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* added AnimPose::copyFromNetworkAnim() which should, re-map bone ids to match the current skeleton, and fill in missing bones with bind pose frames. * added ability to set a skeleton on a node. I might need to add a recursive version of this. * it compiles! * tests run! |
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.. | ||
animation | ||
audio | ||
entities | ||
jitter | ||
networking | ||
octree | ||
physics | ||
render-utils | ||
shared | ||
ui | ||
CMakeLists.txt | ||
QTestExtensions.h |