overte-lubosz/tests
Anthony J. Thibault f5dee717a1 Added fbx loading via animation cache.
* added AnimPose::copyFromNetworkAnim() which
  should, re-map bone ids to match the current
  skeleton, and fill in missing bones with bind
  pose frames.
* added ability to set a skeleton on a node.
  I might need to add a recursive version of this.
* it compiles!
* tests run!
2015-08-04 18:14:46 -07:00
..
animation Added fbx loading via animation cache. 2015-08-04 18:14:46 -07:00
audio Cleanup + formatting 2015-06-30 14:12:58 -07:00
entities cleanup some warnings 2015-07-15 11:20:55 -07:00
jitter Cleanup + formatting 2015-06-30 14:12:58 -07:00
networking Add packet tests 2015-07-15 15:02:08 -07:00
octree PR Fixes 2015-07-02 17:29:08 -07:00
physics remove legacy shapes 2015-07-29 09:02:24 -07:00
render-utils REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
shared merge rig into cleanup (removal of legacy shapes) 2015-07-31 13:40:51 -07:00
ui Remove avatar->shift hips for idle animations. 2015-07-29 15:27:50 -07:00
CMakeLists.txt Cleanup + formatting 2015-06-30 14:12:58 -07:00
QTestExtensions.h Add COMPARE_DATA to QTestExtensions 2015-07-15 15:01:56 -07:00