Doing a pass over the input plugins and controller code

This commit is contained in:
Brad Davis 2016-05-11 17:23:24 -07:00
parent a7316069e6
commit 07562f72af
36 changed files with 333 additions and 496 deletions

View file

@ -4,10 +4,6 @@ project(${TARGET_NAME})
# set a default root dir for each of our optional externals if it was not passed
set(OPTIONAL_EXTERNALS "LeapMotion")
if(WIN32)
list(APPEND OPTIONAL_EXTERNALS "3DConnexionClient")
endif()
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)

View file

@ -2,11 +2,11 @@
"name": "Spacemouse to Standard",
"channels": [
{ "from": "Spacemouse.TranslateX", "to": "Standard.RX" },
{ "from": "Spacemouse.TranslateX", "to": "Standard.LX" },
{ "from": "Spacemouse.TranslateY", "to": "Standard.LY" },
{ "from": "Spacemouse.TranslateZ", "to": "Standard.RY" },
{ "from": "Spacemouse.RotateZ", "to": "Standard.LX" },
{ "from": "Spacemouse.RotateZ", "to": "Standard.RX" },
{ "from": "Spacemouse.LeftButton", "to": "Standard.LB" },
{ "from": "Spacemouse.RightButton", "to": "Standard.RB" }

View file

@ -108,7 +108,6 @@
#include "audio/AudioScope.h"
#include "avatar/AvatarManager.h"
#include "CrashHandler.h"
#include "input-plugins/SpacemouseManager.h"
#include "devices/DdeFaceTracker.h"
#include "devices/EyeTracker.h"
#include "devices/Faceshift.h"
@ -199,6 +198,7 @@ static const float PHYSICS_READY_RANGE = 3.0f; // how far from avatar to check f
static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
static const QString INPUT_DEVICE_MENU_PREFIX = "Device: ";
Setting::Handle<int> maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS);
const QHash<QString, Application::AcceptURLMethod> Application::_acceptedExtensions {
@ -997,7 +997,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
RenderableWebEntityItem* webEntity = dynamic_cast<RenderableWebEntityItem*>(entity.get());
if (webEntity) {
webEntity->setProxyWindow(_window->windowHandle());
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->pluginFocusOutEvent();
}
_keyboardFocusedItem = entityItemID;
@ -1121,7 +1121,7 @@ void Application::aboutToQuit() {
emit beforeAboutToQuit();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
QString name = inputPlugin->getName();
QString name = INPUT_DEVICE_MENU_PREFIX + inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action->isChecked()) {
inputPlugin->deactivate();
@ -1440,8 +1440,7 @@ void Application::initializeUi() {
// This will set up the input plugins UI
_activeInputPlugins.clear();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
QString name = inputPlugin->getName();
if (name == KeyboardMouseDevice::NAME) {
if (KeyboardMouseDevice::NAME == inputPlugin->getName()) {
_keyboardMouseDevice = std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin);
}
}
@ -1985,7 +1984,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
if (hasFocus()) {
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->keyPressEvent(event);
}
@ -2319,7 +2318,7 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->keyReleaseEvent(event);
}
@ -2351,7 +2350,7 @@ void Application::keyReleaseEvent(QKeyEvent* event) {
void Application::focusOutEvent(QFocusEvent* event) {
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QString name = INPUT_DEVICE_MENU_PREFIX + inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action && action->isChecked()) {
inputPlugin->pluginFocusOutEvent();
@ -2438,7 +2437,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mouseMoveEvent(event);
}
@ -2475,7 +2474,7 @@ void Application::mousePressEvent(QMouseEvent* event) {
if (hasFocus()) {
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mousePressEvent(event);
}
@ -2520,7 +2519,7 @@ void Application::mouseReleaseEvent(QMouseEvent* event) {
}
if (hasFocus()) {
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->mouseReleaseEvent(event);
}
@ -2547,7 +2546,7 @@ void Application::touchUpdateEvent(QTouchEvent* event) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchUpdateEvent(event);
}
}
@ -2565,7 +2564,7 @@ void Application::touchBeginEvent(QTouchEvent* event) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchBeginEvent(event);
}
@ -2582,7 +2581,7 @@ void Application::touchEndEvent(QTouchEvent* event) {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->touchEndEvent(event);
}
@ -2598,7 +2597,7 @@ void Application::wheelEvent(QWheelEvent* event) const {
return;
}
if (Menu::getInstance()->isOptionChecked(KeyboardMouseDevice::NAME)) {
if (Menu::getInstance()->isOptionChecked(INPUT_DEVICE_MENU_PREFIX + KeyboardMouseDevice::NAME)) {
_keyboardMouseDevice->wheelEvent(event);
}
}
@ -2730,7 +2729,7 @@ void Application::idle() {
getActiveDisplayPlugin()->idle();
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QString name = INPUT_DEVICE_MENU_PREFIX + inputPlugin->getName();
QAction* action = Menu::getInstance()->getActionForOption(name);
if (action && action->isChecked()) {
inputPlugin->idle();
@ -3373,22 +3372,18 @@ void Application::update(float deltaTime) {
};
InputPluginPointer keyboardMousePlugin;
bool jointsCaptured = false;
for (auto inputPlugin : PluginManager::getInstance()->getInputPlugins()) {
if (inputPlugin->getName() == KeyboardMouseDevice::NAME) {
keyboardMousePlugin = inputPlugin;
} else if (inputPlugin->isActive()) {
inputPlugin->pluginUpdate(deltaTime, calibrationData, jointsCaptured);
if (inputPlugin->isJointController()) {
jointsCaptured = true;
}
inputPlugin->pluginUpdate(deltaTime, calibrationData);
}
}
userInputMapper->update(deltaTime);
if (keyboardMousePlugin && keyboardMousePlugin->isActive()) {
keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData, jointsCaptured);
keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData);
}
_controllerScriptingInterface->updateInputControllers();
@ -5150,21 +5145,23 @@ void Application::updateDisplayMode() {
Q_ASSERT_X(_displayPlugin, "Application::updateDisplayMode", "could not find an activated display plugin");
}
static void addInputPluginToMenu(InputPluginPointer inputPlugin, bool active = false) {
static void addInputPluginToMenu(InputPluginPointer inputPlugin) {
auto menu = Menu::getInstance();
QString name = inputPlugin->getName();
QString name = INPUT_DEVICE_MENU_PREFIX + inputPlugin->getName();
Q_ASSERT(!menu->menuItemExists(MenuOption::InputMenu, name));
static QActionGroup* inputPluginGroup = nullptr;
if (!inputPluginGroup) {
inputPluginGroup = new QActionGroup(menu);
inputPluginGroup->setExclusive(false);
}
auto parent = menu->getMenu(MenuOption::InputMenu);
auto action = menu->addCheckableActionToQMenuAndActionHash(parent,
name, 0, active, qApp,
name, 0, true, qApp,
SLOT(updateInputModes()));
inputPluginGroup->addAction(action);
inputPluginGroup->setExclusive(false);
Q_ASSERT(menu->menuItemExists(MenuOption::InputMenu, name));
}
@ -5174,10 +5171,8 @@ void Application::updateInputModes() {
auto inputPlugins = PluginManager::getInstance()->getInputPlugins();
static std::once_flag once;
std::call_once(once, [&] {
bool first = true;
foreach(auto inputPlugin, inputPlugins) {
addInputPluginToMenu(inputPlugin, first);
first = false;
addInputPluginToMenu(inputPlugin);
}
});
auto offscreenUi = DependencyManager::get<OffscreenUi>();
@ -5185,7 +5180,7 @@ void Application::updateInputModes() {
InputPluginList newInputPlugins;
InputPluginList removedInputPlugins;
foreach(auto inputPlugin, inputPlugins) {
QString name = inputPlugin->getName();
QString name = INPUT_DEVICE_MENU_PREFIX + inputPlugin->getName();
QAction* action = menu->getActionForOption(name);
auto it = std::find(std::begin(_activeInputPlugins), std::end(_activeInputPlugins), inputPlugin);

View file

@ -34,7 +34,6 @@
#include "avatar/AvatarManager.h"
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "input-plugins/SpacemouseManager.h"
#include "MainWindow.h"
#include "render/DrawStatus.h"
#include "scripting/MenuScriptingInterface.h"
@ -327,12 +326,6 @@ Menu::Menu() {
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
// Settings > Input Devices
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
// Developer menu ----------------------------------
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
@ -410,6 +403,12 @@ Menu::Menu() {
// Developer > Avatar >>>
MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");
// Settings > Input Devices
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
// Developer > Avatar > Face Tracking
MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
{

View file

@ -114,7 +114,7 @@ namespace MenuOption {
const QString Help = "Help...";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString InputMenu = "Avatar>Input Devices";
const QString InputMenu = "Developer>Avatar>Input Devices";
const QString ActionMotorControl = "Enable Default Motor Control";
const QString LeapMotionOnHMD = "Leap Motion on HMD";
const QString LoadScript = "Open and Run Script File...";

View file

@ -121,16 +121,8 @@ namespace controller {
return availableInputs;
}
void ActionsDevice::update(float deltaTime, const InputCalibrationData& inpuCalibrationData, bool jointsCaptured) {
}
void ActionsDevice::focusOutEvent() {
}
ActionsDevice::ActionsDevice() : InputDevice("Actions") {
_deviceID = UserInputMapper::ACTIONS_DEVICE;
}
ActionsDevice::~ActionsDevice() {}
}

View file

@ -109,13 +109,11 @@ class ActionsDevice : public QObject, public InputDevice {
Q_PROPERTY(QString name READ getName)
public:
virtual EndpointPointer createEndpoint(const Input& input) const override;
virtual Input::NamedVector getAvailableInputs() const override;
virtual void update(float deltaTime, const InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void focusOutEvent() override;
ActionsDevice();
virtual ~ActionsDevice();
EndpointPointer createEndpoint(const Input& input) const override;
Input::NamedVector getAvailableInputs() const override;
};
}

View file

@ -57,9 +57,9 @@ public:
// Update call MUST be called once per simulation loop
// It takes care of updating the action states and deltas
virtual void update(float deltaTime, const InputCalibrationData& inputCalibrationData, bool jointsCaptured) = 0;
virtual void update(float deltaTime, const InputCalibrationData& inputCalibrationData) {};
virtual void focusOutEvent() = 0;
virtual void focusOutEvent() {};
int getDeviceID() { return _deviceID; }
void setDeviceID(int deviceID) { _deviceID = deviceID; }

View file

@ -22,12 +22,6 @@ StandardController::StandardController() : InputDevice("Standard") {
_deviceID = UserInputMapper::STANDARD_DEVICE;
}
StandardController::~StandardController() {
}
void StandardController::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
}
void StandardController::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();

View file

@ -28,11 +28,9 @@ public:
virtual EndpointPointer createEndpoint(const Input& input) const override;
virtual Input::NamedVector getAvailableInputs() const override;
virtual QStringList getDefaultMappingConfigs() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void focusOutEvent() override;
StandardController();
virtual ~StandardController();
};
}

View file

@ -35,10 +35,7 @@ public:
const QString& getName() const { return _name; }
// Device functions
virtual Input::NamedVector getAvailableInputs() const override;
void update(float deltaTime, const InputCalibrationData& inputCalibrationData, bool jointsCaptured) override {}
void focusOutEvent() override {}
Input::NamedVector getAvailableInputs() const override;
void setInputVariant(const QString& name, ReadLambda lambda);

View file

@ -20,11 +20,10 @@
const QString KeyboardMouseDevice::NAME = "Keyboard/Mouse";
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->withLock([&, this]() {
_inputDevice->update(deltaTime, inputCalibrationData, jointsCaptured);
_inputDevice->update(deltaTime, inputCalibrationData);
});
// For touch event, we need to check that the last event is not too long ago
@ -40,7 +39,7 @@ void KeyboardMouseDevice::pluginUpdate(float deltaTime, const controller::InputC
}
}
void KeyboardMouseDevice::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void KeyboardMouseDevice::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_axisStateMap.clear();
}

View file

@ -65,12 +65,11 @@ public:
};
// Plugin functions
virtual bool isSupported() const override { return true; }
virtual bool isJointController() const override { return false; }
virtual const QString& getName() const override { return NAME; }
bool isSupported() const override { return true; }
const QString& getName() const override { return NAME; }
virtual void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void keyPressEvent(QKeyEvent* event);
void keyReleaseEvent(QKeyEvent* event);
@ -97,7 +96,7 @@ protected:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
// Let's make it easy for Qt because we assume we love Qt forever

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@ -18,10 +18,8 @@ namespace controller {
class InputPlugin : public Plugin {
public:
virtual bool isJointController() const = 0;
virtual void pluginFocusOutEvent() = 0;
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) = 0;
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) = 0;
};

View file

@ -6,8 +6,11 @@
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
set(TARGET_NAME hifiNeuron)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins input-plugins)
target_neuron()
if (APPLE OR WIN32)
set(TARGET_NAME hifiNeuron)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared controllers ui plugins input-plugins)
target_neuron()
endif()

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@ -25,9 +25,7 @@ Q_LOGGING_CATEGORY(inputplugins, "hifi.inputplugins")
#define __OS_XUN__ 1
#define BOOL int
#ifdef HAVE_NEURON
#include <NeuronDataReader.h>
#endif
const QString NeuronPlugin::NAME = "Neuron";
const QString NeuronPlugin::NEURON_ID_STRING = "Perception Neuron";
@ -166,69 +164,6 @@ static controller::StandardPoseChannel neuronJointIndexToPoseIndexMap[NeuronJoin
static glm::vec3 rightHandThumb1DefaultAbsTranslation(-2.155500650405884, -0.7610001564025879, 2.685631036758423);
static glm::vec3 leftHandThumb1DefaultAbsTranslation(2.1555817127227783, -0.7603635787963867, 2.6856393814086914);
// default translations (cm)
static glm::vec3 neuronJointTranslations[NeuronJointIndex::Size] = {
{131.901, 95.6602, -27.9815},
{-9.55907, -1.58772, 0.0760284},
{0.0144232, -41.4683, -0.105322},
{1.59348, -41.5875, -0.557237},
{9.72077, -1.68926, -0.280643},
{0.0886684, -43.1586, -0.0111596},
{-2.98473, -44.0517, 0.0694456},
{0.110967, 16.3959, 0.140463},
{0.0500451, 10.0238, 0.0731921},
{0.061568, 10.4352, 0.0583075},
{0.0500606, 10.0217, 0.0711083},
{0.0317731, 10.7176, 0.0779325},
{-0.0204253, 9.71067, 0.131734},
{-3.24245, 7.13584, 0.185638},
{-13.0885, -0.0877601, 0.176065},
{-27.2674, 0.0688724, 0.0272146},
{-26.7673, 0.0301916, 0.0102847},
{-2.56017, 0.195537, 3.20968},
{-3.78796, 0, 0},
{-2.63141, 0, 0},
{-3.31579, 0.522947, 2.03495},
{-5.36589, -0.0939789, 1.02771},
{-3.72278, 0, 0},
{-2.11074, 0, 0},
{-3.47874, 0.532042, 0.778358},
{-5.32194, -0.0864, 0.322863},
{-4.06232, 0, 0},
{-2.54653, 0, 0},
{-3.46131, 0.553263, -0.132632},
{-4.76716, -0.0227368, -0.492632},
{-3.54073, 0, 0},
{-2.45634, 0, 0},
{-3.25137, 0.482779, -1.23613},
{-4.25937, -0.0227368, -1.12168},
{-2.83528, 0, 0},
{-1.79166, 0, 0},
{3.25624, 7.13148, -0.131575},
{13.149, -0.052598, -0.125076},
{27.2903, 0.00282644, -0.0181535},
{26.6602, 0.000969969, -0.0487599},
{2.56017, 0.195537, 3.20968},
{3.78796, 0, 0},
{2.63141, 0, 0},
{3.31579, 0.522947, 2.03495},
{5.36589, -0.0939789, 1.02771},
{3.72278, 0, 0},
{2.11074, 0, 0},
{3.47874, 0.532042, 0.778358},
{5.32194, -0.0864, 0.322863},
{4.06232, 0, 0},
{2.54653, 0, 0},
{3.46131, 0.553263, -0.132632},
{4.76716, -0.0227368, -0.492632},
{3.54073, 0, 0},
{2.45634, 0, 0},
{3.25137, 0.482779, -1.23613},
{4.25937, -0.0227368, -1.12168},
{2.83528, 0, 0},
{1.79166, 0, 0}
};
static controller::StandardPoseChannel neuronJointIndexToPoseIndex(NeuronJointIndex i) {
assert(i >= 0 && i < NeuronJointIndex::Size);
if (i >= 0 && i < NeuronJointIndex::Size) {
@ -307,16 +242,13 @@ static const char* controllerJointName(controller::StandardPoseChannel i) {
// convert between YXZ neuron euler angles in degrees to quaternion
// this is the default setting in the Axis Neuron server.
static quat eulerToQuat(vec3 euler) {
static quat eulerToQuat(const vec3& e) {
// euler.x and euler.y are swaped, WTF.
glm::vec3 e = glm::vec3(euler.y, euler.x, euler.z) * RADIANS_PER_DEGREE;
return (glm::angleAxis(e.y, Vectors::UNIT_Y) *
glm::angleAxis(e.x, Vectors::UNIT_X) *
glm::angleAxis(e.z, Vectors::UNIT_Z));
return (glm::angleAxis(e.x * RADIANS_PER_DEGREE, Vectors::UNIT_Y) *
glm::angleAxis(e.y * RADIANS_PER_DEGREE, Vectors::UNIT_X) *
glm::angleAxis(e.z * RADIANS_PER_DEGREE, Vectors::UNIT_Z));
}
#ifdef HAVE_NEURON
//
// neuronDataReader SDK callback functions
//
@ -355,21 +287,6 @@ void FrameDataReceivedCallback(void* context, SOCKET_REF sender, BvhDataHeaderEx
// copy the data
memcpy(&(neuronPlugin->_joints[0]), data, sizeof(NeuronPlugin::NeuronJoint) * NUM_JOINTS);
} else {
qCWarning(inputplugins) << "NeuronPlugin: unsuported binary format, please enable displacements";
// enter mutex
std::lock_guard<std::mutex> guard(neuronPlugin->_jointsMutex);
if (neuronPlugin->_joints.size() != NeuronJointIndex::Size) {
neuronPlugin->_joints.resize(NeuronJointIndex::Size, { { 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } });
}
for (int i = 0; i < NeuronJointIndex::Size; i++) {
neuronPlugin->_joints[i].euler = glm::vec3();
neuronPlugin->_joints[i].pos = neuronJointTranslations[i];
}
}
} else {
static bool ONCE = false;
@ -435,26 +352,19 @@ static void SocketStatusChangedCallback(void* context, SOCKET_REF sender, Socket
qCDebug(inputplugins) << "NeuronPlugin: socket status = " << message;
}
#endif // #ifdef HAVE_NEURON
//
// NeuronPlugin
//
bool NeuronPlugin::isSupported() const {
#ifdef HAVE_NEURON
// Because it's a client/server network architecture, we can't tell
// if the neuron is actually connected until we connect to the server.
return true;
#else
return false;
#endif
}
bool NeuronPlugin::activate() {
InputPlugin::activate();
#ifdef HAVE_NEURON
// register with userInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->registerDevice(_inputDevice);
@ -480,13 +390,9 @@ bool NeuronPlugin::activate() {
BRRegisterAutoSyncParmeter(_socketRef, Cmd_CombinationMode);
return true;
}
#else
return false;
#endif
}
void NeuronPlugin::deactivate() {
#ifdef HAVE_NEURON
// unregister from userInputMapper
if (_inputDevice->_deviceID != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
@ -499,10 +405,9 @@ void NeuronPlugin::deactivate() {
}
InputPlugin::deactivate();
#endif
}
void NeuronPlugin::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void NeuronPlugin::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
std::vector<NeuronJoint> joints;
{
// lock and copy
@ -548,16 +453,23 @@ QString NeuronPlugin::InputDevice::getDefaultMappingConfig() const {
void NeuronPlugin::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, const std::vector<NeuronPlugin::NeuronJoint>& joints, const std::vector<NeuronPlugin::NeuronJoint>& prevJoints) {
for (size_t i = 0; i < joints.size(); i++) {
int poseIndex = neuronJointIndexToPoseIndex((NeuronJointIndex)i);
glm::vec3 linearVel, angularVel;
glm::vec3 pos = joints[i].pos;
glm::quat rot = eulerToQuat(joints[i].euler);
const glm::vec3& pos = joints[i].pos;
const glm::vec3& rotEuler = joints[i].euler;
if ((Vectors::ZERO == pos && Vectors::ZERO == rotEuler)) {
_poseStateMap[poseIndex] = controller::Pose();
continue;
}
glm::quat rot = eulerToQuat(rotEuler);
if (i < prevJoints.size()) {
linearVel = (pos - (prevJoints[i].pos * METERS_PER_CENTIMETER)) / deltaTime; // m/s
// quat log imaginary part points along the axis of rotation, with length of one half the angle of rotation.
glm::quat d = glm::log(rot * glm::inverse(eulerToQuat(prevJoints[i].euler)));
angularVel = glm::vec3(d.x, d.y, d.z) / (0.5f * deltaTime); // radians/s
}
int poseIndex = neuronJointIndexToPoseIndex((NeuronJointIndex)i);
_poseStateMap[poseIndex] = controller::Pose(pos, rot, linearVel, angularVel);
}

View file

@ -27,7 +27,6 @@ public:
// Plugin functions
virtual bool isSupported() const override;
virtual bool isJointController() const override { return true; }
virtual const QString& getName() const override { return NAME; }
const QString& getID() const override { return NEURON_ID_STRING; }
@ -35,7 +34,7 @@ public:
virtual void deactivate() override;
virtual void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void saveSettings() const override;
virtual void loadSettings() override;
@ -56,7 +55,7 @@ protected:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override {};
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override {};
virtual void focusOutEvent() override {};
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, const std::vector<NeuronPlugin::NeuronJoint>& joints, const std::vector<NeuronPlugin::NeuronJoint>& prevJoints);

View file

@ -15,7 +15,6 @@
const float CONTROLLER_THRESHOLD = 0.3f;
#ifdef HAVE_SDL2
const float MAX_AXIS = 32768.0f;
Joystick::Joystick(SDL_JoystickID instanceId, SDL_GameController* sdlGameController) :
@ -27,19 +26,15 @@ Joystick::Joystick(SDL_JoystickID instanceId, SDL_GameController* sdlGameControl
}
#endif
Joystick::~Joystick() {
closeJoystick();
}
void Joystick::closeJoystick() {
#ifdef HAVE_SDL2
SDL_GameControllerClose(_sdlGameController);
#endif
}
void Joystick::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void Joystick::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
for (auto axisState : _axisStateMap) {
if (fabsf(axisState.second) < CONTROLLER_THRESHOLD) {
_axisStateMap[axisState.first] = 0.0f;
@ -52,8 +47,6 @@ void Joystick::focusOutEvent() {
_buttonPressedMap.clear();
};
#ifdef HAVE_SDL2
void Joystick::handleAxisEvent(const SDL_ControllerAxisEvent& event) {
SDL_GameControllerAxis axis = (SDL_GameControllerAxis) event.axis;
_axisStateMap[makeInput((controller::StandardAxisChannel)axis).getChannel()] = (float)event.value / MAX_AXIS;
@ -69,8 +62,6 @@ void Joystick::handleButtonEvent(const SDL_ControllerButtonEvent& event) {
}
}
#endif
controller::Input::NamedVector Joystick::getAvailableInputs() const {
using namespace controller;
static const Input::NamedVector availableInputs{

View file

@ -15,10 +15,8 @@
#include <qobject.h>
#include <qvector.h>
#ifdef HAVE_SDL2
#include <SDL.h>
#undef main
#endif
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
@ -26,10 +24,7 @@
class Joystick : public QObject, public controller::InputDevice {
Q_OBJECT
Q_PROPERTY(QString name READ getName)
#ifdef HAVE_SDL2
Q_PROPERTY(int instanceId READ getInstanceId)
#endif
public:
using Pointer = std::shared_ptr<Joystick>;
@ -39,33 +34,25 @@ public:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
Joystick() : InputDevice("GamePad") {}
~Joystick();
#ifdef HAVE_SDL2
Joystick(SDL_JoystickID instanceId, SDL_GameController* sdlGameController);
#endif
void closeJoystick();
#ifdef HAVE_SDL2
void handleAxisEvent(const SDL_ControllerAxisEvent& event);
void handleButtonEvent(const SDL_ControllerButtonEvent& event);
#endif
#ifdef HAVE_SDL2
int getInstanceId() const { return _instanceId; }
#endif
private:
#ifdef HAVE_SDL2
SDL_GameController* _sdlGameController;
SDL_Joystick* _sdlJoystick;
SDL_JoystickID _instanceId;
#endif
};
#endif // hifi_Joystick_h

View file

@ -16,7 +16,6 @@
#include "SDL2Manager.h"
#ifdef HAVE_SDL2
static_assert(
(int)controller::A == (int)SDL_CONTROLLER_BUTTON_A &&
(int)controller::B == (int)SDL_CONTROLLER_BUTTON_B &&
@ -40,28 +39,16 @@ static_assert(
(int)controller::LT == (int)SDL_CONTROLLER_AXIS_TRIGGERLEFT &&
(int)controller::RT == (int)SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
"SDL2 equvalence: Enums and values from StandardControls.h are assumed to match enums from SDL_gamecontroller.h");
#endif
const QString SDL2Manager::NAME = "SDL2";
#ifdef HAVE_SDL2
SDL_JoystickID SDL2Manager::getInstanceId(SDL_GameController* controller) {
SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
return SDL_JoystickInstanceID(joystick);
}
#endif
SDL2Manager::SDL2Manager() :
#ifdef HAVE_SDL2
_openJoysticks(),
#endif
_isInitialized(false)
{
}
void SDL2Manager::init() {
#ifdef HAVE_SDL2
bool initSuccess = (SDL_Init(SDL_INIT_GAMECONTROLLER) == 0);
if (initSuccess) {
@ -88,66 +75,50 @@ void SDL2Manager::init() {
else {
qDebug() << "Error initializing SDL2 Manager";
}
#endif
}
void SDL2Manager::deinit() {
#ifdef HAVE_SDL2
_openJoysticks.clear();
SDL_Quit();
#endif
}
bool SDL2Manager::activate() {
InputPlugin::activate();
#ifdef HAVE_SDL2
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
userInputMapper->registerDevice(joystick);
emit joystickAdded(joystick.get());
}
return true;
#else
return false;
#endif
}
void SDL2Manager::deactivate() {
#ifdef HAVE_SDL2
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
userInputMapper->removeDevice(joystick->getDeviceID());
emit joystickRemoved(joystick.get());
}
#endif
InputPlugin::deactivate();
}
bool SDL2Manager::isSupported() const {
#ifdef HAVE_SDL2
return true;
#else
return false;
#endif
}
void SDL2Manager::pluginFocusOutEvent() {
#ifdef HAVE_SDL2
for (auto joystick : _openJoysticks) {
joystick->focusOutEvent();
}
#endif
}
void SDL2Manager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
#ifdef HAVE_SDL2
void SDL2Manager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
if (_isInitialized) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
for (auto joystick : _openJoysticks) {
joystick->update(deltaTime, inputCalibrationData, jointsCaptured);
joystick->update(deltaTime, inputCalibrationData);
}
PerformanceTimer perfTimer("SDL2Manager::update");
@ -197,5 +168,4 @@ void SDL2Manager::pluginUpdate(float deltaTime, const controller::InputCalibrati
}
}
}
#endif
}

View file

@ -12,9 +12,7 @@
#ifndef hifi__SDL2Manager_h
#define hifi__SDL2Manager_h
#ifdef HAVE_SDL2
#include <SDL.h>
#endif
#include <controllers/UserInputMapper.h>
#include <input-plugins/InputPlugin.h>
@ -24,30 +22,26 @@ class SDL2Manager : public InputPlugin {
Q_OBJECT
public:
SDL2Manager();
// Plugin functions
virtual bool isSupported() const override;
virtual bool isJointController() const override { return false; }
virtual const QString& getName() const override { return NAME; }
bool isSupported() const override;
const QString& getName() const override { return NAME; }
virtual void init() override;
virtual void deinit() override;
void init() override;
void deinit() override;
/// Called when a plugin is being activated for use. May be called multiple times.
virtual bool activate() override;
bool activate() override;
/// Called when a plugin is no longer being used. May be called multiple times.
virtual void deactivate() override;
void deactivate() override;
virtual void pluginFocusOutEvent() override;
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void pluginFocusOutEvent() override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
signals:
void joystickAdded(Joystick* joystick);
void joystickRemoved(Joystick* joystick);
private:
#ifdef HAVE_SDL2
SDL_JoystickID getInstanceId(SDL_GameController* controller);
int axisInvalid() const { return SDL_CONTROLLER_AXIS_INVALID; }
@ -81,8 +75,7 @@ private:
int buttonRelease() const { return SDL_RELEASED; }
QMap<SDL_JoystickID, Joystick::Pointer> _openJoysticks;
#endif
bool _isInitialized;
bool _isInitialized { false } ;
static const QString NAME;
};

View file

@ -134,12 +134,12 @@ void SixenseManager::setSixenseFilter(bool filter) {
#endif
}
void SixenseManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void SixenseManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
BAIL_IF_NOT_LOADED
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
userInputMapper->withLock([&, this]() {
_inputDevice->update(deltaTime, inputCalibrationData, jointsCaptured);
_inputDevice->update(deltaTime, inputCalibrationData);
});
if (_inputDevice->_requestReset) {
@ -148,7 +148,7 @@ void SixenseManager::pluginUpdate(float deltaTime, const controller::InputCalibr
}
}
void SixenseManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void SixenseManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
BAIL_IF_NOT_LOADED
#ifdef HAVE_SIXENSE
_buttonPressedMap.clear();
@ -208,14 +208,10 @@ void SixenseManager::InputDevice::update(float deltaTime, const controller::Inpu
_axisStateMap[left ? LY : RY] = data->joystick_y;
_axisStateMap[left ? LT : RT] = data->trigger;
if (!jointsCaptured) {
// Rotation of Palm
glm::quat rotation(data->rot_quat[3], data->rot_quat[0], data->rot_quat[1], data->rot_quat[2]);
handlePoseEvent(deltaTime, inputCalibrationData, position, rotation, left);
rawPoses[i] = controller::Pose(position, rotation, Vectors::ZERO, Vectors::ZERO);
} else {
_poseStateMap.clear();
}
// Rotation of Palm
glm::quat rotation(data->rot_quat[3], data->rot_quat[0], data->rot_quat[1], data->rot_quat[2]);
handlePoseEvent(deltaTime, inputCalibrationData, position, rotation, left);
rawPoses[i] = controller::Pose(position, rotation, Vectors::ZERO, Vectors::ZERO);
} else {
auto hand = left ? controller::StandardPoseChannel::LEFT_HAND : controller::StandardPoseChannel::RIGHT_HAND;
_poseStateMap[hand] = controller::Pose();

View file

@ -28,7 +28,6 @@ class SixenseManager : public InputPlugin {
public:
// Plugin functions
virtual bool isSupported() const override;
virtual bool isJointController() const override { return true; }
virtual const QString& getName() const override { return NAME; }
virtual const QString& getID() const override { return HYDRA_ID_STRING; }
@ -36,7 +35,7 @@ public:
virtual void deactivate() override;
virtual void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void saveSettings() const override;
virtual void loadSettings() override;
@ -61,7 +60,7 @@ private:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
void handleButtonEvent(unsigned int buttons, bool left);

View file

@ -0,0 +1,18 @@
#
# Created by Bradley Austin Davis on 2016/05/11
# Copyright 2013-2016 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
if(WIN32)
set(TARGET_NAME hifiSpacemouse)
find_package(3DCONNEXIONCLIENT)
if (3DCONNEXIONCLIENT_FOUND)
setup_hifi_plugin(Script Qml Widgets)
link_hifi_libraries(shared networking controllers ui plugins input-plugins)
target_include_directories(${TARGET_NAME} PUBLIC ${3DCONNEXIONCLIENT_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${3DCONNEXIONCLIENT_LIBRARIES})
endif()
endif()

View file

@ -17,13 +17,65 @@
#include <plugins/PluginContainer.h>
#include <controllers/UserInputMapper.h>
#include "../../../interface/src/Menu.h"
const QString SpacemouseManager::NAME { "Spacemouse" };
const float MAX_AXIS = 75.0f; // max forward = 2x speed
#define LOGITECH_VENDOR_ID 0x46d
static std::shared_ptr<SpacemouseDevice> instance = std::make_shared<SpacemouseDevice>();
#ifndef RIDEV_DEVNOTIFY
#define RIDEV_DEVNOTIFY 0x00002000
#endif
SpacemouseDevice::SpacemouseDevice() : InputDevice("Spacemouse")
const int TRACE_RIDI_DEVICENAME = 0;
const int TRACE_RIDI_DEVICEINFO = 0;
#ifdef _WIN64
typedef unsigned __int64 QWORD;
#endif
bool Is3dmouseAttached();
std::shared_ptr<SpacemouseDevice> instance;
bool SpacemouseManager::isSupported() const {
return Is3dmouseAttached();
}
bool SpacemouseManager::activate() {
fLast3dmouseInputTime = 0;
InitializeRawInput(GetActiveWindow());
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
if (!instance) {
instance = std::make_shared<SpacemouseDevice>();
}
if (instance->getDeviceID() == controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", NAME);
}
return true;
}
void SpacemouseManager::deactivate() {
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
int deviceid = instance->getDeviceID();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(deviceid);
}
void SpacemouseManager::pluginFocusOutEvent() {
instance->focusOutEvent();
}
void SpacemouseManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
}
SpacemouseDevice::SpacemouseDevice() : InputDevice(SpacemouseManager::NAME)
{
}
@ -111,71 +163,80 @@ controller::Input::NamedPair SpacemouseDevice::makePair(SpacemouseDevice::Positi
return controller::Input::NamedPair(makeInput(axis), name);
}
void SpacemouseDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void SpacemouseDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
// the update is done in the SpacemouseManager class.
// for windows in the nativeEventFilter the inputmapper is connected or registed or removed when an 3Dconnnexion device is attached or detached
// for osx the api will call DeviceAddedHandler or DeviceRemoveHandler when a 3Dconnexion device is attached or detached
}
void SpacemouseManager::ManagerFocusOutEvent() {
instance->focusOutEvent();
}
void SpacemouseManager::init() {
}
#ifdef HAVE_3DCONNEXIONCLIENT
#ifdef Q_OS_WIN
#include <VersionHelpers.h>
void SpacemouseManager::toggleSpacemouse(bool shouldEnable) {
if (shouldEnable) {
init();
}
if (!shouldEnable && instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
destroy();
}
bool SpacemouseManager::nativeEventFilter(const QByteArray& eventType, void* message, long* result) {
MSG* msg = static_cast< MSG * >(message);
return RawInputEventFilter(message, result);
}
void SpacemouseManager::init() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Connexion)) {
fLast3dmouseInputTime = 0;
InitializeRawInput(GetActiveWindow());
//Get an initialized array of PRAWINPUTDEVICE for the 3D devices
//pNumDevices returns the number of devices to register. Currently this is always 1.
static PRAWINPUTDEVICE GetDevicesToRegister(unsigned int* pNumDevices) {
// Array of raw input devices to register
static RAWINPUTDEVICE sRawInputDevices[] = {
{ 0x01, 0x08, 0x00, 0x00 } // Usage Page = 0x01 Generic Desktop Page, Usage Id= 0x08 Multi-axis Controller
};
QAbstractEventDispatcher::instance()->installNativeEventFilter(this);
if (pNumDevices) {
*pNumDevices = sizeof(sRawInputDevices) / sizeof(sRawInputDevices[0]);
}
if (instance->getDeviceID() != controller::Input::INVALID_DEVICE) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->registerDevice(instance);
UserActivityLogger::getInstance().connectedDevice("controller", "Spacemouse");
return sRawInputDevices;
}
//Detect the 3D mouse
bool Is3dmouseAttached() {
unsigned int numDevicesOfInterest = 0;
PRAWINPUTDEVICE devicesToRegister = GetDevicesToRegister(&numDevicesOfInterest);
unsigned int nDevices = 0;
if (::GetRawInputDeviceList(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) {
return false;
}
if (nDevices == 0) {
return false;
}
std::vector<RAWINPUTDEVICELIST> rawInputDeviceList(nDevices);
if (::GetRawInputDeviceList(&rawInputDeviceList[0], &nDevices, sizeof(RAWINPUTDEVICELIST)) == static_cast<unsigned int>(-1)) {
return false;
}
for (unsigned int i = 0; i < nDevices; ++i) {
RID_DEVICE_INFO rdi = { sizeof(rdi) };
unsigned int cbSize = sizeof(rdi);
if (GetRawInputDeviceInfo(rawInputDeviceList[i].hDevice, RIDI_DEVICEINFO, &rdi, &cbSize) > 0) {
//skip non HID and non logitec (3DConnexion) devices
if (rdi.dwType != RIM_TYPEHID || rdi.hid.dwVendorId != LOGITECH_VENDOR_ID) {
continue;
}
//check if devices matches Multi-axis Controller
for (unsigned int j = 0; j < numDevicesOfInterest; ++j) {
if (devicesToRegister[j].usUsage == rdi.hid.usUsage
&& devicesToRegister[j].usUsagePage == rdi.hid.usUsagePage) {
return true;
}
}
}
}
return false;
}
void SpacemouseManager::destroy() {
QAbstractEventDispatcher::instance()->removeNativeEventFilter(this);
int deviceid = instance->getDeviceID();
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->removeDevice(deviceid);
}
#define LOGITECH_VENDOR_ID 0x46d
#ifndef RIDEV_DEVNOTIFY
#define RIDEV_DEVNOTIFY 0x00002000
#endif
const int TRACE_RIDI_DEVICENAME = 0;
const int TRACE_RIDI_DEVICEINFO = 0;
#ifdef _WIN64
typedef unsigned __int64 QWORD;
#endif
// object angular velocity per mouse tick 0.008 milliradians per second per count
static const double k3dmouseAngularVelocity = 8.0e-6; // radians per second per count
@ -290,20 +351,9 @@ bool SpacemouseManager::RawInputEventFilter(void* msg, long* result) {
return false;
}
// Access the mouse parameters structure
I3dMouseParam& SpacemouseManager::MouseParams() {
return f3dMouseParams;
}
// Access the mouse parameters structure
const I3dMouseParam& SpacemouseManager::MouseParams() const {
return f3dMouseParams;
}
//Called with the processed motion data when a 3D mouse event is received
void SpacemouseManager::Move3d(HANDLE device, std::vector<float>& motionData) {
Q_UNUSED(device);
instance->cc_position = { motionData[0] * 1000, motionData[1] * 1000, motionData[2] * 1000 };
instance->cc_rotation = { motionData[3] * 1500, motionData[4] * 1500, motionData[5] * 1500 };
instance->handleAxisEvent();
@ -321,62 +371,6 @@ void SpacemouseManager::On3dmouseKeyUp(HANDLE device, int virtualKeyCode) {
instance->setButton(0);
}
//Get an initialized array of PRAWINPUTDEVICE for the 3D devices
//pNumDevices returns the number of devices to register. Currently this is always 1.
static PRAWINPUTDEVICE GetDevicesToRegister(unsigned int* pNumDevices) {
// Array of raw input devices to register
static RAWINPUTDEVICE sRawInputDevices[] = {
{ 0x01, 0x08, 0x00, 0x00 } // Usage Page = 0x01 Generic Desktop Page, Usage Id= 0x08 Multi-axis Controller
};
if (pNumDevices) {
*pNumDevices = sizeof(sRawInputDevices) / sizeof(sRawInputDevices[0]);
}
return sRawInputDevices;
}
//Detect the 3D mouse
bool SpacemouseManager::Is3dmouseAttached() {
unsigned int numDevicesOfInterest = 0;
PRAWINPUTDEVICE devicesToRegister = GetDevicesToRegister(&numDevicesOfInterest);
unsigned int nDevices = 0;
if (::GetRawInputDeviceList(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) {
return false;
}
if (nDevices == 0) {
return false;
}
std::vector<RAWINPUTDEVICELIST> rawInputDeviceList(nDevices);
if (::GetRawInputDeviceList(&rawInputDeviceList[0], &nDevices, sizeof(RAWINPUTDEVICELIST)) == static_cast<unsigned int>(-1)) {
return false;
}
for (unsigned int i = 0; i < nDevices; ++i) {
RID_DEVICE_INFO rdi = { sizeof(rdi) };
unsigned int cbSize = sizeof(rdi);
if (GetRawInputDeviceInfo(rawInputDeviceList[i].hDevice, RIDI_DEVICEINFO, &rdi, &cbSize) > 0) {
//skip non HID and non logitec (3DConnexion) devices
if (rdi.dwType != RIM_TYPEHID || rdi.hid.dwVendorId != LOGITECH_VENDOR_ID) {
continue;
}
//check if devices matches Multi-axis Controller
for (unsigned int j = 0; j < numDevicesOfInterest; ++j) {
if (devicesToRegister[j].usUsage == rdi.hid.usUsage
&& devicesToRegister[j].usUsagePage == rdi.hid.usUsagePage) {
return true;
}
}
}
}
return false;
}
// Initialize the window to recieve raw-input messages
// This needs to be called initially so that Windows will send the messages from the 3D mouse to the window.
@ -942,5 +936,3 @@ void MessageHandler(unsigned int connection, unsigned int messageType, void *mes
}
#endif // __APPLE__
#endif

View file

@ -17,22 +17,8 @@
#include <controllers/InputDevice.h>
#include <controllers/StandardControls.h>
#include "InputPlugin.h"
#include <plugins/InputPlugin.h>
#ifndef HAVE_3DCONNEXIONCLIENT
class SpacemouseManager : public QObject {
Q_OBJECT
public:
void ManagerFocusOutEvent();
void init();
void destroy() {};
bool Is3dmouseAttached() { return false; };
public slots:
void toggleSpacemouse(bool shouldEnable) {};
};
#endif
#ifdef HAVE_3DCONNEXIONCLIENT
// the windows connexion rawinput
#ifdef Q_OS_WIN
@ -85,42 +71,26 @@ private:
Speed fSpeed;
};
class SpacemouseManager : public QObject, public QAbstractNativeEventFilter {
class SpacemouseManager : public InputPlugin, public QAbstractNativeEventFilter {
Q_OBJECT
public:
SpacemouseManager() {};
bool isSupported() const override;
const QString& getName() const override { return NAME; }
const QString& getID() const override { return NAME; }
void init();
void destroy();
bool Is3dmouseAttached();
bool activate() override;
void deactivate() override;
SpacemouseManager* client;
void pluginFocusOutEvent() override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void ManagerFocusOutEvent();
I3dMouseParam& MouseParams();
const I3dMouseParam& MouseParams() const;
virtual void Move3d(HANDLE device, std::vector<float>& motionData);
virtual void On3dmouseKeyDown(HANDLE device, int virtualKeyCode);
virtual void On3dmouseKeyUp(HANDLE device, int virtualKeyCode);
virtual bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) Q_DECL_OVERRIDE
{
MSG* msg = static_cast< MSG * >(message);
return RawInputEventFilter(message, result);
}
public slots:
void toggleSpacemouse(bool shouldEnable);
signals:
void Move3d(std::vector<float>& motionData);
void On3dmouseKeyDown(int virtualKeyCode);
void On3dmouseKeyUp(int virtualKeyCode);
bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) override;
private:
void Move3d(HANDLE device, std::vector<float>& motionData);
void On3dmouseKeyDown(HANDLE device, int virtualKeyCode);
void On3dmouseKeyUp(HANDLE device, int virtualKeyCode);
bool InitializeRawInput(HWND hwndTarget);
bool RawInputEventFilter(void* msg, long* result);
@ -156,6 +126,9 @@ private:
// use to calculate distance traveled since last event
DWORD fLast3dmouseInputTime;
static const QString NAME;
friend class SpacemouseDevice;
};
// the osx connexion api
@ -176,8 +149,6 @@ public:
#endif // __APPLE__
#endif
// connnects to the userinputmapper
class SpacemouseDevice : public QObject, public controller::InputDevice {
@ -214,7 +185,7 @@ public:
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
virtual void focusOutEvent() override;
glm::vec3 cc_position;

View file

@ -0,0 +1,45 @@
//
// Created by Bradley Austin Davis on 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <mutex>
#include <QtCore/QObject>
#include <QtCore/QtPlugin>
#include <QtCore/QStringList>
#include <plugins/RuntimePlugin.h>
#include <plugins/InputPlugin.h>
#include "SpacemouseManager.h"
class SpacemouseProvider : public QObject, public InputProvider
{
Q_OBJECT
Q_PLUGIN_METADATA(IID InputProvider_iid FILE "plugin.json")
Q_INTERFACES(InputProvider)
public:
SpacemouseProvider(QObject* parent = nullptr) : QObject(parent) {}
virtual ~SpacemouseProvider() {}
virtual InputPluginList getInputPlugins() override {
static std::once_flag once;
std::call_once(once, [&] {
InputPluginPointer plugin(new SpacemouseManager());
if (plugin->isSupported()) {
_inputPlugins.push_back(plugin);
}
});
return _inputPlugins;
}
private:
InputPluginList _inputPlugins;
};
#include "SpacemouseProvider.moc"

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@ -0,0 +1 @@
{}

View file

@ -76,12 +76,12 @@ void OculusControllerManager::deactivate() {
}
}
void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
if (_touch) {
if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
_touch->update(deltaTime, inputCalibrationData, jointsCaptured);
_touch->update(deltaTime, inputCalibrationData);
} else {
qCWarning(oculus) << "Unable to read Oculus touch input state";
}
@ -89,7 +89,7 @@ void OculusControllerManager::pluginUpdate(float deltaTime, const controller::In
if (_remote) {
if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Remote, &_inputState))) {
_remote->update(deltaTime, inputCalibrationData, jointsCaptured);
_remote->update(deltaTime, inputCalibrationData);
} else {
qCWarning(oculus) << "Unable to read Oculus remote input state";
}
@ -158,7 +158,7 @@ QString OculusControllerManager::RemoteDevice::getDefaultMappingConfig() const {
return MAPPING_JSON;
}
void OculusControllerManager::RemoteDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void OculusControllerManager::RemoteDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_buttonPressedMap.clear();
const auto& inputState = _parent._inputState;
for (const auto& pair : BUTTON_MAP) {
@ -172,21 +172,19 @@ void OculusControllerManager::RemoteDevice::focusOutEvent() {
_buttonPressedMap.clear();
}
void OculusControllerManager::TouchDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void OculusControllerManager::TouchDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_poseStateMap.clear();
_buttonPressedMap.clear();
if (!jointsCaptured) {
int numTrackedControllers = 0;
static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked & ovrStatus_PositionTracked;
auto tracking = ovr_GetTrackingState(_parent._session, 0, false);
ovr_for_each_hand([&](ovrHandType hand) {
++numTrackedControllers;
if (REQUIRED_HAND_STATUS == (tracking.HandStatusFlags[hand] & REQUIRED_HAND_STATUS)) {
handlePose(deltaTime, inputCalibrationData, hand, tracking.HandPoses[hand]);
}
});
}
int numTrackedControllers = 0;
static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked & ovrStatus_PositionTracked;
auto tracking = ovr_GetTrackingState(_parent._session, 0, false);
ovr_for_each_hand([&](ovrHandType hand) {
++numTrackedControllers;
if (REQUIRED_HAND_STATUS == (tracking.HandStatusFlags[hand] & REQUIRED_HAND_STATUS)) {
handlePose(deltaTime, inputCalibrationData, hand, tracking.HandPoses[hand]);
}
});
using namespace controller;
// Axes
const auto& inputState = _parent._inputState;

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@ -24,14 +24,13 @@ class OculusControllerManager : public InputPlugin {
public:
// Plugin functions
bool isSupported() const override;
bool isJointController() const override { return true; }
const QString& getName() const override { return NAME; }
bool activate() override;
void deactivate() override;
void pluginFocusOutEvent() override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
private:
class OculusInputDevice : public controller::InputDevice {
@ -49,7 +48,7 @@ private:
controller::Input::NamedVector getAvailableInputs() const override;
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
friend class OculusControllerManager;
@ -62,7 +61,7 @@ private:
controller::Input::NamedVector getAvailableInputs() const override;
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
private:

View file

@ -9,7 +9,6 @@
#include <memory>
#include <QtCore/QProcessEnvironment>
#include <QMainWindow>
#include <QLoggingCategory>
#include <QGLWidget>
@ -30,10 +29,6 @@ Q_DECLARE_LOGGING_CATEGORY(displayplugins)
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
static vr::IVRCompositor* _compositor{ nullptr };
vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
@ -43,7 +38,7 @@ static mat4 _sensorResetMat;
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
bool OpenVrDisplayPlugin::isSupported() const {
return (enableDebugOpenVR || !isOculusPresent()) && vr::VR_IsHmdPresent();
return openVrSupported();
}
bool OpenVrDisplayPlugin::internalActivate() {

View file

@ -13,6 +13,7 @@
#include <QtCore/QDebug>
#include <QtCore/QTimer>
#include <QtCore/QLoggingCategory>
#include <QtCore/QProcessEnvironment>
#include <Windows.h>
@ -44,6 +45,12 @@ bool isOculusPresent() {
return result;
}
bool openVrSupported() {
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
return (enableDebugOpenVR || !isOculusPresent()) && vr::VR_IsHmdPresent();
}
vr::IVRSystem* acquireOpenVrSystem() {
bool hmdPresent = vr::VR_IsHmdPresent();
if (hmdPresent) {

View file

@ -12,7 +12,8 @@
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
bool isOculusPresent();
bool openVrSupported();
vr::IVRSystem* acquireOpenVrSystem();
void releaseOpenVrSystem();

View file

@ -50,11 +50,9 @@ static const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
static const QString RENDER_CONTROLLERS = "Render Hand Controllers";
const QString ViveControllerManager::NAME = "OpenVR";
static const QString DEBUG_FLAG("HIFI_DEBUG_OPENVR");
static bool enableDebugOpenVR = QProcessEnvironment::systemEnvironment().contains(DEBUG_FLAG);
bool ViveControllerManager::isSupported() const {
return (enableDebugOpenVR || !isOculusPresent()) && vr::VR_IsHmdPresent();
return openVrSupported();
}
bool ViveControllerManager::activate() {
@ -214,12 +212,13 @@ void ViveControllerManager::renderHand(const controller::Pose& pose, gpu::Batch&
}
void ViveControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void ViveControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_inputDevice->update(deltaTime, inputCalibrationData);
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
// because update mutates the internal state we need to lock
userInputMapper->withLock([&, this]() {
_inputDevice->update(deltaTime, inputCalibrationData, jointsCaptured);
_inputDevice->update(deltaTime, inputCalibrationData);
});
if (_inputDevice->_trackedControllers == 0 && _registeredWithInputMapper) {
@ -235,7 +234,7 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
}
}
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
void ViveControllerManager::InputDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_poseStateMap.clear();
_buttonPressedMap.clear();
@ -244,10 +243,8 @@ void ViveControllerManager::InputDevice::update(float deltaTime, const controlle
auto leftHandDeviceIndex = _system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_LeftHand);
auto rightHandDeviceIndex = _system->GetTrackedDeviceIndexForControllerRole(vr::TrackedControllerRole_RightHand);
if (!jointsCaptured) {
handleHandController(deltaTime, leftHandDeviceIndex, inputCalibrationData, true);
handleHandController(deltaTime, rightHandDeviceIndex, inputCalibrationData, false);
}
handleHandController(deltaTime, leftHandDeviceIndex, inputCalibrationData, true);
handleHandController(deltaTime, rightHandDeviceIndex, inputCalibrationData, false);
int numTrackedControllers = 0;
if (leftHandDeviceIndex != vr::k_unTrackedDeviceIndexInvalid) {

View file

@ -31,17 +31,15 @@ namespace vr {
class ViveControllerManager : public InputPlugin {
Q_OBJECT
public:
// Plugin functions
virtual bool isSupported() const override;
virtual bool isJointController() const override { return true; }
bool isSupported() const override;
const QString& getName() const override { return NAME; }
virtual bool activate() override;
virtual void deactivate() override;
bool activate() override;
void deactivate() override;
virtual void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
virtual void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
void pluginFocusOutEvent() override { _inputDevice->focusOutEvent(); }
void pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void updateRendering(RenderArgs* args, render::ScenePointer scene, render::PendingChanges pendingChanges);
@ -53,10 +51,10 @@ private:
InputDevice(vr::IVRSystem*& system) : controller::InputDevice("Vive"), _system(system) {}
private:
// Device functions
virtual controller::Input::NamedVector getAvailableInputs() const override;
virtual QString getDefaultMappingConfig() const override;
virtual void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) override;
virtual void focusOutEvent() override;
controller::Input::NamedVector getAvailableInputs() const override;
QString getDefaultMappingConfig() const override;
void update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) override;
void focusOutEvent() override;
void handleHandController(float deltaTime, uint32_t deviceIndex, const controller::InputCalibrationData& inputCalibrationData, bool isLeftHand);
void handleButtonEvent(float deltaTime, uint32_t button, bool pressed, bool touched, bool isLeftHand);

View file

@ -121,7 +121,7 @@ int main(int argc, char** argv) {
};
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
inputPlugin->pluginUpdate(delta, calibrationData, false);
inputPlugin->pluginUpdate(delta, calibrationData);
}
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
@ -144,7 +144,7 @@ int main(int argc, char** argv) {
if (name == KeyboardMouseDevice::NAME) {
userInputMapper->registerDevice(std::dynamic_pointer_cast<KeyboardMouseDevice>(inputPlugin)->getInputDevice());
}
inputPlugin->pluginUpdate(0, calibrationData, false);
inputPlugin->pluginUpdate(0, calibrationData);
}
rootContext->setContextProperty("Controllers", new MyControllerScriptingInterface());
}