Merge pull request #4733 from sethalves/box-stacking

improve display of owned boxes and models when simulation-ownership debug menu is enabled
This commit is contained in:
samcake 2015-05-01 11:00:28 -07:00
commit 2bf7387723
3 changed files with 48 additions and 23 deletions

View file

@ -35,6 +35,14 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
glm::vec4 cubeColor(getColor()[RED_INDEX] / MAX_COLOR, getColor()[GREEN_INDEX] / MAX_COLOR,
getColor()[BLUE_INDEX] / MAX_COLOR, getLocalRenderAlpha());
bool highlightSimulationOwnership = false;
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
auto nodeList = DependencyManager::get<NodeList>();
const QUuid& myNodeID = nodeList->getSessionUUID();
highlightSimulationOwnership = (getSimulatorID() == myNodeID);
}
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
@ -43,8 +51,11 @@ void RenderableBoxEntityItem::render(RenderArgs* args) {
glm::vec3 positionToCenter = center - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(dimensions.x, dimensions.y, dimensions.z);
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(1.0f, cubeColor);
if (highlightSimulationOwnership) {
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(1.0f, cubeColor);
} else {
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(1.0f, cubeColor);
}
glPopMatrix();
glPopMatrix();
};

View file

@ -109,6 +109,33 @@ void RenderableModelEntityItem::remapTextures() {
}
void RenderableModelEntityItem::renderBoundingBox(RenderArgs* args) {
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
// float size = glm::length(dimensions) / 2.0f;
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(getColor()[RED_INDEX] / MAX_COLOR,
getColor()[GREEN_INDEX] / MAX_COLOR,
getColor()[BLUE_INDEX] / MAX_COLOR,
getLocalRenderAlpha());
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glPushMatrix();
glm::vec3 positionToCenter = center - position;
glTranslatef(positionToCenter.x, positionToCenter.y, positionToCenter.z);
glScalef(dimensions.x, dimensions.y, dimensions.z);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(1.0f, cubeColor);
glPopMatrix();
glPopMatrix();
}
void RenderableModelEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RMEIrender");
assert(getType() == EntityTypes::Model);
@ -117,7 +144,6 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
float size = glm::length(dimensions);
bool highlightSimulationOwnership = false;
if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
@ -126,6 +152,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
highlightSimulationOwnership = (getSimulatorID() == myNodeID);
}
bool didDraw = false;
if (drawAsModel && !highlightSimulationOwnership) {
remapTextures();
glPushMatrix();
@ -179,34 +206,20 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
if (args && (args->_renderMode == RenderArgs::SHADOW_RENDER_MODE)) {
if (movingOrAnimating) {
_model->renderInScene(alpha, args);
didDraw = true;
}
} else {
_model->renderInScene(alpha, args);
didDraw = true;
}
} else {
// if we couldn't get a model, then just draw a cube
glm::vec4 color(getColor()[RED_INDEX]/255, getColor()[GREEN_INDEX]/255, getColor()[BLUE_INDEX]/255, 1.0f);
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(size, color);
glPopMatrix();
}
} else {
// if we couldn't get a model, then just draw a cube
glm::vec4 color(getColor()[RED_INDEX]/255, getColor()[GREEN_INDEX]/255, getColor()[BLUE_INDEX]/255, 1.0f);
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(size, color);
glPopMatrix();
}
}
glPopMatrix();
} else {
glm::vec4 color(getColor()[RED_INDEX]/255, getColor()[GREEN_INDEX]/255, getColor()[BLUE_INDEX]/255, 1.0f);
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(size, color);
glPopMatrix();
}
if (!didDraw) {
renderBoundingBox(args);
}
}

View file

@ -42,6 +42,7 @@ public:
virtual void somethingChangedNotification() { _needsInitialSimulation = true; }
void renderBoundingBox(RenderArgs* args);
virtual void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,