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Fixed SkeletonModel compilation errors with PrioVR
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1 changed files with 1 additions and 1 deletions
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@ -79,7 +79,7 @@ static void setPalm(float deltaTime, int index) {
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glm::vec3 position;
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glm::quat rotation;
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Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
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SkeletonModel* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
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int jointIndex;
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glm::quat inverseRotation = glm::inverse(Application::getInstance()->getAvatar()->getOrientation());
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if (index == LEFT_HAND_INDEX) {
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