Overte open source virtual worlds platform.
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ZappoMan f1e2a6688c Merge pull request #40 from birarda/reorganize
fix for warnings produced by CounterStats refactor
2013-04-12 17:29:17 -07:00
audio-mixer pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
avatar-mixer pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
cmake pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
domain-server pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
externals/glm
hardware/head_hand
injector pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
interface fixed build buster after merge 2013-04-12 17:10:04 -07:00
libraries Merge branch 'master' of github.com:worklist/hifi into reorganize 2013-04-12 17:25:41 -07:00
space-server pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
tools
voxel-server pass a ROOT_DIR to LinkHifiLibrary 2013-04-12 15:59:16 -07:00
.gitignore
CMakeLists.txt move voxel to voxel-server, use setup project macro 2013-04-12 13:25:59 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.