mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Rename light surfaceRadius->falloffRadius
This commit is contained in:
parent
c2ed5e5474
commit
32ce7c6eab
14 changed files with 50 additions and 49 deletions
|
@ -326,7 +326,7 @@
|
|||
var elLightColorBlue = document.getElementById("property-light-color-blue");
|
||||
|
||||
var elLightIntensity = document.getElementById("property-light-intensity");
|
||||
var elLightSurfaceRadius = document.getElementById("property-light-surface-radius");
|
||||
var elLightFalloffRadius = document.getElementById("property-light-falloff-radius");
|
||||
var elLightExponent = document.getElementById("property-light-exponent");
|
||||
var elLightCutoff = document.getElementById("property-light-cutoff");
|
||||
|
||||
|
@ -609,7 +609,7 @@
|
|||
elLightColorBlue.value = properties.color.blue;
|
||||
|
||||
elLightIntensity.value = properties.intensity.toFixed(1);
|
||||
elLightSurfaceRadius.value = properties.surfaceRadius.toFixed(1);
|
||||
elLightFalloffRadius.value = properties.falloffRadius.toFixed(1);
|
||||
elLightExponent.value = properties.exponent.toFixed(2);
|
||||
elLightCutoff.value = properties.cutoff.toFixed(2);
|
||||
} else if (properties.type == "Zone") {
|
||||
|
@ -801,7 +801,7 @@
|
|||
})
|
||||
|
||||
elLightIntensity.addEventListener('change', createEmitNumberPropertyUpdateFunction('intensity', 1));
|
||||
elLightSurfaceRadius.addEventListener('change', createEmitNumberPropertyUpdateFunction('surfaceRadius', 1));
|
||||
elLightFalloffRadius.addEventListener('change', createEmitNumberPropertyUpdateFunction('falloffRadius', 1));
|
||||
elLightExponent.addEventListener('change', createEmitNumberPropertyUpdateFunction('exponent', 2));
|
||||
elLightCutoff.addEventListener('change', createEmitNumberPropertyUpdateFunction('cutoff', 2));
|
||||
|
||||
|
@ -1613,9 +1613,9 @@
|
|||
</div>
|
||||
</div>
|
||||
<div class="light-section property">
|
||||
<div class="label">Apparent Surface Radius (falloff factor)</div>
|
||||
<div class="label">Falloff Radius</div>
|
||||
<div class="value">
|
||||
<input class="coord" type="number" id="property-light-surface-radius" min="0" step="0.1">
|
||||
<input class="coord" type="number" id="property-light-falloff-radius" min="0" step="0.1">
|
||||
</div>
|
||||
</div>
|
||||
<div class="light-section property">
|
||||
|
|
|
@ -430,7 +430,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
if (renderArgs->_renderMode != RenderArgs::SHADOW_RENDER_MODE) {
|
||||
// add local lights
|
||||
const float BASE_LIGHT_DISTANCE = 2.0f;
|
||||
const float LIGHT_SURFACE_RADIUS = 0.01f;
|
||||
const float LIGHT_FALLOFF_RADIUS = 0.01f;
|
||||
const float LIGHT_EXPONENT = 1.0f;
|
||||
const float LIGHT_CUTOFF = glm::radians(80.0f);
|
||||
float distance = BASE_LIGHT_DISTANCE * getUniformScale();
|
||||
|
@ -439,7 +439,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition) {
|
|||
foreach (const AvatarManager::LocalLight& light, DependencyManager::get<AvatarManager>()->getLocalLights()) {
|
||||
glm::vec3 direction = orientation * light.direction;
|
||||
DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position - direction * distance,
|
||||
distance * 2.0f, light.color, 0.5f, LIGHT_SURFACE_RADIUS, orientation, LIGHT_EXPONENT, LIGHT_CUTOFF);
|
||||
distance * 2.0f, light.color, 0.5f, LIGHT_FALLOFF_RADIUS, orientation, LIGHT_EXPONENT, LIGHT_CUTOFF);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -36,16 +36,16 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
|
|||
glm::vec3 color = toGlm(getXColor());
|
||||
|
||||
float intensity = getIntensity();
|
||||
float surfaceRadius = getSurfaceRadius();
|
||||
float falloffRadius = getFalloffRadius();
|
||||
float exponent = getExponent();
|
||||
float cutoff = glm::radians(getCutoff());
|
||||
|
||||
if (_isSpotlight) {
|
||||
DependencyManager::get<DeferredLightingEffect>()->addSpotLight(position, largestDiameter / 2.0f,
|
||||
color, intensity, surfaceRadius, rotation, exponent, cutoff);
|
||||
color, intensity, falloffRadius, rotation, exponent, cutoff);
|
||||
} else {
|
||||
DependencyManager::get<DeferredLightingEffect>()->addPointLight(position, largestDiameter / 2.0f,
|
||||
color, intensity, surfaceRadius);
|
||||
color, intensity, falloffRadius);
|
||||
}
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
|
|
|
@ -245,7 +245,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
|
|||
CHECK_PROPERTY_CHANGE(PROP_DYNAMIC, dynamic);
|
||||
CHECK_PROPERTY_CHANGE(PROP_IS_SPOTLIGHT, isSpotlight);
|
||||
CHECK_PROPERTY_CHANGE(PROP_INTENSITY, intensity);
|
||||
CHECK_PROPERTY_CHANGE(PROP_SURFACE_RADIUS, surfaceRadius);
|
||||
CHECK_PROPERTY_CHANGE(PROP_FALLOFF_RADIUS, falloffRadius);
|
||||
CHECK_PROPERTY_CHANGE(PROP_EXPONENT, exponent);
|
||||
CHECK_PROPERTY_CHANGE(PROP_CUTOFF, cutoff);
|
||||
CHECK_PROPERTY_CHANGE(PROP_LOCKED, locked);
|
||||
|
@ -446,7 +446,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
|
|||
if (_type == EntityTypes::Light) {
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_IS_SPOTLIGHT, isSpotlight);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_INTENSITY, intensity);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_SURFACE_RADIUS, surfaceRadius);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_FALLOFF_RADIUS, falloffRadius);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_EXPONENT, exponent);
|
||||
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_CUTOFF, cutoff);
|
||||
}
|
||||
|
@ -599,7 +599,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
COPY_PROPERTY_FROM_QSCRIPTVALUE(dynamic, bool, setDynamic);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(isSpotlight, bool, setIsSpotlight);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(intensity, float, setIntensity);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(surfaceRadius, float, setSurfaceRadius);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(falloffRadius, float, setFalloffRadius);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(exponent, float, setExponent);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(cutoff, float, setCutoff);
|
||||
COPY_PROPERTY_FROM_QSCRIPTVALUE(locked, bool, setLocked);
|
||||
|
@ -765,7 +765,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
|
|||
ADD_PROPERTY_TO_MAP(PROP_DYNAMIC, unused, dynamic, unused);
|
||||
ADD_PROPERTY_TO_MAP(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool);
|
||||
ADD_PROPERTY_TO_MAP(PROP_INTENSITY, Intensity, intensity, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_SURFACE_RADIUS, SurfaceRadius, surfaceRadius, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_FALLOFF_RADIUS, FalloffRadius, falloffRadius, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_EXPONENT, Exponent, exponent, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_CUTOFF, Cutoff, cutoff, float);
|
||||
ADD_PROPERTY_TO_MAP(PROP_LOCKED, Locked, locked, bool);
|
||||
|
@ -1047,7 +1047,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
|
|||
APPEND_ENTITY_PROPERTY(PROP_IS_SPOTLIGHT, properties.getIsSpotlight());
|
||||
APPEND_ENTITY_PROPERTY(PROP_COLOR, properties.getColor());
|
||||
APPEND_ENTITY_PROPERTY(PROP_INTENSITY, properties.getIntensity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_SURFACE_RADIUS, properties.getSurfaceRadius());
|
||||
APPEND_ENTITY_PROPERTY(PROP_FALLOFF_RADIUS, properties.getFalloffRadius());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, properties.getExponent());
|
||||
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, properties.getCutoff());
|
||||
}
|
||||
|
@ -1337,7 +1337,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
|
|||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_IS_SPOTLIGHT, bool, setIsSpotlight);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLOR, xColor, setColor);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_INTENSITY, float, setIntensity);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_SURFACE_RADIUS, float, setSurfaceRadius);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_FALLOFF_RADIUS, float, setFalloffRadius);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_EXPONENT, float, setExponent);
|
||||
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CUTOFF, float, setCutoff);
|
||||
}
|
||||
|
@ -1483,7 +1483,7 @@ void EntityItemProperties::markAllChanged() {
|
|||
_dynamicChanged = true;
|
||||
|
||||
_intensityChanged = true;
|
||||
_surfaceRadiusChanged = true;
|
||||
_falloffRadiusChanged = true;
|
||||
_exponentChanged = true;
|
||||
_cutoffChanged = true;
|
||||
_lockedChanged = true;
|
||||
|
@ -1726,8 +1726,8 @@ QList<QString> EntityItemProperties::listChangedProperties() {
|
|||
if (intensityChanged()) {
|
||||
out += "intensity";
|
||||
}
|
||||
if (surfaceRadiusChanged()) {
|
||||
out += "surfaceRadius";
|
||||
if (falloffRadiusChanged()) {
|
||||
out += "falloffRadius";
|
||||
}
|
||||
if (exponentChanged()) {
|
||||
out += "exponent";
|
||||
|
|
|
@ -132,7 +132,7 @@ public:
|
|||
DEFINE_PROPERTY(PROP_DYNAMIC, Dynamic, dynamic, bool, ENTITY_ITEM_DEFAULT_DYNAMIC);
|
||||
DEFINE_PROPERTY(PROP_IS_SPOTLIGHT, IsSpotlight, isSpotlight, bool, LightEntityItem::DEFAULT_IS_SPOTLIGHT);
|
||||
DEFINE_PROPERTY(PROP_INTENSITY, Intensity, intensity, float, LightEntityItem::DEFAULT_INTENSITY);
|
||||
DEFINE_PROPERTY(PROP_SURFACE_RADIUS, SurfaceRadius, surfaceRadius, float, LightEntityItem::DEFAULT_SURFACE_RADIUS);
|
||||
DEFINE_PROPERTY(PROP_FALLOFF_RADIUS, FalloffRadius, falloffRadius, float, LightEntityItem::DEFAULT_FALLOFF_RADIUS);
|
||||
DEFINE_PROPERTY(PROP_EXPONENT, Exponent, exponent, float, LightEntityItem::DEFAULT_EXPONENT);
|
||||
DEFINE_PROPERTY(PROP_CUTOFF, Cutoff, cutoff, float, LightEntityItem::DEFAULT_CUTOFF);
|
||||
DEFINE_PROPERTY(PROP_LOCKED, Locked, locked, bool, ENTITY_ITEM_DEFAULT_LOCKED);
|
||||
|
@ -361,7 +361,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
|
|||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Dynamic, dynamic, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, IsSpotlight, isSpotlight, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Intensity, intensity, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, SurfaceRadius, surfaceRadius, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, FalloffRadius, falloffRadius, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Exponent, exponent, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Cutoff, cutoff, "");
|
||||
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Locked, locked, "");
|
||||
|
|
|
@ -167,7 +167,7 @@ enum EntityPropertyList {
|
|||
|
||||
PROP_COLLISION_MASK, // one byte of collision group flags
|
||||
|
||||
PROP_SURFACE_RADIUS, // for Light entity
|
||||
PROP_FALLOFF_RADIUS, // for Light entity
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// ATTENTION: add new properties to end of list just ABOVE this line
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
const bool LightEntityItem::DEFAULT_IS_SPOTLIGHT = false;
|
||||
const float LightEntityItem::DEFAULT_INTENSITY = 1.0f;
|
||||
const float LightEntityItem::DEFAULT_SURFACE_RADIUS = 0.1f;
|
||||
const float LightEntityItem::DEFAULT_FALLOFF_RADIUS = 0.1f;
|
||||
const float LightEntityItem::DEFAULT_EXPONENT = 0.0f;
|
||||
const float LightEntityItem::DEFAULT_CUTOFF = PI / 2.0f;
|
||||
|
||||
|
@ -63,13 +63,13 @@ EntityItemProperties LightEntityItem::getProperties(EntityPropertyFlags desiredP
|
|||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(intensity, getIntensity);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(exponent, getExponent);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(cutoff, getCutoff);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(surfaceRadius, getSurfaceRadius);
|
||||
COPY_ENTITY_PROPERTY_TO_PROPERTIES(falloffRadius, getFalloffRadius);
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
void LightEntityItem::setSurfaceRadius(float value) {
|
||||
_surfaceRadius = glm::max(value, 0.0f);
|
||||
void LightEntityItem::setFalloffRadius(float value) {
|
||||
_falloffRadius = glm::max(value, 0.0f);
|
||||
}
|
||||
|
||||
void LightEntityItem::setIsSpotlight(bool value) {
|
||||
|
@ -107,7 +107,7 @@ bool LightEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(intensity, setIntensity);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(exponent, setExponent);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(cutoff, setCutoff);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(surfaceRadius, setSurfaceRadius);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(falloffRadius, setFalloffRadius);
|
||||
|
||||
if (somethingChanged) {
|
||||
bool wantDebug = false;
|
||||
|
@ -157,7 +157,7 @@ int LightEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
READ_ENTITY_PROPERTY(PROP_INTENSITY, float, setIntensity);
|
||||
READ_ENTITY_PROPERTY(PROP_EXPONENT, float, setExponent);
|
||||
READ_ENTITY_PROPERTY(PROP_CUTOFF, float, setCutoff);
|
||||
READ_ENTITY_PROPERTY(PROP_SURFACE_RADIUS, float, setSurfaceRadius);
|
||||
READ_ENTITY_PROPERTY(PROP_FALLOFF_RADIUS, float, setFalloffRadius);
|
||||
}
|
||||
|
||||
return bytesRead;
|
||||
|
@ -172,7 +172,7 @@ EntityPropertyFlags LightEntityItem::getEntityProperties(EncodeBitstreamParams&
|
|||
requestedProperties += PROP_INTENSITY;
|
||||
requestedProperties += PROP_EXPONENT;
|
||||
requestedProperties += PROP_CUTOFF;
|
||||
requestedProperties += PROP_SURFACE_RADIUS;
|
||||
requestedProperties += PROP_FALLOFF_RADIUS;
|
||||
return requestedProperties;
|
||||
}
|
||||
|
||||
|
@ -190,5 +190,5 @@ void LightEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
APPEND_ENTITY_PROPERTY(PROP_INTENSITY, getIntensity());
|
||||
APPEND_ENTITY_PROPERTY(PROP_EXPONENT, getExponent());
|
||||
APPEND_ENTITY_PROPERTY(PROP_CUTOFF, getCutoff());
|
||||
APPEND_ENTITY_PROPERTY(PROP_SURFACE_RADIUS, getSurfaceRadius());
|
||||
APPEND_ENTITY_PROPERTY(PROP_FALLOFF_RADIUS, getFalloffRadius());
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ class LightEntityItem : public EntityItem {
|
|||
public:
|
||||
static const bool DEFAULT_IS_SPOTLIGHT;
|
||||
static const float DEFAULT_INTENSITY;
|
||||
static const float DEFAULT_SURFACE_RADIUS;
|
||||
static const float DEFAULT_FALLOFF_RADIUS;
|
||||
static const float DEFAULT_EXPONENT;
|
||||
static const float DEFAULT_CUTOFF;
|
||||
|
||||
|
@ -71,8 +71,8 @@ public:
|
|||
float getIntensity() const { return _intensity; }
|
||||
void setIntensity(float value) { _intensity = value; }
|
||||
|
||||
float getSurfaceRadius() const { return _surfaceRadius; }
|
||||
void setSurfaceRadius(float value);
|
||||
float getFalloffRadius() const { return _falloffRadius; }
|
||||
void setFalloffRadius(float value);
|
||||
|
||||
float getExponent() const { return _exponent; }
|
||||
void setExponent(float value) { _exponent = value; }
|
||||
|
@ -89,7 +89,7 @@ protected:
|
|||
rgbColor _color;
|
||||
bool _isSpotlight { DEFAULT_IS_SPOTLIGHT };
|
||||
float _intensity { DEFAULT_INTENSITY };
|
||||
float _surfaceRadius { DEFAULT_SURFACE_RADIUS };
|
||||
float _falloffRadius { DEFAULT_FALLOFF_RADIUS };
|
||||
float _exponent { DEFAULT_EXPONENT };
|
||||
float _cutoff { DEFAULT_CUTOFF };
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ void Light::setAmbientIntensity(float intensity) {
|
|||
editSchema()._ambientIntensity = intensity;
|
||||
}
|
||||
|
||||
void Light::setSurfaceRadius(float radius) {
|
||||
void Light::setFalloffRadius(float radius) {
|
||||
if (radius <= 0.0f) {
|
||||
radius = 0.1f;
|
||||
}
|
||||
|
@ -87,14 +87,15 @@ void Light::setMaximumRadius(float radius) {
|
|||
void Light::updateLightRadius() {
|
||||
// This function relies on the attenuation equation:
|
||||
// I = Li / (1 + (d + Lr)/Lr)^2
|
||||
// where I = calculated intensity, Li = light intensity, Lr = light surface radius, d = distance from surface
|
||||
// where I = calculated intensity, Li = light intensity, Lr = light falloff radius, d = distance from surface
|
||||
// see: https://imdoingitwrong.wordpress.com/2011/01/31/light-attenuation/
|
||||
// note that falloff radius replaces surface radius in linked example
|
||||
// This equation is biased back by Lr so that all lights act as true points, regardless of surface radii
|
||||
|
||||
const float MIN_CUTOFF_INTENSITY = 0.001f;
|
||||
// Get cutoff radius at minimum intensity
|
||||
float intensity = getIntensity() * std::max(std::max(getColor().x, getColor().y), getColor().z);
|
||||
float cutoffRadius = getSurfaceRadius() * ((glm::sqrt(intensity / MIN_CUTOFF_INTENSITY) - 1) - 1);
|
||||
float cutoffRadius = getFalloffRadius() * ((glm::sqrt(intensity / MIN_CUTOFF_INTENSITY) - 1) - 1);
|
||||
|
||||
// If it is less than max radius, store it to buffer to avoid extra shading
|
||||
editSchema()._attenuation.z = std::min(getMaximumRadius(), cutoffRadius);
|
||||
|
|
|
@ -74,11 +74,11 @@ public:
|
|||
|
||||
bool isRanged() const { return (getType() == POINT) || (getType() == SPOT ); }
|
||||
|
||||
// Surface radius is the physical radius of the light sphere through which energy shines,
|
||||
// FalloffRradius is the physical radius of the light sphere through which energy shines,
|
||||
// expressed in meters. It is used only to calculate the falloff curve of the light.
|
||||
// Actual lights will all have surface radii approaching 0.
|
||||
void setSurfaceRadius(float radius);
|
||||
float getSurfaceRadius() const { return getSchema()._attenuation.x; }
|
||||
// Actual rendered lights will all have surface radii approaching 0.
|
||||
void setFalloffRadius(float radius);
|
||||
float getFalloffRadius() const { return getSchema()._attenuation.x; }
|
||||
|
||||
// Maximum radius is the cutoff radius of the light energy, expressed in meters.
|
||||
// It is used to bound light entities, and *will not* affect the falloff curve of the light.
|
||||
|
|
|
@ -41,7 +41,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::EntityAdd:
|
||||
case PacketType::EntityEdit:
|
||||
case PacketType::EntityData:
|
||||
return VERSION_LIGHT_HAS_SURFACE_RADIUS;
|
||||
return VERSION_LIGHT_HAS_FALLOFF_RADIUS;
|
||||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::SoftAttachmentSupport);
|
||||
|
|
|
@ -166,7 +166,7 @@ const PacketVersion VERSION_MODEL_ENTITIES_JOINTS_ON_WIRE = 53;
|
|||
const PacketVersion VERSION_ENTITITES_HAVE_QUERY_BOX = 54;
|
||||
const PacketVersion VERSION_ENTITITES_HAVE_COLLISION_MASK = 55;
|
||||
const PacketVersion VERSION_ATMOSPHERE_REMOVED = 56;
|
||||
const PacketVersion VERSION_LIGHT_HAS_SURFACE_RADIUS = 57;
|
||||
const PacketVersion VERSION_LIGHT_HAS_FALLOFF_RADIUS = 57;
|
||||
|
||||
enum class AvatarMixerPacketVersion : PacketVersion {
|
||||
TranslationSupport = 17,
|
||||
|
|
|
@ -98,12 +98,12 @@ void DeferredLightingEffect::init() {
|
|||
}
|
||||
|
||||
void DeferredLightingEffect::addPointLight(const glm::vec3& position, float radius, const glm::vec3& color,
|
||||
float intensity, float surfaceRadius) {
|
||||
addSpotLight(position, radius, color, intensity, surfaceRadius);
|
||||
float intensity, float falloffRadius) {
|
||||
addSpotLight(position, radius, color, intensity, falloffRadius);
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radius, const glm::vec3& color,
|
||||
float intensity, float surfaceRadius, const glm::quat& orientation, float exponent, float cutoff) {
|
||||
float intensity, float falloffRadius, const glm::quat& orientation, float exponent, float cutoff) {
|
||||
|
||||
unsigned int lightID = (unsigned int)(_pointLights.size() + _spotLights.size() + _globalLights.size());
|
||||
if (lightID >= _allocatedLights.size()) {
|
||||
|
@ -115,7 +115,7 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
|
|||
lp->setMaximumRadius(radius);
|
||||
lp->setColor(color);
|
||||
lp->setIntensity(intensity);
|
||||
lp->setSurfaceRadius(surfaceRadius);
|
||||
lp->setFalloffRadius(falloffRadius);
|
||||
|
||||
if (exponent == 0.0f && cutoff == PI) {
|
||||
lp->setType(model::Light::POINT);
|
||||
|
|
|
@ -37,11 +37,11 @@ public:
|
|||
|
||||
/// Adds a point light to render for the current frame.
|
||||
void addPointLight(const glm::vec3& position, float radius, const glm::vec3& color = glm::vec3(0.0f, 0.0f, 0.0f),
|
||||
float intensity = 0.5f, float surfaceRadius = 0.01f);
|
||||
float intensity = 0.5f, float falloffRadius = 0.01f);
|
||||
|
||||
/// Adds a spot light to render for the current frame.
|
||||
void addSpotLight(const glm::vec3& position, float radius, const glm::vec3& color = glm::vec3(1.0f, 1.0f, 1.0f),
|
||||
float intensity = 0.5f, float surfaceRadius = 0.01f,
|
||||
float intensity = 0.5f, float falloffRadius = 0.01f,
|
||||
const glm::quat& orientation = glm::quat(), float exponent = 0.0f, float cutoff = PI);
|
||||
|
||||
void prepare(RenderArgs* args);
|
||||
|
|
Loading…
Reference in a new issue