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fix warning on windows about 64 to 32 bit cast
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@ -330,7 +330,7 @@ bool vhacd::VHACDUtil::computeVHACD(FBXGeometry& geometry,
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foreach (glm::vec3 vertex, mesh.vertices) {
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vertices.push_back(glm::vec3(mesh.modelTransform * glm::vec4(vertex, 1.0f)));
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}
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uint32_t numVertices = vertices.size();
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uint32_t numVertices = (uint32_t)vertices.size();
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if (_verbose) {
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qDebug() << "mesh" << meshIndex << ": "
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