overte-lubosz/script-archive/afk.js

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3.6 KiB
JavaScript

//
// #20485: AFK - Away From Keyboard Setting
// *****************************************
//
// Created by Kevin M. Thomas and Thoys 07/16/15.
// Copyright 2015 High Fidelity, Inc.
// kevintown.net
//
// JavaScript for the Overte interface that creates an away from keyboard functionality by providing a UI and keyPressEvent which will mute toggle the connected microphone, face tracking dde and set the avatar to a hand raise pose.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var originalOutputDevice;
var originalName;
var muted = false;
var wasAudioEnabled;
var afkText = "AFK - I Will Return!\n";
// Set up toggleMuteButton text overlay.
var toggleMuteButton = Overlays.addOverlay("text", {
x: 10,
y: 275,
width: 60,
height: 28,
backgroundColor: { red: 0, green: 0, blue: 0},
color: { red: 255, green: 255, blue: 0},
font: {size: 15},
topMargin: 8
});
// Function that overlays text upon state change.
function onMuteStateChanged() {
Overlays.editOverlay(toggleMuteButton, muted ? {text: "Go Live", leftMargin: 5} : {text: "Go AFK", leftMargin: 5});
}
function toggleMute() {
if (!muted) {
if (!AudioDevice.getMuted()) {
AudioDevice.toggleMute();
}
originalOutputDevice = AudioDevice.getOutputDevice();
Menu.setIsOptionChecked("Mute Face Tracking", true);
originalName = MyAvatar.displayName;
AudioDevice.setOutputDevice("none");
MyAvatar.displayName = afkText + MyAvatar.displayName;
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 180, 0));
} else {
if (AudioDevice.getMuted()) {
AudioDevice.toggleMute();
}
AudioDevice.setOutputDevice(originalOutputDevice);
Menu.setIsOptionChecked("Mute Face Tracking", false);
MyAvatar.setJointData("LeftShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
MyAvatar.setJointData("RightShoulder", Quat.fromPitchYawRollDegrees(0, 0, 0));
MyAvatar.clearJointData("LeftShoulder");
MyAvatar.clearJointData("RightShoulder");
MyAvatar.displayName = originalName;
}
muted = !muted;
onMuteStateChanged();
}
// Function that adds mousePressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) {
toggleMute();
}
}
// Call functions.
onMuteStateChanged();
//AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.mousePressEvent.connect(mousePressEvent);
// Function that adds keyPressEvent functionality to toggle mic mute, AFK message above display name and toggle avatar arms upward.
Controller.keyPressEvent.connect(function(event) {
if (event.text == "y") {
toggleMute();
}
});
// Function that sets a timeout value of 1 second so that the display name does not get overwritten in the event of a crash.
Script.setTimeout(function() {
MyAvatar.displayName = MyAvatar.displayName.replace(afkText, "");
}, 1000);
// Function that calls upon exit to restore avatar display name to original state.
Script.scriptEnding.connect(function(){
if (muted) {
AudioDevice.setOutputDevice(originalOutputDevice);
Overlays.deleteOverlay(toggleMuteButton);
MyAvatar.displayName = originalName;
}
Overlays.deleteOverlay(toggleMuteButton);
});