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each flower needs to be its own object
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969ae2e07b
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03ca41c0c2
2 changed files with 10 additions and 6 deletions
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@ -32,6 +32,14 @@
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// Need to raise up cactus as it stretches so it doesnt burst out the bottom of the plant
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_this.cactusPosition = Vec3.sum(_this.cactusPosition, {x: 0, y: _this.cactusHeightMovement, z: 0});
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Entities.editEntity(_this.cactus, {dimensions: _this.cactusDimensions, position: _this.cactusPosition});
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_this.flowers.forEach(_this.waterFlower)
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},
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waterFlower: function(flower) {
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var props = Entities.getEntityProperties(flower, ["position, dimensions"]);
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var newDimensions = Vec3.sum(props.dimensions, {x: 0, y: 0.01, z: 0});
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Entities.editEntity(flower, {dimensions: newDimensions});
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},
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createFlowers: function() {
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@ -88,13 +96,9 @@
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modelURL: MODEL_URL,
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position: _this.cactusPosition,
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dimensions: _this.cactusDimensions
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});
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});
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},
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preload: function(entityID) {
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print("EBL PRELOAD");
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this.entityID = entityID;
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@ -14,7 +14,7 @@ var orientation = Camera.getOrientation();
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
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var center = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(orientation)));
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var pot, hose;
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initializePlant();
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