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Merge pull request #3872 from ZappoMan/cleanupMenus
remove Entities developer menu items from C++ menu, make them available through script
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commit
1b5b4c0b44
2 changed files with 37 additions and 16 deletions
37
examples/developerMenuItems.js
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37
examples/developerMenuItems.js
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//
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// developerMenuItems.js
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// examples
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//
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// Created by Brad Hefta-Gaub on 2/24/14
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// Copyright 2013 High Fidelity, Inc.
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//
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// Adds a bunch of developer and debugging menu items
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function setupMenus() {
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if (!Menu.menuExists("Developer")) {
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Menu.addMenu("Developer");
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}
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if (!Menu.menuExists("Developer > Entities")) {
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Menu.addMenu("Developer > Entities");
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Bounds", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Element Bounds", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Display Model Element Children", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Disable Light Entities", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Attempt to Reduce Material Switches", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Attempt Render Entities as Scene", isCheckable: true, isChecked: false });
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Menu.addMenu("Developer > Entities > Culling");
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Menu.addMenuItem({ menuName: "Developer > Entities > Culling", menuItemName: "Don't Cull Out Of View Mesh Parts", isCheckable: true, isChecked: false });
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Menu.addMenuItem({ menuName: "Developer > Entities > Culling", menuItemName: "Don't Cull Too Small Mesh Parts", isCheckable: true, isChecked: false });
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}
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}
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function scriptEnding() {
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Menu.removeMenu("Developer > Entities");
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}
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setupMenus();
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Script.scriptEnding.connect(scriptEnding);
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@ -445,23 +445,7 @@ Menu::Menu() :
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
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addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
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QMenu* entitiesDebugMenu = developerMenu->addMenu("Entities");
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DisplayModelBounds, 0, false);
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DisplayModelElementProxy, 0, false);
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DisplayModelElementChildProxies, 0, false);
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DisableLightEntities, 0, false);
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DontReduceMaterialSwitches, 0, false);
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addCheckableActionToQMenuAndActionHash(entitiesDebugMenu, MenuOption::DontRenderEntitiesAsScene, 0, false);
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QMenu* entityCullingMenu = entitiesDebugMenu->addMenu("Culling");
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addCheckableActionToQMenuAndActionHash(entityCullingMenu, MenuOption::DontCullOutOfViewMeshParts, 0, false);
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addCheckableActionToQMenuAndActionHash(entityCullingMenu, MenuOption::DontCullTooSmallMeshParts, 0, false);
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QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxels");
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::AmbientOcclusion);
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