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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
compress skyboxes
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parent
6b268191c8
commit
12b91a2ab7
4 changed files with 46 additions and 10 deletions
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@ -14,7 +14,7 @@ buildscript {
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google()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.1.0'
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classpath 'com.android.tools.build:gradle:3.0.1'
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}
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}
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@ -126,8 +126,8 @@ def packages = [
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],
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polyvox: [
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file: 'polyvox_armv8-libcpp.tgz',
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versionId: 'UmHp.EOFiepdXnv2YxwNXNO3J6nVsBkE',
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checksum: '5c918288741ee754c16aeb12bb46b9e1',
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versionId: 'A2kbKiNhpIenGq23bKRRzg7IMAI5BI92',
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checksum: 'dba88b3a098747af4bb169e9eb9af57e',
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sharedLibFolder: 'lib',
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includeLibs: ['Release/libPolyVoxCore.so', 'libPolyVoxUtil.so'],
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],
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@ -14,7 +14,7 @@ macro(TARGET_ETC2COMP)
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select_library_configurations(ETC2COMP)
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else()
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add_dependency_external_projects(etc2comp)
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find_package(ETC2COMP REQUIRED)
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find_package(Etc2Comp REQUIRED)
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endif()
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target_include_directories(${TARGET_NAME} PRIVATE ${ETC2COMP_INCLUDE_DIRS})
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@ -684,9 +684,9 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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PROFILE_RANGE(render_gpu, "sphericalHarmonicsFromTexture");
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#ifndef USE_GLES
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auto mipFormat = cubeTexture.getStoredMipFormat();
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std::function<glm::vec3(uint32)> unpackFunc;
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switch (mipFormat.getSemantic()) {
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case gpu::R11G11B10:
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unpackFunc = glm::unpackF2x11_1x10;
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@ -698,6 +698,7 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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assert(false);
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break;
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}
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#endif
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const uint sqOrder = order*order;
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@ -732,7 +733,11 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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for(int face=0; face < gpu::Texture::NUM_CUBE_FACES; face++) {
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PROFILE_RANGE(render_gpu, "ProcessFace");
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#ifndef USE_GLES
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auto data = reinterpret_cast<const uint32*>( cubeTexture.accessStoredMipFace(0, face)->readData() );
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#else
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auto data = cubeTexture.accessStoredMipFace(0, face)->readData();
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#endif
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if (data == nullptr) {
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continue;
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}
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@ -816,8 +821,15 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
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glm::vec3 color{ 0.0f, 0.0f, 0.0f };
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for (int i = 0; i < stride; ++i) {
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for (int j = 0; j < stride; ++j) {
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#ifndef USE_GLES
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int k = (int)(x + i - halfStride + (y + j - halfStride) * width);
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color += unpackFunc(data[k]);
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#else
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const int NUM_COMPONENTS_PER_PIXEL = 4;
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int k = NUM_COMPONENTS_PER_PIXEL * (int)(x + i - halfStride + (y + j - halfStride) * width);
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// BGRA -> RGBA
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color += glm::pow(glm::vec3(data[k + 2], data[k + 1], data[k]) / 255.0f, glm::vec3(2.2f));
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#endif
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}
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}
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@ -84,7 +84,13 @@ const QStringList getSupportedFormats() {
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return stringFormats;
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}
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// On GLES, we don't use HDR skyboxes
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#ifndef USE_GLES
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QImage::Format QIMAGE_HDR_FORMAT = QImage::Format_RGB30;
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#else
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QImage::Format QIMAGE_HDR_FORMAT = QImage::Format_RGB32;
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#endif
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TextureUsage::TextureLoader TextureUsage::getTextureLoaderForType(Type type, const QVariantMap& options) {
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switch (type) {
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@ -557,7 +563,7 @@ void generateLDRMips(gpu::Texture* texture, QImage&& image, const std::atomic<bo
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// https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#f18-for-consume-parameters-pass-by-x-and-stdmove-the-parameter
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QImage localCopy = std::move(image);
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if (localCopy.format() != QImage::Format_ARGB32) {
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if (localCopy.format() != QImage::Format_ARGB32 && localCopy.format() != QIMAGE_HDR_FORMAT) {
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localCopy = localCopy.convertToFormat(QImage::Format_ARGB32);
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}
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@ -757,11 +763,15 @@ void generateMips(gpu::Texture* texture, QImage&& image, const std::atomic<bool>
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#if CPU_MIPMAPS
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PROFILE_RANGE(resource_parse, "generateMips");
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#ifndef USE_GLES
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if (image.format() == QIMAGE_HDR_FORMAT) {
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generateHDRMips(texture, std::move(image), abortProcessing, face);
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} else {
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generateLDRMips(texture, std::move(image), abortProcessing, face);
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}
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#else
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generateLDRMips(texture, std::move(image), abortProcessing, face);
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#endif
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#else
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texture->setAutoGenerateMips(true);
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#endif
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@ -1354,18 +1364,25 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
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QImage image = processSourceImage(std::move(localCopy), true);
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if (image.format() != QIMAGE_HDR_FORMAT) {
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#ifndef USE_GLES
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image = convertToHDRFormat(std::move(image), HDR_FORMAT);
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#else
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image = image.convertToFormat(QImage::Format_RGB32);
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#endif
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}
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (isCubeTexturesCompressionEnabled()) {
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formatMip = gpu::Element::COLOR_COMPRESSED_BCX_HDR_RGB;
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formatGPU = gpu::Element::COLOR_COMPRESSED_BCX_HDR_RGB;
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} else {
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formatMip = HDR_FORMAT;
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#ifdef USE_GLES
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formatGPU = gpu::Element::COLOR_COMPRESSED_ETC2_SRGB;
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#else
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formatGPU = HDR_FORMAT;
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#endif
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}
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formatMip = formatGPU;
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// Find the layout of the cubemap in the 2D image
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// Use the original image size since processSourceImage may have altered the size / aspect ratio
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@ -1412,9 +1429,16 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(QImage&& srcI
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// Generate irradiance while we are at it
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if (generateIrradiance) {
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PROFILE_RANGE(resource_parse, "generateIrradiance");
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auto irradianceTexture = gpu::Texture::createCube(HDR_FORMAT, faces[0].width(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR, gpu::Sampler::WRAP_CLAMP));
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gpu::Element irradianceFormat;
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// TODO: we could locally compress the irradiance texture on Android, but we don't need to
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#ifndef USE_GLES
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irradianceFormat = HDR_FORMAT;
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#else
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irradianceFormat = gpu::Element::COLOR_SRGBA_32;
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#endif
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auto irradianceTexture = gpu::Texture::createCube(irradianceFormat, faces[0].width(), gpu::Texture::MAX_NUM_MIPS, gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR, gpu::Sampler::WRAP_CLAMP));
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irradianceTexture->setSource(srcImageName);
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irradianceTexture->setStoredMipFormat(HDR_FORMAT);
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irradianceTexture->setStoredMipFormat(irradianceFormat);
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for (uint8 face = 0; face < faces.size(); ++face) {
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irradianceTexture->assignStoredMipFace(0, face, faces[face].byteCount(), faces[face].constBits());
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}
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