Merge branch 'master' into tony/vive-rendering-work

This commit is contained in:
Anthony J. Thibault 2016-03-23 15:59:59 -07:00
commit 0d37515784
16 changed files with 173 additions and 79 deletions

View file

@ -4,7 +4,7 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://iweb.dl.sourceforge.net/project/oglplus/oglplus-0.63.x/oglplus-0.63.0.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/oglplus-0.63.0.zip
URL_MD5 de984ab245b185b45c87415c0e052135
CONFIGURE_COMMAND ""
BUILD_COMMAND ""

View file

@ -17,7 +17,6 @@ Windows.Window {
visible: false
width: 384; height: 640;
title: "Tools"
property string newTabSource
property alias tabView: tabView
onParentChanged: {
if (parent) {
@ -32,26 +31,21 @@ Windows.Window {
property alias y: toolWindow.y
}
property var webTabCreator: Component {
Controls.WebView {
id: webView
property string originalUrl;
// Both toolWindow.newTabSource and url can change, so we need
// to store the original url here, without creating any bindings
Component.onCompleted: {
originalUrl = toolWindow.newTabSource;
url = originalUrl;
}
}
}
TabView {
anchors.fill: parent
id: tabView;
onCountChanged: {
if (0 == count) {
toolWindow.visible = false
Repeater {
model: 4
Tab {
active: true
enabled: false;
// we need to store the original url here for future identification
property string originalUrl: "";
onEnabledChanged: toolWindow.updateVisiblity();
Controls.WebView {
id: webView;
anchors.fill: parent
}
}
}
}
@ -68,8 +62,7 @@ Windows.Window {
function findIndexForUrl(source) {
for (var i = 0; i < tabView.count; ++i) {
var tab = tabView.getTab(i);
if (tab && tab.item && tab.item.originalUrl &&
tab.item.originalUrl === source) {
if (tab.originalUrl === source) {
return i;
}
}
@ -101,21 +94,32 @@ Windows.Window {
}
}
function findFreeTab() {
for (var i = 0; i < tabView.count; ++i) {
var tab = tabView.getTab(i);
if (tab && (!tab.originalUrl || tab.originalUrl === "")) {
return i;
}
}
console.warn("Could not find free tab");
return -1;
}
function removeTabForUrl(source) {
var index = findIndexForUrl(source);
if (index < 0) {
return;
}
var tab = tabView.getTab(index);
tab.enabledChanged.disconnect(updateVisiblity);
tabView.removeTab(index);
console.log("Updating visibility based on child tab removed");
updateVisiblity();
tab.title = "";
tab.originalUrl = "";
tab.enabled = false;
}
function addWebTab(properties) {
if (!properties.source) {
console.warn("Attempted to open Web Tool Pane without URl")
console.warn("Attempted to open Web Tool Pane without URL")
return;
}
@ -125,11 +129,17 @@ Windows.Window {
return tabView.getTab(existingTabIndex);
}
var title = properties.title || "Unknown";
newTabSource = properties.source;
var newTab = tabView.addTab(title, webTabCreator);
var freeTabIndex = findFreeTab();
if (freeTabIndex === -1) {
console.warn("Unable to add new tab");
return;
}
var newTab = tabView.getTab(freeTabIndex);
newTab.title = properties.title || "Unknown";
newTab.originalUrl = properties.source;
newTab.item.url = properties.source;
newTab.active = true;
newTab.enabled = false;
if (properties.width) {
tabView.width = Math.min(Math.max(tabView.width, properties.width),

View file

@ -239,11 +239,7 @@ class DeadlockWatchdogThread : public QThread {
public:
static const unsigned long HEARTBEAT_CHECK_INTERVAL_SECS = 1;
static const unsigned long HEARTBEAT_UPDATE_INTERVAL_SECS = 1;
#ifdef DEBUG
static const unsigned long MAX_HEARTBEAT_AGE_USECS = 600 * USECS_PER_SECOND;
#else
static const unsigned long MAX_HEARTBEAT_AGE_USECS = 10 * USECS_PER_SECOND;
#endif
// Set the heartbeat on launch
DeadlockWatchdogThread() {
@ -511,8 +507,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
auto nodeList = DependencyManager::get<NodeList>();
// Set up a watchdog thread to intentionally crash the application on deadlocks
auto deadlockWatchdog = new DeadlockWatchdogThread();
deadlockWatchdog->start();
_deadlockWatchdogThread = new DeadlockWatchdogThread();
_deadlockWatchdogThread->start();
qCDebug(interfaceapp) << "[VERSION] Build sequence:" << qPrintable(applicationVersion());
@ -586,7 +582,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
ResourceManager::init();
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
// Setup MessagesClient
auto messagesClient = DependencyManager::get<MessagesClient>();
@ -734,7 +730,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
initializeGL();
_offscreenContext->makeCurrent();
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
@ -746,7 +742,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_overlays.init(); // do this before scripts load
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
@ -900,11 +896,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// do this as late as possible so that all required subsystems are initialized
scriptEngines->loadScripts();
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
loadSettings();
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now
connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings);
@ -1019,7 +1015,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
});
// Make sure we don't time out during slow operations at startup
deadlockWatchdog->updateHeartbeat();
updateHeartbeat();
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
@ -1060,6 +1056,10 @@ void Application::showCursor(const QCursor& cursor) {
_cursorNeedsChanging = true;
}
void Application::updateHeartbeat() {
static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
}
void Application::aboutToQuit() {
emit beforeAboutToQuit();

View file

@ -271,6 +271,8 @@ public slots:
void reloadResourceCaches();
void updateHeartbeat();
void crashApplication();
void deadlockApplication();
@ -505,6 +507,8 @@ private:
mutable QMutex _changeCursorLock { QMutex::Recursive };
QCursor _desiredCursor{ Qt::BlankCursor };
bool _cursorNeedsChanging { false };
QThread* _deadlockWatchdogThread;
};
#endif // hifi_Application_h

View file

@ -968,9 +968,10 @@ bool AvatarData::hasIdentityChangedAfterParsing(const QByteArray& data) {
bool hasIdentityChanged = false;
if (skeletonModelURL != _skeletonModelURL) {
if (_firstSkeletonCheck || (skeletonModelURL != _skeletonModelURL)) {
setSkeletonModelURL(skeletonModelURL);
hasIdentityChanged = true;
_firstSkeletonCheck = false;
}
if (displayName != _displayName) {

View file

@ -368,7 +368,8 @@ protected:
HeadData* _headData;
QUrl _skeletonModelURL; // These need to be empty so that on first time setting them they will not short circuit
QUrl _skeletonModelURL;
bool _firstSkeletonCheck { true };
QUrl _skeletonFBXURL;
QVector<AttachmentData> _attachmentData;
QString _displayName;

View file

@ -78,10 +78,14 @@ bool FBXGeometry::convexHullContains(const glm::vec3& point) const {
auto checkEachPrimitive = [=](FBXMesh& mesh, QVector<int> indices, int primitiveSize) -> bool {
// Check whether the point is "behind" all the primitives.
int verticesSize = mesh.vertices.size();
for (int j = 0;
j < indices.size() - 2; // -2 in case the vertices aren't the right size -- we access j + 2 below
j += primitiveSize) {
if (!isPointBehindTrianglesPlane(point,
if (indices[j] < verticesSize &&
indices[j + 1] < verticesSize &&
indices[j + 2] < verticesSize &&
!isPointBehindTrianglesPlane(point,
mesh.vertices[indices[j]],
mesh.vertices[indices[j + 1]],
mesh.vertices[indices[j + 2]])) {

View file

@ -44,12 +44,6 @@ bool OffscreenGLCanvas::create(QOpenGLContext* sharedContext) {
return true;
}
qWarning() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qWarning() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qWarning() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qWarning() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
qWarning() << "Failed to create OffscreenGLCanvas";
return false;
}

View file

@ -187,6 +187,15 @@ bool OffscreenQmlRenderThread::event(QEvent *e) {
void OffscreenQmlRenderThread::setupFbo() {
using namespace oglplus;
_textures.setSize(_size);
// Before making any ogl calls, clear any outstanding errors
// FIXME: Something upstream is polluting the context with a GL_INVALID_ENUM,
// likely from glewExperimental = true
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
qDebug() << "Clearing outstanding GL error to set up QML FBO:" << glewGetErrorString(err);
}
_depthStencil.reset(new Renderbuffer());
Context::Bound(Renderbuffer::Target::Renderbuffer, *_depthStencil)
.Storage(
@ -417,7 +426,11 @@ void OffscreenQmlSurface::setBaseUrl(const QUrl& baseUrl) {
}
QObject* OffscreenQmlSurface::load(const QUrl& qmlSource, std::function<void(QQmlContext*, QObject*)> f) {
_qmlComponent->loadUrl(qmlSource);
// Synchronous loading may take a while; restart the deadlock timer
QMetaObject::invokeMethod(qApp, "updateHeartbeat", Qt::DirectConnection);
_qmlComponent->loadUrl(qmlSource, QQmlComponent::PreferSynchronous);
if (_qmlComponent->isLoading()) {
connect(_qmlComponent, &QQmlComponent::statusChanged, this,
[this, f](QQmlComponent::Status){

View file

@ -87,18 +87,15 @@ void GLBackend::init() {
static std::once_flag once;
std::call_once(once, [] {
qCDebug(gpulogging) << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qCDebug(gpulogging) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qCDebug(gpulogging) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
glewExperimental = true;
GLenum err = glewInit();
glGetError();
glGetError(); // clear the potential error from glewExperimental
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
// glewInit failed, something is seriously wrong.
qCDebug(gpulogging, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(gpulogging, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

View file

@ -10,11 +10,74 @@
//
#include "Resource.h"
#include <atomic>
#include <SharedUtil.h>
#include <NumericalConstants.h>
#include <QDebug>
using namespace gpu;
class AllocationDebugger {
public:
void operator+=(size_t size) {
_allocatedMemory += size;
maybeReport();
}
void operator-=(size_t size) {
_allocatedMemory -= size;
maybeReport();
}
private:
QString formatSize(size_t size) {
float num = size;
QStringList list;
list << "KB" << "MB" << "GB" << "TB";
QStringListIterator i(list);
QString unit("bytes");
while (num >= K && i.hasNext()) {
unit = i.next();
num /= K;
}
return QString().setNum(num, 'f', 2) + " " + unit;
}
void maybeReport() {
auto now = usecTimestampNow();
if (now - _lastReportTime < MAX_REPORT_FREQUENCY) {
return;
}
size_t current = _allocatedMemory;
size_t last = _lastReportedMemory;
size_t delta = (current > last) ? (current - last) : (last - current);
if (delta > MIN_REPORT_DELTA) {
_lastReportTime = now;
_lastReportedMemory = current;
qDebug() << "Total allocation " << formatSize(current);
}
}
std::atomic<size_t> _allocatedMemory;
std::atomic<size_t> _lastReportedMemory;
std::atomic<uint64_t> _lastReportTime;
static const float K;
// Report changes of 5 megabytes
static const size_t MIN_REPORT_DELTA = 1024 * 1024 * 5;
// Report changes no more frequently than every 15 seconds
static const uint64_t MAX_REPORT_FREQUENCY = USECS_PER_SECOND * 15;
};
const float AllocationDebugger::K = 1024.0f;
static AllocationDebugger allocationDebugger;
Resource::Size Resource::Sysmem::allocateMemory(Byte** dataAllocated, Size size) {
allocationDebugger += size;
if ( !dataAllocated ) {
qWarning() << "Buffer::Sysmem::allocateMemory() : Must have a valid dataAllocated pointer.";
return NOT_ALLOCATED;
@ -38,6 +101,7 @@ Resource::Size Resource::Sysmem::allocateMemory(Byte** dataAllocated, Size size)
}
void Resource::Sysmem::deallocateMemory(Byte* dataAllocated, Size size) {
allocationDebugger -= size;
if (dataAllocated) {
delete[] dataAllocated;
}

View file

@ -29,7 +29,7 @@
using namespace std;
static int modelPointerTypeId = qRegisterMetaType<QPointer<Model> >();
static int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
static int weakNetworkGeometryPointerTypeId = qRegisterMetaType<QWeakPointer<NetworkGeometry> >();
static int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
@ -821,21 +821,21 @@ QStringList Model::getJointNames() const {
class Blender : public QRunnable {
public:
Blender(Model* model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
Blender(ModelPointer model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients);
virtual void run();
private:
QPointer<Model> _model;
ModelPointer _model;
int _blendNumber;
QWeakPointer<NetworkGeometry> _geometry;
QVector<FBXMesh> _meshes;
QVector<float> _blendshapeCoefficients;
};
Blender::Blender(Model* model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
Blender::Blender(ModelPointer model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients) :
_model(model),
_blendNumber(blendNumber),
@ -847,7 +847,7 @@ Blender::Blender(Model* model, int blendNumber, const QWeakPointer<NetworkGeomet
void Blender::run() {
PROFILE_RANGE(__FUNCTION__);
QVector<glm::vec3> vertices, normals;
if (!_model.isNull()) {
if (_model) {
int offset = 0;
foreach (const FBXMesh& mesh, _meshes) {
if (mesh.blendshapes.isEmpty()) {
@ -877,7 +877,7 @@ void Blender::run() {
}
// post the result to the geometry cache, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(const QPointer<Model>&, _model), Q_ARG(int, _blendNumber),
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber),
Q_ARG(const QWeakPointer<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const QVector<glm::vec3>&, normals));
}
@ -1088,7 +1088,7 @@ float Model::getLimbLength(int jointIndex) const {
bool Model::maybeStartBlender() {
const FBXGeometry& fbxGeometry = _geometry->getFBXGeometry();
if (fbxGeometry.hasBlendedMeshes()) {
QThreadPool::globalInstance()->start(new Blender(this, ++_blendNumber, _geometry,
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _geometry,
fbxGeometry.meshes, _blendshapeCoefficients));
return true;
}
@ -1277,20 +1277,25 @@ void ModelBlender::noteRequiresBlend(ModelPointer model) {
}
return;
}
_modelsRequiringBlends.insert(model);
{
Lock lock(_mutex);
_modelsRequiringBlends.insert(model);
}
}
void ModelBlender::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber,
const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
if (!model.isNull()) {
if (model) {
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
}
_pendingBlenders--;
while (!_modelsRequiringBlends.empty()) {
auto firstItem = _modelsRequiringBlends.begin();
if (firstItem != _modelsRequiringBlends.end()) {
_modelsRequiringBlends.erase(firstItem);
ModelPointer nextModel = firstItem->lock();
{
Lock lock(_mutex);
for (auto i = _modelsRequiringBlends.begin(); i != _modelsRequiringBlends.end();) {
auto weakPtr = *i;
_modelsRequiringBlends.erase(i++); // remove front of the set
ModelPointer nextModel = weakPtr.lock();
if (nextModel && nextModel->maybeStartBlender()) {
_pendingBlenders++;
return;

View file

@ -384,7 +384,7 @@ protected:
RigPointer _rig;
};
Q_DECLARE_METATYPE(QPointer<Model>)
Q_DECLARE_METATYPE(ModelPointer)
Q_DECLARE_METATYPE(QWeakPointer<NetworkGeometry>)
/// Handle management of pending models that need blending
@ -398,15 +398,19 @@ public:
void noteRequiresBlend(ModelPointer model);
public slots:
void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
void setBlendedVertices(ModelPointer model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
private:
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
ModelBlender();
virtual ~ModelBlender();
std::set<ModelWeakPointer, std::owner_less<ModelWeakPointer>> _modelsRequiringBlends;
int _pendingBlenders;
Mutex _mutex;
};

View file

@ -172,7 +172,6 @@ QScriptValue QmlWindowClass::internalConstructor(const QString& qmlSource,
setupServer();
retVal = builder(newTab);
retVal->_toolWindow = true;
offscreenUi->getRootContext()->engine()->setObjectOwnership(retVal->_qmlWindow, QQmlEngine::CppOwnership);
registerObject(url.toLower(), retVal);
return QVariant();
});
@ -330,10 +329,8 @@ void QmlWindowClass::close() {
if (_qmlWindow) {
if (_toolWindow) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto qmlWindow = _qmlWindow;
offscreenUi->executeOnUiThread([=] {
auto toolWindow = offscreenUi->getToolWindow();
offscreenUi->getRootContext()->engine()->setObjectOwnership(qmlWindow, QQmlEngine::JavaScriptOwnership);
auto invokeResult = QMetaObject::invokeMethod(toolWindow, "removeTabForUrl", Qt::DirectConnection,
Q_ARG(QVariant, _source));
Q_ASSERT(invokeResult);

View file

@ -30,7 +30,7 @@ bool OculusBaseDisplayPlugin::isSupported() const {
void OculusBaseDisplayPlugin::customizeContext() {
glewExperimental = true;
GLenum err = glewInit();
glGetError();
glGetError(); // clear the potential error from glewExperimental
Parent::customizeContext();
}

View file

@ -104,7 +104,7 @@ void OpenVrDisplayPlugin::customizeContext() {
std::call_once(once, []{
glewExperimental = true;
GLenum err = glewInit();
glGetError();
glGetError(); // clear the potential error from glewExperimental
});
Parent::customizeContext();
}