mirror of
https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge branch 'master' of https://github.com/highfidelity/hifi into audio-noisegate-new
This commit is contained in:
commit
0fe404adbb
95 changed files with 998 additions and 645 deletions
|
@ -208,9 +208,10 @@ foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
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include(${CUSTOM_MACRO})
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endforeach()
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file(GLOB_RECURSE JS_SRC scripts/*.js)
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file(GLOB_RECURSE JS_SRC scripts/*.js unpublishedScripts/*.js)
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add_custom_target(js SOURCES ${JS_SRC})
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GroupSources("scripts")
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GroupSources("unpublishedScripts")
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if (UNIX)
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install(
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|
|
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@ -592,6 +592,7 @@ void Agent::setIsAvatar(bool isAvatar) {
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void Agent::sendAvatarIdentityPacket() {
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if (_isAvatar) {
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auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
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scriptedAvatar->markIdentityDataChanged();
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scriptedAvatar->sendIdentityPacket();
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}
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}
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|
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@ -38,13 +38,14 @@
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#include "AudioMixer.h"
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static const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.5f; // attenuation = -6dB * log2(distance)
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static const int DISABLE_STATIC_JITTER_FRAMES = -1;
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static const float DEFAULT_NOISE_MUTING_THRESHOLD = 1.0f;
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static const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
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static const QString AUDIO_ENV_GROUP_KEY = "audio_env";
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static const QString AUDIO_BUFFER_GROUP_KEY = "audio_buffer";
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static const QString AUDIO_THREADING_GROUP_KEY = "audio_threading";
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int AudioMixer::_numStaticJitterFrames{ -1 };
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int AudioMixer::_numStaticJitterFrames{ DISABLE_STATIC_JITTER_FRAMES };
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float AudioMixer::_noiseMutingThreshold{ DEFAULT_NOISE_MUTING_THRESHOLD };
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float AudioMixer::_attenuationPerDoublingInDistance{ DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE };
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std::map<QString, std::shared_ptr<CodecPlugin>> AudioMixer::_availableCodecs{ };
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@ -56,7 +57,12 @@ QVector<AudioMixer::ReverbSettings> AudioMixer::_zoneReverbSettings;
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AudioMixer::AudioMixer(ReceivedMessage& message) :
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ThreadedAssignment(message) {
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// Always clear settings first
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// This prevents previous assignment settings from sticking around
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clearDomainSettings();
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// hash the available codecs (on the mixer)
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_availableCodecs.clear(); // Make sure struct is clean
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auto codecPlugins = PluginManager::getInstance()->getCodecPlugins();
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std::for_each(codecPlugins.cbegin(), codecPlugins.cend(),
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[&](const CodecPluginPointer& codec) {
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@ -232,7 +238,7 @@ void AudioMixer::sendStatsPacket() {
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}
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// general stats
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statsObject["useDynamicJitterBuffers"] = _numStaticJitterFrames == -1;
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statsObject["useDynamicJitterBuffers"] = _numStaticJitterFrames == DISABLE_STATIC_JITTER_FRAMES;
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statsObject["threads"] = _slavePool.numThreads();
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@ -490,6 +496,16 @@ int AudioMixer::prepareFrame(const SharedNodePointer& node, unsigned int frame)
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return data->checkBuffersBeforeFrameSend();
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}
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void AudioMixer::clearDomainSettings() {
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_numStaticJitterFrames = DISABLE_STATIC_JITTER_FRAMES;
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_attenuationPerDoublingInDistance = DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE;
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_noiseMutingThreshold = DEFAULT_NOISE_MUTING_THRESHOLD;
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_codecPreferenceOrder.clear();
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_audioZones.clear();
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_zoneSettings.clear();
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_zoneReverbSettings.clear();
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}
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void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
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qDebug() << "AVX2 Support:" << (cpuSupportsAVX2() ? "enabled" : "disabled");
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@ -525,7 +541,7 @@ void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
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qDebug() << "Static desired jitter buffer frames:" << _numStaticJitterFrames;
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} else {
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qDebug() << "Disabling dynamic jitter buffers.";
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_numStaticJitterFrames = -1;
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_numStaticJitterFrames = DISABLE_STATIC_JITTER_FRAMES;
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}
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// check for deprecated audio settings
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|
|
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@ -79,6 +79,7 @@ private:
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QString percentageForMixStats(int counter);
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void parseSettingsObject(const QJsonObject& settingsObject);
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void clearDomainSettings();
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float _trailingMixRatio { 0.0f };
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float _throttlingRatio { 0.0f };
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|
|
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@ -16,7 +16,14 @@
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#include "AvatarMixerClientData.h"
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AvatarMixerClientData::AvatarMixerClientData(const QUuid& nodeID) :
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NodeData(nodeID)
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{
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_currentViewFrustum.invalidate();
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// in case somebody calls getSessionUUID on the AvatarData instance, make sure it has the right ID
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_avatar->setID(nodeID);
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}
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void AvatarMixerClientData::queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
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if (!_packetQueue.node) {
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|
|
|
@ -36,7 +36,7 @@ const QString INBOUND_AVATAR_DATA_STATS_KEY = "inbound_av_data_kbps";
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class AvatarMixerClientData : public NodeData {
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Q_OBJECT
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public:
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AvatarMixerClientData(const QUuid& nodeID = QUuid()) : NodeData(nodeID) { _currentViewFrustum.invalidate(); }
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AvatarMixerClientData(const QUuid& nodeID = QUuid());
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virtual ~AvatarMixerClientData() {}
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using HRCTime = p_high_resolution_clock::time_point;
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|
|
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@ -68,7 +68,7 @@
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"typeVar": "rightHandType",
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"weightVar": "rightHandWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.25, 0.1, 0.05, 0.01, 0.0, 0.0]
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"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0]
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},
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{
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"jointName": "LeftHand",
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@ -77,7 +77,7 @@
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"typeVar": "leftHandType",
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"weightVar": "leftHandWeight",
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"weight": 1.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.25, 0.1, 0.05, 0.01, 0.0, 0.0]
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"flexCoefficients": [1, 0.5, 0.5, 0.2, 0.01, 0.005, 0.001, 0.0, 0.0]
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},
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{
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"jointName": "RightFoot",
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@ -104,7 +104,7 @@
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"typeVar": "spine2Type",
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"weightVar": "spine2Weight",
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"weight": 1.0,
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"flexCoefficients": [0.45, 0.45]
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"flexCoefficients": [1.0, 0.5, 0.5]
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},
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{
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"jointName": "Head",
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@ -113,7 +113,7 @@
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"typeVar": "headType",
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"weightVar": "headWeight",
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"weight": 4.0,
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"flexCoefficients": [1, 0.5, 0.5, 0.5, 0.5]
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"flexCoefficients": [1, 0.05, 0.25, 0.25, 0.25]
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}
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]
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},
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|
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BIN
interface/resources/icons/loader-snake-64-w.gif
Normal file
BIN
interface/resources/icons/loader-snake-64-w.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 49 KiB |
Binary file not shown.
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@ -4,6 +4,7 @@ import QtWebChannel 1.0
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import QtWebEngine 1.2
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import "controls"
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import "controls-uit" as HifiControls
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import "styles" as HifiStyles
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import "styles-uit"
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import "windows"
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@ -117,6 +118,8 @@ Item {
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onNewViewRequested: {
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request.openIn(webView);
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}
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HifiControls.WebSpinner { }
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}
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||||
|
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Keys.onPressed: {
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||||
|
|
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@ -36,4 +36,6 @@ WebEngineView {
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}
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}
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||||
}
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||||
|
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WebSpinner { }
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||||
}
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||||
|
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21
interface/resources/qml/controls-uit/WebSpinner.qml
Normal file
21
interface/resources/qml/controls-uit/WebSpinner.qml
Normal file
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@ -0,0 +1,21 @@
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//
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// WebSpinner.qml
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//
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// Created by David Rowe on 23 May 2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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import QtQuick 2.5
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AnimatedImage {
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source: "../../icons/loader-snake-64-w.gif"
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visible: parent.loading && /^(http.*|)$/i.test(parent.url.toString())
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z: 10000
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anchors {
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horizontalCenter: parent.horizontalCenter
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verticalCenter: parent.verticalCenter
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}
|
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}
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@ -116,6 +116,8 @@ Item {
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|||
tabletRoot.openBrowserWindow(request, profile);
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}
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}
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HiFiControls.WebSpinner { }
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}
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HiFiControls.Keyboard {
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|
|
|
@ -238,6 +238,8 @@ Item {
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onNewViewRequested: {
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request.openIn(webview);
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}
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HiFiControls.WebSpinner { }
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}
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HiFiControls.Keyboard {
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|
|
|
@ -116,6 +116,8 @@ Item {
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tabletRoot.openBrowserWindow(request, profile);
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}
|
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}
|
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|
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HiFiControls.WebSpinner { }
|
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}
|
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|
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HiFiControls.Keyboard {
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|
|
|
@ -181,10 +181,10 @@ Item {
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HifiControls.SpinBox {
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id: scaleSpinner;
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anchors { left: parent.left; right: parent.right; bottom: parent.bottom; }
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decimals: 1;
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minimumValue: 0.1
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decimals: 2;
|
||||
minimumValue: 0.01
|
||||
maximumValue: 10
|
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stepSize: 0.1;
|
||||
stepSize: 0.05;
|
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value: attachment ? attachment.scale : 1.0
|
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colorScheme: hifi.colorSchemes.dark
|
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onValueChanged: {
|
||||
|
|
|
@ -431,7 +431,7 @@ static const QString STATE_ADVANCED_MOVEMENT_CONTROLS = "AdvancedMovement";
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static const QString STATE_GROUNDED = "Grounded";
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static const QString STATE_NAV_FOCUSED = "NavigationFocused";
|
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|
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bool setupEssentials(int& argc, char** argv) {
|
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bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
||||
const char** constArgv = const_cast<const char**>(argv);
|
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const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
|
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const int listenPort = portStr ? atoi(portStr) : INVALID_PORT;
|
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|
@ -458,7 +458,7 @@ bool setupEssentials(int& argc, char** argv) {
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|||
|
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static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset";
|
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bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET);
|
||||
bool previousSessionCrashed = CrashHandler::checkForResetSettings(suppressPrompt);
|
||||
bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt);
|
||||
|
||||
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
|
||||
DependencyManager::registerInheritance<AvatarHashMap, AvatarManager>();
|
||||
|
@ -563,11 +563,11 @@ const bool DEFAULT_DESKTOP_TABLET_BECOMES_TOOLBAR = true;
|
|||
const bool DEFAULT_HMD_TABLET_BECOMES_TOOLBAR = false;
|
||||
const bool DEFAULT_PREFER_AVATAR_FINGER_OVER_STYLUS = false;
|
||||
|
||||
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
||||
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bool runningMarkerExisted) :
|
||||
QApplication(argc, argv),
|
||||
_window(new MainWindow(desktop())),
|
||||
_sessionRunTimer(startupTimer),
|
||||
_previousSessionCrashed(setupEssentials(argc, argv)),
|
||||
_previousSessionCrashed(setupEssentials(argc, argv, runningMarkerExisted)),
|
||||
_undoStackScriptingInterface(&_undoStack),
|
||||
_entitySimulation(new PhysicalEntitySimulation()),
|
||||
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
|
||||
|
@ -3976,7 +3976,7 @@ void Application::updateMyAvatarLookAtPosition() {
|
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if (faceAngle < MAXIMUM_FACE_ANGLE) {
|
||||
// Randomly look back and forth between look targets
|
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eyeContactTarget target = Menu::getInstance()->isOptionChecked(MenuOption::FixGaze) ?
|
||||
LEFT_EYE : myAvatar->getEyeContactTarget();
|
||||
LEFT_EYE : myAvatar->getEyeContactTarget();
|
||||
switch (target) {
|
||||
case LEFT_EYE:
|
||||
lookAtSpot = lookingAtHead->getLeftEyePosition();
|
||||
|
@ -6428,7 +6428,7 @@ void Application::takeSnapshot(bool notify, bool includeAnimated, float aspectRa
|
|||
if (!includeAnimated) {
|
||||
// Tell the dependency manager that the capture of the still snapshot has taken place.
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->stillSnapshotTaken(path, notify);
|
||||
} else {
|
||||
} else if (!SnapshotAnimated::isAlreadyTakingSnapshotAnimated()) {
|
||||
// Get an animated GIF snapshot and save it
|
||||
SnapshotAnimated::saveSnapshotAnimated(path, aspectRatio, qApp, DependencyManager::get<WindowScriptingInterface>());
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ public:
|
|||
static void initPlugins(const QStringList& arguments);
|
||||
static void shutdownPlugins();
|
||||
|
||||
Application(int& argc, char** argv, QElapsedTimer& startup_time);
|
||||
Application(int& argc, char** argv, QElapsedTimer& startup_time, bool runningMarkerExisted);
|
||||
~Application();
|
||||
|
||||
void postLambdaEvent(std::function<void()> f) override;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
#include <RunningMarker.h>
|
||||
|
||||
bool CrashHandler::checkForResetSettings(bool suppressPrompt) {
|
||||
bool CrashHandler::checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt) {
|
||||
Settings settings;
|
||||
settings.beginGroup("Developer");
|
||||
QVariant displayCrashOptions = settings.value(MenuOption::DisplayCrashOptions);
|
||||
|
@ -39,9 +39,6 @@ bool CrashHandler::checkForResetSettings(bool suppressPrompt) {
|
|||
// If option does not exist in Interface.ini so assume default behavior.
|
||||
bool displaySettingsResetOnCrash = !displayCrashOptions.isValid() || displayCrashOptions.toBool();
|
||||
|
||||
QFile runningMarkerFile(RunningMarker::getMarkerFilePath(RUNNING_MARKER_FILENAME));
|
||||
bool wasLikelyCrash = runningMarkerFile.exists();
|
||||
|
||||
if (suppressPrompt) {
|
||||
return wasLikelyCrash;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
class CrashHandler {
|
||||
|
||||
public:
|
||||
static bool checkForResetSettings(bool suppressPrompt = false);
|
||||
static bool checkForResetSettings(bool wasLikelyCrash, bool suppressPrompt = false);
|
||||
|
||||
private:
|
||||
enum Action {
|
||||
|
|
|
@ -525,6 +525,8 @@ Menu::Menu() {
|
|||
avatar.get(), SLOT(setEnableDebugDrawIKTargets(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKConstraints, 0, false,
|
||||
avatar.get(), SLOT(setEnableDebugDrawIKConstraints(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderIKChains, 0, false,
|
||||
avatar.get(), SLOT(setEnableDebugDrawIKChains(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ActionMotorControl,
|
||||
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar.get(), SLOT(updateMotionBehaviorFromMenu()),
|
||||
|
|
|
@ -162,6 +162,7 @@ namespace MenuOption {
|
|||
const QString RenderSensorToWorldMatrix = "Show SensorToWorld Matrix";
|
||||
const QString RenderIKTargets = "Show IK Targets";
|
||||
const QString RenderIKConstraints = "Show IK Constraints";
|
||||
const QString RenderIKChains = "Show IK Chains";
|
||||
const QString ResetAvatarSize = "Reset Avatar Size";
|
||||
const QString ResetSensors = "Reset Sensors";
|
||||
const QString RunningScripts = "Running Scripts...";
|
||||
|
|
|
@ -52,7 +52,7 @@ const QUuid MY_AVATAR_KEY; // NULL key
|
|||
|
||||
AvatarManager::AvatarManager(QObject* parent) :
|
||||
_avatarsToFade(),
|
||||
_myAvatar(std::make_shared<MyAvatar>(qApp->thread(), std::make_shared<Rig>()))
|
||||
_myAvatar(std::make_shared<MyAvatar>(qApp->thread()))
|
||||
{
|
||||
// register a meta type for the weak pointer we'll use for the owning avatar mixer for each avatar
|
||||
qRegisterMetaType<QWeakPointer<Node> >("NodeWeakPointer");
|
||||
|
@ -300,7 +300,7 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
|
|||
}
|
||||
|
||||
AvatarSharedPointer AvatarManager::newSharedAvatar() {
|
||||
return std::make_shared<OtherAvatar>(qApp->thread(), std::make_shared<Rig>());
|
||||
return std::make_shared<OtherAvatar>(qApp->thread());
|
||||
}
|
||||
|
||||
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
|
||||
|
|
|
@ -98,8 +98,8 @@ static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.91
|
|||
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
|
||||
static const glm::quat DEFAULT_AVATAR_RIGHTFOOT_ROT { -0.4016716778278351f, 0.9154615998268127f, 0.0053307069465518f, 0.023696165531873703f };
|
||||
|
||||
MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
||||
Avatar(thread, rig),
|
||||
MyAvatar::MyAvatar(QThread* thread) :
|
||||
Avatar(thread),
|
||||
_yawSpeed(YAW_SPEED_DEFAULT),
|
||||
_pitchSpeed(PITCH_SPEED_DEFAULT),
|
||||
_scriptedMotorTimescale(DEFAULT_SCRIPTED_MOTOR_TIMESCALE),
|
||||
|
@ -120,7 +120,6 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
|||
_goToPending(false),
|
||||
_goToPosition(),
|
||||
_goToOrientation(),
|
||||
_rig(rig),
|
||||
_prevShouldDrawHead(true),
|
||||
_audioListenerMode(FROM_HEAD),
|
||||
_hmdAtRestDetector(glm::vec3(0), glm::quat())
|
||||
|
@ -129,7 +128,7 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
|||
// give the pointer to our head to inherited _headData variable from AvatarData
|
||||
_headData = new MyHead(this);
|
||||
|
||||
_skeletonModel = std::make_shared<MySkeletonModel>(this, nullptr, rig);
|
||||
_skeletonModel = std::make_shared<MySkeletonModel>(this, nullptr);
|
||||
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
|
||||
|
||||
|
||||
|
@ -180,9 +179,7 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
|||
auto audioIO = DependencyManager::get<AudioClient>();
|
||||
audioIO->setIsPlayingBackRecording(isPlaying);
|
||||
|
||||
if (_rig) {
|
||||
_rig->setEnableAnimations(!isPlaying);
|
||||
}
|
||||
_skeletonModel->getRig().setEnableAnimations(!isPlaying);
|
||||
});
|
||||
|
||||
connect(recorder.data(), &Recorder::recordingStateChanged, [=] {
|
||||
|
@ -233,12 +230,12 @@ MyAvatar::MyAvatar(QThread* thread, RigPointer rig) :
|
|||
}
|
||||
|
||||
auto jointData = dummyAvatar.getRawJointData();
|
||||
if (jointData.length() > 0 && _rig) {
|
||||
_rig->copyJointsFromJointData(jointData);
|
||||
if (jointData.length() > 0) {
|
||||
_skeletonModel->getRig().copyJointsFromJointData(jointData);
|
||||
}
|
||||
});
|
||||
|
||||
connect(rig.get(), SIGNAL(onLoadComplete()), this, SIGNAL(onLoadComplete()));
|
||||
connect(&(_skeletonModel->getRig()), SIGNAL(onLoadComplete()), this, SIGNAL(onLoadComplete()));
|
||||
_characterController.setDensity(_density);
|
||||
}
|
||||
|
||||
|
@ -355,9 +352,7 @@ void MyAvatar::clearIKJointLimitHistory() {
|
|||
return;
|
||||
}
|
||||
|
||||
if (_rig) {
|
||||
_rig->clearIKJointLimitHistory();
|
||||
}
|
||||
_skeletonModel->getRig().clearIKJointLimitHistory();
|
||||
}
|
||||
|
||||
void MyAvatar::reset(bool andRecenter, bool andReload, bool andHead) {
|
||||
|
@ -528,11 +523,9 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
{
|
||||
PerformanceTimer perfTimer("skeleton");
|
||||
|
||||
if (_rig) {
|
||||
_rig->setEnableDebugDrawIKTargets(_enableDebugDrawIKTargets);
|
||||
_rig->setEnableDebugDrawIKConstraints(_enableDebugDrawIKConstraints);
|
||||
}
|
||||
|
||||
_skeletonModel->getRig().setEnableDebugDrawIKTargets(_enableDebugDrawIKTargets);
|
||||
_skeletonModel->getRig().setEnableDebugDrawIKConstraints(_enableDebugDrawIKConstraints);
|
||||
_skeletonModel->getRig().setEnableDebugDrawIKChains(_enableDebugDrawIKChains);
|
||||
_skeletonModel->simulate(deltaTime);
|
||||
}
|
||||
|
||||
|
@ -550,7 +543,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
PerformanceTimer perfTimer("joints");
|
||||
// copy out the skeleton joints from the model
|
||||
if (_rigEnabled) {
|
||||
_rig->copyJointsIntoJointData(_jointData);
|
||||
_skeletonModel->getRig().copyJointsIntoJointData(_jointData);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -795,7 +788,7 @@ void MyAvatar::overrideAnimation(const QString& url, float fps, bool loop, float
|
|||
Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
|
||||
return;
|
||||
}
|
||||
_rig->overrideAnimation(url, fps, loop, firstFrame, lastFrame);
|
||||
_skeletonModel->getRig().overrideAnimation(url, fps, loop, firstFrame, lastFrame);
|
||||
}
|
||||
|
||||
void MyAvatar::restoreAnimation() {
|
||||
|
@ -803,7 +796,7 @@ void MyAvatar::restoreAnimation() {
|
|||
QMetaObject::invokeMethod(this, "restoreAnimation");
|
||||
return;
|
||||
}
|
||||
_rig->restoreAnimation();
|
||||
_skeletonModel->getRig().restoreAnimation();
|
||||
}
|
||||
|
||||
QStringList MyAvatar::getAnimationRoles() {
|
||||
|
@ -812,7 +805,7 @@ QStringList MyAvatar::getAnimationRoles() {
|
|||
QMetaObject::invokeMethod(this, "getAnimationRoles", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QStringList, result));
|
||||
return result;
|
||||
}
|
||||
return _rig->getAnimationRoles();
|
||||
return _skeletonModel->getRig().getAnimationRoles();
|
||||
}
|
||||
|
||||
void MyAvatar::overrideRoleAnimation(const QString& role, const QString& url, float fps, bool loop,
|
||||
|
@ -822,7 +815,7 @@ void MyAvatar::overrideRoleAnimation(const QString& role, const QString& url, fl
|
|||
Q_ARG(float, fps), Q_ARG(bool, loop), Q_ARG(float, firstFrame), Q_ARG(float, lastFrame));
|
||||
return;
|
||||
}
|
||||
_rig->overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame);
|
||||
_skeletonModel->getRig().overrideRoleAnimation(role, url, fps, loop, firstFrame, lastFrame);
|
||||
}
|
||||
|
||||
void MyAvatar::restoreRoleAnimation(const QString& role) {
|
||||
|
@ -830,7 +823,7 @@ void MyAvatar::restoreRoleAnimation(const QString& role) {
|
|||
QMetaObject::invokeMethod(this, "restoreRoleAnimation", Q_ARG(const QString&, role));
|
||||
return;
|
||||
}
|
||||
_rig->restoreRoleAnimation(role);
|
||||
_skeletonModel->getRig().restoreRoleAnimation(role);
|
||||
}
|
||||
|
||||
void MyAvatar::saveData() {
|
||||
|
@ -958,6 +951,10 @@ void MyAvatar::setEnableDebugDrawIKConstraints(bool isEnabled) {
|
|||
_enableDebugDrawIKConstraints = isEnabled;
|
||||
}
|
||||
|
||||
void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
|
||||
_enableDebugDrawIKChains = isEnabled;
|
||||
}
|
||||
|
||||
void MyAvatar::setEnableMeshVisible(bool isEnabled) {
|
||||
_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene());
|
||||
}
|
||||
|
@ -968,7 +965,7 @@ void MyAvatar::setUseAnimPreAndPostRotations(bool isEnabled) {
|
|||
}
|
||||
|
||||
void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
|
||||
_rig->setEnableInverseKinematics(isEnabled);
|
||||
_skeletonModel->getRig().setEnableInverseKinematics(isEnabled);
|
||||
}
|
||||
|
||||
void MyAvatar::loadData() {
|
||||
|
@ -1217,7 +1214,7 @@ void MyAvatar::setJointData(int index, const glm::quat& rotation, const glm::vec
|
|||
return;
|
||||
}
|
||||
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
|
||||
_rig->setJointState(index, true, rotation, translation, SCRIPT_PRIORITY);
|
||||
_skeletonModel->getRig().setJointState(index, true, rotation, translation, SCRIPT_PRIORITY);
|
||||
}
|
||||
|
||||
void MyAvatar::setJointRotation(int index, const glm::quat& rotation) {
|
||||
|
@ -1226,7 +1223,7 @@ void MyAvatar::setJointRotation(int index, const glm::quat& rotation) {
|
|||
return;
|
||||
}
|
||||
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
|
||||
_rig->setJointRotation(index, true, rotation, SCRIPT_PRIORITY);
|
||||
_skeletonModel->getRig().setJointRotation(index, true, rotation, SCRIPT_PRIORITY);
|
||||
}
|
||||
|
||||
void MyAvatar::setJointTranslation(int index, const glm::vec3& translation) {
|
||||
|
@ -1235,7 +1232,7 @@ void MyAvatar::setJointTranslation(int index, const glm::vec3& translation) {
|
|||
return;
|
||||
}
|
||||
// HACK: ATM only JS scripts call setJointData() on MyAvatar so we hardcode the priority
|
||||
_rig->setJointTranslation(index, true, translation, SCRIPT_PRIORITY);
|
||||
_skeletonModel->getRig().setJointTranslation(index, true, translation, SCRIPT_PRIORITY);
|
||||
}
|
||||
|
||||
void MyAvatar::clearJointData(int index) {
|
||||
|
@ -1243,7 +1240,7 @@ void MyAvatar::clearJointData(int index) {
|
|||
QMetaObject::invokeMethod(this, "clearJointData", Q_ARG(int, index));
|
||||
return;
|
||||
}
|
||||
_rig->clearJointAnimationPriority(index);
|
||||
_skeletonModel->getRig().clearJointAnimationPriority(index);
|
||||
}
|
||||
|
||||
void MyAvatar::clearJointsData() {
|
||||
|
@ -1251,7 +1248,7 @@ void MyAvatar::clearJointsData() {
|
|||
QMetaObject::invokeMethod(this, "clearJointsData");
|
||||
return;
|
||||
}
|
||||
_rig->clearJointStates();
|
||||
_skeletonModel->getRig().clearJointStates();
|
||||
}
|
||||
|
||||
void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
||||
|
@ -1694,7 +1691,7 @@ void MyAvatar::setAnimGraphUrl(const QUrl& url) {
|
|||
_skeletonModel->reset(); // Why is this necessary? Without this, we crash in the next render.
|
||||
|
||||
_currentAnimGraphUrl.set(url);
|
||||
_rig->initAnimGraph(url);
|
||||
_skeletonModel->getRig().initAnimGraph(url);
|
||||
|
||||
_bodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
|
||||
updateSensorToWorldMatrix(); // Uses updated position/orientation and _bodySensorMatrix changes
|
||||
|
@ -1710,7 +1707,7 @@ void MyAvatar::initAnimGraph() {
|
|||
graphUrl = QUrl::fromLocalFile(PathUtils::resourcesPath() + "avatar/avatar-animation.json");
|
||||
}
|
||||
|
||||
_rig->initAnimGraph(graphUrl);
|
||||
_skeletonModel->getRig().initAnimGraph(graphUrl);
|
||||
_currentAnimGraphUrl.set(graphUrl);
|
||||
|
||||
_bodySensorMatrix = deriveBodyFromHMDSensor(); // Based on current cached HMD position/rotation..
|
||||
|
@ -1718,7 +1715,7 @@ void MyAvatar::initAnimGraph() {
|
|||
}
|
||||
|
||||
void MyAvatar::destroyAnimGraph() {
|
||||
_rig->destroyAnimGraph();
|
||||
_skeletonModel->getRig().destroyAnimGraph();
|
||||
}
|
||||
|
||||
void MyAvatar::postUpdate(float deltaTime) {
|
||||
|
@ -1734,22 +1731,23 @@ void MyAvatar::postUpdate(float deltaTime) {
|
|||
|
||||
if (_enableDebugDrawDefaultPose || _enableDebugDrawAnimPose) {
|
||||
|
||||
auto animSkeleton = _rig->getAnimSkeleton();
|
||||
auto animSkeleton = _skeletonModel->getRig().getAnimSkeleton();
|
||||
|
||||
// the rig is in the skeletonModel frame
|
||||
AnimPose xform(glm::vec3(1), _skeletonModel->getRotation(), _skeletonModel->getTranslation());
|
||||
|
||||
if (_enableDebugDrawDefaultPose && animSkeleton) {
|
||||
glm::vec4 gray(0.2f, 0.2f, 0.2f, 0.2f);
|
||||
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarDefaultPoses", animSkeleton, _rig->getAbsoluteDefaultPoses(), xform, gray);
|
||||
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarDefaultPoses", animSkeleton, _skeletonModel->getRig().getAbsoluteDefaultPoses(), xform, gray);
|
||||
}
|
||||
|
||||
if (_enableDebugDrawAnimPose && animSkeleton) {
|
||||
// build absolute AnimPoseVec from rig
|
||||
AnimPoseVec absPoses;
|
||||
absPoses.reserve(_rig->getJointStateCount());
|
||||
for (int i = 0; i < _rig->getJointStateCount(); i++) {
|
||||
absPoses.push_back(AnimPose(_rig->getJointTransform(i)));
|
||||
const Rig& rig = _skeletonModel->getRig();
|
||||
absPoses.reserve(rig.getJointStateCount());
|
||||
for (int i = 0; i < rig.getJointStateCount(); i++) {
|
||||
absPoses.push_back(AnimPose(rig.getJointTransform(i)));
|
||||
}
|
||||
glm::vec4 cyan(0.1f, 0.6f, 0.6f, 1.0f);
|
||||
AnimDebugDraw::getInstance().addAbsolutePoses("myAvatarAnimPoses", animSkeleton, absPoses, xform, cyan);
|
||||
|
@ -2338,17 +2336,18 @@ glm::mat4 MyAvatar::deriveBodyFromHMDSensor() const {
|
|||
const glm::quat hmdOrientation = getHMDSensorOrientation();
|
||||
const glm::quat hmdOrientationYawOnly = cancelOutRollAndPitch(hmdOrientation);
|
||||
|
||||
int rightEyeIndex = _rig->indexOfJoint("RightEye");
|
||||
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
|
||||
int neckIndex = _rig->indexOfJoint("Neck");
|
||||
int hipsIndex = _rig->indexOfJoint("Hips");
|
||||
const Rig& rig = _skeletonModel->getRig();
|
||||
int rightEyeIndex = rig.indexOfJoint("RightEye");
|
||||
int leftEyeIndex = rig.indexOfJoint("LeftEye");
|
||||
int neckIndex = rig.indexOfJoint("Neck");
|
||||
int hipsIndex = rig.indexOfJoint("Hips");
|
||||
|
||||
glm::vec3 rigMiddleEyePos = DEFAULT_AVATAR_MIDDLE_EYE_POS;
|
||||
if (leftEyeIndex >= 0 && rightEyeIndex >= 0) {
|
||||
rigMiddleEyePos = (_rig->getAbsoluteDefaultPose(leftEyeIndex).trans() + _rig->getAbsoluteDefaultPose(rightEyeIndex).trans()) / 2.0f;
|
||||
rigMiddleEyePos = (rig.getAbsoluteDefaultPose(leftEyeIndex).trans() + rig.getAbsoluteDefaultPose(rightEyeIndex).trans()) / 2.0f;
|
||||
}
|
||||
glm::vec3 rigNeckPos = neckIndex != -1 ? _rig->getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_AVATAR_NECK_POS;
|
||||
glm::vec3 rigHipsPos = hipsIndex != -1 ? _rig->getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_AVATAR_HIPS_POS;
|
||||
glm::vec3 rigNeckPos = neckIndex != -1 ? rig.getAbsoluteDefaultPose(neckIndex).trans() : DEFAULT_AVATAR_NECK_POS;
|
||||
glm::vec3 rigHipsPos = hipsIndex != -1 ? rig.getAbsoluteDefaultPose(hipsIndex).trans() : DEFAULT_AVATAR_HIPS_POS;
|
||||
|
||||
glm::vec3 localEyes = (rigMiddleEyePos - rigHipsPos);
|
||||
glm::vec3 localNeck = (rigNeckPos - rigHipsPos);
|
||||
|
@ -2714,8 +2713,8 @@ glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
|
|||
|
||||
glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int rightEyeIndex = _rig->indexOfJoint("RightEye");
|
||||
int leftEyeIndex = _rig->indexOfJoint("LeftEye");
|
||||
int rightEyeIndex = _skeletonModel->getRig().indexOfJoint("RightEye");
|
||||
int leftEyeIndex = _skeletonModel->getRig().indexOfJoint("LeftEye");
|
||||
if (rightEyeIndex >= 0 && leftEyeIndex >= 0) {
|
||||
auto centerEyePos = (getAbsoluteDefaultJointTranslationInObjectFrame(rightEyeIndex) + getAbsoluteDefaultJointTranslationInObjectFrame(leftEyeIndex)) * 0.5f;
|
||||
auto centerEyeRot = Quaternions::Y_180;
|
||||
|
@ -2727,7 +2726,7 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
|
|||
|
||||
glm::mat4 MyAvatar::getHeadCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int headIndex = _rig->indexOfJoint("Head");
|
||||
int headIndex = _skeletonModel->getRig().indexOfJoint("Head");
|
||||
if (headIndex >= 0) {
|
||||
auto headPos = getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
|
||||
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
|
||||
|
@ -2739,7 +2738,7 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
|
|||
|
||||
glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int spine2Index = _rig->indexOfJoint("Spine2");
|
||||
int spine2Index = _skeletonModel->getRig().indexOfJoint("Spine2");
|
||||
if (spine2Index >= 0) {
|
||||
auto spine2Pos = getAbsoluteDefaultJointTranslationInObjectFrame(spine2Index);
|
||||
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
|
||||
|
@ -2751,7 +2750,7 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
|
|||
|
||||
glm::mat4 MyAvatar::getHipsCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int hipsIndex = _rig->indexOfJoint("Hips");
|
||||
int hipsIndex = _skeletonModel->getRig().indexOfJoint("Hips");
|
||||
if (hipsIndex >= 0) {
|
||||
auto hipsPos = getAbsoluteDefaultJointTranslationInObjectFrame(hipsIndex);
|
||||
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
|
||||
|
@ -2763,7 +2762,7 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
|
|||
|
||||
glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int leftFootIndex = _rig->indexOfJoint("LeftFoot");
|
||||
int leftFootIndex = _skeletonModel->getRig().indexOfJoint("LeftFoot");
|
||||
if (leftFootIndex >= 0) {
|
||||
auto leftFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftFootIndex);
|
||||
auto leftFootRot = getAbsoluteDefaultJointRotationInObjectFrame(leftFootIndex);
|
||||
|
@ -2775,7 +2774,7 @@ glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
|
|||
|
||||
glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
|
||||
// TODO: as an optimization cache this computation, then invalidate the cache when the avatar model is changed.
|
||||
int rightFootIndex = _rig->indexOfJoint("RightFoot");
|
||||
int rightFootIndex = _skeletonModel->getRig().indexOfJoint("RightFoot");
|
||||
if (rightFootIndex >= 0) {
|
||||
auto rightFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightFootIndex);
|
||||
auto rightFootRot = getAbsoluteDefaultJointRotationInObjectFrame(rightFootIndex);
|
||||
|
@ -2795,7 +2794,7 @@ bool MyAvatar::pinJoint(int index, const glm::vec3& position, const glm::quat& o
|
|||
slamPosition(position);
|
||||
setOrientation(orientation);
|
||||
|
||||
_rig->setMaxHipsOffsetLength(0.05f);
|
||||
_skeletonModel->getRig().setMaxHipsOffsetLength(0.05f);
|
||||
|
||||
auto it = std::find(_pinnedJoints.begin(), _pinnedJoints.end(), index);
|
||||
if (it == _pinnedJoints.end()) {
|
||||
|
@ -2812,7 +2811,7 @@ bool MyAvatar::clearPinOnJoint(int index) {
|
|||
|
||||
auto hipsIndex = getJointIndex("Hips");
|
||||
if (index == hipsIndex) {
|
||||
_rig->setMaxHipsOffsetLength(FLT_MAX);
|
||||
_skeletonModel->getRig().setMaxHipsOffsetLength(FLT_MAX);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -2821,7 +2820,7 @@ bool MyAvatar::clearPinOnJoint(int index) {
|
|||
}
|
||||
|
||||
float MyAvatar::getIKErrorOnLastSolve() const {
|
||||
return _rig->getIKErrorOnLastSolve();
|
||||
return _skeletonModel->getRig().getIKErrorOnLastSolve();
|
||||
}
|
||||
|
||||
// thread-safe
|
||||
|
|
|
@ -148,7 +148,7 @@ public:
|
|||
};
|
||||
Q_ENUM(DriveKeys)
|
||||
|
||||
explicit MyAvatar(QThread* thread, RigPointer rig);
|
||||
explicit MyAvatar(QThread* thread);
|
||||
~MyAvatar();
|
||||
|
||||
void instantiableAvatar() override {};
|
||||
|
@ -322,9 +322,9 @@ public:
|
|||
// adding one of the other handlers. While any handler may change a value in animStateDictionaryIn (or supply different values in animStateDictionaryOut)
|
||||
// a handler must not remove properties from animStateDictionaryIn, nor change property values that it does not intend to change.
|
||||
// It is not specified in what order multiple handlers are called.
|
||||
Q_INVOKABLE QScriptValue addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { return _rig->addAnimationStateHandler(handler, propertiesList); }
|
||||
Q_INVOKABLE QScriptValue addAnimationStateHandler(QScriptValue handler, QScriptValue propertiesList) { return _skeletonModel->getRig().addAnimationStateHandler(handler, propertiesList); }
|
||||
// Removes a handler previously added by addAnimationStateHandler.
|
||||
Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _rig->removeAnimationStateHandler(handler); }
|
||||
Q_INVOKABLE void removeAnimationStateHandler(QScriptValue handler) { _skeletonModel->getRig().removeAnimationStateHandler(handler); }
|
||||
|
||||
Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; }
|
||||
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
|
||||
|
@ -524,6 +524,7 @@ public slots:
|
|||
void setEnableDebugDrawSensorToWorldMatrix(bool isEnabled);
|
||||
void setEnableDebugDrawIKTargets(bool isEnabled);
|
||||
void setEnableDebugDrawIKConstraints(bool isEnabled);
|
||||
void setEnableDebugDrawIKChains(bool isEnabled);
|
||||
bool getEnableMeshVisible() const { return _skeletonModel->isVisible(); }
|
||||
void setEnableMeshVisible(bool isEnabled);
|
||||
void setUseAnimPreAndPostRotations(bool isEnabled);
|
||||
|
@ -708,7 +709,6 @@ private:
|
|||
glm::quat _goToOrientation;
|
||||
|
||||
std::unordered_set<int> _headBoneSet;
|
||||
RigPointer _rig;
|
||||
bool _prevShouldDrawHead;
|
||||
bool _rigEnabled { true };
|
||||
|
||||
|
@ -718,6 +718,7 @@ private:
|
|||
bool _enableDebugDrawSensorToWorldMatrix { false };
|
||||
bool _enableDebugDrawIKTargets { false };
|
||||
bool _enableDebugDrawIKConstraints { false };
|
||||
bool _enableDebugDrawIKChains { false };
|
||||
|
||||
AudioListenerMode _audioListenerMode;
|
||||
glm::vec3 _customListenPosition;
|
||||
|
|
|
@ -44,17 +44,14 @@ glm::quat MyHead::getCameraOrientation() const {
|
|||
void MyHead::simulate(float deltaTime) {
|
||||
auto player = DependencyManager::get<recording::Deck>();
|
||||
// Only use face trackers when not playing back a recording.
|
||||
if (player->isPlaying()) {
|
||||
Parent::simulate(deltaTime);
|
||||
} else {
|
||||
computeAudioLoudness(deltaTime);
|
||||
|
||||
if (!player->isPlaying()) {
|
||||
FaceTracker* faceTracker = qApp->getActiveFaceTracker();
|
||||
_isFaceTrackerConnected = faceTracker && !faceTracker->isMuted();
|
||||
_isFaceTrackerConnected = faceTracker != nullptr && !faceTracker->isMuted();
|
||||
if (_isFaceTrackerConnected) {
|
||||
_transientBlendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
|
||||
|
||||
if (typeid(*faceTracker) == typeid(DdeFaceTracker)) {
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::UseAudioForMouth)) {
|
||||
calculateMouthShapes(deltaTime);
|
||||
|
||||
|
@ -71,19 +68,9 @@ void MyHead::simulate(float deltaTime) {
|
|||
}
|
||||
applyEyelidOffset(getFinalOrientationInWorldFrame());
|
||||
}
|
||||
} else {
|
||||
computeFaceMovement(deltaTime);
|
||||
}
|
||||
|
||||
auto eyeTracker = DependencyManager::get<EyeTracker>();
|
||||
_isEyeTrackerConnected = eyeTracker && eyeTracker->isTracking();
|
||||
if (_isEyeTrackerConnected) {
|
||||
// TODO? figure out where EyeTracker data harvested. Move it here?
|
||||
_saccade = glm::vec3();
|
||||
} else {
|
||||
computeEyeMovement(deltaTime);
|
||||
}
|
||||
|
||||
auto eyeTracker = DependencyManager::get<EyeTracker>();
|
||||
_isEyeTrackerConnected = eyeTracker->isTracking();
|
||||
}
|
||||
computeEyePosition();
|
||||
Parent::simulate(deltaTime);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "Application.h"
|
||||
#include "InterfaceLogging.h"
|
||||
|
||||
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) : SkeletonModel(owningAvatar, parent, rig) {
|
||||
MySkeletonModel::MySkeletonModel(Avatar* owningAvatar, QObject* parent) : SkeletonModel(owningAvatar, parent) {
|
||||
}
|
||||
|
||||
Rig::CharacterControllerState convertCharacterControllerState(CharacterController::State state) {
|
||||
|
@ -63,7 +63,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
glm::mat4 rigToWorld = createMatFromQuatAndPos(getRotation(), getTranslation());
|
||||
glm::mat4 worldToRig = glm::inverse(rigToWorld);
|
||||
glm::mat4 rigHMDMat = worldToRig * worldHMDMat;
|
||||
_rig->computeHeadFromHMD(AnimPose(rigHMDMat), headParams.rigHeadPosition, headParams.rigHeadOrientation);
|
||||
_rig.computeHeadFromHMD(AnimPose(rigHMDMat), headParams.rigHeadPosition, headParams.rigHeadOrientation);
|
||||
headParams.headEnabled = true;
|
||||
} else {
|
||||
// even though full head IK is disabled, the rig still needs the head orientation to rotate the head up and down in desktop mode.
|
||||
|
@ -94,7 +94,7 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
_rig->updateFromHeadParameters(headParams, deltaTime);
|
||||
_rig.updateFromHeadParameters(headParams, deltaTime);
|
||||
|
||||
Rig::HandAndFeetParameters handAndFeetParams;
|
||||
|
||||
|
@ -138,14 +138,14 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
handAndFeetParams.bodyCapsuleHalfHeight = myAvatar->getCharacterController()->getCapsuleHalfHeight();
|
||||
handAndFeetParams.bodyCapsuleLocalOffset = myAvatar->getCharacterController()->getCapsuleLocalOffset();
|
||||
|
||||
_rig->updateFromHandAndFeetParameters(handAndFeetParams, deltaTime);
|
||||
_rig.updateFromHandAndFeetParameters(handAndFeetParams, deltaTime);
|
||||
|
||||
Rig::CharacterControllerState ccState = convertCharacterControllerState(myAvatar->getCharacterController()->getState());
|
||||
|
||||
auto velocity = myAvatar->getLocalVelocity();
|
||||
auto position = myAvatar->getLocalPosition();
|
||||
auto orientation = myAvatar->getLocalOrientation();
|
||||
_rig->computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
|
||||
_rig.computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
|
||||
|
||||
// evaluate AnimGraph animation and update jointStates.
|
||||
Model::updateRig(deltaTime, parentTransform);
|
||||
|
@ -158,6 +158,6 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
|
||||
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
|
||||
|
||||
_rig->updateFromEyeParameters(eyeParams);
|
||||
_rig.updateFromEyeParameters(eyeParams);
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ private:
|
|||
using Parent = SkeletonModel;
|
||||
|
||||
public:
|
||||
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr, RigPointer rig = nullptr);
|
||||
MySkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
|
||||
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
|
||||
};
|
||||
|
||||
|
|
|
@ -192,6 +192,7 @@ int main(int argc, const char* argv[]) {
|
|||
int exitCode;
|
||||
{
|
||||
RunningMarker runningMarker(nullptr, RUNNING_MARKER_FILENAME);
|
||||
bool runningMarkerExisted = runningMarker.fileExists();
|
||||
runningMarker.writeRunningMarkerFile();
|
||||
|
||||
bool noUpdater = parser.isSet(noUpdaterOption);
|
||||
|
@ -202,7 +203,7 @@ int main(int argc, const char* argv[]) {
|
|||
SandboxUtils::runLocalSandbox(serverContentPath, true, RUNNING_MARKER_FILENAME, noUpdater);
|
||||
}
|
||||
|
||||
Application app(argc, const_cast<char**>(argv), startupTime);
|
||||
Application app(argc, const_cast<char**>(argv), startupTime, runningMarkerExisted);
|
||||
|
||||
// Now that the main event loop is setup, launch running marker thread
|
||||
runningMarker.startRunningMarker();
|
||||
|
|
|
@ -51,6 +51,7 @@ private:
|
|||
static void processFrames();
|
||||
public:
|
||||
static void saveSnapshotAnimated(QString pathStill, float aspectRatio, Application* app, QSharedPointer<WindowScriptingInterface> dm);
|
||||
static bool isAlreadyTakingSnapshotAnimated() { return snapshotAnimatedFirstFrameTimestamp != 0; };
|
||||
static Setting::Handle<bool> alsoTakeAnimatedSnapshot;
|
||||
static Setting::Handle<float> snapshotAnimatedDuration;
|
||||
};
|
||||
|
|
|
@ -23,11 +23,8 @@ UpdateDialog::UpdateDialog(QQuickItem* parent) :
|
|||
auto applicationUpdater = DependencyManager::get<AutoUpdater>();
|
||||
int currentVersion = QCoreApplication::applicationVersion().toInt();
|
||||
int latestVersion = applicationUpdater.data()->getBuildData().lastKey();
|
||||
int versionsBehind = latestVersion - currentVersion;
|
||||
_updateAvailableDetails = "v" + QString::number(latestVersion) + " released on "
|
||||
+ QString(applicationUpdater.data()->getBuildData()[latestVersion]["releaseTime"]).replace(" ", " ");
|
||||
_updateAvailableDetails += "\nYou are " + QString::number(versionsBehind) + " version"
|
||||
+ (versionsBehind > 1 ? "s" : "") + " behind";
|
||||
|
||||
_releaseNotes = "";
|
||||
for (int i = latestVersion; i > currentVersion; i--) {
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
QString const ModelOverlay::TYPE = "model";
|
||||
|
||||
ModelOverlay::ModelOverlay()
|
||||
: _model(std::make_shared<Model>(std::make_shared<Rig>(), nullptr, this)),
|
||||
: _model(std::make_shared<Model>(nullptr, this)),
|
||||
_modelTextures(QVariantMap())
|
||||
{
|
||||
_model->init();
|
||||
|
@ -28,7 +28,7 @@ ModelOverlay::ModelOverlay()
|
|||
|
||||
ModelOverlay::ModelOverlay(const ModelOverlay* modelOverlay) :
|
||||
Volume3DOverlay(modelOverlay),
|
||||
_model(std::make_shared<Model>(std::make_shared<Rig>(), nullptr, this)),
|
||||
_model(std::make_shared<Model>(nullptr, this)),
|
||||
_modelTextures(QVariantMap()),
|
||||
_url(modelOverlay->_url),
|
||||
_updateModel(false),
|
||||
|
@ -211,12 +211,10 @@ QVariant ModelOverlay::getProperty(const QString& property) {
|
|||
if (property == "jointNames") {
|
||||
if (_model && _model->isActive()) {
|
||||
// note: going through Rig because Model::getJointNames() (which proxies to FBXGeometry) was always empty
|
||||
const RigPointer rig = _model->getRig();
|
||||
if (rig) {
|
||||
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
|
||||
return rig->nameOfJoint(jointIndex);
|
||||
});
|
||||
}
|
||||
const Rig* rig = &(_model->getRig());
|
||||
return mapJoints<QStringList, QString>([rig](int jointIndex) -> QString {
|
||||
return rig->nameOfJoint(jointIndex);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,10 +10,11 @@
|
|||
|
||||
#include "AnimContext.h"
|
||||
|
||||
AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints,
|
||||
AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints, bool enableDebugDrawIKChains,
|
||||
const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix) :
|
||||
_enableDebugDrawIKTargets(enableDebugDrawIKTargets),
|
||||
_enableDebugDrawIKConstraints(enableDebugDrawIKConstraints),
|
||||
_enableDebugDrawIKChains(enableDebugDrawIKChains),
|
||||
_geometryToRigMatrix(geometryToRigMatrix),
|
||||
_rigToWorldMatrix(rigToWorldMatrix)
|
||||
{
|
||||
|
|
|
@ -16,18 +16,20 @@
|
|||
|
||||
class AnimContext {
|
||||
public:
|
||||
AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints,
|
||||
AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints, bool enableDebugDrawIKChains,
|
||||
const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix);
|
||||
|
||||
bool getEnableDebugDrawIKTargets() const { return _enableDebugDrawIKTargets; }
|
||||
bool getEnableDebugDrawIKConstraints() const { return _enableDebugDrawIKConstraints; }
|
||||
bool getEnableDebugDrawIKChains() const { return _enableDebugDrawIKChains; }
|
||||
const glm::mat4& getGeometryToRigMatrix() const { return _geometryToRigMatrix; }
|
||||
const glm::mat4& getRigToWorldMatrix() const { return _rigToWorldMatrix; }
|
||||
|
||||
protected:
|
||||
|
||||
bool _enableDebugDrawIKTargets { false };
|
||||
bool _enableDebugDrawIKConstraints{ false };
|
||||
bool _enableDebugDrawIKConstraints { false };
|
||||
bool _enableDebugDrawIKChains { false };
|
||||
glm::mat4 _geometryToRigMatrix;
|
||||
glm::mat4 _rigToWorldMatrix;
|
||||
};
|
||||
|
|
|
@ -175,7 +175,7 @@ void AnimInverseKinematics::computeTargets(const AnimVariantMap& animVars, std::
|
|||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<IKTarget>& targets) {
|
||||
void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const AnimContext& context, const std::vector<IKTarget>& targets) {
|
||||
// compute absolute poses that correspond to relative target poses
|
||||
AnimPoseVec absolutePoses;
|
||||
absolutePoses.resize(_relativePoses.size());
|
||||
|
@ -193,25 +193,23 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
|
|||
while (maxError > MAX_ERROR_TOLERANCE && numLoops < MAX_IK_LOOPS) {
|
||||
++numLoops;
|
||||
|
||||
bool debug = context.getEnableDebugDrawIKChains() && numLoops == MAX_IK_LOOPS;
|
||||
|
||||
// solve all targets
|
||||
int lowestMovedIndex = (int)_relativePoses.size();
|
||||
for (auto& target: targets) {
|
||||
int lowIndex = solveTargetWithCCD(target, absolutePoses);
|
||||
if (lowIndex < lowestMovedIndex) {
|
||||
lowestMovedIndex = lowIndex;
|
||||
}
|
||||
solveTargetWithCCD(context, target, absolutePoses, debug);
|
||||
}
|
||||
|
||||
// harvest accumulated rotations and apply the average
|
||||
for (int i = lowestMovedIndex; i < _maxTargetIndex; ++i) {
|
||||
for (int i = 0; i < (int)_relativePoses.size(); ++i) {
|
||||
if (_accumulators[i].size() > 0) {
|
||||
_relativePoses[i].rot() = _accumulators[i].getAverage();
|
||||
_accumulators[i].clear();
|
||||
}
|
||||
}
|
||||
|
||||
// update the absolutePoses that need it (from lowestMovedIndex to _maxTargetIndex)
|
||||
for (auto i = lowestMovedIndex; i <= _maxTargetIndex; ++i) {
|
||||
// update the absolutePoses
|
||||
for (int i = 0; i < (int)_relativePoses.size(); ++i) {
|
||||
auto parentIndex = _skeleton->getParentIndex((int)i);
|
||||
if (parentIndex != -1) {
|
||||
absolutePoses[i] = absolutePoses[parentIndex] * _relativePoses[i];
|
||||
|
@ -236,7 +234,9 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
|
|||
for (auto& target: targets) {
|
||||
int tipIndex = target.getIndex();
|
||||
int parentIndex = _skeleton->getParentIndex(tipIndex);
|
||||
if (parentIndex != -1) {
|
||||
|
||||
// update rotationOnly targets that don't lie on the ik chain of other ik targets.
|
||||
if (parentIndex != -1 && !_accumulators[tipIndex].isDirty() && target.getType() == IKTarget::Type::RotationOnly) {
|
||||
const glm::quat& targetRotation = target.getRotation();
|
||||
// compute tip's new parent-relative rotation
|
||||
// Q = Qp * q --> q' = Qp^ * Q
|
||||
|
@ -254,24 +254,25 @@ void AnimInverseKinematics::solveWithCyclicCoordinateDescent(const std::vector<I
|
|||
}
|
||||
}
|
||||
|
||||
int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVec& absolutePoses) {
|
||||
int lowestMovedIndex = (int)_relativePoses.size();
|
||||
void AnimInverseKinematics::solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug) {
|
||||
size_t chainDepth = 0;
|
||||
|
||||
IKTarget::Type targetType = target.getType();
|
||||
if (targetType == IKTarget::Type::RotationOnly) {
|
||||
// the final rotation will be enforced after the iterations
|
||||
// TODO: solve this correctly
|
||||
return lowestMovedIndex;
|
||||
return;
|
||||
}
|
||||
|
||||
int tipIndex = target.getIndex();
|
||||
int pivotIndex = _skeleton->getParentIndex(tipIndex);
|
||||
if (pivotIndex == -1 || pivotIndex == _hipsIndex) {
|
||||
return lowestMovedIndex;
|
||||
return;
|
||||
}
|
||||
int pivotsParentIndex = _skeleton->getParentIndex(pivotIndex);
|
||||
if (pivotsParentIndex == -1) {
|
||||
// TODO?: handle case where tip's parent is root?
|
||||
return lowestMovedIndex;
|
||||
return;
|
||||
}
|
||||
|
||||
// cache tip's absolute orientation
|
||||
|
@ -281,31 +282,46 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
// the tip's parent-relative as we proceed up the chain
|
||||
glm::quat tipParentOrientation = absolutePoses[pivotIndex].rot();
|
||||
|
||||
std::map<int, DebugJoint> debugJointMap;
|
||||
|
||||
// NOTE: if this code is removed, the head will remain rigid, causing the spine/hips to thrust forward backward
|
||||
// as the head is nodded.
|
||||
if (targetType == IKTarget::Type::HmdHead) {
|
||||
if (targetType == IKTarget::Type::HmdHead ||
|
||||
targetType == IKTarget::Type::RotationAndPosition ||
|
||||
targetType == IKTarget::Type::HipsRelativeRotationAndPosition) {
|
||||
|
||||
// rotate tip directly to target orientation
|
||||
tipOrientation = target.getRotation();
|
||||
glm::quat tipRelativeRotation = glm::inverse(tipParentOrientation) * tipOrientation;
|
||||
// rotate tip toward target orientation
|
||||
glm::quat deltaRot = target.getRotation() * glm::inverse(tipOrientation);
|
||||
|
||||
deltaRot *= target.getFlexCoefficient(chainDepth);
|
||||
glm::normalize(deltaRot);
|
||||
|
||||
// compute parent relative rotation
|
||||
glm::quat tipRelativeRotation = glm::inverse(tipParentOrientation) * deltaRot * tipOrientation;
|
||||
|
||||
// then enforce tip's constraint
|
||||
RotationConstraint* constraint = getConstraint(tipIndex);
|
||||
bool constrained = false;
|
||||
if (constraint) {
|
||||
bool constrained = constraint->apply(tipRelativeRotation);
|
||||
constrained = constraint->apply(tipRelativeRotation);
|
||||
if (constrained) {
|
||||
tipOrientation = tipParentOrientation * tipRelativeRotation;
|
||||
tipRelativeRotation = tipRelativeRotation;
|
||||
}
|
||||
}
|
||||
|
||||
// store the relative rotation change in the accumulator
|
||||
_accumulators[tipIndex].add(tipRelativeRotation, target.getWeight());
|
||||
|
||||
if (debug) {
|
||||
debugJointMap[tipIndex] = DebugJoint(tipRelativeRotation, constrained);
|
||||
}
|
||||
}
|
||||
|
||||
// cache tip absolute position
|
||||
glm::vec3 tipPosition = absolutePoses[tipIndex].trans();
|
||||
|
||||
size_t chainDepth = 1;
|
||||
chainDepth++;
|
||||
|
||||
// descend toward root, pivoting each joint to get tip closer to target position
|
||||
while (pivotIndex != _hipsIndex && pivotsParentIndex != -1) {
|
||||
|
@ -388,15 +404,15 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
|
||||
// compute joint's new parent-relative rotation after swing
|
||||
// Q' = dQ * Q and Q = Qp * q --> q' = Qp^ * dQ * Q
|
||||
glm::quat newRot = glm::normalize(glm::inverse(
|
||||
absolutePoses[pivotsParentIndex].rot()) *
|
||||
deltaRotation *
|
||||
absolutePoses[pivotIndex].rot());
|
||||
glm::quat newRot = glm::normalize(glm::inverse(absolutePoses[pivotsParentIndex].rot()) *
|
||||
deltaRotation *
|
||||
absolutePoses[pivotIndex].rot());
|
||||
|
||||
// enforce pivot's constraint
|
||||
RotationConstraint* constraint = getConstraint(pivotIndex);
|
||||
bool constrained = false;
|
||||
if (constraint) {
|
||||
bool constrained = constraint->apply(newRot);
|
||||
constrained = constraint->apply(newRot);
|
||||
if (constrained) {
|
||||
// the constraint will modify the local rotation of the tip so we must
|
||||
// compute the corresponding model-frame deltaRotation
|
||||
|
@ -408,9 +424,8 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
// store the relative rotation change in the accumulator
|
||||
_accumulators[pivotIndex].add(newRot, target.getWeight());
|
||||
|
||||
// this joint has been changed so we check to see if it has the lowest index
|
||||
if (pivotIndex < lowestMovedIndex) {
|
||||
lowestMovedIndex = pivotIndex;
|
||||
if (debug) {
|
||||
debugJointMap[pivotIndex] = DebugJoint(newRot, constrained);
|
||||
}
|
||||
|
||||
// keep track of tip's new transform as we descend towards root
|
||||
|
@ -423,7 +438,10 @@ int AnimInverseKinematics::solveTargetWithCCD(const IKTarget& target, AnimPoseVe
|
|||
|
||||
chainDepth++;
|
||||
}
|
||||
return lowestMovedIndex;
|
||||
|
||||
if (debug) {
|
||||
debugDrawIKChain(debugJointMap, context);
|
||||
}
|
||||
}
|
||||
|
||||
//virtual
|
||||
|
@ -551,7 +569,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
|
||||
{
|
||||
PROFILE_RANGE_EX(simulation_animation, "ik/ccd", 0xffff00ff, 0);
|
||||
solveWithCyclicCoordinateDescent(targets);
|
||||
solveWithCyclicCoordinateDescent(context, targets);
|
||||
}
|
||||
|
||||
if (_hipsTargetIndex < 0) {
|
||||
|
@ -562,6 +580,7 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _relativePoses;
|
||||
}
|
||||
|
||||
|
@ -658,8 +677,8 @@ static void setEllipticalSwingLimits(SwingTwistConstraint* stConstraint, float l
|
|||
float dTheta = TWO_PI / NUM_SUBDIVISIONS;
|
||||
float theta = 0.0f;
|
||||
for (int i = 0; i < NUM_SUBDIVISIONS; i++) {
|
||||
float theta_prime = atanf((lateralSwingPhi / anteriorSwingPhi) * tanf(theta));
|
||||
float phi = (cosf(2.0f * theta_prime) * ((lateralSwingPhi - anteriorSwingPhi) / 2.0f)) + ((lateralSwingPhi + anteriorSwingPhi) / 2.0f);
|
||||
float theta_prime = atanf((anteriorSwingPhi / lateralSwingPhi) * tanf(theta));
|
||||
float phi = (cosf(2.0f * theta_prime) * ((anteriorSwingPhi - lateralSwingPhi) / 2.0f)) + ((anteriorSwingPhi + lateralSwingPhi) / 2.0f);
|
||||
minDots.push_back(cosf(phi));
|
||||
theta += dTheta;
|
||||
}
|
||||
|
@ -771,27 +790,36 @@ void AnimInverseKinematics::initConstraints() {
|
|||
std::vector<glm::vec3> swungDirections;
|
||||
float deltaTheta = PI / 4.0f;
|
||||
float theta = 0.0f;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 1.0f, sinf(theta))); // posterior
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta))); // posterior
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.0f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -1.5f, sinf(theta)));
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.25f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -3.0f, sinf(theta))); // anterior
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -1.5f, sinf(theta)));
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta))); // anterior
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.25f, sinf(theta)));
|
||||
theta += deltaTheta;
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), -0.5f, sinf(theta)));
|
||||
swungDirections.push_back(glm::vec3(mirror * cosf(theta), 0.5f, sinf(theta)));
|
||||
|
||||
std::vector<float> minDots;
|
||||
for (size_t i = 0; i < swungDirections.size(); i++) {
|
||||
minDots.push_back(glm::dot(glm::normalize(swungDirections[i]), Vectors::UNIT_Y));
|
||||
}
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
|
||||
/*
|
||||
// simple cone
|
||||
std::vector<float> minDots;
|
||||
const float MAX_HAND_SWING = 2.9f; // 170 deg //2 * PI / 3.0f;
|
||||
minDots.push_back(cosf(MAX_HAND_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
*/
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
} else if (0 == baseName.compare("Hand", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
|
@ -839,11 +867,11 @@ void AnimInverseKinematics::initConstraints() {
|
|||
} else if (baseName.startsWith("Shoulder", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
const float MAX_SHOULDER_TWIST = PI / 20.0f;
|
||||
const float MAX_SHOULDER_TWIST = PI / 10.0f;
|
||||
stConstraint->setTwistLimits(-MAX_SHOULDER_TWIST, MAX_SHOULDER_TWIST);
|
||||
|
||||
std::vector<float> minDots;
|
||||
const float MAX_SHOULDER_SWING = PI / 16.0f;
|
||||
const float MAX_SHOULDER_SWING = PI / 12.0f;
|
||||
minDots.push_back(cosf(MAX_SHOULDER_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
|
||||
|
@ -855,8 +883,8 @@ void AnimInverseKinematics::initConstraints() {
|
|||
stConstraint->setTwistLimits(-MAX_SPINE_TWIST, MAX_SPINE_TWIST);
|
||||
|
||||
// limit lateral swings more then forward-backward swings
|
||||
const float MAX_SPINE_LATERAL_SWING = PI / 30.0f;
|
||||
const float MAX_SPINE_ANTERIOR_SWING = PI / 20.0f;
|
||||
const float MAX_SPINE_LATERAL_SWING = PI / 15.0f;
|
||||
const float MAX_SPINE_ANTERIOR_SWING = PI / 10.0f;
|
||||
setEllipticalSwingLimits(stConstraint, MAX_SPINE_LATERAL_SWING, MAX_SPINE_ANTERIOR_SWING);
|
||||
|
||||
if (0 == baseName.compare("Spine1", Qt::CaseSensitive)
|
||||
|
@ -869,12 +897,12 @@ void AnimInverseKinematics::initConstraints() {
|
|||
} else if (0 == baseName.compare("Neck", Qt::CaseSensitive)) {
|
||||
SwingTwistConstraint* stConstraint = new SwingTwistConstraint();
|
||||
stConstraint->setReferenceRotation(_defaultRelativePoses[i].rot());
|
||||
const float MAX_NECK_TWIST = PI / 10.0f;
|
||||
const float MAX_NECK_TWIST = PI / 8.0f;
|
||||
stConstraint->setTwistLimits(-MAX_NECK_TWIST, MAX_NECK_TWIST);
|
||||
|
||||
// limit lateral swings more then forward-backward swings
|
||||
const float MAX_NECK_LATERAL_SWING = PI / 10.0f;
|
||||
const float MAX_NECK_ANTERIOR_SWING = PI / 8.0f;
|
||||
const float MAX_NECK_LATERAL_SWING = PI / 12.0f;
|
||||
const float MAX_NECK_ANTERIOR_SWING = PI / 10.0f;
|
||||
setEllipticalSwingLimits(stConstraint, MAX_NECK_LATERAL_SWING, MAX_NECK_ANTERIOR_SWING);
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
|
@ -884,10 +912,10 @@ void AnimInverseKinematics::initConstraints() {
|
|||
const float MAX_HEAD_TWIST = PI / 6.0f;
|
||||
stConstraint->setTwistLimits(-MAX_HEAD_TWIST, MAX_HEAD_TWIST);
|
||||
|
||||
std::vector<float> minDots;
|
||||
const float MAX_HEAD_SWING = PI / 6.0f;
|
||||
minDots.push_back(cosf(MAX_HEAD_SWING));
|
||||
stConstraint->setSwingLimits(minDots);
|
||||
// limit lateral swings more then forward-backward swings
|
||||
const float MAX_NECK_LATERAL_SWING = PI / 4.0f;
|
||||
const float MAX_NECK_ANTERIOR_SWING = PI / 3.0f;
|
||||
setEllipticalSwingLimits(stConstraint, MAX_NECK_LATERAL_SWING, MAX_NECK_ANTERIOR_SWING);
|
||||
|
||||
constraint = static_cast<RotationConstraint*>(stConstraint);
|
||||
} else if (0 == baseName.compare("ForeArm", Qt::CaseSensitive)) {
|
||||
|
@ -1044,7 +1072,96 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
|
|||
static glm::vec3 sphericalToCartesian(float phi, float theta) {
|
||||
float cos_phi = cosf(phi);
|
||||
float sin_phi = sinf(phi);
|
||||
return glm::vec3(sin_phi * cosf(theta), cos_phi, -sin_phi * sinf(theta));
|
||||
return glm::vec3(sin_phi * cosf(theta), cos_phi, sin_phi * sinf(theta));
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawRelativePoses(const AnimContext& context) const {
|
||||
AnimPoseVec poses = _relativePoses;
|
||||
|
||||
// convert relative poses to absolute
|
||||
_skeleton->convertRelativePosesToAbsolute(poses);
|
||||
|
||||
mat4 geomToWorldMatrix = context.getRigToWorldMatrix() * context.getGeometryToRigMatrix();
|
||||
|
||||
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
const vec4 GRAY(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
const float AXIS_LENGTH = 2.0f; // cm
|
||||
|
||||
// draw each pose
|
||||
for (int i = 0; i < (int)poses.size(); i++) {
|
||||
|
||||
// transform local axes into world space.
|
||||
auto pose = poses[i];
|
||||
glm::vec3 xAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_X);
|
||||
glm::vec3 yAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Y);
|
||||
glm::vec3 zAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Z);
|
||||
glm::vec3 pos = transformPoint(geomToWorldMatrix, pose.trans());
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * xAxis, RED);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * yAxis, GREEN);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * zAxis, BLUE);
|
||||
|
||||
// draw line to parent
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
if (parentIndex != -1) {
|
||||
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
|
||||
DebugDraw::getInstance().drawRay(pos, parentPos, GRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawIKChain(std::map<int, DebugJoint>& debugJointMap, const AnimContext& context) const {
|
||||
AnimPoseVec poses = _relativePoses;
|
||||
|
||||
// copy debug joint rotations into the relative poses
|
||||
for (auto& debugJoint : debugJointMap) {
|
||||
poses[debugJoint.first].rot() = debugJoint.second.relRot;
|
||||
}
|
||||
|
||||
// convert relative poses to absolute
|
||||
_skeleton->convertRelativePosesToAbsolute(poses);
|
||||
|
||||
mat4 geomToWorldMatrix = context.getRigToWorldMatrix() * context.getGeometryToRigMatrix();
|
||||
|
||||
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
const vec4 GRAY(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
const float AXIS_LENGTH = 2.0f; // cm
|
||||
|
||||
// draw each pose
|
||||
for (int i = 0; i < (int)poses.size(); i++) {
|
||||
|
||||
// only draw joints that are actually in debugJointMap, or their parents
|
||||
auto iter = debugJointMap.find(i);
|
||||
auto parentIter = debugJointMap.find(_skeleton->getParentIndex(i));
|
||||
if (iter != debugJointMap.end() || parentIter != debugJointMap.end()) {
|
||||
|
||||
// transform local axes into world space.
|
||||
auto pose = poses[i];
|
||||
glm::vec3 xAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_X);
|
||||
glm::vec3 yAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Y);
|
||||
glm::vec3 zAxis = transformVectorFast(geomToWorldMatrix, pose.rot() * Vectors::UNIT_Z);
|
||||
glm::vec3 pos = transformPoint(geomToWorldMatrix, pose.trans());
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * xAxis, RED);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * yAxis, GREEN);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + AXIS_LENGTH * zAxis, BLUE);
|
||||
|
||||
// draw line to parent
|
||||
int parentIndex = _skeleton->getParentIndex(i);
|
||||
if (parentIndex != -1) {
|
||||
glm::vec3 parentPos = transformPoint(geomToWorldMatrix, poses[parentIndex].trans());
|
||||
glm::vec4 color = GRAY;
|
||||
|
||||
// draw constrained joints with a RED link to their parent.
|
||||
if (parentIter != debugJointMap.end() && parentIter->second.constrained) {
|
||||
color = RED;
|
||||
}
|
||||
DebugDraw::getInstance().drawRay(pos, parentPos, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) const {
|
||||
|
@ -1056,20 +1173,12 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
const vec4 CYAN(0.0f, 1.0f, 1.0f, 1.0f);
|
||||
const vec4 GRAY(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
const vec4 MAGENTA(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
const float AXIS_LENGTH = 2.0f; // cm
|
||||
const float AXIS_LENGTH = 5.0f; // cm
|
||||
const float TWIST_LENGTH = 4.0f; // cm
|
||||
const float HINGE_LENGTH = 6.0f; // cm
|
||||
const float SWING_LENGTH = 5.0f; // cm
|
||||
const float HINGE_LENGTH = 4.0f; // cm
|
||||
const float SWING_LENGTH = 4.0f; // cm
|
||||
|
||||
AnimPoseVec poses = _skeleton->getRelativeDefaultPoses();
|
||||
|
||||
// copy reference rotations into the relative poses
|
||||
for (int i = 0; i < (int)poses.size(); i++) {
|
||||
const RotationConstraint* constraint = getConstraint(i);
|
||||
if (constraint) {
|
||||
poses[i].rot() = constraint->getReferenceRotation();
|
||||
}
|
||||
}
|
||||
AnimPoseVec poses = _relativePoses;
|
||||
|
||||
// convert relative poses to absolute
|
||||
_skeleton->convertRelativePosesToAbsolute(poses);
|
||||
|
@ -1127,8 +1236,8 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
glm::vec3 hingeAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * Vectors::UNIT_Y);
|
||||
DebugDraw::getInstance().drawRay(pos, pos + HINGE_LENGTH * hingeAxis, MAGENTA);
|
||||
|
||||
glm::quat minRot = glm::angleAxis(swingTwistConstraint->getMinTwist(), Vectors::UNIT_Y);
|
||||
glm::quat maxRot = glm::angleAxis(swingTwistConstraint->getMaxTwist(), Vectors::UNIT_Y);
|
||||
glm::quat minRot = glm::angleAxis(swingTwistConstraint->getMinTwist(), refRot * Vectors::UNIT_Y);
|
||||
glm::quat maxRot = glm::angleAxis(swingTwistConstraint->getMaxTwist(), refRot * Vectors::UNIT_Y);
|
||||
|
||||
const int NUM_SWING_STEPS = 10;
|
||||
for (int i = 0; i < NUM_SWING_STEPS + 1; i++) {
|
||||
|
@ -1140,17 +1249,18 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
// draw swing constraints.
|
||||
const size_t NUM_MIN_DOTS = swingTwistConstraint->getMinDots().size();
|
||||
const float D_THETA = TWO_PI / (NUM_MIN_DOTS - 1);
|
||||
const float PI_2 = PI / 2.0f;
|
||||
float theta = 0.0f;
|
||||
for (size_t i = 0, j = NUM_MIN_DOTS - 2; i < NUM_MIN_DOTS - 1; j = i, i++, theta += D_THETA) {
|
||||
// compute swing rotation from theta and phi angles.
|
||||
float phi = acosf(swingTwistConstraint->getMinDots()[i]);
|
||||
glm::vec3 swungAxis = sphericalToCartesian(phi, theta);
|
||||
glm::vec3 swungAxis = sphericalToCartesian(phi, theta - PI_2);
|
||||
glm::vec3 worldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * swungAxis);
|
||||
glm::vec3 swingTip = pos + SWING_LENGTH * worldSwungAxis;
|
||||
|
||||
float prevPhi = acos(swingTwistConstraint->getMinDots()[j]);
|
||||
float prevTheta = theta - D_THETA;
|
||||
glm::vec3 prevSwungAxis = sphericalToCartesian(prevPhi, prevTheta);
|
||||
glm::vec3 prevSwungAxis = sphericalToCartesian(prevPhi, prevTheta - PI_2);
|
||||
glm::vec3 prevWorldSwungAxis = transformVectorFast(geomToWorldMatrix, parentAbsRot * refRot * prevSwungAxis);
|
||||
glm::vec3 prevSwingTip = pos + SWING_LENGTH * prevWorldSwungAxis;
|
||||
|
||||
|
@ -1159,7 +1269,6 @@ void AnimInverseKinematics::debugDrawConstraints(const AnimContext& context) con
|
|||
}
|
||||
}
|
||||
}
|
||||
pose.rot() = constraint->computeCenterRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,13 +58,22 @@ public:
|
|||
|
||||
protected:
|
||||
void computeTargets(const AnimVariantMap& animVars, std::vector<IKTarget>& targets, const AnimPoseVec& underPoses);
|
||||
void solveWithCyclicCoordinateDescent(const std::vector<IKTarget>& targets);
|
||||
int solveTargetWithCCD(const IKTarget& target, AnimPoseVec& absolutePoses);
|
||||
void solveWithCyclicCoordinateDescent(const AnimContext& context, const std::vector<IKTarget>& targets);
|
||||
void solveTargetWithCCD(const AnimContext& context, const IKTarget& target, const AnimPoseVec& absolutePoses, bool debug);
|
||||
virtual void setSkeletonInternal(AnimSkeleton::ConstPointer skeleton) override;
|
||||
struct DebugJoint {
|
||||
DebugJoint() : relRot(), constrained(false) {}
|
||||
DebugJoint(const glm::quat& relRotIn, bool constrainedIn) : relRot(relRotIn), constrained(constrainedIn) {}
|
||||
glm::quat relRot;
|
||||
bool constrained;
|
||||
};
|
||||
void debugDrawIKChain(std::map<int, DebugJoint>& debugJointMap, const AnimContext& context) const;
|
||||
void debugDrawRelativePoses(const AnimContext& context) const;
|
||||
void debugDrawConstraints(const AnimContext& context) const;
|
||||
void initRelativePosesFromSolutionSource(SolutionSource solutionSource, const AnimPoseVec& underPose);
|
||||
void blendToPoses(const AnimPoseVec& targetPoses, const AnimPoseVec& underPose, float blendFactor);
|
||||
|
||||
|
||||
// for AnimDebugDraw rendering
|
||||
virtual const AnimPoseVec& getPosesInternal() const override { return _relativePoses; }
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@ void IKTarget::setFlexCoefficients(size_t numFlexCoefficientsIn, const float* fl
|
|||
|
||||
float IKTarget::getFlexCoefficient(size_t chainDepth) const {
|
||||
const float DEFAULT_FLEX_COEFFICIENT = 0.5f;
|
||||
|
||||
if (chainDepth < _numFlexCoefficients) {
|
||||
return _flexCoefficients[chainDepth];
|
||||
} else {
|
||||
|
|
|
@ -954,7 +954,7 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
updateAnimationStateHandlers();
|
||||
_animVars.setRigToGeometryTransform(_rigToGeometryTransform);
|
||||
|
||||
AnimContext context(_enableDebugDrawIKTargets, _enableDebugDrawIKConstraints,
|
||||
AnimContext context(_enableDebugDrawIKTargets, _enableDebugDrawIKConstraints, _enableDebugDrawIKChains,
|
||||
getGeometryToRigTransform(), rigToWorldTransform);
|
||||
|
||||
// evaluate the animation
|
||||
|
@ -1403,7 +1403,6 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
AnimInverseKinematics ikNode("boundingShape");
|
||||
ikNode.setSkeleton(_animSkeleton);
|
||||
|
||||
// AJT: FIX ME!!!!! ensure that empty weights vector does something reasonable....
|
||||
ikNode.setTargetVars("LeftHand",
|
||||
"leftHandPosition",
|
||||
"leftHandRotation",
|
||||
|
@ -1452,7 +1451,7 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
|
||||
// call overlay twice: once to verify AnimPoseVec joints and again to do the IK
|
||||
AnimNode::Triggers triggersOut;
|
||||
AnimContext context(false, false, glm::mat4(), glm::mat4());
|
||||
AnimContext context(false, false, false, glm::mat4(), glm::mat4());
|
||||
float dt = 1.0f; // the value of this does not matter
|
||||
ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());
|
||||
AnimPoseVec finalPoses = ikNode.overlay(animVars, context, dt, triggersOut, _animSkeleton->getRelativeBindPoses());
|
||||
|
|
|
@ -27,7 +27,6 @@
|
|||
|
||||
class Rig;
|
||||
class AnimInverseKinematics;
|
||||
typedef std::shared_ptr<Rig> RigPointer;
|
||||
|
||||
// Rig instances are reentrant.
|
||||
// However only specific methods thread-safe. Noted below.
|
||||
|
@ -232,6 +231,7 @@ public:
|
|||
|
||||
void setEnableDebugDrawIKTargets(bool enableDebugDrawIKTargets) { _enableDebugDrawIKTargets = enableDebugDrawIKTargets; }
|
||||
void setEnableDebugDrawIKConstraints(bool enableDebugDrawIKConstraints) { _enableDebugDrawIKConstraints = enableDebugDrawIKConstraints; }
|
||||
void setEnableDebugDrawIKChains(bool enableDebugDrawIKChains) { _enableDebugDrawIKChains = enableDebugDrawIKChains; }
|
||||
|
||||
// input assumed to be in rig space
|
||||
void computeHeadFromHMD(const AnimPose& hmdPose, glm::vec3& headPositionOut, glm::quat& headOrientationOut) const;
|
||||
|
@ -343,6 +343,7 @@ protected:
|
|||
|
||||
bool _enableDebugDrawIKTargets { false };
|
||||
bool _enableDebugDrawIKConstraints { false };
|
||||
bool _enableDebugDrawIKChains { false };
|
||||
|
||||
private:
|
||||
QMap<int, StateHandler> _stateHandlers;
|
||||
|
|
|
@ -1516,6 +1516,7 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
|
|||
|
||||
// cleanup any previously initialized device
|
||||
if (_audioOutput) {
|
||||
_audioOutputIODevice.close();
|
||||
_audioOutput->stop();
|
||||
|
||||
//must be deleted in next eventloop cycle when its called from notify()
|
||||
|
|
|
@ -94,7 +94,6 @@ public:
|
|||
_audio(audio), _unfulfilledReads(0) {}
|
||||
|
||||
void start() { open(QIODevice::ReadOnly | QIODevice::Unbuffered); }
|
||||
void stop() { close(); }
|
||||
qint64 readData(char * data, qint64 maxSize) override;
|
||||
qint64 writeData(const char * data, qint64 maxSize) override { return 0; }
|
||||
int getRecentUnfulfilledReads() { int unfulfilledReads = _unfulfilledReads; _unfulfilledReads = 0; return unfulfilledReads; }
|
||||
|
|
|
@ -98,7 +98,7 @@ void Avatar::setShowNamesAboveHeads(bool show) {
|
|||
showNamesAboveHeads = show;
|
||||
}
|
||||
|
||||
Avatar::Avatar(QThread* thread, RigPointer rig) :
|
||||
Avatar::Avatar(QThread* thread) :
|
||||
_voiceSphereID(GeometryCache::UNKNOWN_ID)
|
||||
{
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
|
@ -344,9 +344,9 @@ void Avatar::simulate(float deltaTime, bool inView) {
|
|||
if (inView) {
|
||||
Head* head = getHead();
|
||||
if (_hasNewJointData) {
|
||||
_skeletonModel->getRig()->copyJointsFromJointData(_jointData);
|
||||
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
|
||||
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
|
||||
_skeletonModel->getRig()->computeExternalPoses(rootTransform);
|
||||
_skeletonModel->getRig().computeExternalPoses(rootTransform);
|
||||
_jointDataSimulationRate.increment();
|
||||
|
||||
_skeletonModel->simulate(deltaTime, true);
|
||||
|
@ -684,7 +684,8 @@ void Avatar::simulateAttachments(float deltaTime) {
|
|||
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRotation)) {
|
||||
model->setTranslation(jointPosition + jointRotation * attachment.translation * getUniformScale());
|
||||
model->setRotation(jointRotation * attachment.rotation);
|
||||
model->setScaleToFit(true, getUniformScale() * attachment.scale, true); // hack to force rescale
|
||||
float scale = getUniformScale() * attachment.scale;
|
||||
model->setScaleToFit(true, model->getNaturalDimensions() * scale, true); // hack to force rescale
|
||||
model->setSnapModelToCenter(false); // hack to force resnap
|
||||
model->setSnapModelToCenter(true);
|
||||
model->simulate(deltaTime);
|
||||
|
@ -907,17 +908,16 @@ glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
|
|||
|
||||
glm::quat Avatar::getAbsoluteDefaultJointRotationInObjectFrame(int index) const {
|
||||
glm::quat rotation;
|
||||
auto rig = _skeletonModel->getRig();
|
||||
glm::quat rot = rig->getAnimSkeleton()->getAbsoluteDefaultPose(index).rot();
|
||||
glm::quat rot = _skeletonModel->getRig().getAnimSkeleton()->getAbsoluteDefaultPose(index).rot();
|
||||
return Quaternions::Y_180 * rot;
|
||||
}
|
||||
|
||||
glm::vec3 Avatar::getAbsoluteDefaultJointTranslationInObjectFrame(int index) const {
|
||||
glm::vec3 translation;
|
||||
auto rig = _skeletonModel->getRig();
|
||||
glm::vec3 trans = rig->getAnimSkeleton()->getAbsoluteDefaultPose(index).trans();
|
||||
const Rig& rig = _skeletonModel->getRig();
|
||||
glm::vec3 trans = rig.getAnimSkeleton()->getAbsoluteDefaultPose(index).trans();
|
||||
glm::mat4 y180Mat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
|
||||
return transformPoint(y180Mat * rig->getGeometryToRigTransform(), trans);
|
||||
return transformPoint(y180Mat * rig.getGeometryToRigTransform(), trans);
|
||||
}
|
||||
|
||||
glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
|
||||
|
@ -1083,16 +1083,16 @@ void Avatar::setModelURLFinished(bool success) {
|
|||
|
||||
|
||||
// create new model, can return an instance of a SoftAttachmentModel rather then Model
|
||||
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride, bool isCauterized) {
|
||||
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, const Rig& rigOverride, bool isCauterized) {
|
||||
if (isSoft) {
|
||||
// cast to std::shared_ptr<Model>
|
||||
std::shared_ptr<SoftAttachmentModel> softModel = std::make_shared<SoftAttachmentModel>(std::make_shared<Rig>(), nullptr, rigOverride);
|
||||
std::shared_ptr<SoftAttachmentModel> softModel = std::make_shared<SoftAttachmentModel>(nullptr, rigOverride);
|
||||
if (isCauterized) {
|
||||
softModel->flagAsCauterized();
|
||||
}
|
||||
return std::dynamic_pointer_cast<Model>(softModel);
|
||||
} else {
|
||||
return std::make_shared<Model>(std::make_shared<Rig>());
|
||||
return std::make_shared<Model>();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1409,21 +1409,19 @@ void Avatar::setParentJointIndex(quint16 parentJointIndex) {
|
|||
QList<QVariant> Avatar::getSkeleton() {
|
||||
SkeletonModelPointer skeletonModel = _skeletonModel;
|
||||
if (skeletonModel) {
|
||||
RigPointer rig = skeletonModel->getRig();
|
||||
if (rig) {
|
||||
AnimSkeleton::ConstPointer skeleton = rig->getAnimSkeleton();
|
||||
if (skeleton) {
|
||||
QList<QVariant> list;
|
||||
list.reserve(skeleton->getNumJoints());
|
||||
for (int i = 0; i < skeleton->getNumJoints(); i++) {
|
||||
QVariantMap obj;
|
||||
obj["name"] = skeleton->getJointName(i);
|
||||
obj["index"] = i;
|
||||
obj["parentIndex"] = skeleton->getParentIndex(i);
|
||||
list.push_back(obj);
|
||||
}
|
||||
return list;
|
||||
const Rig& rig = skeletonModel->getRig();
|
||||
AnimSkeleton::ConstPointer skeleton = rig.getAnimSkeleton();
|
||||
if (skeleton) {
|
||||
QList<QVariant> list;
|
||||
list.reserve(skeleton->getNumJoints());
|
||||
for (int i = 0; i < skeleton->getNumJoints(); i++) {
|
||||
QVariantMap obj;
|
||||
obj["name"] = skeleton->getJointName(i);
|
||||
obj["index"] = i;
|
||||
obj["parentIndex"] = skeleton->getParentIndex(i);
|
||||
list.push_back(obj);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
static void setShowCollisionShapes(bool render);
|
||||
static void setShowNamesAboveHeads(bool show);
|
||||
|
||||
explicit Avatar(QThread* thread, RigPointer rig = nullptr);
|
||||
explicit Avatar(QThread* thread);
|
||||
~Avatar();
|
||||
|
||||
virtual void instantiableAvatar() = 0;
|
||||
|
|
|
@ -23,8 +23,6 @@
|
|||
|
||||
#include "Avatar.h"
|
||||
|
||||
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
|
||||
|
||||
using namespace std;
|
||||
|
||||
static bool disableEyelidAdjustment { false };
|
||||
|
@ -43,7 +41,9 @@ void Head::reset() {
|
|||
_baseYaw = _basePitch = _baseRoll = 0.0f;
|
||||
}
|
||||
|
||||
void Head::computeAudioLoudness(float deltaTime) {
|
||||
void Head::simulate(float deltaTime) {
|
||||
const float NORMAL_HZ = 60.0f; // the update rate the constant values were tuned for
|
||||
|
||||
// grab the audio loudness from the owning avatar, if we have one
|
||||
float audioLoudness = _owningAvatar ? _owningAvatar->getAudioLoudness() : 0.0f;
|
||||
|
||||
|
@ -58,99 +58,102 @@ void Head::computeAudioLoudness(float deltaTime) {
|
|||
_longTermAverageLoudness = glm::mix(_longTermAverageLoudness, _averageLoudness, glm::min(deltaTime / AUDIO_LONG_TERM_AVERAGING_SECS, 1.0f));
|
||||
}
|
||||
|
||||
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
|
||||
_audioAttack = audioAttackAveragingRate * _audioAttack +
|
||||
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
|
||||
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
|
||||
}
|
||||
if (!_isFaceTrackerConnected) {
|
||||
if (!_isEyeTrackerConnected) {
|
||||
// Update eye saccades
|
||||
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
|
||||
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
|
||||
const float MICROSACCADE_MAGNITUDE = 0.002f;
|
||||
const float SACCADE_MAGNITUDE = 0.04f;
|
||||
const float NOMINAL_FRAME_RATE = 60.0f;
|
||||
|
||||
void Head::computeEyeMovement(float deltaTime) {
|
||||
// Update eye saccades
|
||||
const float AVERAGE_MICROSACCADE_INTERVAL = 1.0f;
|
||||
const float AVERAGE_SACCADE_INTERVAL = 6.0f;
|
||||
const float MICROSACCADE_MAGNITUDE = 0.002f;
|
||||
const float SACCADE_MAGNITUDE = 0.04f;
|
||||
const float NOMINAL_FRAME_RATE = 60.0f;
|
||||
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
|
||||
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
|
||||
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
|
||||
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
|
||||
}
|
||||
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
|
||||
} else {
|
||||
_saccade = glm::vec3();
|
||||
}
|
||||
|
||||
if (randFloat() < deltaTime / AVERAGE_MICROSACCADE_INTERVAL) {
|
||||
_saccadeTarget = MICROSACCADE_MAGNITUDE * randVector();
|
||||
} else if (randFloat() < deltaTime / AVERAGE_SACCADE_INTERVAL) {
|
||||
_saccadeTarget = SACCADE_MAGNITUDE * randVector();
|
||||
}
|
||||
_saccade += (_saccadeTarget - _saccade) * pow(0.5f, NOMINAL_FRAME_RATE * deltaTime);
|
||||
// Detect transition from talking to not; force blink after that and a delay
|
||||
bool forceBlink = false;
|
||||
const float TALKING_LOUDNESS = 100.0f;
|
||||
const float BLINK_AFTER_TALKING = 0.25f;
|
||||
_timeWithoutTalking += deltaTime;
|
||||
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
|
||||
_timeWithoutTalking = 0.0f;
|
||||
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
|
||||
forceBlink = true;
|
||||
}
|
||||
|
||||
// Detect transition from talking to not; force blink after that and a delay
|
||||
bool forceBlink = false;
|
||||
const float TALKING_LOUDNESS = 100.0f;
|
||||
const float BLINK_AFTER_TALKING = 0.25f;
|
||||
_timeWithoutTalking += deltaTime;
|
||||
if ((_averageLoudness - _longTermAverageLoudness) > TALKING_LOUDNESS) {
|
||||
_timeWithoutTalking = 0.0f;
|
||||
} else if (_timeWithoutTalking - deltaTime < BLINK_AFTER_TALKING && _timeWithoutTalking >= BLINK_AFTER_TALKING) {
|
||||
forceBlink = true;
|
||||
}
|
||||
// Update audio attack data for facial animation (eyebrows and mouth)
|
||||
float audioAttackAveragingRate = (10.0f - deltaTime * NORMAL_HZ) / 10.0f; // --> 0.9 at 60 Hz
|
||||
_audioAttack = audioAttackAveragingRate * _audioAttack +
|
||||
(1.0f - audioAttackAveragingRate) * fabs((audioLoudness - _longTermAverageLoudness) - _lastLoudness);
|
||||
_lastLoudness = (audioLoudness - _longTermAverageLoudness);
|
||||
|
||||
const float BLINK_SPEED = 10.0f;
|
||||
const float BLINK_SPEED_VARIABILITY = 1.0f;
|
||||
const float BLINK_START_VARIABILITY = 0.25f;
|
||||
const float FULLY_OPEN = 0.0f;
|
||||
const float FULLY_CLOSED = 1.0f;
|
||||
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
|
||||
// no blinking when brows are raised; blink less with increasing loudness
|
||||
const float BASE_BLINK_RATE = 15.0f / 60.0f;
|
||||
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
|
||||
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
|
||||
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
|
||||
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
|
||||
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
|
||||
if (randFloat() < 0.5f) {
|
||||
_leftEyeBlink = BLINK_START_VARIABILITY;
|
||||
} else {
|
||||
_rightEyeBlink = BLINK_START_VARIABILITY;
|
||||
const float BROW_LIFT_THRESHOLD = 100.0f;
|
||||
if (_audioAttack > BROW_LIFT_THRESHOLD) {
|
||||
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
|
||||
}
|
||||
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
|
||||
|
||||
const float BLINK_SPEED = 10.0f;
|
||||
const float BLINK_SPEED_VARIABILITY = 1.0f;
|
||||
const float BLINK_START_VARIABILITY = 0.25f;
|
||||
const float FULLY_OPEN = 0.0f;
|
||||
const float FULLY_CLOSED = 1.0f;
|
||||
if (_leftEyeBlinkVelocity == 0.0f && _rightEyeBlinkVelocity == 0.0f) {
|
||||
// no blinking when brows are raised; blink less with increasing loudness
|
||||
const float BASE_BLINK_RATE = 15.0f / 60.0f;
|
||||
const float ROOT_LOUDNESS_TO_BLINK_INTERVAL = 0.25f;
|
||||
if (forceBlink || (_browAudioLift < EPSILON && shouldDo(glm::max(1.0f, sqrt(fabs(_averageLoudness - _longTermAverageLoudness)) *
|
||||
ROOT_LOUDNESS_TO_BLINK_INTERVAL) / BASE_BLINK_RATE, deltaTime))) {
|
||||
_leftEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
|
||||
_rightEyeBlinkVelocity = BLINK_SPEED + randFloat() * BLINK_SPEED_VARIABILITY;
|
||||
if (randFloat() < 0.5f) {
|
||||
_leftEyeBlink = BLINK_START_VARIABILITY;
|
||||
} else {
|
||||
_rightEyeBlink = BLINK_START_VARIABILITY;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
|
||||
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
|
||||
|
||||
if (_leftEyeBlink == FULLY_CLOSED) {
|
||||
_leftEyeBlinkVelocity = -BLINK_SPEED;
|
||||
|
||||
} else if (_leftEyeBlink == FULLY_OPEN) {
|
||||
_leftEyeBlinkVelocity = 0.0f;
|
||||
}
|
||||
if (_rightEyeBlink == FULLY_CLOSED) {
|
||||
_rightEyeBlinkVelocity = -BLINK_SPEED;
|
||||
|
||||
} else if (_rightEyeBlink == FULLY_OPEN) {
|
||||
_rightEyeBlinkVelocity = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// use data to update fake Faceshift blendshape coefficients
|
||||
calculateMouthShapes(deltaTime);
|
||||
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
|
||||
_rightEyeBlink,
|
||||
_browAudioLift,
|
||||
_audioJawOpen,
|
||||
_mouth2,
|
||||
_mouth3,
|
||||
_mouth4,
|
||||
_transientBlendshapeCoefficients);
|
||||
|
||||
applyEyelidOffset(getOrientation());
|
||||
|
||||
} else {
|
||||
_leftEyeBlink = glm::clamp(_leftEyeBlink + _leftEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
|
||||
_rightEyeBlink = glm::clamp(_rightEyeBlink + _rightEyeBlinkVelocity * deltaTime, FULLY_OPEN, FULLY_CLOSED);
|
||||
|
||||
if (_leftEyeBlink == FULLY_CLOSED) {
|
||||
_leftEyeBlinkVelocity = -BLINK_SPEED;
|
||||
|
||||
} else if (_leftEyeBlink == FULLY_OPEN) {
|
||||
_leftEyeBlinkVelocity = 0.0f;
|
||||
}
|
||||
if (_rightEyeBlink == FULLY_CLOSED) {
|
||||
_rightEyeBlinkVelocity = -BLINK_SPEED;
|
||||
|
||||
} else if (_rightEyeBlink == FULLY_OPEN) {
|
||||
_rightEyeBlinkVelocity = 0.0f;
|
||||
}
|
||||
_saccade = glm::vec3();
|
||||
}
|
||||
|
||||
applyEyelidOffset(getOrientation());
|
||||
}
|
||||
|
||||
void Head::computeFaceMovement(float deltaTime) {
|
||||
// Update audio attack data for facial animation (eyebrows and mouth)
|
||||
const float BROW_LIFT_THRESHOLD = 100.0f;
|
||||
if (_audioAttack > BROW_LIFT_THRESHOLD) {
|
||||
_browAudioLift += sqrtf(_audioAttack) * 0.01f;
|
||||
}
|
||||
_browAudioLift = glm::clamp(_browAudioLift *= 0.7f, 0.0f, 1.0f);
|
||||
|
||||
// use data to update fake Faceshift blendshape coefficients
|
||||
calculateMouthShapes(deltaTime);
|
||||
FaceTracker::updateFakeCoefficients(_leftEyeBlink,
|
||||
_rightEyeBlink,
|
||||
_browAudioLift,
|
||||
_audioJawOpen,
|
||||
_mouth2,
|
||||
_mouth3,
|
||||
_mouth4,
|
||||
_transientBlendshapeCoefficients);
|
||||
}
|
||||
|
||||
void Head::computeEyePosition() {
|
||||
_leftEyePosition = _rightEyePosition = getPosition();
|
||||
if (_owningAvatar) {
|
||||
auto skeletonModel = static_cast<Avatar*>(_owningAvatar)->getSkeletonModel();
|
||||
|
@ -161,13 +164,6 @@ void Head::computeEyePosition() {
|
|||
_eyePosition = 0.5f * (_leftEyePosition + _rightEyePosition);
|
||||
}
|
||||
|
||||
void Head::simulate(float deltaTime) {
|
||||
computeAudioLoudness(deltaTime);
|
||||
computeFaceMovement(deltaTime);
|
||||
computeEyeMovement(deltaTime);
|
||||
computeEyePosition();
|
||||
}
|
||||
|
||||
void Head::calculateMouthShapes(float deltaTime) {
|
||||
const float JAW_OPEN_SCALE = 0.015f;
|
||||
const float JAW_OPEN_RATE = 0.9f;
|
||||
|
|
|
@ -83,11 +83,6 @@ public:
|
|||
float getTimeWithoutTalking() const { return _timeWithoutTalking; }
|
||||
|
||||
protected:
|
||||
void computeAudioLoudness(float deltaTime);
|
||||
void computeEyeMovement(float deltaTime);
|
||||
void computeFaceMovement(float deltaTime);
|
||||
void computeEyePosition();
|
||||
|
||||
// disallow copies of the Head, copy of owning Avatar is disallowed too
|
||||
Head(const Head&);
|
||||
Head& operator= (const Head&);
|
||||
|
|
|
@ -8,9 +8,9 @@
|
|||
|
||||
#include "OtherAvatar.h"
|
||||
|
||||
OtherAvatar::OtherAvatar(QThread* thread, RigPointer rig) : Avatar(thread, rig) {
|
||||
OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
|
||||
// give the pointer to our head to inherited _headData variable from AvatarData
|
||||
_headData = new Head(this);
|
||||
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
|
||||
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr);
|
||||
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
class OtherAvatar : public Avatar {
|
||||
public:
|
||||
explicit OtherAvatar(QThread* thread, RigPointer rig = nullptr);
|
||||
explicit OtherAvatar(QThread* thread);
|
||||
virtual void instantiableAvatar() override {};
|
||||
};
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
#include "Avatar.h"
|
||||
#include "Logging.h"
|
||||
|
||||
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) :
|
||||
CauterizedModel(rig, parent),
|
||||
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent) :
|
||||
CauterizedModel(parent),
|
||||
_owningAvatar(owningAvatar),
|
||||
_boundingCapsuleLocalOffset(0.0f),
|
||||
_boundingCapsuleRadius(0.0f),
|
||||
|
@ -31,7 +31,6 @@ SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer r
|
|||
_defaultEyeModelPosition(glm::vec3(0.0f, 0.0f, 0.0f)),
|
||||
_headClipDistance(DEFAULT_NEAR_CLIP)
|
||||
{
|
||||
assert(_rig);
|
||||
assert(_owningAvatar);
|
||||
}
|
||||
|
||||
|
@ -41,12 +40,12 @@ SkeletonModel::~SkeletonModel() {
|
|||
void SkeletonModel::initJointStates() {
|
||||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
_rig->initJointStates(geometry, modelOffset);
|
||||
_rig.initJointStates(geometry, modelOffset);
|
||||
|
||||
// Determine the default eye position for avatar scale = 1.0
|
||||
int headJointIndex = geometry.headJointIndex;
|
||||
if (0 > headJointIndex || headJointIndex >= _rig->getJointStateCount()) {
|
||||
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig->getJointStateCount();
|
||||
if (0 > headJointIndex || headJointIndex >= _rig.getJointStateCount()) {
|
||||
qCWarning(avatars_renderer) << "Bad head joint! Got:" << headJointIndex << "jointCount:" << _rig.getJointStateCount();
|
||||
}
|
||||
glm::vec3 leftEyePosition, rightEyePosition;
|
||||
getEyeModelPositions(leftEyePosition, rightEyePosition);
|
||||
|
@ -102,7 +101,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
|
||||
// If the head is not positioned, updateEyeJoints won't get the math right
|
||||
glm::quat headOrientation;
|
||||
_rig->getJointRotation(geometry.headJointIndex, headOrientation);
|
||||
_rig.getJointRotation(geometry.headJointIndex, headOrientation);
|
||||
glm::vec3 eulers = safeEulerAngles(headOrientation);
|
||||
head->setBasePitch(glm::degrees(-eulers.x));
|
||||
head->setBaseYaw(glm::degrees(eulers.y));
|
||||
|
@ -116,7 +115,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
|||
eyeParams.leftEyeJointIndex = geometry.leftEyeJointIndex;
|
||||
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
|
||||
|
||||
_rig->updateFromEyeParameters(eyeParams);
|
||||
_rig.updateFromEyeParameters(eyeParams);
|
||||
}
|
||||
|
||||
void SkeletonModel::updateAttitude() {
|
||||
|
@ -136,7 +135,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
|||
|
||||
// let rig compute the model offset
|
||||
glm::vec3 registrationPoint;
|
||||
if (_rig->getModelRegistrationPoint(registrationPoint)) {
|
||||
if (_rig.getModelRegistrationPoint(registrationPoint)) {
|
||||
setOffset(registrationPoint);
|
||||
}
|
||||
} else {
|
||||
|
@ -164,8 +163,8 @@ bool operator<(const IndexValue& firstIndex, const IndexValue& secondIndex) {
|
|||
}
|
||||
|
||||
bool SkeletonModel::getLeftGrabPosition(glm::vec3& position) const {
|
||||
int knuckleIndex = _rig->indexOfJoint("LeftHandMiddle1");
|
||||
int handIndex = _rig->indexOfJoint("LeftHand");
|
||||
int knuckleIndex = _rig.indexOfJoint("LeftHandMiddle1");
|
||||
int handIndex = _rig.indexOfJoint("LeftHand");
|
||||
if (knuckleIndex >= 0 && handIndex >= 0) {
|
||||
glm::quat handRotation;
|
||||
glm::vec3 knucklePosition;
|
||||
|
@ -189,8 +188,8 @@ bool SkeletonModel::getLeftGrabPosition(glm::vec3& position) const {
|
|||
}
|
||||
|
||||
bool SkeletonModel::getRightGrabPosition(glm::vec3& position) const {
|
||||
int knuckleIndex = _rig->indexOfJoint("RightHandMiddle1");
|
||||
int handIndex = _rig->indexOfJoint("RightHand");
|
||||
int knuckleIndex = _rig.indexOfJoint("RightHandMiddle1");
|
||||
int handIndex = _rig.indexOfJoint("RightHand");
|
||||
if (knuckleIndex >= 0 && handIndex >= 0) {
|
||||
glm::quat handRotation;
|
||||
glm::vec3 knucklePosition;
|
||||
|
@ -304,7 +303,7 @@ float VERY_BIG_MASS = 1.0e6f;
|
|||
|
||||
// virtual
|
||||
void SkeletonModel::computeBoundingShape() {
|
||||
if (!isLoaded() || _rig->jointStatesEmpty()) {
|
||||
if (!isLoaded() || _rig.jointStatesEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -316,7 +315,7 @@ void SkeletonModel::computeBoundingShape() {
|
|||
|
||||
float radius, height;
|
||||
glm::vec3 offset;
|
||||
_rig->computeAvatarBoundingCapsule(geometry, radius, height, offset);
|
||||
_rig.computeAvatarBoundingCapsule(geometry, radius, height, offset);
|
||||
float invScale = 1.0f / _owningAvatar->getUniformScale();
|
||||
_boundingCapsuleRadius = invScale * radius;
|
||||
_boundingCapsuleHeight = invScale * height;
|
||||
|
|
|
@ -28,7 +28,7 @@ class SkeletonModel : public CauterizedModel {
|
|||
|
||||
public:
|
||||
|
||||
SkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr, RigPointer rig = nullptr);
|
||||
SkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr);
|
||||
~SkeletonModel();
|
||||
|
||||
void initJointStates() override;
|
||||
|
|
|
@ -2030,17 +2030,6 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
version = JSON_AVATAR_JOINT_ROTATIONS_IN_RELATIVE_FRAME_VERSION;
|
||||
}
|
||||
|
||||
// The head setOrientation likes to overwrite the avatar orientation,
|
||||
// so lets do the head first
|
||||
// Most head data is relative to the avatar, and needs no basis correction,
|
||||
// but the lookat vector does need correction
|
||||
if (json.contains(JSON_AVATAR_HEAD)) {
|
||||
if (!_headData) {
|
||||
_headData = new HeadData(this);
|
||||
}
|
||||
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
|
||||
}
|
||||
|
||||
if (json.contains(JSON_AVATAR_BODY_MODEL)) {
|
||||
auto bodyModelURL = json[JSON_AVATAR_BODY_MODEL].toString();
|
||||
if (useFrameSkeleton && bodyModelURL != getSkeletonModelURL().toString()) {
|
||||
|
@ -2079,6 +2068,14 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
setOrientation(currentBasis->getRotation());
|
||||
}
|
||||
|
||||
// Do after avatar orientation because head look-at needs avatar orientation.
|
||||
if (json.contains(JSON_AVATAR_HEAD)) {
|
||||
if (!_headData) {
|
||||
_headData = new HeadData(this);
|
||||
}
|
||||
_headData->fromJson(json[JSON_AVATAR_HEAD].toObject());
|
||||
}
|
||||
|
||||
if (json.contains(JSON_AVATAR_SCALE)) {
|
||||
setTargetScale((float)json[JSON_AVATAR_SCALE].toDouble());
|
||||
}
|
||||
|
|
|
@ -52,6 +52,13 @@ glm::quat HeadData::getOrientation() const {
|
|||
return _owningAvatar->getOrientation() * getRawOrientation();
|
||||
}
|
||||
|
||||
void HeadData::setHeadOrientation(const glm::quat& orientation) {
|
||||
glm::quat bodyOrientation = _owningAvatar->getOrientation();
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(glm::inverse(bodyOrientation) * orientation));
|
||||
_basePitch = eulers.x;
|
||||
_baseYaw = eulers.y;
|
||||
_baseRoll = eulers.z;
|
||||
}
|
||||
|
||||
void HeadData::setOrientation(const glm::quat& orientation) {
|
||||
// rotate body about vertical axis
|
||||
|
@ -61,10 +68,7 @@ void HeadData::setOrientation(const glm::quat& orientation) {
|
|||
_owningAvatar->setOrientation(bodyOrientation);
|
||||
|
||||
// the rest goes to the head
|
||||
glm::vec3 eulers = glm::degrees(safeEulerAngles(glm::inverse(bodyOrientation) * orientation));
|
||||
_basePitch = eulers.x;
|
||||
_baseYaw = eulers.y;
|
||||
_baseRoll = eulers.z;
|
||||
setHeadOrientation(orientation);
|
||||
}
|
||||
|
||||
//Lazily construct a lookup map from the blendshapes
|
||||
|
@ -173,14 +177,14 @@ void HeadData::fromJson(const QJsonObject& json) {
|
|||
}
|
||||
}
|
||||
|
||||
if (json.contains(JSON_AVATAR_HEAD_ROTATION)) {
|
||||
setOrientation(quatFromJsonValue(json[JSON_AVATAR_HEAD_ROTATION]));
|
||||
}
|
||||
|
||||
if (json.contains(JSON_AVATAR_HEAD_LOOKAT)) {
|
||||
auto relativeLookAt = vec3FromJsonValue(json[JSON_AVATAR_HEAD_LOOKAT]);
|
||||
if (glm::length2(relativeLookAt) > 0.01f) {
|
||||
setLookAtPosition((_owningAvatar->getOrientation() * relativeLookAt) + _owningAvatar->getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
if (json.contains(JSON_AVATAR_HEAD_ROTATION)) {
|
||||
setHeadOrientation(quatFromJsonValue(json[JSON_AVATAR_HEAD_ROTATION]));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,6 +101,8 @@ private:
|
|||
// privatize copy ctor and assignment operator so copies of this object cannot be made
|
||||
HeadData(const HeadData&);
|
||||
HeadData& operator= (const HeadData&);
|
||||
|
||||
void setHeadOrientation(const glm::quat& orientation);
|
||||
};
|
||||
|
||||
#endif // hifi_HeadData_h
|
||||
|
|
|
@ -582,7 +582,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, float loading
|
|||
return model;
|
||||
}
|
||||
|
||||
model = std::make_shared<Model>(std::make_shared<Rig>(), nullptr, spatiallyNestableOverride);
|
||||
model = std::make_shared<Model>(nullptr, spatiallyNestableOverride);
|
||||
model->setLoadingPriority(loadingPriority);
|
||||
model->init();
|
||||
model->setURL(QUrl(url));
|
||||
|
|
|
@ -807,7 +807,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
|
||||
if (mesh.clusters.size() > 0) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(0);
|
||||
auto jointMatrix = _model->getRig()->getJointTransform(cluster.jointIndex);
|
||||
auto jointMatrix = _model->getRig().getJointTransform(cluster.jointIndex);
|
||||
// we backtranslate by the registration offset so we can apply that offset to the shapeInfo later
|
||||
localTransforms.push_back(invRegistraionOffset * jointMatrix * cluster.inverseBindMatrix);
|
||||
} else {
|
||||
|
@ -1080,26 +1080,22 @@ bool RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame(int index,
|
|||
if (!_model) {
|
||||
return false;
|
||||
}
|
||||
RigPointer rig = _model->getRig();
|
||||
if (!rig) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int jointParentIndex = rig->getJointParentIndex(index);
|
||||
const Rig& rig = _model->getRig();
|
||||
int jointParentIndex = rig.getJointParentIndex(index);
|
||||
if (jointParentIndex == -1) {
|
||||
return setLocalJointRotation(index, rotation);
|
||||
}
|
||||
|
||||
bool success;
|
||||
AnimPose jointParentPose;
|
||||
success = rig->getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
|
||||
success = rig.getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
AnimPose jointParentInversePose = jointParentPose.inverse();
|
||||
|
||||
AnimPose jointAbsolutePose; // in rig frame
|
||||
success = rig->getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
|
||||
success = rig.getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
|
@ -1113,26 +1109,23 @@ bool RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame(int ind
|
|||
if (!_model) {
|
||||
return false;
|
||||
}
|
||||
RigPointer rig = _model->getRig();
|
||||
if (!rig) {
|
||||
return false;
|
||||
}
|
||||
const Rig& rig = _model->getRig();
|
||||
|
||||
int jointParentIndex = rig->getJointParentIndex(index);
|
||||
int jointParentIndex = rig.getJointParentIndex(index);
|
||||
if (jointParentIndex == -1) {
|
||||
return setLocalJointTranslation(index, translation);
|
||||
}
|
||||
|
||||
bool success;
|
||||
AnimPose jointParentPose;
|
||||
success = rig->getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
|
||||
success = rig.getAbsoluteJointPoseInRigFrame(jointParentIndex, jointParentPose);
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
AnimPose jointParentInversePose = jointParentPose.inverse();
|
||||
|
||||
AnimPose jointAbsolutePose; // in rig frame
|
||||
success = rig->getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
|
||||
success = rig.getAbsoluteJointPoseInRigFrame(index, jointAbsolutePose);
|
||||
if (!success) {
|
||||
return false;
|
||||
}
|
||||
|
@ -1248,20 +1241,16 @@ void RenderableModelEntityItem::locationChanged(bool tellPhysics) {
|
|||
}
|
||||
|
||||
int RenderableModelEntityItem::getJointIndex(const QString& name) const {
|
||||
if (_model && _model->isActive()) {
|
||||
RigPointer rig = _model->getRig();
|
||||
return rig->indexOfJoint(name);
|
||||
}
|
||||
return -1;
|
||||
return (_model && _model->isActive()) ? _model->getRig().indexOfJoint(name) : -1;
|
||||
}
|
||||
|
||||
QStringList RenderableModelEntityItem::getJointNames() const {
|
||||
QStringList result;
|
||||
if (_model && _model->isActive()) {
|
||||
RigPointer rig = _model->getRig();
|
||||
int jointCount = rig->getJointStateCount();
|
||||
const Rig& rig = _model->getRig();
|
||||
int jointCount = rig.getJointStateCount();
|
||||
for (int jointIndex = 0; jointIndex < jointCount; jointIndex++) {
|
||||
result << rig->nameOfJoint(jointIndex);
|
||||
result << rig.nameOfJoint(jointIndex);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
|
|
@ -36,15 +36,17 @@ void RenderableZoneEntityItem::changeProperties(Lambda setNewProperties) {
|
|||
QString oldShapeURL = getCompoundShapeURL();
|
||||
glm::vec3 oldPosition = getPosition(), oldDimensions = getDimensions();
|
||||
glm::quat oldRotation = getRotation();
|
||||
|
||||
|
||||
setNewProperties();
|
||||
|
||||
|
||||
if (oldShapeURL != getCompoundShapeURL()) {
|
||||
if (_model) {
|
||||
delete _model;
|
||||
_model.reset();
|
||||
}
|
||||
|
||||
_model = getModel();
|
||||
|
||||
_model = std::make_shared<Model>();
|
||||
_model->setIsWireframe(true);
|
||||
_model->init();
|
||||
_needsInitialSimulation = true;
|
||||
_model->setURL(getCompoundShapeURL());
|
||||
}
|
||||
|
@ -80,35 +82,24 @@ int RenderableZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
return bytesRead;
|
||||
}
|
||||
|
||||
Model* RenderableZoneEntityItem::getModel() {
|
||||
Model* model = new Model(nullptr);
|
||||
model->setIsWireframe(true);
|
||||
model->init();
|
||||
return model;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::initialSimulation() {
|
||||
_model->setScaleToFit(true, getDimensions());
|
||||
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
|
||||
_model->setRotation(getRotation());
|
||||
_model->setTranslation(getPosition());
|
||||
_model->simulate(0.0f);
|
||||
_needsInitialSimulation = false;
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::updateGeometry() {
|
||||
if (_model && !_model->isActive() && hasCompoundShapeURL()) {
|
||||
// Since we have a delayload, we need to update the geometry if it has been downloaded
|
||||
_model->setURL(getCompoundShapeURL());
|
||||
}
|
||||
if (_model && _model->isActive() && _needsInitialSimulation) {
|
||||
initialSimulation();
|
||||
_model->setScaleToFit(true, getDimensions());
|
||||
_model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
|
||||
_model->setRotation(getRotation());
|
||||
_model->setTranslation(getPosition());
|
||||
_model->simulate(0.0f);
|
||||
_needsInitialSimulation = false;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderableZoneEntityItem::render(RenderArgs* args) {
|
||||
Q_ASSERT(getType() == EntityTypes::Zone);
|
||||
|
||||
|
||||
if (_drawZoneBoundaries) {
|
||||
switch (getShapeType()) {
|
||||
case SHAPE_TYPE_COMPOUND: {
|
||||
|
@ -123,9 +114,9 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
render::Item::Status::Getters statusGetters;
|
||||
makeEntityItemStatusGetters(getThisPointer(), statusGetters);
|
||||
_model->addToScene(scene, transaction);
|
||||
|
||||
|
||||
scene->enqueueTransaction(transaction);
|
||||
|
||||
|
||||
_model->setVisibleInScene(getVisible(), scene);
|
||||
}
|
||||
break;
|
||||
|
@ -134,7 +125,7 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
case SHAPE_TYPE_SPHERE: {
|
||||
PerformanceTimer perfTimer("zone->renderPrimitive");
|
||||
glm::vec4 DEFAULT_COLOR(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
||||
|
@ -159,7 +150,7 @@ void RenderableZoneEntityItem::render(RenderArgs* args) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ((!_drawZoneBoundaries || getShapeType() != SHAPE_TYPE_COMPOUND) &&
|
||||
_model && !_model->needsFixupInScene()) {
|
||||
// If the model is in the scene but doesn't need to be, remove it.
|
||||
|
@ -175,11 +166,11 @@ bool RenderableZoneEntityItem::contains(const glm::vec3& point) const {
|
|||
return EntityItem::contains(point);
|
||||
}
|
||||
const_cast<RenderableZoneEntityItem*>(this)->updateGeometry();
|
||||
|
||||
|
||||
if (_model && _model->isActive() && EntityItem::contains(point)) {
|
||||
return _model->convexHullContains(point);
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -188,7 +179,7 @@ public:
|
|||
RenderableZoneEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
||||
typedef render::Payload<RenderableZoneEntityItemMeta> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
|
||||
EntityItemPointer entity;
|
||||
};
|
||||
|
||||
|
@ -196,7 +187,7 @@ namespace render {
|
|||
template <> const ItemKey payloadGetKey(const RenderableZoneEntityItemMeta::Pointer& payload) {
|
||||
return ItemKey::Builder::opaqueShape();
|
||||
}
|
||||
|
||||
|
||||
template <> const Item::Bound payloadGetBound(const RenderableZoneEntityItemMeta::Pointer& payload) {
|
||||
if (payload && payload->entity) {
|
||||
bool success;
|
||||
|
@ -220,7 +211,7 @@ namespace render {
|
|||
bool RenderableZoneEntityItem::addToScene(EntityItemPointer self, const render::ScenePointer& scene,
|
||||
render::Transaction& transaction) {
|
||||
_myMetaItem = scene->allocateID();
|
||||
|
||||
|
||||
auto renderData = std::make_shared<RenderableZoneEntityItemMeta>(self);
|
||||
auto renderPayload = std::make_shared<RenderableZoneEntityItemMeta::Payload>(renderData);
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
|
||||
RenderableZoneEntityItem(const EntityItemID& entityItemID) :
|
||||
ZoneEntityItem(entityItemID),
|
||||
_model(NULL),
|
||||
_model(nullptr),
|
||||
_needsInitialSimulation(true)
|
||||
{ }
|
||||
|
||||
|
@ -48,14 +48,12 @@ private:
|
|||
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); notifyBoundChanged(); }
|
||||
void notifyBoundChanged();
|
||||
|
||||
Model* getModel();
|
||||
void initialSimulation();
|
||||
void updateGeometry();
|
||||
|
||||
template<typename Lambda>
|
||||
void changeProperties(Lambda functor);
|
||||
|
||||
Model* _model;
|
||||
ModelPointer _model;
|
||||
bool _needsInitialSimulation;
|
||||
|
||||
render::ItemID _myMetaItem{ render::Item::INVALID_ITEM_ID };
|
||||
|
|
|
@ -810,7 +810,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
READ_ENTITY_PROPERTY(PROP_COLLISIONLESS, bool, updateCollisionless);
|
||||
READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, updateCollisionMask);
|
||||
READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, updateDynamic);
|
||||
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, setLocked);
|
||||
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, updateLocked);
|
||||
READ_ENTITY_PROPERTY(PROP_USER_DATA, QString, setUserData);
|
||||
|
||||
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_MARKETPLACE_ID) {
|
||||
|
@ -1344,6 +1344,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dynamic, updateDynamic);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(created, updateCreated);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, updateLocked);
|
||||
|
||||
// non-simulation properties below
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
|
||||
|
@ -1352,7 +1353,6 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionSoundURL, setCollisionSoundURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localRenderAlpha, setLocalRenderAlpha);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(visible, setVisible);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, setLocked);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(marketplaceID, setMarketplaceID);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(name, setName);
|
||||
|
@ -2769,6 +2769,23 @@ void EntityItem::setLocked(bool value) {
|
|||
});
|
||||
}
|
||||
|
||||
void EntityItem::updateLocked(bool value) {
|
||||
bool changed { false };
|
||||
withWriteLock([&] {
|
||||
if (_locked != value) {
|
||||
_locked = value;
|
||||
changed = true;
|
||||
}
|
||||
});
|
||||
if (changed) {
|
||||
markDirtyFlags(Simulation::DIRTY_MOTION_TYPE);
|
||||
EntityTreePointer tree = getTree();
|
||||
if (tree) {
|
||||
tree->entityChanged(getThisPointer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QString EntityItem::getUserData() const {
|
||||
QString result;
|
||||
withReadLock([&] {
|
||||
|
|
|
@ -305,6 +305,7 @@ public:
|
|||
|
||||
bool getLocked() const;
|
||||
void setLocked(bool value);
|
||||
void updateLocked(bool value);
|
||||
|
||||
QString getUserData() const;
|
||||
virtual void setUserData(const QString& value);
|
||||
|
|
|
@ -957,6 +957,24 @@ void EntityTree::bumpTimestamp(EntityItemProperties& properties) { //fixme put c
|
|||
properties.setLastEdited(properties.getLastEdited() + LAST_EDITED_SERVERSIDE_BUMP);
|
||||
}
|
||||
|
||||
bool EntityTree::isScriptInWhitelist(const QString& scriptProperty) {
|
||||
|
||||
// grab a URL representation of the entity script so we can check the host for this script
|
||||
auto entityScriptURL = QUrl::fromUserInput(scriptProperty);
|
||||
|
||||
for (const auto& whiteListedPrefix : _entityScriptSourceWhitelist) {
|
||||
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
|
||||
|
||||
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
|
||||
if (entityScriptURL.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
|
||||
entityScriptURL.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned char* editData, int maxLength,
|
||||
const SharedNodePointer& senderNode) {
|
||||
|
||||
|
@ -986,7 +1004,8 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
quint64 startFilter = 0, endFilter = 0;
|
||||
quint64 startLogging = 0, endLogging = 0;
|
||||
|
||||
bool suppressDisallowedScript = false;
|
||||
bool suppressDisallowedClientScript = false;
|
||||
bool suppressDisallowedServerScript = false;
|
||||
bool isPhysics = message.getType() == PacketType::EntityPhysics;
|
||||
|
||||
_totalEditMessages++;
|
||||
|
@ -1011,36 +1030,57 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
}
|
||||
}
|
||||
|
||||
if (validEditPacket && !_entityScriptSourceWhitelist.isEmpty() && !properties.getScript().isEmpty()) {
|
||||
bool passedWhiteList = false;
|
||||
if (validEditPacket && !_entityScriptSourceWhitelist.isEmpty()) {
|
||||
|
||||
// grab a URL representation of the entity script so we can check the host for this script
|
||||
auto entityScriptURL = QUrl::fromUserInput(properties.getScript());
|
||||
bool wasDeletedBecauseOfClientScript = false;
|
||||
|
||||
for (const auto& whiteListedPrefix : _entityScriptSourceWhitelist) {
|
||||
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
|
||||
// check the client entity script to make sure its URL is in the whitelist
|
||||
if (!properties.getScript().isEmpty()) {
|
||||
bool clientScriptPassedWhitelist = isScriptInWhitelist(properties.getScript());
|
||||
|
||||
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
|
||||
if (entityScriptURL.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
|
||||
entityScriptURL.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
|
||||
passedWhiteList = true;
|
||||
break;
|
||||
if (!clientScriptPassedWhitelist) {
|
||||
if (wantEditLogging()) {
|
||||
qCDebug(entities) << "User [" << senderNode->getUUID()
|
||||
<< "] attempting to set entity script not on whitelist, edit rejected";
|
||||
}
|
||||
|
||||
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
|
||||
if (isAdd) {
|
||||
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
|
||||
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
|
||||
validEditPacket = false;
|
||||
wasDeletedBecauseOfClientScript = true;
|
||||
} else {
|
||||
suppressDisallowedClientScript = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!passedWhiteList) {
|
||||
if (wantEditLogging()) {
|
||||
qCDebug(entities) << "User [" << senderNode->getUUID() << "] attempting to set entity script not on whitelist, edit rejected";
|
||||
}
|
||||
|
||||
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
|
||||
if (isAdd) {
|
||||
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
|
||||
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
|
||||
validEditPacket = passedWhiteList;
|
||||
} else {
|
||||
suppressDisallowedScript = true;
|
||||
// check all server entity scripts to make sure their URLs are in the whitelist
|
||||
if (!properties.getServerScripts().isEmpty()) {
|
||||
bool serverScriptPassedWhitelist = isScriptInWhitelist(properties.getServerScripts());
|
||||
|
||||
if (!serverScriptPassedWhitelist) {
|
||||
if (wantEditLogging()) {
|
||||
qCDebug(entities) << "User [" << senderNode->getUUID()
|
||||
<< "] attempting to set server entity script not on whitelist, edit rejected";
|
||||
}
|
||||
|
||||
// If this was an add, we also want to tell the client that sent this edit that the entity was not added.
|
||||
if (isAdd) {
|
||||
// Make sure we didn't already need to send back a delete because the client script failed
|
||||
// the whitelist check
|
||||
if (!wasDeletedBecauseOfClientScript) {
|
||||
QWriteLocker locker(&_recentlyDeletedEntitiesLock);
|
||||
_recentlyDeletedEntityItemIDs.insert(usecTimestampNow(), entityItemID);
|
||||
validEditPacket = false;
|
||||
}
|
||||
} else {
|
||||
suppressDisallowedServerScript = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ((isAdd || properties.lifetimeChanged()) &&
|
||||
|
@ -1075,11 +1115,16 @@ int EntityTree::processEditPacketData(ReceivedMessage& message, const unsigned c
|
|||
|
||||
if (existingEntity && !isAdd) {
|
||||
|
||||
if (suppressDisallowedScript) {
|
||||
if (suppressDisallowedClientScript) {
|
||||
bumpTimestamp(properties);
|
||||
properties.setScript(existingEntity->getScript());
|
||||
}
|
||||
|
||||
if (suppressDisallowedServerScript) {
|
||||
bumpTimestamp(properties);
|
||||
properties.setServerScripts(existingEntity->getServerScripts());
|
||||
}
|
||||
|
||||
// if the EntityItem exists, then update it
|
||||
startLogging = usecTimestampNow();
|
||||
if (wantEditLogging()) {
|
||||
|
|
|
@ -303,6 +303,8 @@ protected:
|
|||
|
||||
void notifyNewlyCreatedEntity(const EntityItem& newEntity, const SharedNodePointer& senderNode);
|
||||
|
||||
bool isScriptInWhitelist(const QString& scriptURL);
|
||||
|
||||
QReadWriteLock _newlyCreatedHooksLock;
|
||||
QVector<NewlyCreatedEntityHook*> _newlyCreatedHooks;
|
||||
|
||||
|
|
|
@ -18,11 +18,10 @@ bool GLTexelFormat::isCompressed() const {
|
|||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case GL_COMPRESSED_RED_RGTC1:
|
||||
case GL_COMPRESSED_RG_RGTC2:
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
return true;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -238,6 +237,9 @@ GLenum GLTexelFormat::evalGLTexelFormatInternal(const gpu::Element& dstFormat) {
|
|||
case gpu::COMPRESSED_BC5_XY:
|
||||
result = GL_COMPRESSED_RG_RGTC2;
|
||||
break;
|
||||
case gpu::COMPRESSED_BC7_SRGBA:
|
||||
result = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
|
||||
break;
|
||||
|
||||
default:
|
||||
qCWarning(gpugllogging) << "Unknown combination of texel format";
|
||||
|
@ -364,6 +366,9 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
case gpu::COMPRESSED_BC5_XY:
|
||||
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
|
||||
break;
|
||||
case gpu::COMPRESSED_BC7_SRGBA:
|
||||
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
|
||||
break;
|
||||
|
||||
default:
|
||||
qCWarning(gpugllogging) << "Unknown combination of texel format";
|
||||
|
@ -634,6 +639,10 @@ GLTexelFormat GLTexelFormat::evalGLTexelFormat(const Element& dstFormat, const E
|
|||
case gpu::COMPRESSED_BC5_XY:
|
||||
texel.internalFormat = GL_COMPRESSED_RG_RGTC2;
|
||||
break;
|
||||
case gpu::COMPRESSED_BC7_SRGBA:
|
||||
texel.internalFormat = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM;
|
||||
break;
|
||||
|
||||
default:
|
||||
qCWarning(gpugllogging) << "Unknown combination of texel format";
|
||||
}
|
||||
|
|
|
@ -535,12 +535,14 @@ void GLVariableAllocationSupport::processWorkQueue(WorkQueue& workQueue) {
|
|||
vartexture->demote();
|
||||
workQueue.pop();
|
||||
addToWorkQueue(texture);
|
||||
_memoryPressureStateStale = true;
|
||||
break;
|
||||
|
||||
case MemoryPressureState::Undersubscribed:
|
||||
vartexture->promote();
|
||||
workQueue.pop();
|
||||
addToWorkQueue(texture);
|
||||
_memoryPressureStateStale = true;
|
||||
break;
|
||||
|
||||
case MemoryPressureState::Transfer:
|
||||
|
|
|
@ -112,6 +112,7 @@ void GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
|
|||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case GL_COMPRESSED_RED_RGTC1:
|
||||
case GL_COMPRESSED_RG_RGTC2:
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
glCompressedTexSubImage2D(_target, mip, 0, yOffset, size.x, size.y, internalFormat,
|
||||
static_cast<GLsizei>(sourceSize), sourcePointer);
|
||||
break;
|
||||
|
@ -128,6 +129,7 @@ void GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
|
|||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case GL_COMPRESSED_RED_RGTC1:
|
||||
case GL_COMPRESSED_RG_RGTC2:
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
glCompressedTexSubImage2D(target, mip, 0, yOffset, size.x, size.y, internalFormat,
|
||||
static_cast<GLsizei>(sourceSize), sourcePointer);
|
||||
break;
|
||||
|
|
|
@ -142,6 +142,7 @@ void GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
|
|||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case GL_COMPRESSED_RED_RGTC1:
|
||||
case GL_COMPRESSED_RG_RGTC2:
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
glCompressedTextureSubImage2D(_id, mip, 0, yOffset, size.x, size.y, internalFormat,
|
||||
static_cast<GLsizei>(sourceSize), sourcePointer);
|
||||
break;
|
||||
|
@ -156,6 +157,7 @@ void GL45Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
|
|||
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case GL_COMPRESSED_RED_RGTC1:
|
||||
case GL_COMPRESSED_RG_RGTC2:
|
||||
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
if (glCompressedTextureSubImage2DEXT) {
|
||||
auto target = GLTexture::CUBE_FACE_LAYOUT[face];
|
||||
glCompressedTextureSubImage2DEXT(_id, target, mip, 0, yOffset, size.x, size.y, internalFormat,
|
||||
|
|
|
@ -24,6 +24,7 @@ const Element Element::COLOR_COMPRESSED_SRGB{ VEC4, NUINT8, COMPRESSED_BC1_SRGB
|
|||
const Element Element::COLOR_COMPRESSED_SRGBA_MASK{ VEC4, NUINT8, COMPRESSED_BC1_SRGBA };
|
||||
const Element Element::COLOR_COMPRESSED_SRGBA{ VEC4, NUINT8, COMPRESSED_BC3_SRGBA };
|
||||
const Element Element::COLOR_COMPRESSED_XY{ VEC4, NUINT8, COMPRESSED_BC5_XY };
|
||||
const Element Element::COLOR_COMPRESSED_SRGBA_HIGH{ VEC4, NUINT8, COMPRESSED_BC7_SRGBA };
|
||||
|
||||
const Element Element::VEC2NU8_XY{ VEC2, NUINT8, XY };
|
||||
|
||||
|
|
|
@ -163,6 +163,7 @@ enum Semantic {
|
|||
COMPRESSED_BC3_SRGBA,
|
||||
COMPRESSED_BC4_RED,
|
||||
COMPRESSED_BC5_XY,
|
||||
COMPRESSED_BC7_SRGBA,
|
||||
|
||||
_LAST_COMPRESSED,
|
||||
|
||||
|
@ -234,6 +235,7 @@ public:
|
|||
static const Element COLOR_COMPRESSED_SRGBA_MASK;
|
||||
static const Element COLOR_COMPRESSED_SRGBA;
|
||||
static const Element COLOR_COMPRESSED_XY;
|
||||
static const Element COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
static const Element VEC2NU8_XY;
|
||||
static const Element VEC4F_COLOR_RGBA;
|
||||
static const Element VEC2F_UV;
|
||||
|
|
|
@ -184,6 +184,11 @@ KtxStorage::KtxStorage(const std::string& filename) : _filename(filename) {
|
|||
}
|
||||
|
||||
std::shared_ptr<storage::FileStorage> KtxStorage::maybeOpenFile() const {
|
||||
// 1. Try to get the shared ptr
|
||||
// 2. If it doesn't exist, grab the mutex around its creation
|
||||
// 3. If it was created before we got the mutex, return it
|
||||
// 4. Otherwise, create it
|
||||
|
||||
std::shared_ptr<storage::FileStorage> file = _cacheFile.lock();
|
||||
if (file) {
|
||||
return file;
|
||||
|
@ -205,7 +210,6 @@ std::shared_ptr<storage::FileStorage> KtxStorage::maybeOpenFile() const {
|
|||
}
|
||||
|
||||
PixelsPointer KtxStorage::getMipFace(uint16 level, uint8 face) const {
|
||||
storage::StoragePointer result;
|
||||
auto faceOffset = _ktxDescriptor->getMipFaceTexelsOffset(level, face);
|
||||
auto faceSize = _ktxDescriptor->getMipFaceTexelsSize(level, face);
|
||||
if (faceSize != 0 && faceOffset != 0) {
|
||||
|
@ -221,7 +225,7 @@ PixelsPointer KtxStorage::getMipFace(uint16 level, uint8 face) const {
|
|||
qWarning() << "Failed to get a valid file out of maybeOpenFile " << QString::fromStdString(_filename);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Size KtxStorage::getMipFaceSize(uint16 level, uint8 face) const {
|
||||
|
@ -255,8 +259,18 @@ void KtxStorage::assignMipData(uint16 level, const storage::StoragePointer& stor
|
|||
}
|
||||
|
||||
auto file = maybeOpenFile();
|
||||
if (!file) {
|
||||
qWarning() << "Failed to open file to assign mip data " << QString::fromStdString(_filename);
|
||||
return;
|
||||
}
|
||||
|
||||
auto imageData = file->mutableData();
|
||||
auto fileData = file->mutableData();
|
||||
if (!fileData) {
|
||||
qWarning() << "Failed to get mutable data for " << QString::fromStdString(_filename);
|
||||
return;
|
||||
}
|
||||
|
||||
auto imageData = fileData;
|
||||
imageData += ktx::KTX_HEADER_SIZE + _ktxDescriptor->header.bytesOfKeyValueData + _ktxDescriptor->images[level]._imageOffset;
|
||||
imageData += ktx::IMAGE_SIZE_WIDTH;
|
||||
|
||||
|
@ -271,7 +285,7 @@ void KtxStorage::assignMipData(uint16 level, const storage::StoragePointer& stor
|
|||
memcpy(imageData, storage->data(), storage->size());
|
||||
_minMipLevelAvailable = level;
|
||||
if (_offsetToMinMipKV > 0) {
|
||||
auto minMipKeyData = file->mutableData() + ktx::KTX_HEADER_SIZE + _offsetToMinMipKV;
|
||||
auto minMipKeyData = fileData + ktx::KTX_HEADER_SIZE + _offsetToMinMipKV;
|
||||
memcpy(minMipKeyData, (void*)&_minMipLevelAvailable, 1);
|
||||
}
|
||||
}
|
||||
|
@ -517,6 +531,8 @@ bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat
|
|||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1, ktx::GLBaseInternalFormat::RED);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_XY && mipFormat == Format::COLOR_COMPRESSED_XY) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2, ktx::GLBaseInternalFormat::RG);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH && mipFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
@ -575,6 +591,9 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
|
|||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_XY;
|
||||
texelFormat = Format::COLOR_COMPRESSED_XY;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
texelFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -344,7 +344,7 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
|
|||
|
||||
nvtt::TextureType textureType = nvtt::TextureType_2D;
|
||||
nvtt::InputFormat inputFormat = nvtt::InputFormat_BGRA_8UB;
|
||||
nvtt::WrapMode wrapMode = nvtt::WrapMode_Repeat;
|
||||
nvtt::WrapMode wrapMode = nvtt::WrapMode_Mirror;
|
||||
nvtt::RoundMode roundMode = nvtt::RoundMode_None;
|
||||
nvtt::AlphaMode alphaMode = nvtt::AlphaMode_None;
|
||||
|
||||
|
@ -380,6 +380,9 @@ void generateMips(gpu::Texture* texture, QImage& image, int face = -1) {
|
|||
compressionOptions.setFormat(nvtt::Format_BC4);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_XY) {
|
||||
compressionOptions.setFormat(nvtt::Format_BC5);
|
||||
} else if (mipFormat == gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH) {
|
||||
alphaMode = nvtt::AlphaMode_Transparency;
|
||||
compressionOptions.setFormat(nvtt::Format_BC7);
|
||||
} else if (mipFormat == gpu::Element::COLOR_RGBA_32) {
|
||||
compressionOptions.setFormat(nvtt::Format_RGBA);
|
||||
compressionOptions.setPixelType(nvtt::PixelType_UnsignedNorm);
|
||||
|
@ -934,8 +937,8 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
|
|||
gpu::Element formatMip;
|
||||
gpu::Element formatGPU;
|
||||
if (isCubeTexturesCompressionEnabled()) {
|
||||
formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA;
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA;
|
||||
formatMip = gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
} else {
|
||||
formatMip = gpu::Element::COLOR_SRGBA_32;
|
||||
formatGPU = gpu::Element::COLOR_SRGBA_32;
|
||||
|
|
|
@ -56,6 +56,7 @@ uint32_t Header::evalPixelOrBlockHeight(uint32_t level) const {
|
|||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // BC3
|
||||
case GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1: // BC4
|
||||
case GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2: // BC5
|
||||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // BC7
|
||||
return (pixelWidth + 3) / 4;
|
||||
default:
|
||||
throw std::runtime_error("Unknown format");
|
||||
|
@ -81,6 +82,8 @@ size_t Header::evalPixelOrBlockSize() const {
|
|||
return 8;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
|
||||
return 16;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
|
||||
return 16;
|
||||
}
|
||||
} else {
|
||||
auto baseFormat = getGLBaseInternalFormat();
|
||||
|
|
|
@ -149,7 +149,8 @@ namespace ktx {
|
|||
|
||||
for (size_t i = 0; i < descriptors.size(); ++i) {
|
||||
auto ptr = reinterpret_cast<uint32_t*>(currentDestPtr);
|
||||
*ptr = descriptors[i]._imageSize;
|
||||
uint32_t imageFaceSize = descriptors[i]._faceSize;
|
||||
*ptr = imageFaceSize; // the imageSize written in the ktx is the FACE size
|
||||
|
||||
#ifdef DEBUG
|
||||
ptr++;
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
|
||||
#include <SettingHandle.h>
|
||||
|
||||
#include "NetworkingConstants.h"
|
||||
#include "NetworkLogging.h"
|
||||
#include "NodeList.h"
|
||||
#include "udt/PacketHeaders.h"
|
||||
|
@ -92,6 +93,7 @@ AccountManager::AccountManager(UserAgentGetter userAgentGetter) :
|
|||
}
|
||||
|
||||
const QString DOUBLE_SLASH_SUBSTITUTE = "slashslash";
|
||||
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
|
||||
|
||||
void AccountManager::logout() {
|
||||
// a logout means we want to delete the DataServerAccountInfo we currently have for this URL, in-memory and in file
|
||||
|
@ -189,6 +191,12 @@ void AccountManager::setAuthURL(const QUrl& authURL) {
|
|||
requestProfile();
|
||||
}
|
||||
|
||||
// prepare to refresh our token if it is about to expire
|
||||
if (needsToRefreshToken()) {
|
||||
qCDebug(networking) << "Refreshing access token since it will be expiring soon.";
|
||||
refreshAccessToken();
|
||||
}
|
||||
|
||||
// tell listeners that the auth endpoint has changed
|
||||
emit authEndpointChanged();
|
||||
}
|
||||
|
@ -225,6 +233,10 @@ void AccountManager::sendRequest(const QString& path,
|
|||
uuidStringWithoutCurlyBraces(_sessionID).toLocal8Bit());
|
||||
|
||||
QUrl requestURL = _authURL;
|
||||
|
||||
if (requestURL.isEmpty()) { // Assignment client doesn't set _authURL.
|
||||
requestURL = NetworkingConstants::METAVERSE_SERVER_URL;
|
||||
}
|
||||
|
||||
if (path.startsWith("/")) {
|
||||
requestURL.setPath(path);
|
||||
|
@ -443,6 +455,12 @@ bool AccountManager::hasValidAccessToken() {
|
|||
|
||||
return false;
|
||||
} else {
|
||||
|
||||
if (!_isWaitingForTokenRefresh && needsToRefreshToken()) {
|
||||
qCDebug(networking) << "Refreshing access token since it will be expiring soon.";
|
||||
refreshAccessToken();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -458,6 +476,15 @@ bool AccountManager::checkAndSignalForAccessToken() {
|
|||
return hasToken;
|
||||
}
|
||||
|
||||
bool AccountManager::needsToRefreshToken() {
|
||||
if (!_accountInfo.getAccessToken().token.isEmpty()) {
|
||||
qlonglong expireThreshold = QDateTime::currentDateTime().addSecs(1 * 60 * 60).toMSecsSinceEpoch();
|
||||
return _accountInfo.getAccessToken().expiryTimestamp < expireThreshold;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void AccountManager::setAccessTokenForCurrentAuthURL(const QString& accessToken) {
|
||||
// replace the account info access token with a new OAuthAccessToken
|
||||
OAuthAccessToken newOAuthToken;
|
||||
|
@ -490,8 +517,6 @@ void AccountManager::requestAccessToken(const QString& login, const QString& pas
|
|||
QUrl grantURL = _authURL;
|
||||
grantURL.setPath("/oauth/token");
|
||||
|
||||
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
|
||||
|
||||
QByteArray postData;
|
||||
postData.append("grant_type=password&");
|
||||
postData.append("username=" + login + "&");
|
||||
|
@ -515,8 +540,6 @@ void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) {
|
|||
QUrl grantURL = _authURL;
|
||||
grantURL.setPath("/oauth/token");
|
||||
|
||||
const QString ACCOUNT_MANAGER_REQUESTED_SCOPE = "owner";
|
||||
|
||||
QByteArray postData;
|
||||
postData.append("grant_type=password&");
|
||||
postData.append("steam_auth_ticket=" + QUrl::toPercentEncoding(authSessionTicket) + "&");
|
||||
|
@ -530,6 +553,32 @@ void AccountManager::requestAccessTokenWithSteam(QByteArray authSessionTicket) {
|
|||
connect(requestReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(requestAccessTokenError(QNetworkReply::NetworkError)));
|
||||
}
|
||||
|
||||
void AccountManager::refreshAccessToken() {
|
||||
|
||||
_isWaitingForTokenRefresh = true;
|
||||
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
|
||||
QNetworkRequest request;
|
||||
request.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, _userAgentGetter());
|
||||
|
||||
QUrl grantURL = _authURL;
|
||||
grantURL.setPath("/oauth/token");
|
||||
|
||||
QByteArray postData;
|
||||
postData.append("grant_type=refresh_token&");
|
||||
postData.append("refresh_token=" + QUrl::toPercentEncoding(_accountInfo.getAccessToken().refreshToken) + "&");
|
||||
postData.append("scope=" + ACCOUNT_MANAGER_REQUESTED_SCOPE);
|
||||
|
||||
request.setUrl(grantURL);
|
||||
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
|
||||
|
||||
QNetworkReply* requestReply = networkAccessManager.post(request, postData);
|
||||
connect(requestReply, &QNetworkReply::finished, this, &AccountManager::refreshAccessTokenFinished);
|
||||
connect(requestReply, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(refreshAccessTokenError(QNetworkReply::NetworkError)));
|
||||
}
|
||||
|
||||
void AccountManager::requestAccessTokenFinished() {
|
||||
QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender());
|
||||
|
||||
|
@ -568,10 +617,47 @@ void AccountManager::requestAccessTokenFinished() {
|
|||
|
||||
void AccountManager::requestAccessTokenError(QNetworkReply::NetworkError error) {
|
||||
// TODO: error handling
|
||||
qCDebug(networking) << "AccountManager requestError - " << error;
|
||||
qCDebug(networking) << "AccountManager: failed to fetch access token - " << error;
|
||||
emit loginFailed();
|
||||
}
|
||||
|
||||
void AccountManager::refreshAccessTokenFinished() {
|
||||
QNetworkReply* requestReply = reinterpret_cast<QNetworkReply*>(sender());
|
||||
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(requestReply->readAll());
|
||||
const QJsonObject& rootObject = jsonResponse.object();
|
||||
|
||||
if (!rootObject.contains("error")) {
|
||||
// construct an OAuthAccessToken from the json object
|
||||
|
||||
if (!rootObject.contains("access_token") || !rootObject.contains("expires_in")
|
||||
|| !rootObject.contains("token_type")) {
|
||||
// TODO: error handling - malformed token response
|
||||
qCDebug(networking) << "Received a response for refresh grant that is missing one or more expected values.";
|
||||
} else {
|
||||
// clear the path from the response URL so we have the right root URL for this access token
|
||||
QUrl rootURL = requestReply->url();
|
||||
rootURL.setPath("");
|
||||
|
||||
qCDebug(networking) << "Storing an account with a refreshed access-token for" << qPrintable(rootURL.toString());
|
||||
|
||||
_accountInfo.setAccessTokenFromJSON(rootObject);
|
||||
|
||||
persistAccountToFile();
|
||||
}
|
||||
} else {
|
||||
qCWarning(networking) << "Error in response for refresh grant - " << rootObject["error_description"].toString();
|
||||
}
|
||||
|
||||
_isWaitingForTokenRefresh = false;
|
||||
}
|
||||
|
||||
void AccountManager::refreshAccessTokenError(QNetworkReply::NetworkError error) {
|
||||
// TODO: error handling
|
||||
qCDebug(networking) << "AccountManager: failed to refresh access token - " << error;
|
||||
_isWaitingForTokenRefresh = false;
|
||||
}
|
||||
|
||||
void AccountManager::requestProfile() {
|
||||
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
|
||||
|
||||
|
|
|
@ -79,6 +79,7 @@ public:
|
|||
|
||||
bool isLoggedIn() { return !_authURL.isEmpty() && hasValidAccessToken(); }
|
||||
bool hasValidAccessToken();
|
||||
bool needsToRefreshToken();
|
||||
Q_INVOKABLE bool checkAndSignalForAccessToken();
|
||||
void setAccessTokenForCurrentAuthURL(const QString& accessToken);
|
||||
|
||||
|
@ -97,10 +98,13 @@ public:
|
|||
public slots:
|
||||
void requestAccessToken(const QString& login, const QString& password);
|
||||
void requestAccessTokenWithSteam(QByteArray authSessionTicket);
|
||||
void refreshAccessToken();
|
||||
|
||||
void requestAccessTokenFinished();
|
||||
void refreshAccessTokenFinished();
|
||||
void requestProfileFinished();
|
||||
void requestAccessTokenError(QNetworkReply::NetworkError error);
|
||||
void refreshAccessTokenError(QNetworkReply::NetworkError error);
|
||||
void requestProfileError(QNetworkReply::NetworkError error);
|
||||
void logout();
|
||||
void generateNewUserKeypair() { generateNewKeypair(); }
|
||||
|
@ -141,6 +145,7 @@ private:
|
|||
QMap<QNetworkReply*, JSONCallbackParameters> _pendingCallbackMap;
|
||||
|
||||
DataServerAccountInfo _accountInfo;
|
||||
bool _isWaitingForTokenRefresh { false };
|
||||
bool _isAgent { false };
|
||||
|
||||
bool _isWaitingForKeypairResponse { false };
|
||||
|
|
|
@ -30,9 +30,9 @@
|
|||
#include "udt/PacketHeaders.h"
|
||||
|
||||
#if USE_STABLE_GLOBAL_SERVICES
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://welcome";
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://welcome/hello";
|
||||
#else
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://dev-welcome";
|
||||
const QString DEFAULT_HIFI_ADDRESS = "hifi://dev-welcome/hello";
|
||||
#endif
|
||||
|
||||
const QString ADDRESS_MANAGER_SETTINGS_GROUP = "AddressManager";
|
||||
|
|
|
@ -185,6 +185,10 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
|
|||
return MOTION_TYPE_STATIC;
|
||||
}
|
||||
|
||||
if (_entity->getLocked()) {
|
||||
return MOTION_TYPE_STATIC;
|
||||
}
|
||||
|
||||
if (_entity->getDynamic()) {
|
||||
if (!_entity->getParentID().isNull()) {
|
||||
// if something would have been dynamic but is a child of something else, force it to be kinematic, instead.
|
||||
|
|
|
@ -58,6 +58,10 @@ void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar delta
|
|||
return;
|
||||
}
|
||||
|
||||
if (ownerEntity->getLocked()) {
|
||||
return;
|
||||
}
|
||||
|
||||
updateActionWorker(deltaTimeStep);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
|
||||
using namespace render;
|
||||
|
||||
CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
|
||||
CauterizedMeshPartPayload::CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
|
||||
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
|
||||
|
||||
void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
|
||||
|
@ -29,8 +29,16 @@ void CauterizedMeshPartPayload::updateTransformForCauterizedMesh(
|
|||
|
||||
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
|
||||
// Still relying on the raw data from the model
|
||||
CauterizedModel* skeleton = static_cast<CauterizedModel*>(_model);
|
||||
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
|
||||
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE);
|
||||
if (useCauterizedMesh) {
|
||||
ModelPointer model = _model.lock();
|
||||
if (model) {
|
||||
CauterizedModel* skeleton = static_cast<CauterizedModel*>(model.get());
|
||||
useCauterizedMesh = useCauterizedMesh && skeleton->getEnableCauterization();
|
||||
} else {
|
||||
useCauterizedMesh = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (useCauterizedMesh) {
|
||||
if (_cauterizedClusterBuffer) {
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
class CauterizedMeshPartPayload : public ModelMeshPartPayload {
|
||||
public:
|
||||
CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
|
||||
CauterizedMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
|
||||
|
||||
void updateTransformForCauterizedMesh(const Transform& renderTransform, const gpu::BufferPointer& buffer);
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
#include "RenderUtilsLogging.h"
|
||||
|
||||
|
||||
CauterizedModel::CauterizedModel(RigPointer rig, QObject* parent) :
|
||||
Model(rig, parent) {
|
||||
CauterizedModel::CauterizedModel(QObject* parent) :
|
||||
Model(parent) {
|
||||
}
|
||||
|
||||
CauterizedModel::~CauterizedModel() {
|
||||
|
@ -78,7 +78,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
|
|||
// Create the render payloads
|
||||
int numParts = (int)mesh->getNumParts();
|
||||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
auto ptr = std::make_shared<CauterizedMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
|
||||
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
|
||||
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
|
||||
shapeID++;
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(j);
|
||||
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
|
||||
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
|
||||
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
|
||||
}
|
||||
|
||||
|
@ -130,14 +130,14 @@ void CauterizedModel::updateClusterMatrices() {
|
|||
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
|
||||
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
auto cauterizeMatrix = _rig->getJointTransform(geometry.neckJointIndex) * zeroScale;
|
||||
auto cauterizeMatrix = _rig.getJointTransform(geometry.neckJointIndex) * zeroScale;
|
||||
|
||||
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
|
||||
Model::MeshState& state = _cauterizeMeshStates[i];
|
||||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(j);
|
||||
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
|
||||
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
|
||||
if (_cauterizeBoneSet.find(cluster.jointIndex) != _cauterizeBoneSet.end()) {
|
||||
jointMatrix = cauterizeMatrix;
|
||||
}
|
||||
|
@ -207,11 +207,12 @@ void CauterizedModel::updateRenderItems() {
|
|||
QList<render::ItemID> keys = self->getRenderItems().keys();
|
||||
foreach (auto itemID, keys) {
|
||||
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
|
||||
if (data._model && data._model->isLoaded()) {
|
||||
ModelPointer model = data._model.lock();
|
||||
if (model && model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
|
||||
if (deleteGeometryCounter == model->getGeometryCounter()) {
|
||||
// this stuff identical to what happens in regular Model
|
||||
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
|
||||
const Model::MeshState& state = model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
|
@ -219,7 +220,7 @@ void CauterizedModel::updateRenderItems() {
|
|||
data.updateTransformForSkinnedMesh(renderTransform, modelTransform, state.clusterBuffer);
|
||||
|
||||
// this stuff for cauterized mesh
|
||||
CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
|
||||
CauterizedModel* cModel = static_cast<CauterizedModel*>(model.get());
|
||||
const Model::MeshState& cState = cModel->getCauterizeMeshState(data._meshIndex);
|
||||
renderTransform = modelTransform;
|
||||
if (cState.clusterMatrices.size() == 1) {
|
||||
|
|
|
@ -16,7 +16,7 @@ class CauterizedModel : public Model {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
CauterizedModel(RigPointer rig, QObject* parent);
|
||||
CauterizedModel(QObject* parent);
|
||||
virtual ~CauterizedModel();
|
||||
|
||||
void flagAsCauterized() { _isCauterized = true; }
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#include <PerfStat.h>
|
||||
|
||||
#include "DeferredLightingEffect.h"
|
||||
#include "Model.h"
|
||||
#include "EntityItem.h"
|
||||
|
||||
using namespace render;
|
||||
|
@ -321,13 +320,13 @@ template <> void payloadRender(const ModelMeshPartPayload::Pointer& payload, Ren
|
|||
}
|
||||
}
|
||||
|
||||
ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
|
||||
_model(model),
|
||||
ModelMeshPartPayload::ModelMeshPartPayload(ModelPointer model, int _meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform) :
|
||||
_meshIndex(_meshIndex),
|
||||
_shapeID(shapeIndex) {
|
||||
|
||||
assert(_model && _model->isLoaded());
|
||||
auto& modelMesh = _model->getGeometry()->getMeshes().at(_meshIndex);
|
||||
assert(model && model->isLoaded());
|
||||
_model = model;
|
||||
auto& modelMesh = model->getGeometry()->getMeshes().at(_meshIndex);
|
||||
updateMeshPart(modelMesh, partIndex);
|
||||
|
||||
updateTransform(transform, offsetTransform);
|
||||
|
@ -335,20 +334,21 @@ ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int par
|
|||
}
|
||||
|
||||
void ModelMeshPartPayload::initCache() {
|
||||
assert(_model->isLoaded());
|
||||
ModelPointer model = _model.lock();
|
||||
assert(model && model->isLoaded());
|
||||
|
||||
if (_drawMesh) {
|
||||
auto vertexFormat = _drawMesh->getVertexFormat();
|
||||
_hasColorAttrib = vertexFormat->hasAttribute(gpu::Stream::COLOR);
|
||||
_isSkinned = vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT) && vertexFormat->hasAttribute(gpu::Stream::SKIN_CLUSTER_INDEX);
|
||||
|
||||
const FBXGeometry& geometry = _model->getFBXGeometry();
|
||||
const FBXGeometry& geometry = model->getFBXGeometry();
|
||||
const FBXMesh& mesh = geometry.meshes.at(_meshIndex);
|
||||
|
||||
_isBlendShaped = !mesh.blendshapes.isEmpty();
|
||||
}
|
||||
|
||||
auto networkMaterial = _model->getGeometry()->getShapeMaterial(_shapeID);
|
||||
auto networkMaterial = model->getGeometry()->getShapeMaterial(_shapeID);
|
||||
if (networkMaterial) {
|
||||
_drawMaterial = networkMaterial;
|
||||
}
|
||||
|
@ -370,29 +370,31 @@ ItemKey ModelMeshPartPayload::getKey() const {
|
|||
ItemKey::Builder builder;
|
||||
builder.withTypeShape();
|
||||
|
||||
if (!_model->isVisible()) {
|
||||
builder.withInvisible();
|
||||
}
|
||||
ModelPointer model = _model.lock();
|
||||
if (model) {
|
||||
if (!model->isVisible()) {
|
||||
builder.withInvisible();
|
||||
}
|
||||
|
||||
if (_model->isLayeredInFront()) {
|
||||
builder.withLayered();
|
||||
}
|
||||
if (model->isLayeredInFront()) {
|
||||
builder.withLayered();
|
||||
}
|
||||
|
||||
if (_isBlendShaped || _isSkinned) {
|
||||
builder.withDeformed();
|
||||
}
|
||||
if (_isBlendShaped || _isSkinned) {
|
||||
builder.withDeformed();
|
||||
}
|
||||
|
||||
if (_drawMaterial) {
|
||||
auto matKey = _drawMaterial->getKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
if (_drawMaterial) {
|
||||
auto matKey = _drawMaterial->getKey();
|
||||
if (matKey.isTranslucent()) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
}
|
||||
|
||||
if (_fadeState != FADE_COMPLETE) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
}
|
||||
|
||||
if (_fadeState != FADE_COMPLETE) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
|
@ -400,7 +402,8 @@ int ModelMeshPartPayload::getLayer() const {
|
|||
// MAgic number while we are defining the layering mechanism:
|
||||
const int LAYER_3D_FRONT = 1;
|
||||
const int LAYER_3D = 0;
|
||||
if (_model->isLayeredInFront()) {
|
||||
ModelPointer model = _model.lock();
|
||||
if (model && model->isLayeredInFront()) {
|
||||
return LAYER_3D_FRONT;
|
||||
} else {
|
||||
return LAYER_3D;
|
||||
|
@ -410,15 +413,16 @@ int ModelMeshPartPayload::getLayer() const {
|
|||
ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
||||
|
||||
// guard against partially loaded meshes
|
||||
if (!_model || !_model->isLoaded() || !_model->getGeometry()) {
|
||||
ModelPointer model = _model.lock();
|
||||
if (!model || !model->isLoaded() || !model->getGeometry()) {
|
||||
return ShapeKey::Builder::invalid();
|
||||
}
|
||||
|
||||
const FBXGeometry& geometry = _model->getFBXGeometry();
|
||||
const auto& networkMeshes = _model->getGeometry()->getMeshes();
|
||||
const FBXGeometry& geometry = model->getFBXGeometry();
|
||||
const auto& networkMeshes = model->getGeometry()->getMeshes();
|
||||
|
||||
// guard against partially loaded meshes
|
||||
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)_model->_meshStates.size()) {
|
||||
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)model->_meshStates.size()) {
|
||||
return ShapeKey::Builder::invalid();
|
||||
}
|
||||
|
||||
|
@ -427,8 +431,8 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
// if our index is ever out of range for either meshes or networkMeshes, then skip it, and set our _meshGroupsKnown
|
||||
// to false to rebuild out mesh groups.
|
||||
if (_meshIndex < 0 || _meshIndex >= (int)networkMeshes.size() || _meshIndex > geometry.meshes.size()) {
|
||||
_model->_needsFixupInScene = true; // trigger remove/add cycle
|
||||
_model->invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
|
||||
model->_needsFixupInScene = true; // trigger remove/add cycle
|
||||
model->invalidCalculatedMeshBoxes(); // if we have to reload, we need to assume our mesh boxes are all invalid
|
||||
return ShapeKey::Builder::invalid();
|
||||
}
|
||||
|
||||
|
@ -452,7 +456,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
bool isUnlit = drawMaterialKey.isUnlit();
|
||||
|
||||
bool isSkinned = _isSkinned;
|
||||
bool wireframe = _model->isWireframe();
|
||||
bool wireframe = model->isWireframe();
|
||||
|
||||
if (wireframe) {
|
||||
isTranslucent = hasTangents = hasSpecular = hasLightmap = isSkinned = false;
|
||||
|
@ -488,18 +492,22 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) {
|
||||
if (!_isBlendShaped) {
|
||||
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
|
||||
|
||||
batch.setInputFormat((_drawMesh->getVertexFormat()));
|
||||
|
||||
batch.setInputStream(0, _drawMesh->getVertexStream());
|
||||
} else {
|
||||
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
|
||||
|
||||
batch.setInputFormat((_drawMesh->getVertexFormat()));
|
||||
|
||||
batch.setInputBuffer(0, _model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
|
||||
batch.setInputBuffer(1, _model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
|
||||
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
|
||||
ModelPointer model = _model.lock();
|
||||
if (model) {
|
||||
batch.setInputBuffer(0, model->_blendedVertexBuffers[_meshIndex], 0, sizeof(glm::vec3));
|
||||
batch.setInputBuffer(1, model->_blendedVertexBuffers[_meshIndex], _drawMesh->getNumVertices() * sizeof(glm::vec3), sizeof(glm::vec3));
|
||||
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
|
||||
} else {
|
||||
batch.setIndexBuffer(gpu::UINT32, (_drawMesh->getIndexBuffer()._buffer), 0);
|
||||
batch.setInputFormat((_drawMesh->getVertexFormat()));
|
||||
batch.setInputStream(0, _drawMesh->getVertexStream());
|
||||
}
|
||||
}
|
||||
|
||||
if (_fadeState != FADE_COMPLETE) {
|
||||
|
@ -530,7 +538,10 @@ float ModelMeshPartPayload::computeFadeAlpha() {
|
|||
if (fadeAlpha >= 1.0f) {
|
||||
_fadeState = FADE_COMPLETE;
|
||||
// when fade-in completes we flag model for one last "render item update"
|
||||
_model->setRenderItemsNeedUpdate();
|
||||
ModelPointer model = _model.lock();
|
||||
if (model) {
|
||||
model->setRenderItemsNeedUpdate();
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
return Interpolate::simpleNonLinearBlend(fadeAlpha);
|
||||
|
@ -539,26 +550,27 @@ float ModelMeshPartPayload::computeFadeAlpha() {
|
|||
void ModelMeshPartPayload::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
|
||||
|
||||
if (!_model->addedToScene() || !_model->isVisible()) {
|
||||
ModelPointer model = _model.lock();
|
||||
if (!model || !model->addedToScene() || !model->isVisible()) {
|
||||
return; // bail asap
|
||||
}
|
||||
|
||||
if (_fadeState == FADE_WAITING_TO_START) {
|
||||
if (_model->isLoaded()) {
|
||||
if (model->isLoaded()) {
|
||||
if (EntityItem::getEntitiesShouldFadeFunction()()) {
|
||||
_fadeStartTime = usecTimestampNow();
|
||||
_fadeState = FADE_IN_PROGRESS;
|
||||
} else {
|
||||
_fadeState = FADE_COMPLETE;
|
||||
}
|
||||
_model->setRenderItemsNeedUpdate();
|
||||
model->setRenderItemsNeedUpdate();
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (_materialNeedsUpdate && _model->getGeometry()->areTexturesLoaded()) {
|
||||
_model->setRenderItemsNeedUpdate();
|
||||
if (_materialNeedsUpdate && model->getGeometry()->areTexturesLoaded()) {
|
||||
model->setRenderItemsNeedUpdate();
|
||||
_materialNeedsUpdate = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
#include "Model.h"
|
||||
|
||||
const uint8_t FADE_WAITING_TO_START = 0;
|
||||
const uint8_t FADE_IN_PROGRESS = 1;
|
||||
const uint8_t FADE_COMPLETE = 2;
|
||||
|
@ -83,7 +85,7 @@ namespace render {
|
|||
|
||||
class ModelMeshPartPayload : public MeshPartPayload {
|
||||
public:
|
||||
ModelMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
|
||||
ModelMeshPartPayload(ModelPointer model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
|
||||
|
||||
typedef render::Payload<ModelMeshPartPayload> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
@ -110,7 +112,7 @@ public:
|
|||
void computeAdjustedLocalBound(const QVector<glm::mat4>& clusterMatrices);
|
||||
|
||||
gpu::BufferPointer _clusterBuffer;
|
||||
Model* _model;
|
||||
ModelWeakPointer _model;
|
||||
|
||||
int _meshIndex;
|
||||
int _shapeID;
|
||||
|
|
|
@ -78,7 +78,7 @@ void initCollisionMaterials() {
|
|||
}
|
||||
}
|
||||
|
||||
Model::Model(RigPointer rig, QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
|
||||
Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
|
||||
QObject(parent),
|
||||
_renderGeometry(),
|
||||
_collisionGeometry(),
|
||||
|
@ -96,8 +96,7 @@ Model::Model(RigPointer rig, QObject* parent, SpatiallyNestable* spatiallyNestab
|
|||
_isVisible(true),
|
||||
_blendNumber(0),
|
||||
_appliedBlendNumber(0),
|
||||
_isWireframe(false),
|
||||
_rig(rig)
|
||||
_isWireframe(false)
|
||||
{
|
||||
// we may have been created in the network thread, but we live in the main thread
|
||||
if (_viewState) {
|
||||
|
@ -236,13 +235,14 @@ void Model::updateRenderItems() {
|
|||
render::Transaction transaction;
|
||||
foreach (auto itemID, self->_modelMeshRenderItemsMap.keys()) {
|
||||
transaction.updateItem<ModelMeshPartPayload>(itemID, [deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
if (data._model && data._model->isLoaded()) {
|
||||
ModelPointer model = data._model.lock();
|
||||
if (model && model->isLoaded()) {
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
|
||||
Transform modelTransform = data._model->getTransform();
|
||||
if (deleteGeometryCounter == model->_deleteGeometryCounter) {
|
||||
Transform modelTransform = model->getTransform();
|
||||
modelTransform.setScale(glm::vec3(1.0f));
|
||||
|
||||
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
|
||||
const Model::MeshState& state = model->getMeshState(data._meshIndex);
|
||||
Transform renderTransform = modelTransform;
|
||||
if (state.clusterMatrices.size() == 1) {
|
||||
renderTransform = modelTransform.worldTransform(Transform(state.clusterMatrices[0]));
|
||||
|
@ -271,7 +271,7 @@ void Model::updateRenderItems() {
|
|||
void Model::initJointTransforms() {
|
||||
if (isLoaded()) {
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
_rig->setModelOffset(modelOffset);
|
||||
_rig.setModelOffset(modelOffset);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -281,7 +281,7 @@ void Model::init() {
|
|||
void Model::reset() {
|
||||
if (isLoaded()) {
|
||||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
_rig->reset(geometry);
|
||||
_rig.reset(geometry);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -294,7 +294,8 @@ bool Model::updateGeometry() {
|
|||
|
||||
_needsReload = false;
|
||||
|
||||
if (_rig->jointStatesEmpty() && getFBXGeometry().joints.size() > 0) {
|
||||
// TODO: should all Models have a valid _rig?
|
||||
if (_rig.jointStatesEmpty() && getFBXGeometry().joints.size() > 0) {
|
||||
initJointStates();
|
||||
assert(_meshStates.empty());
|
||||
|
||||
|
@ -326,7 +327,7 @@ void Model::initJointStates() {
|
|||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
glm::mat4 modelOffset = glm::scale(_scale) * glm::translate(_offset);
|
||||
|
||||
_rig->initJointStates(geometry, modelOffset);
|
||||
_rig.initJointStates(geometry, modelOffset);
|
||||
}
|
||||
|
||||
bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const glm::vec3& direction, float& distance,
|
||||
|
@ -715,6 +716,11 @@ Extents Model::getBindExtents() const {
|
|||
return scaledExtents;
|
||||
}
|
||||
|
||||
glm::vec3 Model::getNaturalDimensions() const {
|
||||
Extents modelMeshExtents = getUnscaledMeshExtents();
|
||||
return modelMeshExtents.maximum - modelMeshExtents.minimum;
|
||||
}
|
||||
|
||||
Extents Model::getMeshExtents() const {
|
||||
if (!isActive()) {
|
||||
return Extents();
|
||||
|
@ -746,19 +752,19 @@ Extents Model::getUnscaledMeshExtents() const {
|
|||
}
|
||||
|
||||
void Model::clearJointState(int index) {
|
||||
_rig->clearJointState(index);
|
||||
_rig.clearJointState(index);
|
||||
}
|
||||
|
||||
void Model::setJointState(int index, bool valid, const glm::quat& rotation, const glm::vec3& translation, float priority) {
|
||||
_rig->setJointState(index, valid, rotation, translation, priority);
|
||||
_rig.setJointState(index, valid, rotation, translation, priority);
|
||||
}
|
||||
|
||||
void Model::setJointRotation(int index, bool valid, const glm::quat& rotation, float priority) {
|
||||
_rig->setJointRotation(index, valid, rotation, priority);
|
||||
_rig.setJointRotation(index, valid, rotation, priority);
|
||||
}
|
||||
|
||||
void Model::setJointTranslation(int index, bool valid, const glm::vec3& translation, float priority) {
|
||||
_rig->setJointTranslation(index, valid, translation, priority);
|
||||
_rig.setJointTranslation(index, valid, translation, priority);
|
||||
}
|
||||
|
||||
int Model::getParentJointIndex(int jointIndex) const {
|
||||
|
@ -810,8 +816,10 @@ void Model::setURL(const QUrl& url) {
|
|||
deleteGeometry();
|
||||
|
||||
auto resource = DependencyManager::get<ModelCache>()->getGeometryResource(url);
|
||||
resource->setLoadPriority(this, _loadingPriority);
|
||||
_renderWatcher.setResource(resource);
|
||||
if (resource) {
|
||||
resource->setLoadPriority(this, _loadingPriority);
|
||||
_renderWatcher.setResource(resource);
|
||||
}
|
||||
onInvalidate();
|
||||
}
|
||||
|
||||
|
@ -823,43 +831,43 @@ void Model::loadURLFinished(bool success) {
|
|||
}
|
||||
|
||||
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
|
||||
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
|
||||
return _rig.getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
|
||||
}
|
||||
|
||||
bool Model::getJointPosition(int jointIndex, glm::vec3& position) const {
|
||||
return _rig->getJointPosition(jointIndex, position);
|
||||
return _rig.getJointPosition(jointIndex, position);
|
||||
}
|
||||
|
||||
bool Model::getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const {
|
||||
return _rig->getJointRotationInWorldFrame(jointIndex, rotation, _rotation);
|
||||
return _rig.getJointRotationInWorldFrame(jointIndex, rotation, _rotation);
|
||||
}
|
||||
|
||||
bool Model::getJointRotation(int jointIndex, glm::quat& rotation) const {
|
||||
return _rig->getJointRotation(jointIndex, rotation);
|
||||
return _rig.getJointRotation(jointIndex, rotation);
|
||||
}
|
||||
|
||||
bool Model::getJointTranslation(int jointIndex, glm::vec3& translation) const {
|
||||
return _rig->getJointTranslation(jointIndex, translation);
|
||||
return _rig.getJointTranslation(jointIndex, translation);
|
||||
}
|
||||
|
||||
bool Model::getAbsoluteJointRotationInRigFrame(int jointIndex, glm::quat& rotationOut) const {
|
||||
return _rig->getAbsoluteJointRotationInRigFrame(jointIndex, rotationOut);
|
||||
return _rig.getAbsoluteJointRotationInRigFrame(jointIndex, rotationOut);
|
||||
}
|
||||
|
||||
bool Model::getAbsoluteJointTranslationInRigFrame(int jointIndex, glm::vec3& translationOut) const {
|
||||
return _rig->getAbsoluteJointTranslationInRigFrame(jointIndex, translationOut);
|
||||
return _rig.getAbsoluteJointTranslationInRigFrame(jointIndex, translationOut);
|
||||
}
|
||||
|
||||
bool Model::getRelativeDefaultJointRotation(int jointIndex, glm::quat& rotationOut) const {
|
||||
return _rig->getRelativeDefaultJointRotation(jointIndex, rotationOut);
|
||||
return _rig.getRelativeDefaultJointRotation(jointIndex, rotationOut);
|
||||
}
|
||||
|
||||
bool Model::getRelativeDefaultJointTranslation(int jointIndex, glm::vec3& translationOut) const {
|
||||
return _rig->getRelativeDefaultJointTranslation(jointIndex, translationOut);
|
||||
return _rig.getRelativeDefaultJointTranslation(jointIndex, translationOut);
|
||||
}
|
||||
|
||||
bool Model::getJointCombinedRotation(int jointIndex, glm::quat& rotation) const {
|
||||
return _rig->getJointCombinedRotation(jointIndex, rotation, _rotation);
|
||||
return _rig.getJointCombinedRotation(jointIndex, rotation, _rotation);
|
||||
}
|
||||
|
||||
QStringList Model::getJointNames() const {
|
||||
|
@ -936,8 +944,8 @@ void Blender::run() {
|
|||
Q_ARG(const QVector<glm::vec3>&, normals));
|
||||
}
|
||||
|
||||
void Model::setScaleToFit(bool scaleToFit, const glm::vec3& dimensions) {
|
||||
if (_scaleToFit != scaleToFit || _scaleToFitDimensions != dimensions) {
|
||||
void Model::setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale) {
|
||||
if (forceRescale || _scaleToFit != scaleToFit || _scaleToFitDimensions != dimensions) {
|
||||
_scaleToFit = scaleToFit;
|
||||
_scaleToFitDimensions = dimensions;
|
||||
_scaledToFit = false; // force rescaling
|
||||
|
@ -1047,7 +1055,7 @@ void Model::simulate(float deltaTime, bool fullUpdate) {
|
|||
void Model::updateRig(float deltaTime, glm::mat4 parentTransform) {
|
||||
_needsUpdateClusterMatrices = true;
|
||||
glm::mat4 rigToWorldTransform = createMatFromQuatAndPos(getRotation(), getTranslation());
|
||||
_rig->updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
|
||||
_rig.updateAnimations(deltaTime, parentTransform, rigToWorldTransform);
|
||||
}
|
||||
|
||||
void Model::computeMeshPartLocalBounds() {
|
||||
|
@ -1071,7 +1079,7 @@ void Model::updateClusterMatrices() {
|
|||
const FBXMesh& mesh = geometry.meshes.at(i);
|
||||
for (int j = 0; j < mesh.clusters.size(); j++) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(j);
|
||||
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
|
||||
auto jointMatrix = _rig.getJointTransform(cluster.jointIndex);
|
||||
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
|
||||
}
|
||||
|
||||
|
@ -1098,19 +1106,19 @@ void Model::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm:
|
|||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
const QVector<int>& freeLineage = geometry.joints.at(endIndex).freeLineage;
|
||||
glm::mat4 parentTransform = glm::scale(_scale) * glm::translate(_offset);
|
||||
_rig->inverseKinematics(endIndex, targetPosition, targetRotation, priority, freeLineage, parentTransform);
|
||||
_rig.inverseKinematics(endIndex, targetPosition, targetRotation, priority, freeLineage, parentTransform);
|
||||
}
|
||||
|
||||
bool Model::restoreJointPosition(int jointIndex, float fraction, float priority) {
|
||||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
|
||||
return _rig->restoreJointPosition(jointIndex, fraction, priority, freeLineage);
|
||||
return _rig.restoreJointPosition(jointIndex, fraction, priority, freeLineage);
|
||||
}
|
||||
|
||||
float Model::getLimbLength(int jointIndex) const {
|
||||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
const QVector<int>& freeLineage = geometry.joints.at(jointIndex).freeLineage;
|
||||
return _rig->getLimbLength(jointIndex, freeLineage, _scale, geometry.joints);
|
||||
return _rig.getLimbLength(jointIndex, freeLineage, _scale, geometry.joints);
|
||||
}
|
||||
|
||||
bool Model::maybeStartBlender() {
|
||||
|
@ -1153,7 +1161,7 @@ void Model::deleteGeometry() {
|
|||
_deleteGeometryCounter++;
|
||||
_blendedVertexBuffers.clear();
|
||||
_meshStates.clear();
|
||||
_rig->destroyAnimGraph();
|
||||
_rig.destroyAnimGraph();
|
||||
_blendedBlendshapeCoefficients.clear();
|
||||
_renderGeometry.reset();
|
||||
_collisionGeometry.reset();
|
||||
|
@ -1223,7 +1231,7 @@ void Model::createVisibleRenderItemSet() {
|
|||
// Create the render payloads
|
||||
int numParts = (int)mesh->getNumParts();
|
||||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
|
||||
_modelMeshRenderItems << std::make_shared<ModelMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
|
||||
shapeID++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
|
||||
static void setAbstractViewStateInterface(AbstractViewStateInterface* viewState) { _viewState = viewState; }
|
||||
|
||||
Model(RigPointer rig, QObject* parent = nullptr, SpatiallyNestable* spatiallyNestableOverride = nullptr);
|
||||
Model(QObject* parent = nullptr, SpatiallyNestable* spatiallyNestableOverride = nullptr);
|
||||
virtual ~Model();
|
||||
|
||||
inline ModelPointer getThisPointer() const {
|
||||
|
@ -122,8 +122,6 @@ public:
|
|||
void init();
|
||||
void reset();
|
||||
|
||||
void setScaleToFit(bool scaleToFit, const glm::vec3& dimensions);
|
||||
|
||||
void setSnapModelToRegistrationPoint(bool snapModelToRegistrationPoint, const glm::vec3& registrationPoint);
|
||||
bool getSnapModelToRegistrationPoint() { return _snapModelToRegistrationPoint; }
|
||||
|
||||
|
@ -164,6 +162,7 @@ public:
|
|||
const glm::vec3& getOffset() const { return _offset; }
|
||||
|
||||
void setScaleToFit(bool scaleToFit, float largestDimension = 0.0f, bool forceRescale = false);
|
||||
void setScaleToFit(bool scaleToFit, const glm::vec3& dimensions, bool forceRescale = false);
|
||||
bool getScaleToFit() const { return _scaleToFit; } /// is scale to fit enabled
|
||||
|
||||
void setSnapModelToCenter(bool snapModelToCenter) {
|
||||
|
@ -174,7 +173,7 @@ public:
|
|||
}
|
||||
|
||||
/// Returns the number of joint states in the model.
|
||||
int getJointStateCount() const { return (int)_rig->getJointStateCount(); }
|
||||
int getJointStateCount() const { return (int)_rig.getJointStateCount(); }
|
||||
bool getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const;
|
||||
bool getJointRotationInWorldFrame(int jointIndex, glm::quat& rotation) const;
|
||||
bool getJointCombinedRotation(int jointIndex, glm::quat& rotation) const;
|
||||
|
@ -209,6 +208,8 @@ public:
|
|||
const glm::vec3& getTranslation() const { return _translation; }
|
||||
const glm::quat& getRotation() const { return _rotation; }
|
||||
|
||||
glm::vec3 getNaturalDimensions() const;
|
||||
|
||||
Transform getTransform() const;
|
||||
|
||||
void setScale(const glm::vec3& scale);
|
||||
|
@ -223,7 +224,8 @@ public:
|
|||
return ((index < 0) && (index >= _blendshapeCoefficients.size())) ? 0.0f : _blendshapeCoefficients.at(index);
|
||||
}
|
||||
|
||||
virtual RigPointer getRig() const { return _rig; }
|
||||
Rig& getRig() { return _rig; }
|
||||
const Rig& getRig() const { return _rig; }
|
||||
|
||||
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; }
|
||||
|
||||
|
@ -390,7 +392,7 @@ protected:
|
|||
mutable bool _needsUpdateTextures { true };
|
||||
|
||||
friend class ModelMeshPartPayload;
|
||||
RigPointer _rig;
|
||||
Rig _rig;
|
||||
|
||||
uint32_t _deleteGeometryCounter { 0 };
|
||||
|
||||
|
|
|
@ -8,11 +8,9 @@
|
|||
|
||||
#include "SoftAttachmentModel.h"
|
||||
|
||||
SoftAttachmentModel::SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride) :
|
||||
CauterizedModel(rig, parent),
|
||||
SoftAttachmentModel::SoftAttachmentModel(QObject* parent, const Rig& rigOverride) :
|
||||
CauterizedModel(parent),
|
||||
_rigOverride(rigOverride) {
|
||||
assert(_rig);
|
||||
assert(_rigOverride);
|
||||
}
|
||||
|
||||
SoftAttachmentModel::~SoftAttachmentModel() {
|
||||
|
@ -24,11 +22,11 @@ void SoftAttachmentModel::updateRig(float deltaTime, glm::mat4 parentTransform)
|
|||
}
|
||||
|
||||
int SoftAttachmentModel::getJointIndexOverride(int i) const {
|
||||
QString name = _rig->nameOfJoint(i);
|
||||
QString name = _rig.nameOfJoint(i);
|
||||
if (name.isEmpty()) {
|
||||
return -1;
|
||||
}
|
||||
return _rigOverride->indexOfJoint(name);
|
||||
return _rigOverride.indexOfJoint(name);
|
||||
}
|
||||
|
||||
// virtual
|
||||
|
@ -51,10 +49,10 @@ void SoftAttachmentModel::updateClusterMatrices() {
|
|||
// TODO: cache these look-ups as an optimization
|
||||
int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
|
||||
glm::mat4 jointMatrix;
|
||||
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride->getJointStateCount()) {
|
||||
jointMatrix = _rigOverride->getJointTransform(jointIndexOverride);
|
||||
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride.getJointStateCount()) {
|
||||
jointMatrix = _rigOverride.getJointTransform(jointIndexOverride);
|
||||
} else {
|
||||
jointMatrix = _rig->getJointTransform(cluster.jointIndex);
|
||||
jointMatrix = _rig.getJointTransform(cluster.jointIndex);
|
||||
}
|
||||
glm_mat4u_mul(jointMatrix, cluster.inverseBindMatrix, state.clusterMatrices[j]);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ class SoftAttachmentModel : public CauterizedModel {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride);
|
||||
SoftAttachmentModel(QObject* parent, const Rig& rigOverride);
|
||||
~SoftAttachmentModel();
|
||||
|
||||
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
|
||||
|
@ -32,7 +32,7 @@ public:
|
|||
protected:
|
||||
int getJointIndexOverride(int i) const;
|
||||
|
||||
RigPointer _rigOverride;
|
||||
const Rig& _rigOverride;
|
||||
};
|
||||
|
||||
#endif // hifi_SoftAttachmentModel_h
|
||||
|
|
|
@ -231,7 +231,7 @@ void ScriptEngine::disconnectNonEssentialSignals() {
|
|||
// Ensure the thread should be running, and does exist
|
||||
if (_isRunning && _isThreaded && (workerThread = thread())) {
|
||||
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
|
||||
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
|
||||
connect(this, &QObject::destroyed, workerThread, &QObject::deleteLater);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -346,7 +346,7 @@ void ScriptEngine::runInThread() {
|
|||
// disconnectNonEssentialSignals() method
|
||||
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
|
||||
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
|
||||
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
|
||||
connect(this, &QObject::destroyed, workerThread, &QObject::deleteLater);
|
||||
|
||||
workerThread->start();
|
||||
}
|
||||
|
@ -397,16 +397,12 @@ void ScriptEngine::waitTillDoneRunning() {
|
|||
}
|
||||
}
|
||||
|
||||
// NOTE: This will be called on the main application thread from stopAllScripts.
|
||||
// The application thread will need to continue to process events, because
|
||||
// NOTE: This will be called on the main application thread (among other threads) from stopAllScripts.
|
||||
// The thread will need to continue to process events, because
|
||||
// the scripts will likely need to marshall messages across to the main thread, e.g.
|
||||
// if they access Settings or Menu in any of their shutdown code. So:
|
||||
// Process events for the main application thread, allowing invokeMethod calls to pass between threads.
|
||||
// Process events for this thread, allowing invokeMethod calls to pass between threads.
|
||||
QCoreApplication::processEvents();
|
||||
// In some cases (debugging), processEvents may give the thread enough time to shut down, so recheck it.
|
||||
if (!thread()) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Avoid a pure busy wait
|
||||
QThread::yieldCurrentThread();
|
||||
|
|
|
@ -53,6 +53,11 @@ RunningMarker::~RunningMarker() {
|
|||
_runningMarkerThread->deleteLater();
|
||||
}
|
||||
|
||||
bool RunningMarker::fileExists() const {
|
||||
QFile runningMarkerFile(getFilePath());
|
||||
return runningMarkerFile.exists();
|
||||
}
|
||||
|
||||
void RunningMarker::writeRunningMarkerFile() {
|
||||
QFile runningMarkerFile(getFilePath());
|
||||
|
||||
|
@ -69,7 +74,7 @@ void RunningMarker::deleteRunningMarkerFile() {
|
|||
}
|
||||
}
|
||||
|
||||
QString RunningMarker::getFilePath() {
|
||||
QString RunningMarker::getFilePath() const {
|
||||
return QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + _name;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,9 +25,11 @@ public:
|
|||
|
||||
void startRunningMarker();
|
||||
|
||||
QString getFilePath();
|
||||
QString getFilePath() const;
|
||||
static QString getMarkerFilePath(QString name);
|
||||
|
||||
bool fileExists() const;
|
||||
|
||||
void writeRunningMarkerFile();
|
||||
void deleteRunningMarkerFile();
|
||||
|
||||
|
|
|
@ -70,7 +70,15 @@ StoragePointer FileStorage::create(const QString& filename, size_t size, const u
|
|||
}
|
||||
|
||||
FileStorage::FileStorage(const QString& filename) : _file(filename) {
|
||||
if (_file.open(QFile::ReadOnly)) {
|
||||
bool opened = _file.open(QFile::ReadWrite);
|
||||
if (opened) {
|
||||
_hasWriteAccess = true;
|
||||
} else {
|
||||
_hasWriteAccess = false;
|
||||
opened = _file.open(QFile::ReadOnly);
|
||||
}
|
||||
|
||||
if (opened) {
|
||||
_mapped = _file.map(0, _file.size());
|
||||
if (_mapped) {
|
||||
_valid = true;
|
||||
|
@ -91,35 +99,4 @@ FileStorage::~FileStorage() {
|
|||
if (_file.isOpen()) {
|
||||
_file.close();
|
||||
}
|
||||
}
|
||||
|
||||
void FileStorage::ensureWriteAccess() {
|
||||
if (_hasWriteAccess) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_mapped) {
|
||||
if (!_file.unmap(_mapped)) {
|
||||
throw std::runtime_error("Unable to unmap file");
|
||||
}
|
||||
}
|
||||
if (_file.isOpen()) {
|
||||
_file.close();
|
||||
}
|
||||
_valid = false;
|
||||
_mapped = nullptr;
|
||||
|
||||
if (_file.open(QFile::ReadWrite)) {
|
||||
_mapped = _file.map(0, _file.size());
|
||||
if (_mapped) {
|
||||
_valid = true;
|
||||
_hasWriteAccess = true;
|
||||
} else {
|
||||
qCWarning(storagelogging) << "Failed to map file " << _file.fileName();
|
||||
throw std::runtime_error("Failed to map file");
|
||||
}
|
||||
} else {
|
||||
qCWarning(storagelogging) << "Failed to open file " << _file.fileName();
|
||||
throw std::runtime_error("Failed to open file");
|
||||
}
|
||||
}
|
|
@ -60,11 +60,10 @@ namespace storage {
|
|||
FileStorage& operator=(const FileStorage& other) = delete;
|
||||
|
||||
const uint8_t* data() const override { return _mapped; }
|
||||
uint8_t* mutableData() override { ensureWriteAccess(); return _mapped; }
|
||||
uint8_t* mutableData() override { return _hasWriteAccess ? _mapped : nullptr; }
|
||||
size_t size() const override { return _file.size(); }
|
||||
operator bool() const override { return _valid; }
|
||||
private:
|
||||
void ensureWriteAccess();
|
||||
|
||||
bool _valid { false };
|
||||
bool _hasWriteAccess { false };
|
||||
|
|
|
@ -44,6 +44,7 @@ function showSetupComplete() {
|
|||
'<p>Snapshot location set.</p>' +
|
||||
'<p>Press the big red button to take a snap!</p>' +
|
||||
'</div>';
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
}
|
||||
function showSnapshotInstructions() {
|
||||
var snapshotImagesDiv = document.getElementById("snapshot-images");
|
||||
|
@ -69,7 +70,6 @@ function login() {
|
|||
}));
|
||||
}
|
||||
function clearImages() {
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
var snapshotImagesDiv = document.getElementById("snapshot-images");
|
||||
snapshotImagesDiv.classList.remove("snapshotInstructions");
|
||||
while (snapshotImagesDiv.hasChildNodes()) {
|
||||
|
@ -300,7 +300,7 @@ function addImage(image_data, isLoggedIn, canShare, isGifLoading, isShowingPrevi
|
|||
if (!isGifLoading) {
|
||||
appendShareBar(id, isLoggedIn, canShare, isGif, blastButtonDisabled, hifiButtonDisabled, canBlast);
|
||||
}
|
||||
if (!isGifLoading && !isShowingPreviousImages) {
|
||||
if (!isGifLoading || (isShowingPreviousImages && !image_data.story_id)) {
|
||||
shareForUrl(id);
|
||||
}
|
||||
if (isShowingPreviousImages && isLoggedIn && image_data.story_id) {
|
||||
|
@ -650,6 +650,7 @@ window.onload = function () {
|
|||
shareForUrl("p1");
|
||||
appendShareBar("p1", messageOptions.isLoggedIn, messageOptions.canShare, true, false, false, messageOptions.canBlast);
|
||||
document.getElementById("p1").classList.remove("processingGif");
|
||||
document.getElementById("snap-button").disabled = false;
|
||||
}
|
||||
} else {
|
||||
imageCount = message.image_data.length;
|
||||
|
@ -688,6 +689,9 @@ function takeSnapshot() {
|
|||
type: "snapshot",
|
||||
action: "takeSnapshot"
|
||||
}));
|
||||
if (document.getElementById('stillAndGif').checked === true) {
|
||||
document.getElementById("snap-button").disabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
function testInBrowser(test) {
|
||||
|
|
|
@ -138,10 +138,10 @@ function onMessage(message) {
|
|||
isLoggedIn = Account.isLoggedIn();
|
||||
if (isLoggedIn) {
|
||||
print('Sharing snapshot with audience "for_url":', message.data);
|
||||
Window.shareSnapshot(message.data, message.href || href);
|
||||
Window.shareSnapshot(message.data, Settings.getValue("previousSnapshotHref"));
|
||||
} else {
|
||||
shareAfterLogin = true;
|
||||
snapshotToShareAfterLogin.push({ path: message.data, href: message.href || href });
|
||||
snapshotToShareAfterLogin.push({ path: message.data, href: Settings.getValue("previousSnapshotHref") });
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -349,6 +349,7 @@ function takeSnapshot() {
|
|||
// We will record snapshots based on the starting location. That could change, e.g., when recording a .gif.
|
||||
// Even the domainId could change (e.g., if the user falls into a teleporter while recording).
|
||||
href = location.href;
|
||||
Settings.setValue("previousSnapshotHref", href);
|
||||
domainId = location.domainId;
|
||||
Settings.setValue("previousSnapshotDomainID", domainId);
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ const appIcon = path.join(__dirname, '../resources/console.png');
|
|||
const DELETE_LOG_FILES_OLDER_THAN_X_SECONDS = 60 * 60 * 24 * 7; // 7 Days
|
||||
const LOG_FILE_REGEX = /(domain-server|ac-monitor|ac)-.*-std(out|err).txt/;
|
||||
|
||||
const HOME_CONTENT_URL = "http://cdn.highfidelity.com/content-sets/home-tutorial-RC39.tar.gz";
|
||||
const HOME_CONTENT_URL = "http://cdn.highfidelity.com/content-sets/home-tutorial-RC40.tar.gz";
|
||||
|
||||
function getBuildInfo() {
|
||||
var buildInfoPath = null;
|
||||
|
|
|
@ -47,7 +47,7 @@
|
|||
#include <Rig.h>
|
||||
#include "RigTests.h"
|
||||
|
||||
static void reportJoint(RigPointer rig, int index) { // Handy for debugging
|
||||
static void reportJoint(const Rig& rig, int index) { // Handy for debugging
|
||||
std::cout << "\n";
|
||||
std::cout << index << " " << rig->getAnimSkeleton()->getJointName(index).toUtf8().data() << "\n";
|
||||
glm::vec3 pos;
|
||||
|
@ -58,16 +58,16 @@ static void reportJoint(RigPointer rig, int index) { // Handy for debugging
|
|||
std::cout << " rot:" << safeEulerAngles(rot) << "\n";
|
||||
std::cout << "\n";
|
||||
}
|
||||
static void reportByName(RigPointer rig, const QString& name) {
|
||||
static void reportByName(const Rig& rig, const QString& name) {
|
||||
int jointIndex = rig->indexOfJoint(name);
|
||||
reportJoint(rig, jointIndex);
|
||||
}
|
||||
static void reportAll(RigPointer rig) {
|
||||
static void reportAll(const Rig& rig) {
|
||||
for (int i = 0; i < rig->getJointStateCount(); i++) {
|
||||
reportJoint(rig, i);
|
||||
}
|
||||
}
|
||||
static void reportSome(RigPointer rig) {
|
||||
static void reportSome(const Rig& rig) {
|
||||
QString names[] = {"Head", "Neck", "RightShoulder", "RightArm", "RightForeArm", "RightHand", "Spine2", "Spine1", "Spine", "Hips", "RightUpLeg", "RightLeg", "RightFoot", "RightToeBase", "RightToe_End"};
|
||||
for (auto name : names) {
|
||||
reportByName(rig, name);
|
||||
|
@ -91,8 +91,7 @@ void RigTests::initTestCase() {
|
|||
#endif
|
||||
QVERIFY((bool)geometry);
|
||||
|
||||
_rig = std::make_shared<Rig>();
|
||||
_rig->initJointStates(*geometry, glm::mat4());
|
||||
_rig.initJointStates(*geometry, glm::mat4());
|
||||
std::cout << "Rig is ready " << geometry->joints.count() << " joints " << std::endl;
|
||||
reportAll(_rig);
|
||||
}
|
||||
|
|
|
@ -43,13 +43,13 @@
|
|||
|
||||
class RigTests : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
|
||||
private slots:
|
||||
void initTestCase();
|
||||
void initialPoseArmsDown();
|
||||
|
||||
private:
|
||||
RigPointer _rig;
|
||||
Rig _rig;
|
||||
};
|
||||
|
||||
#endif // hifi_RigTests_h
|
||||
|
|
Loading…
Reference in a new issue