diff --git a/libraries/render-utils/src/AnimDebugDraw.cpp b/libraries/render-utils/src/AnimDebugDraw.cpp index c8746d5c60..6066385847 100644 --- a/libraries/render-utils/src/AnimDebugDraw.cpp +++ b/libraries/render-utils/src/AnimDebugDraw.cpp @@ -346,7 +346,9 @@ void AnimDebugDraw::update() { numVerts += (int)markerMap.size() * VERTICES_PER_BONE; auto myAvatarMarkerMap = DebugDraw::getInstance().getMyAvatarMarkerMap(); numVerts += (int)myAvatarMarkerMap.size() * VERTICES_PER_BONE; - numVerts += (int)DebugDraw::getInstance().getRays().size() * VERTICES_PER_RAY; + auto rays = DebugDraw::getInstance().getRays(); + DebugDraw::getInstance().clearRays(); + numVerts += (int)rays.size() * VERTICES_PER_RAY; // allocate verts! std::vector vertices; @@ -398,10 +400,9 @@ void AnimDebugDraw::update() { } // draw rays from shared DebugDraw singleton - for (auto& iter : DebugDraw::getInstance().getRays()) { + for (auto& iter : rays) { addLine(std::get<0>(iter), std::get<1>(iter), std::get<2>(iter), v); } - DebugDraw::getInstance().clearRays(); data._vertexBuffer->resize(sizeof(AnimDebugDrawData::Vertex) * numVerts); data._vertexBuffer->setSubData(0, vertices);