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re-enabled EntityItem::simulateKinematicMotion for things with parents
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1 changed files with 0 additions and 3 deletions
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@ -888,9 +888,6 @@ void EntityItem::simulateKinematicMotion(float timeElapsed, bool setFlags) {
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if (hasActions()) {
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return;
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}
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if (!_parentID.isNull()) {
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return;
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}
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if (hasLocalAngularVelocity()) {
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glm::vec3 localAngularVelocity = getLocalAngularVelocity();
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