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36 lines
1 KiB
C++
36 lines
1 KiB
C++
//
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// AnimDefaultPose.h
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//
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// Created by Anthony J. Thibault on 6/26/17.
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// Copyright (c) 2017 High Fidelity, Inc. All rights reserved.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AnimDefaultPose_h
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#define hifi_AnimDefaultPose_h
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#include <string>
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#include "AnimNode.h"
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// Always returns the default pose of the current skeleton.
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class AnimDefaultPose : public AnimNode {
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public:
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AnimDefaultPose(const QString& id);
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virtual ~AnimDefaultPose() override;
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virtual const AnimPoseVec& evaluate(const AnimVariantMap& animVars, const AnimContext& context, float dt, AnimVariantMap& triggersOut) override;
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protected:
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// for AnimDebugDraw rendering
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virtual const AnimPoseVec& getPosesInternal() const override;
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AnimPoseVec _poses;
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// no copies
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AnimDefaultPose(const AnimDefaultPose&) = delete;
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AnimDefaultPose& operator=(const AnimDefaultPose&) = delete;
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};
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#endif // hifi_AnimDefaultPose_h
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