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Merge pull request #4075 from Atlante45/head_rotation_fix
Head rotation fix
This commit is contained in:
commit
225563ba00
7 changed files with 24 additions and 40 deletions
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@ -54,7 +54,6 @@ Head::Head(Avatar* owningAvatar) :
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_deltaRoll(0.0f),
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_deltaLeanSideways(0.0f),
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_deltaLeanForward(0.0f),
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_torsoTwist(0.0f),
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_isCameraMoving(false),
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_isLookingAtMe(false),
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_faceModel(this),
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@ -76,9 +76,6 @@ public:
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float getFinalLeanSideways() const { return _leanSideways + _deltaLeanSideways; }
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float getFinalLeanForward() const { return _leanForward + _deltaLeanForward; }
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float getTorsoTwist() const { return _torsoTwist; }
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void setTorsoTwist(float torsoTwist) { _torsoTwist = torsoTwist; }
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glm::quat getEyeRotation(const glm::vec3& eyePosition) const;
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const glm::vec3& getRightEyePosition() const { return _rightEyePosition; }
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@ -151,8 +148,6 @@ private:
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// delta lean angles for lean perturbations (driven by collisions)
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float _deltaLeanSideways;
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float _deltaLeanForward;
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float _torsoTwist;
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bool _isCameraMoving;
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bool _isLookingAtMe;
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@ -158,15 +158,18 @@ QByteArray AvatarData::toByteArray() {
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destinationBuffer += packFloatRatioToTwoByte(destinationBuffer, _targetScale);
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// Head rotation (NOTE: This needs to become a quaternion to save two bytes)
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalYaw());
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalPitch());
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, _headData->getFinalRoll());
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// Head lean X,Z (head lateral and fwd/back motion relative to torso)
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memcpy(destinationBuffer, &_headData->_leanSideways, sizeof(_headData->_leanSideways));
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destinationBuffer += sizeof(_headData->_leanSideways);
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memcpy(destinationBuffer, &_headData->_leanForward, sizeof(_headData->_leanForward));
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destinationBuffer += sizeof(_headData->_leanForward);
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glm::vec3 pitchYawRoll = glm::vec3(_headData->getFinalPitch(),
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_headData->getFinalYaw(),
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_headData->getFinalRoll());
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if (this->isMyAvatar()) {
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glm::vec3 lean = glm::vec3(_headData->getFinalLeanForward(),
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_headData->getTorsoTwist(),
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_headData->getFinalLeanSideways());
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pitchYawRoll -= lean;
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}
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.x);
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.y);
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destinationBuffer += packFloatAngleToTwoByte(destinationBuffer, pitchYawRoll.z);
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// Lookat Position
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memcpy(destinationBuffer, &_headData->_lookAtPosition, sizeof(_headData->_lookAtPosition));
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@ -287,18 +290,16 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
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// bodyPitch = 2 (compressed float)
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// bodyRoll = 2 (compressed float)
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// targetScale = 2 (compressed float)
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// headYaw = 2 (compressed float)
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// headPitch = 2 (compressed float)
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// headYaw = 2 (compressed float)
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// headRoll = 2 (compressed float)
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// leanSideways = 4
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// leanForward = 4
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// lookAt = 12
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// audioLoudness = 4
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// }
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// + 1 byte for pupilSize
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// + 1 byte for numJoints (0)
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// = 53 bytes
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int minPossibleSize = 52;
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// = 45 bytes
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int minPossibleSize = 45;
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int maxAvailableSize = packet.size() - offset;
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if (minPossibleSize > maxAvailableSize) {
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@ -356,8 +357,8 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
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{ // Head rotation
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//(NOTE: This needs to become a quaternion to save two bytes)
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float headYaw, headPitch, headRoll;
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headPitch);
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headYaw);
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sourceBuffer += unpackFloatAngleFromTwoByte((uint16_t*) sourceBuffer, &headRoll);
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if (glm::isnan(headYaw) || glm::isnan(headPitch) || glm::isnan(headRoll)) {
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if (shouldLogError(now)) {
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@ -365,27 +366,10 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
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}
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return maxAvailableSize;
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}
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_headData->setBaseYaw(headYaw);
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_headData->setBasePitch(headPitch);
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_headData->setBaseYaw(headYaw);
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_headData->setBaseRoll(headRoll);
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} // 6 bytes
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// Head lean (relative to pelvis)
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{
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float leanSideways, leanForward;
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memcpy(&leanSideways, sourceBuffer, sizeof(float));
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sourceBuffer += sizeof(float);
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memcpy(&leanForward, sourceBuffer, sizeof(float));
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sourceBuffer += sizeof(float);
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if (glm::isnan(leanSideways) || glm::isnan(leanForward)) {
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if (shouldLogError(now)) {
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qDebug() << "Discard nan AvatarData::leanSideways,leanForward; displayName = '" << _displayName << "'";
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}
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return maxAvailableSize;
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}
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_headData->_leanSideways = leanSideways;
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_headData->_leanForward = leanForward;
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} // 8 bytes
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{ // Lookat Position
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glm::vec3 lookAt;
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@ -152,6 +152,8 @@ class AvatarData : public QObject {
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public:
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AvatarData();
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virtual ~AvatarData();
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virtual bool isMyAvatar() { return false; }
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const QUuid& getSessionUUID() const { return _sessionUUID; }
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@ -24,6 +24,7 @@ HeadData::HeadData(AvatarData* owningAvatar) :
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_baseRoll(0.0f),
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_leanSideways(0.0f),
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_leanForward(0.0f),
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_torsoTwist(0.0f),
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_lookAtPosition(0.0f, 0.0f, 0.0f),
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_audioLoudness(0.0f),
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_isFaceshiftConnected(false),
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@ -71,11 +71,13 @@ public:
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float getLeanSideways() const { return _leanSideways; }
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float getLeanForward() const { return _leanForward; }
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float getTorsoTwist() const { return _torsoTwist; }
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virtual float getFinalLeanSideways() const { return _leanSideways; }
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virtual float getFinalLeanForward() const { return _leanForward; }
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void setLeanSideways(float leanSideways) { _leanSideways = leanSideways; }
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void setLeanForward(float leanForward) { _leanForward = leanForward; }
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void setTorsoTwist(float torsoTwist) { _torsoTwist = torsoTwist; }
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friend class AvatarData;
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@ -86,6 +88,7 @@ protected:
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float _baseRoll;
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float _leanSideways;
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float _leanForward;
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float _torsoTwist;
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glm::vec3 _lookAtPosition;
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float _audioLoudness;
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@ -57,7 +57,7 @@ PacketVersion versionForPacketType(PacketType type) {
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case PacketTypeInjectAudio:
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return 1;
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case PacketTypeAvatarData:
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return 4;
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return 5;
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case PacketTypeAvatarIdentity:
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return 1;
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case PacketTypeEnvironmentData:
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