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https://thingvellir.net/git/overte
synced 2025-03-27 23:52:03 +01:00
Merge pull request #13478 from amantley/glowingOrbMaster
The client should render "something" for an avatar even if mesh or identity is not available
This commit is contained in:
commit
0a0e1668d5
8 changed files with 111 additions and 50 deletions
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@ -36,13 +36,13 @@
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#include <SettingHandle.h>
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#include <UsersScriptingInterface.h>
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#include <UUID.h>
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#include <avatars-renderer/OtherAvatar.h>
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#include <shared/ConicalViewFrustum.h>
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#include "Application.h"
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#include "InterfaceLogging.h"
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#include "Menu.h"
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#include "MyAvatar.h"
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#include "OtherAvatar.h"
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#include "SceneScriptingInterface.h"
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// 50 times per second - target is 45hz, but this helps account for any small deviations
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@ -192,6 +192,15 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
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while (!sortedAvatars.empty()) {
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const SortableAvatar& sortData = sortedAvatars.top();
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const auto avatar = std::static_pointer_cast<Avatar>(sortData.getAvatar());
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const auto otherAvatar = std::static_pointer_cast<OtherAvatar>(sortData.getAvatar());
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// if the geometry is loaded then turn off the orb
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if (avatar->getSkeletonModel()->isLoaded()) {
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// remove the orb if it is there
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otherAvatar->removeOrb();
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} else {
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otherAvatar->updateOrbPosition();
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}
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bool ignoring = DependencyManager::get<NodeList>()->isPersonalMutingNode(avatar->getID());
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if (ignoring) {
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@ -250,7 +250,7 @@ public:
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Q_ENUM(DriveKeys)
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explicit MyAvatar(QThread* thread);
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~MyAvatar();
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virtual ~MyAvatar();
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void instantiableAvatar() override {};
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void registerMetaTypes(ScriptEnginePointer engine);
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60
interface/src/avatar/OtherAvatar.cpp
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60
interface/src/avatar/OtherAvatar.cpp
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@ -0,0 +1,60 @@
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//
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// Created by Bradley Austin Davis on 2017/04/27
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// Copyright 2013-2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OtherAvatar.h"
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#include "Application.h"
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OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
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// give the pointer to our head to inherited _headData variable from AvatarData
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_headData = new Head(this);
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_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr);
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_skeletonModel->setLoadingPriority(OTHERAVATAR_LOADING_PRIORITY);
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connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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// add the purple orb
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createOrb();
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}
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OtherAvatar::~OtherAvatar() {
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removeOrb();
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}
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void OtherAvatar::removeOrb() {
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if (qApp->getOverlays().isAddedOverlay(_otherAvatarOrbMeshPlaceholderID)) {
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qApp->getOverlays().deleteOverlay(_otherAvatarOrbMeshPlaceholderID);
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}
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}
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void OtherAvatar::updateOrbPosition() {
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if (_otherAvatarOrbMeshPlaceholder != nullptr) {
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_otherAvatarOrbMeshPlaceholder->setWorldPosition(getHead()->getPosition());
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}
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}
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void OtherAvatar::createOrb() {
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if (_otherAvatarOrbMeshPlaceholderID == UNKNOWN_OVERLAY_ID ||
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!qApp->getOverlays().isAddedOverlay(_otherAvatarOrbMeshPlaceholderID)) {
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_otherAvatarOrbMeshPlaceholder = std::make_shared<Sphere3DOverlay>();
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_otherAvatarOrbMeshPlaceholder->setAlpha(1.0f);
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_otherAvatarOrbMeshPlaceholder->setColor({ 0xFF, 0x00, 0xFF });
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_otherAvatarOrbMeshPlaceholder->setIsSolid(false);
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_otherAvatarOrbMeshPlaceholder->setPulseMin(0.5);
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_otherAvatarOrbMeshPlaceholder->setPulseMax(1.0);
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_otherAvatarOrbMeshPlaceholder->setColorPulse(1.0);
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_otherAvatarOrbMeshPlaceholder->setIgnoreRayIntersection(true);
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_otherAvatarOrbMeshPlaceholder->setDrawInFront(false);
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_otherAvatarOrbMeshPlaceholderID = qApp->getOverlays().addOverlay(_otherAvatarOrbMeshPlaceholder);
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// Position focus
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_otherAvatarOrbMeshPlaceholder->setWorldOrientation(glm::quat(0.0f, 0.0f, 0.0f, 1.0));
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_otherAvatarOrbMeshPlaceholder->setWorldPosition(getHead()->getPosition());
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_otherAvatarOrbMeshPlaceholder->setDimensions(glm::vec3(0.5f, 0.5f, 0.5f));
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_otherAvatarOrbMeshPlaceholder->setVisible(true);
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}
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}
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32
interface/src/avatar/OtherAvatar.h
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32
interface/src/avatar/OtherAvatar.h
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@ -0,0 +1,32 @@
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//
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// Created by Bradley Austin Davis on 2017/04/27
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// Copyright 2013-2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_OtherAvatar_h
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#define hifi_OtherAvatar_h
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#include <avatars-renderer/Avatar.h>
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#include "ui/overlays/Overlays.h"
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#include "ui/overlays/Sphere3DOverlay.h"
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#include "InterfaceLogging.h"
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class OtherAvatar : public Avatar {
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public:
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explicit OtherAvatar(QThread* thread);
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virtual ~OtherAvatar();
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virtual void instantiableAvatar() override { };
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virtual void createOrb() override;
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void updateOrbPosition();
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void removeOrb();
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protected:
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std::shared_ptr<Sphere3DOverlay> _otherAvatarOrbMeshPlaceholder { nullptr };
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OverlayID _otherAvatarOrbMeshPlaceholderID { UNKNOWN_OVERLAY_ID };
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};
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#endif // hifi_OtherAvatar_h
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@ -1338,6 +1338,9 @@ void Avatar::scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const {
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}
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void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
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if (!isMyAvatar()) {
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createOrb();
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}
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AvatarData::setSkeletonModelURL(skeletonModelURL);
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if (QThread::currentThread() == thread()) {
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_skeletonModel->setURL(_skeletonModelURL);
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@ -23,7 +23,6 @@
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#include <graphics-scripting/Forward.h>
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#include <GLMHelpers.h>
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#include "Head.h"
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#include "SkeletonModel.h"
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#include "Rig.h"
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@ -41,7 +40,6 @@ static const float SCALING_RATIO = .05f;
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extern const float CHAT_MESSAGE_SCALE;
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extern const float CHAT_MESSAGE_HEIGHT;
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enum ScreenTintLayer {
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SCREEN_TINT_BEFORE_LANDSCAPE = 0,
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SCREEN_TINT_BEFORE_AVATARS,
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@ -69,7 +67,7 @@ public:
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static void setShowNamesAboveHeads(bool show);
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explicit Avatar(QThread* thread);
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~Avatar();
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virtual ~Avatar();
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virtual void instantiableAvatar() = 0;
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@ -109,6 +107,7 @@ public:
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float getLODDistance() const;
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virtual bool isMyAvatar() const override { return false; }
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virtual void createOrb() { }
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virtual QVector<glm::quat> getJointRotations() const override;
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using AvatarData::getJointRotation;
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@ -167,8 +166,8 @@ public:
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virtual int parseDataFromBuffer(const QByteArray& buffer) override;
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static void renderJointConnectingCone( gpu::Batch& batch, glm::vec3 position1, glm::vec3 position2,
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float radius1, float radius2, const glm::vec4& color);
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static void renderJointConnectingCone(gpu::Batch& batch, glm::vec3 position1, glm::vec3 position2,
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float radius1, float radius2, const glm::vec4& color);
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virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }
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@ -235,7 +234,7 @@ public:
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/// Scales a world space position vector relative to the avatar position and scale
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/// \param vector position to be scaled. Will store the result
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void scaleVectorRelativeToPosition(glm::vec3 &positionToScale) const;
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void scaleVectorRelativeToPosition(glm::vec3& positionToScale) const;
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void slamPosition(const glm::vec3& position);
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virtual void updateAttitude(const glm::quat& orientation) override;
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@ -254,7 +253,6 @@ public:
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void setPositionViaScript(const glm::vec3& position) override;
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void setOrientationViaScript(const glm::quat& orientation) override;
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/**jsdoc
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* @function MyAvatar.getParentID
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* @returns {Uuid}
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@ -283,7 +281,6 @@ public:
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// This calls through to the SpatiallyNestable versions, but is here to expose these to JavaScript.
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Q_INVOKABLE virtual void setParentJointIndex(quint16 parentJointIndex) override;
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/**jsdoc
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* Returns an array of joints, where each joint is an object containing name, index, and parentIndex fields.
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* @function MyAvatar.getSkeleton
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@ -349,7 +346,6 @@ public:
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// not all subclasses of AvatarData have access to this data.
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virtual bool canMeasureEyeHeight() const override { return true; }
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virtual float getModelScale() const { return _modelScale; }
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virtual void setModelScale(float scale) { _modelScale = scale; }
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virtual glm::vec3 scaleForChildren() const override { return glm::vec3(getModelScale()); }
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@ -1,19 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2017/04/27
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// Copyright 2013-2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OtherAvatar.h"
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OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
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// give the pointer to our head to inherited _headData variable from AvatarData
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_headData = new Head(this);
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_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr);
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_skeletonModel->setLoadingPriority(OTHERAVATAR_LOADING_PRIORITY);
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connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
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connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
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connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
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}
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@ -1,20 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2017/04/27
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// Copyright 2013-2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_OtherAvatar_h
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#define hifi_OtherAvatar_h
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#include "Avatar.h"
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class OtherAvatar : public Avatar {
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public:
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explicit OtherAvatar(QThread* thread);
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virtual void instantiableAvatar() override {};
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};
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#endif // hifi_OtherAvatar_h
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