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turn off audio echo rendering (it's for debug)
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@ -1662,7 +1662,7 @@ void Application::displayOverlay() {
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#ifndef _WIN32
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_audio.render(_glWidget->width(), _glWidget->height());
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_audioScope.render(20, _glWidget->height() - 200);
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_audio.renderEchoCompare(); // PER: Will turn back on to further test echo
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//_audio.renderEchoCompare(); // PER: Will turn back on to further test echo
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#endif
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//noiseTest(_glWidget->width(), _glWidget->height());
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