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coding standard fix
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parent
275f48b65a
commit
07d098b95b
2 changed files with 11 additions and 12 deletions
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@ -62,11 +62,6 @@ static const int SECOND_FOOT = 1;
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static const int HIP = 2;
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static const int CHEST = 3;
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static float HEAD_PUCK_Y_OFFSET = 0.0f;
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static float HEAD_PUCK_Z_OFFSET = 0.0f;
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static float HAND_PUCK_Y_OFFSET = 0.0f;
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static float HAND_PUCK_Z_OFFSET = 0.0f;
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const char* ViveControllerManager::NAME { "OpenVR" };
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const std::map<vr::ETrackingResult, QString> TRACKING_RESULT_TO_STRING = {
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@ -389,8 +384,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
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bool overrideHead = headObject["override"].toBool();
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if (overrideHead) {
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_headConfig = HeadConfig::Puck;
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HEAD_PUCK_Y_OFFSET = headObject["Y"].toDouble();
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HEAD_PUCK_Z_OFFSET = headObject["Z"].toDouble();
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_headPuckYOffset = headObject["Y"].toDouble();
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_headPuckZOffset = headObject["Z"].toDouble();
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} else {
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_headConfig = HeadConfig::HMD;
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}
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@ -399,8 +394,8 @@ void ViveControllerManager::InputDevice::configureCalibrationSettings(const QJso
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bool overrideHands = handsObject["override"].toBool();
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if (overrideHands) {
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_handConfig = HandConfig::Pucks;
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HAND_PUCK_Y_OFFSET = handsObject["Y"].toDouble();
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HAND_PUCK_Z_OFFSET = handsObject["Z"].toDouble();
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_handPuckYOffset = handsObject["Y"].toDouble();
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_handPuckZOffset = handsObject["Z"].toDouble();
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} else {
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_handConfig = HandConfig::HandController;
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}
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@ -759,7 +754,7 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHead
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glm::vec4(zPrime, 0.0f), glm::vec4(headPuckTranslation, 1.0f));
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glm::mat4 headPuckOffset = glm::mat4(glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.0f, 1.0f, 0.0f, 0.0f),
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glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, HEAD_PUCK_Y_OFFSET, HEAD_PUCK_Z_OFFSET, 1.0f));
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glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.0f, _headPuckYOffset, _headPuckZOffset, 1.0f));
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glm::mat4 finalHeadPuck = newHeadPuck * headPuckOffset;
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@ -959,7 +954,7 @@ void ViveControllerManager::InputDevice::calibrateLeftHand(glm::mat4& defaultToR
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glm::vec4(zPrime, 0.0f), glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
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glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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@ -990,7 +985,7 @@ void ViveControllerManager::InputDevice::calibrateRightHand(glm::mat4& defaultTo
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glm::vec3 translationOffset = glm::vec3(0.0f, HAND_PUCK_Y_OFFSET, HAND_PUCK_Z_OFFSET);
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glm::vec3 translationOffset = glm::vec3(0.0f, _handPuckYOffset, _handPuckZOffset);
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glm::quat initialRotation = glmExtractRotation(handPoseAvatarMat);
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glm::quat finalRotation = glmExtractRotation(newHandMat);
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@ -177,6 +177,10 @@ private:
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float _leftHapticDuration { 0.0f };
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float _rightHapticStrength { 0.0f };
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float _rightHapticDuration { 0.0f };
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float _headPuckYOffset { 0.0f };
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float _headPuckZOffset { 0.0f };
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float _handPuckYOffset { 0.0f };
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float _handPuckZOffset { 0.0f };
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bool _triggersPressedHandled { false };
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bool _calibrated { false };
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bool _timeTilCalibrationSet { false };
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