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https://thingvellir.net/git/overte
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Move RenderItemStatusIcon to Item.h
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5aff4d9f69
commit
03a8e77ade
3 changed files with 25 additions and 27 deletions
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@ -32,19 +32,6 @@
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using namespace render;
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using namespace render::entities;
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// These or the icon "name" used by the render item status value, they correspond to the atlas texture used by the DrawStatus
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// job in the current rendering pipeline defined as of now (2019/05) in render-utils/RenderDeferredTask.cpp.
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enum class RenderItemStatusIcon {
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ACTIVE_IN_BULLET = 0,
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PACKET_SENT = 1,
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PACKET_RECEIVED = 2,
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SIMULATION_OWNER = 3,
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HAS_ACTIONS = 4,
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OTHER_SIMULATION_OWNER = 5,
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ENTITY_HOST_TYPE = 6,
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NONE = 255
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};
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void EntityRenderer::initEntityRenderers() {
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
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REGISTER_ENTITY_TYPE_WITH_FACTORY(PolyVox, RenderablePolyVoxEntityItem::factory)
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@ -67,7 +54,7 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
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return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
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render::Item::Status::Value::GREEN :
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render::Item::Status::Value::RED),
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(unsigned char)RenderItemStatusIcon::PACKET_RECEIVED);
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(unsigned char)render::Item::Status::Icon::PACKET_RECEIVED);
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});
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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@ -79,17 +66,17 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
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return render::Item::Status::Value(1.0f - normalizedDelta, (normalizedDelta > 1.0f ?
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render::Item::Status::Value::MAGENTA :
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render::Item::Status::Value::CYAN),
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(unsigned char)RenderItemStatusIcon::PACKET_SENT);
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(unsigned char)render::Item::Status::Icon::PACKET_SENT);
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});
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
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if (motionState && motionState->isActive()) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
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(unsigned char)render::Item::Status::Icon::ACTIVE_IN_BULLET);
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}
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::ACTIVE_IN_BULLET);
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(unsigned char)render::Item::Status::Icon::ACTIVE_IN_BULLET);
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});
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statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
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@ -98,39 +85,39 @@ void EntityRenderer::makeStatusGetters(const EntityItemPointer& entity, Item::St
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if (weOwnSimulation) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::SIMULATION_OWNER);
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(unsigned char)render::Item::Status::Icon::SIMULATION_OWNER);
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} else if (otherOwnSimulation) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::RED,
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(unsigned char)RenderItemStatusIcon::OTHER_SIMULATION_OWNER);
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(unsigned char)render::Item::Status::Icon::OTHER_SIMULATION_OWNER);
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}
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::SIMULATION_OWNER);
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(unsigned char)render::Item::Status::Icon::SIMULATION_OWNER);
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});
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statusGetters.push_back([entity] () -> render::Item::Status::Value {
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if (entity->hasActions()) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
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(unsigned char)RenderItemStatusIcon::HAS_ACTIONS);
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(unsigned char)render::Item::Status::Icon::HAS_ACTIONS);
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}
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::GREEN,
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(unsigned char)RenderItemStatusIcon::HAS_ACTIONS);
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(unsigned char)render::Item::Status::Icon::HAS_ACTIONS);
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});
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statusGetters.push_back([entity, myNodeID] () -> render::Item::Status::Value {
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if (entity->isAvatarEntity()) {
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if (entity->getOwningAvatarID() == myNodeID) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::GREEN,
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(unsigned char)RenderItemStatusIcon::ENTITY_HOST_TYPE);
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(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
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} else {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::RED,
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(unsigned char)RenderItemStatusIcon::ENTITY_HOST_TYPE);
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(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
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}
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} else if (entity->isLocalEntity()) {
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return render::Item::Status::Value(1.0f, render::Item::Status::Value::BLUE,
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(unsigned char)RenderItemStatusIcon::ENTITY_HOST_TYPE);
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(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
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}
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return render::Item::Status::Value(0.0f, render::Item::Status::Value::GREEN,
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(unsigned char)RenderItemStatusIcon::ENTITY_HOST_TYPE);
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(unsigned char)render::Item::Status::Icon::ENTITY_HOST_TYPE);
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});
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}
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@ -143,7 +143,7 @@ void DrawStatus::run(const RenderContextPointer& renderContext, const Input& inp
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Item::Status::Value status;
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status.setColor(Item::Status::Value::CYAN);
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status.setIcon(3); // RenderItemStatusIcon::SIMULATION_OWNER (RenderableModelEntityItem.cpp)
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status.setIcon((unsigned char)Item::Status::Icon::SIMULATION_OWNER);
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if (itemScene.getTransitionId() != INVALID_INDEX) {
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// We have a transition. Show this icon.
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status.setScale(1.0f);
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@ -354,6 +354,17 @@ public:
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// This is Used for monitoring and dynamically adjust the quality
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class Status {
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public:
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enum class Icon {
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ACTIVE_IN_BULLET = 0,
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PACKET_SENT = 1,
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PACKET_RECEIVED = 2,
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SIMULATION_OWNER = 3,
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HAS_ACTIONS = 4,
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OTHER_SIMULATION_OWNER = 5,
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ENTITY_HOST_TYPE = 6,
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NONE = 255
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};
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// Status::Value class is the data used to represent the transient information of a status as a square icon
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// The "icon" is a square displayed in the 3D scene over the render::Item AABB center.
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