount++;
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int skeletonModelChangeCount = _skeletonModelChangeCount;
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Avatar::setSkeletonModelURL(skeletonModelURL);
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_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE);
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_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
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_headBoneSet.clear();
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_cauterizationNeedsUpdate = true;
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@ -1821,7 +1821,7 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName,
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void MyAvatar::setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visible) {
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if (model->isActive() && model->isRenderable()) {
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model->setVisibleInScene(visible, scene, render::ItemKey::TAG_BITS_NONE);
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model->setVisibleInScene(visible, scene, render::ItemKey::TAG_BITS_NONE, true);
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}
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}
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@ -2015,7 +2015,7 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
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_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
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_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
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_attachmentModels[i]->setVisibleInScene(shouldDrawHead, qApp->getMain3DScene(),
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render::ItemKey::TAG_BITS_NONE);
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render::ItemKey::TAG_BITS_NONE, true);
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}
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}
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}
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@ -87,7 +87,7 @@ void ModelOverlay::update(float deltatime) {
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if (_visibleDirty) {
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_visibleDirty = false;
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// don't show overlays in mirrors
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_model->setVisibleInScene(getVisible(), scene, render::ItemKey::TAG_BITS_0);
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_model->setVisibleInScene(getVisible(), scene, render::ItemKey::TAG_BITS_0, false);
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}
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if (_drawInFrontDirty) {
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_drawInFrontDirty = false;
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@ -50,7 +50,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1);
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return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1).withMetaCullGroup();
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}
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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return static_pointer_cast<Avatar>(avatar)->getBounds();
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@ -1352,7 +1352,7 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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// FIXME: this seems like it could be optimized if we tracked our last known visible state in
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// the renderable item. As it stands now the model checks it's visible/invisible state
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// so most of the time we don't do anything in this function.
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model->setVisibleInScene(_visible, scene, viewTaskBits);
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model->setVisibleInScene(_visible, scene, viewTaskBits, false);
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}
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// TODO? early exit here when not visible?
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@ -71,7 +71,7 @@ void MeshPartPayload::updateMaterial(graphics::MaterialPointer drawMaterial) {
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_drawMaterial = drawMaterial;
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}
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void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
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void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled) {
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ItemKey::Builder builder;
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builder.withTypeShape();
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@ -85,6 +85,10 @@ void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits)
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builder.withLayered();
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}
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if (isGroupCulled) {
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builder.withSubMetaCulled();
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}
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if (_drawMaterial) {
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auto matKey = _drawMaterial->getKey();
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if (matKey.isTranslucent()) {
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@ -403,7 +407,7 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
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_worldBound.transform(boundTransform);
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}
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void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
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void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled) {
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ItemKey::Builder builder;
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builder.withTypeShape();
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@ -417,6 +421,10 @@ void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tag
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builder.withLayered();
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}
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if (isGroupCulled) {
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builder.withSubMetaCulled();
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}
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if (_isBlendShaped || _isSkinned) {
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builder.withDeformed();
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}
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@ -33,7 +33,7 @@ public:
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typedef render::Payload<MeshPartPayload> Payload;
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typedef Payload::DataPointer Pointer;
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virtual void updateKey(bool isVisible, bool isLayered, uint8_t tagBits);
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virtual void updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled = false);
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virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
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@ -99,7 +99,7 @@ public:
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using TransformType = glm::mat4;
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#endif
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void updateKey(bool isVisible, bool isLayered, uint8_t tagBits) override;
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void updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled = false) override;
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void updateClusterBuffer(const std::vector<TransformType>& clusterTransforms);
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void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
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@ -271,6 +271,7 @@ void Model::updateRenderItems() {
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uint8_t viewTagBits = self->getViewTagBits();
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bool isLayeredInFront = self->isLayeredInFront();
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bool isLayeredInHUD = self->isLayeredInHUD();
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bool isGroupCulled = self->isGroupCulled();
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render::Transaction transaction;
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for (int i = 0; i < (int) self->_modelMeshRenderItemIDs.size(); i++) {
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@ -284,7 +285,7 @@ void Model::updateRenderItems() {
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transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterTransforms,
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invalidatePayloadShapeKey, isWireframe, isVisible,
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viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateClusterBuffer(clusterTransforms);
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Transform renderTransform = modelTransform;
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@ -300,7 +301,7 @@ void Model::updateRenderItems() {
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
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});
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@ -684,10 +685,11 @@ void Model::calculateTriangleSets() {
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}
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}
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits) {
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if (_isVisible != isVisible || _viewTagBits != viewTagBits) {
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
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if (_isVisible != isVisible || _viewTagBits != viewTagBits || _isGroupCulled != isGroupCulled) {
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_isVisible = isVisible;
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_viewTagBits = viewTagBits;
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_isGroupCulled = isGroupCulled;
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bool isLayeredInFront = _isLayeredInFront;
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bool isLayeredInHUD = _isLayeredInHUD;
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@ -695,14 +697,14 @@ void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene,
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render::Transaction transaction;
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foreach (auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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});
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}
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scene->enqueueTransaction(transaction);
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@ -717,19 +719,20 @@ void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer&
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bool isVisible = _isVisible;
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uint8_t viewTagBits = _viewTagBits;
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bool isLayeredInHUD = _isLayeredInHUD;
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bool isGroupCulled = _isGroupCulled;
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render::Transaction transaction;
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foreach(auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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@ -744,19 +747,20 @@ void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& sce
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bool isVisible = _isVisible;
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uint8_t viewTagBits = _viewTagBits;
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bool isLayeredInFront = _isLayeredInFront;
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bool isGroupCulled = _isGroupCulled;
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render::Transaction transaction;
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foreach(auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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@ -86,7 +86,7 @@ public:
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const QUrl& getURL() const { return _url; }
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// new Scene/Engine rendering support
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void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits);
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void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled);
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void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene);
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void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene);
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bool needsFixupInScene() const;
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@ -109,6 +109,8 @@ public:
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bool isLayeredInFront() const { return _isLayeredInFront; }
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bool isLayeredInHUD() const { return _isLayeredInHUD; }
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bool isGroupCulled() const { return _isGroupCulled; }
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virtual void updateRenderItems();
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void setRenderItemsNeedUpdate();
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bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
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@ -462,6 +464,8 @@ protected:
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bool _isLayeredInFront { false };
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bool _isLayeredInHUD { false };
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bool _isGroupCulled{ false };
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bool shouldInvalidatePayloadShapeKey(int meshIndex);
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private:
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@ -211,13 +211,14 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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outItems.clear();
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outItems.reserve(inSelection.numItems());
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const auto filter = inputs.get1();
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if (!filter.selectsNothing()) {
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// Now get the bound, and
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const auto srcFilter = inputs.get1();
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if (!srcFilter.selectsNothing()) {
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auto filter = render::ItemFilter::Builder(srcFilter).withoutSubMetaCulled().build();
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// Now get the bound, and
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// filter individually against the _filter
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// visibility cull if partially selected ( octree cell contianing it was partial)
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// distance cull if was a subcell item ( octree cell is way bigger than the item bound itself, so now need to test per item)
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if (_skipCulling) {
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// inside & fit items: filter only, culling is disabled
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{
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@ -227,6 +228,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -239,6 +243,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -251,6 +258,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -263,6 +273,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -277,6 +290,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -290,6 +306,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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ItemBound itemBound(id, item.getBound());
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if (test.solidAngleTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -304,6 +323,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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ItemBound itemBound(id, item.getBound());
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if (test.frustumTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -319,6 +341,9 @@ void CullSpatialSelection::run(const RenderContextPointer& renderContext,
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if (test.frustumTest(itemBound.bound)) {
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if (test.solidAngleTest(itemBound.bound)) {
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outItems.emplace_back(itemBound);
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if (item.getKey().isMetaCullGroup()) {
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item.fetchMetaSubItemBounds(outItems, (*scene));
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}
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}
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}
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}
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@ -113,6 +113,21 @@ const ShapeKey Item::getShapeKey() const {
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return shapeKey;
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}
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uint32_t Item::fetchMetaSubItemBounds(ItemBounds& subItemBounds, Scene& scene) const {
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ItemIDs subItems;
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auto numSubs = fetchMetaSubItems(subItems);
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for (auto id : subItems) {
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auto& item = scene.getItem(id);
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if (item.exist()) {
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subItemBounds.emplace_back(id, item.getBound());
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} else {
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numSubs--;
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}
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}
|
||||
return numSubs;
|
||||
}
|
||||
|
||||
namespace render {
|
||||
template <> const ItemKey payloadGetKey(const PayloadProxyInterface::Pointer& payload) {
|
||||
if (!payload) {
|
||||
|
|
|
@ -78,6 +78,8 @@ public:
|
|||
INVISIBLE, // Visible or not in the scene?
|
||||
SHADOW_CASTER, // Item cast shadows
|
||||
LAYERED, // Item belongs to one of the layers different from the default layer
|
||||
META_CULL_GROUP, // As a meta item, the culling of my sub items is based solely on my bounding box and my visibility in the view
|
||||
SUB_META_CULLED, // As a sub item of a meta render item set as cull group, need to be set to my culling to the meta render it
|
||||
|
||||
FIRST_TAG_BIT, // 8 Tags available to organize the items and filter them against
|
||||
LAST_TAG_BIT = FIRST_TAG_BIT + NUM_TAGS,
|
||||
|
@ -122,6 +124,8 @@ public:
|
|||
Builder& withInvisible() { _flags.set(INVISIBLE); return (*this); }
|
||||
Builder& withShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); }
|
||||
Builder& withLayered() { _flags.set(LAYERED); return (*this); }
|
||||
Builder& withMetaCullGroup() { _flags.set(META_CULL_GROUP); return (*this); }
|
||||
Builder& withSubMetaCulled() { _flags.set(SUB_META_CULLED); return (*this); }
|
||||
|
||||
Builder& withTag(Tag tag) { _flags.set(FIRST_TAG_BIT + tag); return (*this); }
|
||||
// Set ALL the tags in one call using the Tag bits
|
||||
|
@ -159,6 +163,12 @@ public:
|
|||
bool isLayered() const { return _flags[LAYERED]; }
|
||||
bool isSpatial() const { return !isLayered(); }
|
||||
|
||||
bool isMetaCullGroup() const { return _flags[META_CULL_GROUP]; }
|
||||
void setMetaCullGroup(bool cullGroup) { (cullGroup ? _flags.set(META_CULL_GROUP) : _flags.reset(META_CULL_GROUP)); }
|
||||
|
||||
bool isSubMetaCulled() const { return _flags[SUB_META_CULLED]; }
|
||||
void setSubMetaCulled(bool metaCulled) { (metaCulled ? _flags.set(SUB_META_CULLED) : _flags.reset(SUB_META_CULLED)); }
|
||||
|
||||
bool isTag(Tag tag) const { return _flags[FIRST_TAG_BIT + tag]; }
|
||||
uint8_t getTagBits() const { return ((_flags.to_ulong() & KEY_TAG_BITS_MASK) >> FIRST_TAG_BIT); }
|
||||
|
||||
|
@ -193,6 +203,7 @@ public:
|
|||
ItemKey::Flags _mask{ 0 };
|
||||
public:
|
||||
Builder() {}
|
||||
Builder(const ItemFilter& srcFilter) : _value(srcFilter._value), _mask(srcFilter._mask) {}
|
||||
|
||||
ItemFilter build() const { return ItemFilter(_value, _mask); }
|
||||
|
||||
|
@ -221,6 +232,12 @@ public:
|
|||
Builder& withoutLayered() { _value.reset(ItemKey::LAYERED); _mask.set(ItemKey::LAYERED); return (*this); }
|
||||
Builder& withLayered() { _value.set(ItemKey::LAYERED); _mask.set(ItemKey::LAYERED); return (*this); }
|
||||
|
||||
Builder& withoutMetaCullGroup() { _value.reset(ItemKey::META_CULL_GROUP); _mask.set(ItemKey::META_CULL_GROUP); return (*this); }
|
||||
Builder& withMetaCullGroup() { _value.set(ItemKey::META_CULL_GROUP); _mask.set(ItemKey::META_CULL_GROUP); return (*this); }
|
||||
|
||||
Builder& withoutSubMetaCulled() { _value.reset(ItemKey::SUB_META_CULLED); _mask.set(ItemKey::SUB_META_CULLED); return (*this); }
|
||||
Builder& withSubMetaCulled() { _value.set(ItemKey::SUB_META_CULLED); _mask.set(ItemKey::SUB_META_CULLED); return (*this); }
|
||||
|
||||
Builder& withoutTag(ItemKey::Tag tagIndex) { _value.reset(ItemKey::FIRST_TAG_BIT + tagIndex); _mask.set(ItemKey::FIRST_TAG_BIT + tagIndex); return (*this); }
|
||||
Builder& withTag(ItemKey::Tag tagIndex) { _value.set(ItemKey::FIRST_TAG_BIT + tagIndex); _mask.set(ItemKey::FIRST_TAG_BIT + tagIndex); return (*this); }
|
||||
// Set ALL the tags in one call using the Tag bits and the Tag bits touched
|
||||
|
@ -420,6 +437,7 @@ public:
|
|||
|
||||
// Meta Type Interface
|
||||
uint32_t fetchMetaSubItems(ItemIDs& subItems) const { return _payload->fetchMetaSubItems(subItems); }
|
||||
uint32_t fetchMetaSubItemBounds(ItemBounds& subItemBounds, Scene& scene) const;
|
||||
|
||||
// Access the status
|
||||
const StatusPointer& getStatus() const { return _payload->getStatus(); }
|
||||
|
|
|
@ -30,7 +30,7 @@ void RenderFetchCullSortTask::build(JobModel& task, const Varying& input, Varyin
|
|||
const auto culledSpatialSelection = task.addJob<CullSpatialSelection>("CullSceneSelection", cullInputs, cullFunctor, RenderDetails::ITEM);
|
||||
|
||||
// Overlays are not culled
|
||||
const ItemFilter overlayfilter = ItemFilter::Builder().withVisible().withTagBits(tagBits, tagMask);
|
||||
const ItemFilter overlayfilter = ItemFilter::Builder().withVisible().withoutSubMetaCulled().withTagBits(tagBits, tagMask);
|
||||
const auto nonspatialFilter = render::Varying(overlayfilter);
|
||||
const auto nonspatialSelection = task.addJob<FetchNonspatialItems>("FetchOverlaySelection", nonspatialFilter);
|
||||
|
||||
|
|
Loading…
Reference in a new issue