diff --git a/interface/resources/qml/windows/Decoration.qml b/interface/resources/qml/windows/Decoration.qml
index 843ae25596..f8fd9f4e6c 100644
--- a/interface/resources/qml/windows/Decoration.qml
+++ b/interface/resources/qml/windows/Decoration.qml
@@ -1,5 +1,5 @@
//
-// DefaultFrame.qml
+// Decoration.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 90d6d942fd..8602f60e3d 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -476,7 +476,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* @property {boolean} visible=true - Whether or not the entity is rendered. If true
then the entity is rendered.
* @property {boolean} canCastShadows=true - Whether or not the entity casts shadows. Currently applicable only to
* {@link Entities.EntityType|Model} and {@link Entities.EntityType|Shape} entities. Shadows are cast if inside a
- * {@link Entities.EntityType|Zone} entity with castShadows
enabled in its {@link Entities.EntityProperties-Zone|keyLight} property.
+ * {@link Entities.EntityType|Zone} entity with castShadows
enabled in its
+ * {@link Entities.EntityProperties-Zone|keyLight} property.
*
* @property {Vec3} position=0,0,0 - The position of the entity.
* @property {Quat} rotation=0,0,0,1 - The orientation of the entity with respect to world coordinates.