expose physics simulation stats to Test JS API

This commit is contained in:
Andrew Meadows 2017-12-07 16:52:21 -08:00
parent 4540e9e483
commit 2538204b1e
7 changed files with 43 additions and 5 deletions

View file

@ -3222,8 +3222,6 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
}
void Application::keyReleaseEvent(QKeyEvent* event) {
_keysPressed.remove(event->key());
@ -7506,4 +7504,9 @@ void Application::setAvatarOverrideUrl(const QUrl& url, bool save) {
_avatarOverrideUrl = url;
_saveAvatarOverrideUrl = save;
}
void Application::saveNextPhysicsStats(QString filename) {
_physicsEngine->saveNextPhysicsStats(filename);
}
#include "Application.moc"

View file

@ -280,6 +280,7 @@ public:
void clearAvatarOverrideUrl() { _avatarOverrideUrl = QUrl(); _saveAvatarOverrideUrl = false; }
QUrl getAvatarOverrideUrl() { return _avatarOverrideUrl; }
bool getSaveAvatarOverrideUrl() { return _saveAvatarOverrideUrl; }
void saveNextPhysicsStats(QString filename);
signals:
void svoImportRequested(const QString& url);
@ -432,6 +433,7 @@ private slots:
void handleSandboxStatus(QNetworkReply* reply);
void switchDisplayMode();
private:
static void initDisplay();
void init();

View file

@ -141,6 +141,10 @@ void TestScriptingInterface::endTraceEvent(QString name) {
tracing::traceEvent(trace_test(), name, tracing::DurationEnd);
}
void TestScriptingInterface::savePhysicsSimulationStats(QString filename) {
qApp->saveNextPhysicsStats(filename);
}
void TestScriptingInterface::profileRange(const QString& name, QScriptValue fn) {
PROFILE_RANGE(script, name);
fn.call();

View file

@ -71,6 +71,11 @@ public slots:
void endTraceEvent(QString name);
/**jsdoc
* Write detailed timing stats of next physics stepSimulation() to filename
*/
void savePhysicsSimulationStats(QString filename);
Q_INVOKABLE void profileRange(const QString& name, QScriptValue function);
private:

View file

@ -16,6 +16,7 @@
#include <QFile>
#include <PerfStat.h>
#include <Profile.h>
#include "CharacterController.h"
#include "ObjectMotionState.h"
@ -294,6 +295,7 @@ void PhysicsEngine::stepSimulation() {
float timeStep = btMin(dt, MAX_TIMESTEP);
if (_myAvatarController) {
DETAILED_PROFILE_RANGE(simulation_physics, "avatarController");
BT_PROFILE("avatarController");
// TODO: move this stuff outside and in front of stepSimulation, because
// the updateShapeIfNecessary() call needs info from MyAvatar and should
@ -465,6 +467,7 @@ void PhysicsEngine::doOwnershipInfection(const btCollisionObject* objectA, const
}
void PhysicsEngine::updateContactMap() {
DETAILED_PROFILE_RANGE(simulation_physics, "updateContactMap");
BT_PROFILE("updateContactMap");
++_numContactFrames;
@ -582,10 +585,20 @@ void PhysicsEngine::dumpStatsIfNecessary() {
if (_dumpNextStats) {
_dumpNextStats = false;
CProfileManager::Increment_Frame_Counter();
if (_saveNextStats) {
_saveNextStats = false;
printPerformanceStatsToFile(_statsFilename);
}
CProfileManager::dumpAll();
}
}
void PhysicsEngine::saveNextPhysicsStats(QString filename) {
_saveNextStats = true;
_dumpNextStats = true;
_statsFilename = filename;
}
// Bullet collision flags are as follows:
// CF_STATIC_OBJECT= 1,
// CF_KINEMATIC_OBJECT= 2,

View file

@ -77,6 +77,9 @@ public:
/// \brief prints timings for last frame if stats have been requested.
void dumpStatsIfNecessary();
/// \brief saves timings for last frame in filename
void saveNextPhysicsStats(QString filename);
/// \param offset position of simulation origin in domain-frame
void setOriginOffset(const glm::vec3& offset) { _originOffset = offset; }
@ -116,6 +119,7 @@ private:
QHash<QUuid, EntityDynamicPointer> _objectDynamics;
QHash<btRigidBody*, QSet<QUuid>> _objectDynamicsByBody;
std::set<btRigidBody*> _activeStaticBodies;
QString _statsFilename;
glm::vec3 _originOffset;
@ -124,8 +128,9 @@ private:
uint32_t _numContactFrames = 0;
uint32_t _numSubsteps;
bool _dumpNextStats = false;
bool _hasOutgoingChanges = false;
bool _dumpNextStats { false };
bool _saveNextStats { false };
bool _hasOutgoingChanges { false };
};

View file

@ -18,6 +18,7 @@
#include <LinearMath/btQuickprof.h>
#include "ThreadSafeDynamicsWorld.h"
#include "Profile.h"
ThreadSafeDynamicsWorld::ThreadSafeDynamicsWorld(
btDispatcher* dispatcher,
@ -29,6 +30,7 @@ ThreadSafeDynamicsWorld::ThreadSafeDynamicsWorld(
int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep, int maxSubSteps,
btScalar fixedTimeStep, SubStepCallback onSubStep) {
DETAILED_PROFILE_RANGE(simulation_physics, "stepWithCB");
BT_PROFILE("stepSimulationWithSubstepCallback");
int subSteps = 0;
if (maxSubSteps) {
@ -68,11 +70,13 @@ int ThreadSafeDynamicsWorld::stepSimulationWithSubstepCallback(btScalar timeStep
saveKinematicState(fixedTimeStep*clampedSimulationSteps);
{
DETAILED_PROFILE_RANGE(simulation_physics, "applyGravity");
BT_PROFILE("applyGravity");
applyGravity();
}
for (int i=0;i<clampedSimulationSteps;i++) {
DETAILED_PROFILE_RANGE(simulation_physics, "substep");
internalSingleStepSimulation(fixedTimeStep);
onSubStep();
}
@ -118,7 +122,8 @@ void ThreadSafeDynamicsWorld::synchronizeMotionState(btRigidBody* body) {
}
void ThreadSafeDynamicsWorld::synchronizeMotionStates() {
BT_PROFILE("synchronizeMotionStates");
DETAILED_PROFILE_RANGE(simulation_physics, "syncMotionStates");
BT_PROFILE("syncMotionStates");
_changedMotionStates.clear();
// NOTE: m_synchronizeAllMotionStates is 'false' by default for optimization.
@ -161,6 +166,7 @@ void ThreadSafeDynamicsWorld::saveKinematicState(btScalar timeStep) {
///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
///to switch status _after_ adding kinematic objects to the world
///fix it for Bullet 3.x release
DETAILED_PROFILE_RANGE(simulation_physics, "saveKinematicState");
BT_PROFILE("saveKinematicState");
for (int i=0;i<m_collisionObjects.size();i++)
{