Fixed SkeletonModel compilation errors with PrioVR

This commit is contained in:
barnold1953 2014-05-28 10:24:50 -07:00
parent 35e63757ed
commit 21fb18a92e

View file

@ -79,7 +79,7 @@ static void setPalm(float deltaTime, int index) {
glm::vec3 position;
glm::quat rotation;
Model* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
SkeletonModel* skeletonModel = &Application::getInstance()->getAvatar()->getSkeletonModel();
int jointIndex;
glm::quat inverseRotation = glm::inverse(Application::getInstance()->getAvatar()->getOrientation());
if (index == LEFT_HAND_INDEX) {