overte-lubosz/interface/src/ui/overlays/Overlays.cpp
John Conklin II 97d9c1b735
Merge pull request #12726 from jherico/fix/rc66_crashes
Attempt to resolve potential overlay crashes at shutdown
2018-03-29 09:37:23 -07:00

1069 lines
41 KiB
C++

//
// Overlays.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Overlays.h"
#include <limits>
#include <QtScript/QScriptValueIterator>
#include <shared/QtHelpers.h>
#include <OffscreenUi.h>
#include <render/Scene.h>
#include <RegisteredMetaTypes.h>
#include "Application.h"
#include "InterfaceLogging.h"
#include "Image3DOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "Shape3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "ModelOverlay.h"
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
#include "Grid3DOverlay.h"
#include "TextOverlay.h"
#include "RectangleOverlay.h"
#include "Text3DOverlay.h"
#include "Web3DOverlay.h"
#include <QtQuick/QQuickWindow>
#include <PointerManager.h>
Q_LOGGING_CATEGORY(trace_render_overlays, "trace.render.overlays")
extern void initOverlay3DPipelines(render::ShapePlumber& plumber, bool depthTest = false);
Overlays::Overlays() {
auto pointerManager = DependencyManager::get<PointerManager>();
connect(pointerManager.data(), &PointerManager::hoverBeginOverlay, this, &Overlays::hoverEnterPointerEvent);
connect(pointerManager.data(), &PointerManager::hoverContinueOverlay, this, &Overlays::hoverOverPointerEvent);
connect(pointerManager.data(), &PointerManager::hoverEndOverlay, this, &Overlays::hoverLeavePointerEvent);
connect(pointerManager.data(), &PointerManager::triggerBeginOverlay, this, &Overlays::mousePressPointerEvent);
connect(pointerManager.data(), &PointerManager::triggerContinueOverlay, this, &Overlays::mouseMovePointerEvent);
connect(pointerManager.data(), &PointerManager::triggerEndOverlay, this, &Overlays::mouseReleasePointerEvent);
}
void Overlays::cleanupAllOverlays() {
_shuttingDown = true;
QMap<OverlayID, Overlay::Pointer> overlaysHUD;
QMap<OverlayID, Overlay::Pointer> overlaysWorld;
{
QMutexLocker locker(&_mutex);
overlaysHUD.swap(_overlaysHUD);
overlaysWorld.swap(_overlaysWorld);
}
foreach(Overlay::Pointer overlay, overlaysHUD) {
_overlaysToDelete.push_back(overlay);
}
foreach(Overlay::Pointer overlay, overlaysWorld) {
_overlaysToDelete.push_back(overlay);
}
cleanupOverlaysToDelete();
}
void Overlays::init() {
}
void Overlays::update(float deltatime) {
{
QMutexLocker locker(&_mutex);
foreach(const auto& thisOverlay, _overlaysHUD) {
thisOverlay->update(deltatime);
}
foreach(const auto& thisOverlay, _overlaysWorld) {
thisOverlay->update(deltatime);
}
}
cleanupOverlaysToDelete();
}
void Overlays::cleanupOverlaysToDelete() {
if (!_overlaysToDelete.isEmpty()) {
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
{
do {
Overlay::Pointer overlay = _overlaysToDelete.takeLast();
auto itemID = overlay->getRenderItemID();
if (render::Item::isValidID(itemID)) {
overlay->removeFromScene(overlay, scene, transaction);
}
} while (!_overlaysToDelete.isEmpty());
}
if (transaction.hasRemovedItems()) {
scene->enqueueTransaction(transaction);
}
}
}
void Overlays::renderHUD(RenderArgs* renderArgs) {
PROFILE_RANGE(render_overlays, __FUNCTION__);
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto size = qApp->getUiSize();
int width = size.x;
int height = size.y;
mat4 legacyProjection = glm::ortho<float>(0, width, height, 0, -1000, 1000);
QMutexLocker locker(&_mutex);
foreach(Overlay::Pointer thisOverlay, _overlaysHUD) {
// Reset all batch pipeline settings between overlay
geometryCache->useSimpleDrawPipeline(batch);
batch.setResourceTexture(0, textureCache->getWhiteTexture()); // FIXME - do we really need to do this??
batch.setProjectionTransform(legacyProjection);
batch.setModelTransform(Transform());
batch.resetViewTransform();
thisOverlay->render(renderArgs);
}
}
void Overlays::disable() {
_enabled = false;
}
void Overlays::enable() {
_enabled = true;
}
// Note, can't be invoked by scripts, but can be called by the InterfaceParentFinder
// class on packet processing threads
Overlay::Pointer Overlays::getOverlay(OverlayID id) const {
if (_shuttingDown) {
return nullptr;
}
QMutexLocker locker(&_mutex);
if (_overlaysHUD.contains(id)) {
return _overlaysHUD[id];
} else if (_overlaysWorld.contains(id)) {
return _overlaysWorld[id];
}
return nullptr;
}
OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties) {
if (_shuttingDown) {
return UNKNOWN_OVERLAY_ID;
}
if (QThread::currentThread() != thread()) {
OverlayID result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "addOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(QString, type), Q_ARG(QVariant, properties));
return result;
}
Overlay::Pointer thisOverlay = nullptr;
/**jsdoc
* <p>An overlay may be one of the following types:</p>
* <table>
* <thead>
* <tr><th>Value</th><th>2D/3D</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td><code>circle3d</code></td><td>3D</td><td>A circle.</td></tr>
* <tr><td><code>cube</code></td><td>3D</td><td>A cube. Can also use a <code>shape</code> overlay to create a
* cube.</td></tr>
* <tr><td><code>grid</code></td><td>3D</td><td>A grid of lines in a plane.</td></tr>
* <tr><td><code>image</code></td><td>2D</td><td>An image. Synonym: <code>billboard</code>.</td></tr>
* <tr><td><code>image3d</code></td><td>3D</td><td>An image.</td></tr>
* <tr><td><code>line3d</code></td><td>3D</td><td>A line.</td></tr>
* <tr><td><code>model</code></td><td>3D</td><td>A model.</td></tr>
* <tr><td><code>rectangle</code></td><td>2D</td><td>A rectangle.</td></tr>
* <tr><td><code>rectangle3d</code></td><td>3D</td><td>A rectangle.</td></tr>
* <tr><td><code>shape</code></td><td>3D</td><td>A geometric shape, such as a cube, sphere, or cylinder.</td></tr>
* <tr><td><code>sphere</code></td><td>3D</td><td>A sphere. Can also use a <code>shape</code> overlay to create a
* sphere.</td></tr>
* <tr><td><code>text</code></td><td>2D</td><td>Text.</td></tr>
* <tr><td><code>text3d</code></td><td>3D</td><td>Text.</td></tr>
* <tr><td><code>web3d</code></td><td>3D</td><td>Web content.</td></tr>
* </tbody>
* </table>
* <p>2D overlays are rendered on the display surface in desktop mode and on the HUD surface in HMD mode. 3D overlays are
* rendered at a position and orientation in-world.<p>
* <p>Each overlay type has different {@link Overlays.OverlayProperties|OverlayProperties}.</p>
* @typedef {string} Overlays.OverlayType
*/
/**jsdoc
* <p>Different overlay types have different properties:</p>
* <table>
* <thead>
* <tr><th>{@link Overlays.OverlayType|OverlayType}</th><th>Overlay Properties</th></tr>
* </thead>
* <tbody>
* <tr><td><code>circle3d</code></td><td>{@link Overlays.Circle3DProperties|Circle3DProperties}</td></tr>
* <tr><td><code>cube</code></td><td>{@link Overlays.CubeProperties|CubeProperties}</td></tr>
* <tr><td><code>grid</code></td><td>{@link Overlays.GridProperties|GridProperties}</td></tr>
* <tr><td><code>image</code></td><td>{@link Overlays.ImageProperties|ImageProperties}</td></tr>
* <tr><td><code>image3d</code></td><td>{@link Overlays.Image3DProperties|Image3DProperties}</td></tr>
* <tr><td><code>line3d</code></td><td>{@link Overlays.Line3DProperties|Line3DProperties}</td></tr>
* <tr><td><code>model</code></td><td>{@link Overlays.ModelProperties|ModelProperties}</td></tr>
* <tr><td><code>rectangle</code></td><td>{@link Overlays.RectangleProperties|RectangleProperties}</td></tr>
* <tr><td><code>rectangle3d</code></td><td>{@link Overlays.Rectangle3DProperties|Rectangle3DProperties}</td></tr>
* <tr><td><code>shape</code></td><td>{@link Overlays.ShapeProperties|ShapeProperties}</td></tr>
* <tr><td><code>sphere</code></td><td>{@link Overlays.SphereProperties|SphereProperties}</td></tr>
* <tr><td><code>text</code></td><td>{@link Overlays.TextProperties|TextProperties}</td></tr>
* <tr><td><code>text3d</code></td><td>{@link Overlays.Text3DProperties|Text3DProperties}</td></tr>
* <tr><td><code>web3d</code></td><td>{@link Overlays.Web3DProperties|Web3DProperties}</td></tr>
* </tbody>
* </table>
* @typedef {object} Overlays.OverlayProperties
*/
if (type == ImageOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new ImageOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Image3DOverlay::TYPE || type == "billboard") { // "billboard" for backwards compatibility
thisOverlay = Overlay::Pointer(new Image3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == TextOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new TextOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Text3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Text3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Shape3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Shape3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Cube3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Cube3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Sphere3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Sphere3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Circle3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Circle3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Rectangle3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Rectangle3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Line3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Line3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Grid3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Grid3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == ModelOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new ModelOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == Web3DOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new Web3DOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
} else if (type == RectangleOverlay::TYPE) {
thisOverlay = Overlay::Pointer(new RectangleOverlay(), [](Overlay* ptr) { ptr->deleteLater(); });
}
if (thisOverlay) {
thisOverlay->setProperties(properties.toMap());
return addOverlay(thisOverlay);
}
return UNKNOWN_OVERLAY_ID;
}
OverlayID Overlays::addOverlay(const Overlay::Pointer& overlay) {
if (_shuttingDown) {
return UNKNOWN_OVERLAY_ID;
}
OverlayID thisID = OverlayID(QUuid::createUuid());
overlay->setOverlayID(thisID);
overlay->setStackOrder(_stackOrder++);
if (overlay->is3D()) {
{
QMutexLocker locker(&_mutex);
_overlaysWorld[thisID] = overlay;
}
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
overlay->addToScene(overlay, scene, transaction);
scene->enqueueTransaction(transaction);
} else {
QMutexLocker locker(&_mutex);
_overlaysHUD[thisID] = overlay;
}
return thisID;
}
OverlayID Overlays::cloneOverlay(OverlayID id) {
if (_shuttingDown) {
return UNKNOWN_OVERLAY_ID;
}
if (QThread::currentThread() != thread()) {
OverlayID result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "cloneOverlay", Q_RETURN_ARG(OverlayID, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
OverlayID cloneId = addOverlay(Overlay::Pointer(thisOverlay->createClone(), [](Overlay* ptr) { ptr->deleteLater(); }));
return cloneId;
}
return UNKNOWN_OVERLAY_ID; // Not found
}
bool Overlays::editOverlay(OverlayID id, const QVariant& properties) {
if (_shuttingDown) {
return false;
}
auto thisOverlay = getOverlay(id);
if (!thisOverlay) {
return false;
}
if (!thisOverlay->is3D() && QThread::currentThread() != thread()) {
// NOTE editOverlay can be called very frequently in scripts and can't afford to
// block waiting on the main thread. Additionally, no script actually
// examines the return value and does something useful with it, so use a non-blocking
// invoke and just always return true
QMetaObject::invokeMethod(this, "editOverlay", Q_ARG(OverlayID, id), Q_ARG(QVariant, properties));
return true;
}
thisOverlay->setProperties(properties.toMap());
return true;
}
bool Overlays::editOverlays(const QVariant& propertiesById) {
if (_shuttingDown) {
return false;
}
bool defer2DOverlays = QThread::currentThread() != thread();
QVariantMap deferrred;
const QVariantMap map = propertiesById.toMap();
bool success = true;
for (const auto& key : map.keys()) {
OverlayID id = OverlayID(key);
Overlay::Pointer thisOverlay = getOverlay(id);
if (!thisOverlay) {
success = false;
continue;
}
const QVariant& properties = map[key];
if (defer2DOverlays && !thisOverlay->is3D()) {
deferrred[key] = properties;
continue;
}
thisOverlay->setProperties(properties.toMap());
}
// For 2D/QML overlays, we need to perform the edit on the main thread
if (defer2DOverlays && !deferrred.empty()) {
// NOTE see comment on editOverlay for why this is not a blocking call
QMetaObject::invokeMethod(this, "editOverlays", Q_ARG(QVariant, deferrred));
}
return success;
}
void Overlays::deleteOverlay(OverlayID id) {
if (_shuttingDown) {
return;
}
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "deleteOverlay", Q_ARG(OverlayID, id));
return;
}
Overlay::Pointer overlayToDelete;
{
QMutexLocker locker(&_mutex);
if (_overlaysHUD.contains(id)) {
overlayToDelete = _overlaysHUD.take(id);
} else if (_overlaysWorld.contains(id)) {
overlayToDelete = _overlaysWorld.take(id);
} else {
return;
}
}
_overlaysToDelete.push_back(overlayToDelete);
emit overlayDeleted(id);
}
QString Overlays::getOverlayType(OverlayID overlayId) {
if (_shuttingDown) {
return "";
}
if (QThread::currentThread() != thread()) {
QString result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "getOverlayType", Q_RETURN_ARG(QString, result), Q_ARG(OverlayID, overlayId));
return result;
}
Overlay::Pointer overlay = getOverlay(overlayId);
if (overlay) {
return overlay->getType();
}
return "";
}
QObject* Overlays::getOverlayObject(OverlayID id) {
if (QThread::currentThread() != thread()) {
QObject* result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "getOverlayObject", Q_RETURN_ARG(QObject*, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
return qobject_cast<QObject*>(&(*thisOverlay));
}
return nullptr;
}
OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
if (_shuttingDown || !_enabled) {
return UNKNOWN_OVERLAY_ID;
}
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
unsigned int bestStackOrder = 0;
OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
while (i.hasNext()) {
i.next();
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(point.x, point.y, false)) {
if (thisOverlay->getStackOrder() > bestStackOrder) {
bestOverlayID = i.key();
bestStackOrder = thisOverlay->getStackOrder();
}
}
}
return bestOverlayID;
}
OverlayPropertyResult Overlays::getProperty(OverlayID id, const QString& property) {
Overlay::Pointer thisOverlay = getOverlay(id);
OverlayPropertyResult result;
if (thisOverlay && thisOverlay->supportsGetProperty()) {
result.value = thisOverlay->getProperty(property);
}
return result;
}
OverlayPropertyResult Overlays::getProperties(const OverlayID& id, const QStringList& properties) {
Overlay::Pointer thisOverlay = getOverlay(id);
OverlayPropertyResult result;
if (thisOverlay && thisOverlay->supportsGetProperty()) {
QVariantMap mapResult;
for (const auto& property : properties) {
mapResult.insert(property, thisOverlay->getProperty(property));
}
result.value = mapResult;
}
return result;
}
OverlayPropertyResult Overlays::getOverlaysProperties(const QVariant& propertiesById) {
QVariantMap map = propertiesById.toMap();
OverlayPropertyResult result;
QVariantMap resultMap;
for (const auto& key : map.keys()) {
OverlayID id = OverlayID(key);
QVariantMap overlayResult;
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay && thisOverlay->supportsGetProperty()) {
QStringList propertiesToFetch = map[key].toStringList();
for (const auto& property : propertiesToFetch) {
overlayResult[property] = thisOverlay->getProperty(property);
}
}
resultMap[key] = overlayResult;
}
result.value = resultMap;
return result;
}
OverlayPropertyResult::OverlayPropertyResult() {
}
QScriptValue OverlayPropertyResultToScriptValue(QScriptEngine* engine, const OverlayPropertyResult& value) {
if (!value.value.isValid()) {
return QScriptValue::UndefinedValue;
}
return engine->toScriptValue(value.value);
}
void OverlayPropertyResultFromScriptValue(const QScriptValue& object, OverlayPropertyResult& value) {
value.value = object.toVariant();
}
RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray, bool precisionPicking,
const QScriptValue& overlayIDsToInclude,
const QScriptValue& overlayIDsToDiscard,
bool visibleOnly, bool collidableOnly) {
const QVector<OverlayID> overlaysToInclude = qVectorOverlayIDFromScriptValue(overlayIDsToInclude);
const QVector<OverlayID> overlaysToDiscard = qVectorOverlayIDFromScriptValue(overlayIDsToDiscard);
return findRayIntersectionVector(ray, precisionPicking,
overlaysToInclude, overlaysToDiscard, visibleOnly, collidableOnly);
}
RayToOverlayIntersectionResult Overlays::findRayIntersectionVector(const PickRay& ray, bool precisionPicking,
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly, bool collidableOnly) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
QMutexLocker locker(&_mutex);
RayToOverlayIntersectionResult result;
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
if ((overlaysToDiscard.size() > 0 && overlaysToDiscard.contains(thisID)) ||
(overlaysToInclude.size() > 0 && !overlaysToInclude.contains(thisID))) {
continue;
}
if (thisOverlay && thisOverlay->getVisible() && !thisOverlay->getIgnoreRayIntersection() && thisOverlay->isLoaded()) {
float thisDistance;
BoxFace thisFace;
glm::vec3 thisSurfaceNormal;
QVariantMap thisExtraInfo;
if (thisOverlay->findRayIntersectionExtraInfo(ray.origin, ray.direction, thisDistance,
thisFace, thisSurfaceNormal, thisExtraInfo)) {
bool isDrawInFront = thisOverlay->getDrawInFront();
if ((bestIsFront && isDrawInFront && thisDistance < bestDistance)
|| (!bestIsFront && (isDrawInFront || thisDistance < bestDistance))) {
bestIsFront = isDrawInFront;
bestDistance = thisDistance;
result.intersects = true;
result.distance = thisDistance;
result.face = thisFace;
result.surfaceNormal = thisSurfaceNormal;
result.overlayID = thisID;
result.intersection = ray.origin + (ray.direction * thisDistance);
result.extraInfo = thisExtraInfo;
}
}
}
}
return result;
}
QScriptValue RayToOverlayIntersectionResultToScriptValue(QScriptEngine* engine, const RayToOverlayIntersectionResult& value) {
auto obj = engine->newObject();
obj.setProperty("intersects", value.intersects);
obj.setProperty("overlayID", OverlayIDtoScriptValue(engine, value.overlayID));
obj.setProperty("distance", value.distance);
QString faceName = "";
// handle BoxFace
switch (value.face) {
case MIN_X_FACE:
faceName = "MIN_X_FACE";
break;
case MAX_X_FACE:
faceName = "MAX_X_FACE";
break;
case MIN_Y_FACE:
faceName = "MIN_Y_FACE";
break;
case MAX_Y_FACE:
faceName = "MAX_Y_FACE";
break;
case MIN_Z_FACE:
faceName = "MIN_Z_FACE";
break;
case MAX_Z_FACE:
faceName = "MAX_Z_FACE";
break;
default:
case UNKNOWN_FACE:
faceName = "UNKNOWN_FACE";
break;
}
obj.setProperty("face", faceName);
auto intersection = vec3toScriptValue(engine, value.intersection);
obj.setProperty("intersection", intersection);
obj.setProperty("extraInfo", engine->toScriptValue(value.extraInfo));
return obj;
}
void RayToOverlayIntersectionResultFromScriptValue(const QScriptValue& objectVar, RayToOverlayIntersectionResult& value) {
QVariantMap object = objectVar.toVariant().toMap();
value.intersects = object["intersects"].toBool();
value.overlayID = OverlayID(QUuid(object["overlayID"].toString()));
value.distance = object["distance"].toFloat();
QString faceName = object["face"].toString();
if (faceName == "MIN_X_FACE") {
value.face = MIN_X_FACE;
} else if (faceName == "MAX_X_FACE") {
value.face = MAX_X_FACE;
} else if (faceName == "MIN_Y_FACE") {
value.face = MIN_Y_FACE;
} else if (faceName == "MAX_Y_FACE") {
value.face = MAX_Y_FACE;
} else if (faceName == "MIN_Z_FACE") {
value.face = MIN_Z_FACE;
} else if (faceName == "MAX_Z_FACE") {
value.face = MAX_Z_FACE;
} else {
value.face = UNKNOWN_FACE;
};
auto intersection = object["intersection"];
if (intersection.isValid()) {
bool valid;
auto newIntersection = vec3FromVariant(intersection, valid);
if (valid) {
value.intersection = newIntersection;
}
}
value.extraInfo = object["extraInfo"].toMap();
}
bool Overlays::isLoaded(OverlayID id) {
if (QThread::currentThread() != thread()) {
bool result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "isLoaded", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (!thisOverlay) {
return false; // not found
}
return thisOverlay->isLoaded();
}
QSizeF Overlays::textSize(OverlayID id, const QString& text) {
if (QThread::currentThread() != thread()) {
QSizeF result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "textSize", Q_RETURN_ARG(QSizeF, result), Q_ARG(OverlayID, id), Q_ARG(QString, text));
return result;
}
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
if (thisOverlay->is3D()) {
if (auto text3dOverlay = std::dynamic_pointer_cast<Text3DOverlay>(thisOverlay)) {
return text3dOverlay->textSize(text);
}
} else {
if (auto textOverlay = std::dynamic_pointer_cast<TextOverlay>(thisOverlay)) {
return textOverlay->textSize(text);
}
}
}
return QSizeF(0.0f, 0.0f);
}
bool Overlays::isAddedOverlay(OverlayID id) {
if (QThread::currentThread() != thread()) {
bool result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "isAddedOverlay", Q_RETURN_ARG(bool, result), Q_ARG(OverlayID, id));
return result;
}
QMutexLocker locker(&_mutex);
return _overlaysHUD.contains(id) || _overlaysWorld.contains(id);
}
void Overlays::sendMousePressOnOverlay(const OverlayID& overlayID, const PointerEvent& event) {
mousePressPointerEvent(overlayID, event);
}
void Overlays::sendMouseReleaseOnOverlay(const OverlayID& overlayID, const PointerEvent& event) {
mouseReleasePointerEvent(overlayID, event);
}
void Overlays::sendMouseMoveOnOverlay(const OverlayID& overlayID, const PointerEvent& event) {
mouseMovePointerEvent(overlayID, event);
}
void Overlays::sendHoverEnterOverlay(const OverlayID& overlayID, const PointerEvent& event) {
hoverEnterPointerEvent(overlayID, event);
}
void Overlays::sendHoverOverOverlay(const OverlayID& overlayID, const PointerEvent& event) {
hoverOverPointerEvent(overlayID, event);
}
void Overlays::sendHoverLeaveOverlay(const OverlayID& overlayID, const PointerEvent& event) {
hoverLeavePointerEvent(overlayID, event);
}
OverlayID Overlays::getKeyboardFocusOverlay() {
return qApp->getKeyboardFocusOverlay();
}
void Overlays::setKeyboardFocusOverlay(const OverlayID& id) {
qApp->setKeyboardFocusOverlay(id);
}
float Overlays::width() {
if (QThread::currentThread() != thread()) {
float result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "width", Q_RETURN_ARG(float, result));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->getWindow()->size().width();
}
float Overlays::height() {
if (QThread::currentThread() != thread()) {
float result;
PROFILE_RANGE(script, __FUNCTION__);
BLOCKING_INVOKE_METHOD(this, "height", Q_RETURN_ARG(float, result));
return result;
}
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->getWindow()->size().height();
}
static glm::vec2 projectOntoOverlayXYPlane(glm::vec3 position, glm::quat rotation, glm::vec2 dimensions, const PickRay& pickRay,
const RayToOverlayIntersectionResult& rayPickResult) {
// Project the intersection point onto the local xy plane of the overlay.
float distance;
glm::vec3 planePosition = position;
glm::vec3 planeNormal = rotation * Vectors::UNIT_Z;
glm::vec3 overlayDimensions = glm::vec3(dimensions.x, dimensions.y, 0.0f);
glm::vec3 rayDirection = pickRay.direction;
glm::vec3 rayStart = pickRay.origin;
glm::vec3 p;
if (rayPlaneIntersection(planePosition, planeNormal, rayStart, rayDirection, distance)) {
p = rayStart + rayDirection * distance;
} else {
p = rayPickResult.intersection;
}
glm::vec3 localP = glm::inverse(rotation) * (p - position);
glm::vec3 normalizedP = (localP / overlayDimensions) + glm::vec3(0.5f);
return glm::vec2(normalizedP.x * overlayDimensions.x,
(1.0f - normalizedP.y) * overlayDimensions.y); // flip y-axis
}
static uint32_t toPointerButtons(const QMouseEvent& event) {
uint32_t buttons = 0;
buttons |= event.buttons().testFlag(Qt::LeftButton) ? PointerEvent::PrimaryButton : 0;
buttons |= event.buttons().testFlag(Qt::RightButton) ? PointerEvent::SecondaryButton : 0;
buttons |= event.buttons().testFlag(Qt::MiddleButton) ? PointerEvent::TertiaryButton : 0;
return buttons;
}
static PointerEvent::Button toPointerButton(const QMouseEvent& event) {
switch (event.button()) {
case Qt::LeftButton:
return PointerEvent::PrimaryButton;
case Qt::RightButton:
return PointerEvent::SecondaryButton;
case Qt::MiddleButton:
return PointerEvent::TertiaryButton;
default:
return PointerEvent::NoButtons;
}
}
PointerEvent Overlays::calculateOverlayPointerEvent(OverlayID overlayID, PickRay ray,
RayToOverlayIntersectionResult rayPickResult, QMouseEvent* event,
PointerEvent::EventType eventType) {
auto overlay = std::dynamic_pointer_cast<Planar3DOverlay>(getOverlay(overlayID));
if (getOverlayType(overlayID) == "web3d") {
overlay = std::dynamic_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (!overlay) {
return PointerEvent();
}
glm::vec3 position = overlay->getWorldPosition();
glm::quat rotation = overlay->getWorldOrientation();
glm::vec2 dimensions = overlay->getSize();
glm::vec2 pos2D = projectOntoOverlayXYPlane(position, rotation, dimensions, ray, rayPickResult);
PointerEvent pointerEvent(eventType, PointerManager::MOUSE_POINTER_ID, pos2D, rayPickResult.intersection, rayPickResult.surfaceNormal,
ray.direction, toPointerButton(*event), toPointerButtons(*event), event->modifiers());
return pointerEvent;
}
RayToOverlayIntersectionResult Overlays::findRayIntersectionForMouseEvent(PickRay ray) {
QVector<OverlayID> overlaysToInclude;
QVector<OverlayID> overlaysToDiscard;
RayToOverlayIntersectionResult rayPickResult;
// first priority is tablet screen
overlaysToInclude << qApp->getTabletScreenID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet home button
overlaysToInclude.clear();
overlaysToInclude << qApp->getTabletHomeButtonID();
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet frame
overlaysToInclude.clear();
overlaysToInclude << OverlayID(qApp->getTabletFrameID());
rayPickResult = findRayIntersectionVector(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then whatever
return findRayIntersection(ray);
}
bool Overlays::mousePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mousePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
PointerEvent pointerEvent = calculateOverlayPointerEvent(_currentClickingOnOverlayID, ray, rayPickResult, event, PointerEvent::Press);
mousePressPointerEvent(_currentClickingOnOverlayID, pointerEvent);
return true;
}
// if we didn't press on an overlay, disable overlay keyboard focus
setKeyboardFocusOverlay(UNKNOWN_OVERLAY_ID);
// emit to scripts
emit mousePressOffOverlay();
return false;
}
void Overlays::mousePressPointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
if (event.shouldFocus()) {
// Focus keyboard on web overlays
DependencyManager::get<EntityScriptingInterface>()->setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
setKeyboardFocusOverlay(overlayID);
}
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "handlePointerEvent", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit mousePressOnOverlay(overlayID, event);
}
bool Overlays::mouseDoublePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseDoublePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
auto pointerEvent = calculateOverlayPointerEvent(_currentClickingOnOverlayID, ray, rayPickResult, event, PointerEvent::Press);
// emit to scripts
emit mouseDoublePressOnOverlay(_currentClickingOnOverlayID, pointerEvent);
return true;
}
// emit to scripts
emit mouseDoublePressOffOverlay();
return false;
}
void Overlays::hoverEnterPointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "hoverEnterOverlay", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit hoverEnterOverlay(overlayID, event);
}
void Overlays::hoverOverPointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "handlePointerEvent", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit hoverOverOverlay(overlayID, event);
}
void Overlays::hoverLeavePointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "hoverLeaveOverlay", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit hoverLeaveOverlay(overlayID, event);
}
bool Overlays::mouseReleaseEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Release);
mouseReleasePointerEvent(rayPickResult.overlayID, pointerEvent);
}
_currentClickingOnOverlayID = UNKNOWN_OVERLAY_ID;
return false;
}
void Overlays::mouseReleasePointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "handlePointerEvent", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit mouseReleaseOnOverlay(overlayID, event);
}
bool Overlays::mouseMoveEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseMoveEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
auto pointerEvent = calculateOverlayPointerEvent(rayPickResult.overlayID, ray, rayPickResult, event, PointerEvent::Move);
mouseMovePointerEvent(rayPickResult.overlayID, pointerEvent);
// If previously hovering over a different overlay then leave hover on that overlay.
if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID && rayPickResult.overlayID != _currentHoverOverOverlayID) {
auto pointerEvent = calculateOverlayPointerEvent(_currentHoverOverOverlayID, ray, rayPickResult, event, PointerEvent::Move);
hoverLeavePointerEvent(_currentHoverOverOverlayID, pointerEvent);
}
// If hovering over a new overlay then enter hover on that overlay.
if (rayPickResult.overlayID != _currentHoverOverOverlayID) {
hoverEnterPointerEvent(rayPickResult.overlayID, pointerEvent);
}
// Hover over current overlay.
hoverOverPointerEvent(rayPickResult.overlayID, pointerEvent);
_currentHoverOverOverlayID = rayPickResult.overlayID;
} else {
// If previously hovering an overlay then leave hover.
if (_currentHoverOverOverlayID != UNKNOWN_OVERLAY_ID) {
auto pointerEvent = calculateOverlayPointerEvent(_currentHoverOverOverlayID, ray, rayPickResult, event, PointerEvent::Move);
hoverLeavePointerEvent(_currentHoverOverOverlayID, pointerEvent);
_currentHoverOverOverlayID = UNKNOWN_OVERLAY_ID;
}
}
return false;
}
void Overlays::mouseMovePointerEvent(const OverlayID& overlayID, const PointerEvent& event) {
// TODO: generalize this to allow any overlay to recieve events
std::shared_ptr<Web3DOverlay> thisOverlay;
if (getOverlayType(overlayID) == "web3d") {
thisOverlay = std::static_pointer_cast<Web3DOverlay>(getOverlay(overlayID));
}
if (thisOverlay) {
// Send to web overlay
QMetaObject::invokeMethod(thisOverlay.get(), "handlePointerEvent", Q_ARG(PointerEvent, event));
}
// emit to scripts
emit mouseMoveOnOverlay(overlayID, event);
}
QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) {
QVector<QUuid> result;
//if (QThread::currentThread() != thread()) {
// PROFILE_RANGE(script, __FUNCTION__);
// BLOCKING_INVOKE_METHOD(this, "findOverlays", Q_RETURN_ARG(QVector<QUuid>, result), Q_ARG(glm::vec3, center), Q_ARG(float, radius));
// return result;
//}
QMutexLocker locker(&_mutex);
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
int checked = 0;
while (i.hasNext()) {
checked++;
i.next();
OverlayID thisID = i.key();
auto overlay = std::dynamic_pointer_cast<Volume3DOverlay>(i.value());
if (overlay && overlay->getVisible() && !overlay->getIgnoreRayIntersection() && overlay->isLoaded()) {
// get AABox in frame of overlay
glm::vec3 dimensions = overlay->getDimensions();
glm::vec3 low = dimensions * -0.5f;
AABox overlayFrameBox(low, dimensions);
Transform overlayToWorldMatrix = overlay->getTransform();
overlayToWorldMatrix.setScale(1.0f); // ignore inherited scale factor from parents
glm::mat4 worldToOverlayMatrix = glm::inverse(overlayToWorldMatrix.getMatrix());
glm::vec3 overlayFrameSearchPosition = glm::vec3(worldToOverlayMatrix * glm::vec4(center, 1.0f));
glm::vec3 penetration;
if (overlayFrameBox.findSpherePenetration(overlayFrameSearchPosition, radius, penetration)) {
result.append(thisID);
}
}
}
return result;
}