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1221 lines
50 KiB
C++
1221 lines
50 KiB
C++
//
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// Menu.cpp
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// interface/src
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//
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// Created by Stephen Birarda on 8/12/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QFileDialog>
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#include <QMenuBar>
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#include <QShortcut>
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#include <AddressManager.h>
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#include <AudioClient.h>
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#include <DependencyManager.h>
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#include <display-plugins/DisplayPlugin.h>
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#include <PathUtils.h>
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#include <SettingHandle.h>
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#include <UserActivityLogger.h>
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#include <VrMenu.h>
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#include <ScriptEngines.h>
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#include "Application.h"
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#include "AccountManager.h"
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#include "assets/ATPAssetMigrator.h"
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#include "audio/AudioScope.h"
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#include "avatar/AvatarManager.h"
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#include "devices/DdeFaceTracker.h"
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#include "devices/Faceshift.h"
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#include "input-plugins/SpacemouseManager.h"
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#include "MainWindow.h"
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#include "render/DrawStatus.h"
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#include "scripting/MenuScriptingInterface.h"
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#include "ui/AssetUploadDialogFactory.h"
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#include "ui/DialogsManager.h"
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#include "ui/StandAloneJSConsole.h"
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#include "InterfaceLogging.h"
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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#include "SpeechRecognizer.h"
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#endif
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#include "Menu.h"
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static const char* const MENU_PROPERTY_NAME = "com.highfidelity.Menu";
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Menu* Menu::getInstance() {
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static Menu* instance = globalInstance<Menu>(MENU_PROPERTY_NAME);
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return instance;
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}
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Menu::Menu() {
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auto dialogsManager = DependencyManager::get<DialogsManager>();
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AccountManager& accountManager = AccountManager::getInstance();
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// File/Application menu ----------------------------------
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MenuWrapper* fileMenu = addMenu("File");
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// File > Login menu items
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{
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addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);
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// connect to the appropriate signal of the AccountManager so that we can change the Login/Logout menu item
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connect(&accountManager, &AccountManager::profileChanged,
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dialogsManager.data(), &DialogsManager::toggleLoginDialog);
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connect(&accountManager, &AccountManager::logoutComplete,
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dialogsManager.data(), &DialogsManager::toggleLoginDialog);
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}
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// File > Update -- FIXME: needs implementation
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auto action = addActionToQMenuAndActionHash(fileMenu, "Update");
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action->setDisabled(true);
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// File > Help
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addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));
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// File > Crash Reporter...-- FIXME: needs implementation
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auto crashReporterAction = addActionToQMenuAndActionHash(fileMenu, "Crash Reporter...");
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crashReporterAction->setDisabled(true);
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// File > About
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addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
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// File > Quit
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addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp, SLOT(quit()), QAction::QuitRole);
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// Edit menu ----------------------------------
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MenuWrapper* editMenu = addMenu("Edit");
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// Edit > Undo
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QUndoStack* undoStack = qApp->getUndoStack();
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QAction* undoAction = undoStack->createUndoAction(editMenu);
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undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
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addActionToQMenuAndActionHash(editMenu, undoAction);
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// Edit > Redo
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QAction* redoAction = undoStack->createRedoAction(editMenu);
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redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
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addActionToQMenuAndActionHash(editMenu, redoAction);
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// Edit > Running Sccripts
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addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
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qApp, SLOT(toggleRunningScriptsWidget()));
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// Edit > Open and Run Script from File... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
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qApp, SLOT(loadDialog()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Open and Run Script from Url... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL,
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Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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auto scriptEngines = DependencyManager::get<ScriptEngines>();
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// Edit > Stop All Scripts... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0,
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scriptEngines.data(), SLOT(stopAllScripts()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Reload All Scripts... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
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scriptEngines.data(), SLOT(reloadAllScripts()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Scripts Editor... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
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dialogsManager.data(), SLOT(showScriptEditor()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Console... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
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DependencyManager::get<StandAloneJSConsole>().data(),
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SLOT(toggleConsole()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Reload All Content [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Edit > Package Model... [advanced]
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addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
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qApp, SLOT(packageModel()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Audio menu ----------------------------------
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MenuWrapper* audioMenu = addMenu("Audio");
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auto audioIO = DependencyManager::get<AudioClient>();
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// Audio > Mute
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addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
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audioIO.data(), SLOT(toggleMute()));
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// Audio > Show Level Meter
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addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, true);
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// Avatar menu ----------------------------------
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MenuWrapper* avatarMenu = addMenu("Avatar");
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auto avatarManager = DependencyManager::get<AvatarManager>();
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QObject* avatar = avatarManager->getMyAvatar();
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// Avatar > Attachments...
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action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments);
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->show(QString("hifi/dialogs/AttachmentsDialog.qml"), "AttachmentsDialog");
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});
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// Avatar > Size
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MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
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// Avatar > Size > Increase
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::IncreaseAvatarSize,
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0, // QML Qt::Key_Plus,
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avatar, SLOT(increaseSize()));
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// Avatar > Size > Decrease
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::DecreaseAvatarSize,
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0, // QML Qt::Key_Minus,
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avatar, SLOT(decreaseSize()));
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// Avatar > Size > Reset
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addActionToQMenuAndActionHash(avatarSizeMenu,
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MenuOption::ResetAvatarSize,
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0, // QML Qt::Key_Equal,
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avatar, SLOT(resetSize()));
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// Avatar > Reset Sensors
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addActionToQMenuAndActionHash(avatarMenu,
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MenuOption::ResetSensors,
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0, // QML Qt::Key_Apostrophe,
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qApp, SLOT(resetSensors()));
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// Display menu ----------------------------------
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// FIXME - this is not yet matching Alan's spec because it doesn't have
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// menus for "2D"/"3D" - we need to add support for detecting the appropriate
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// default 3D display mode
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addMenu(DisplayPlugin::MENU_PATH());
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MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
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QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
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displayModeGroup->setExclusive(true);
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// View menu ----------------------------------
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MenuWrapper* viewMenu = addMenu("View");
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QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);
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// View > [camera group]
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cameraModeGroup->setExclusive(true);
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// View > First Person
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::FirstPerson, 0, // QML Qt:: Key_P
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false, qApp, SLOT(cameraMenuChanged())));
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// View > Third Person
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::ThirdPerson, 0,
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true, qApp, SLOT(cameraMenuChanged())));
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// View > Mirror
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
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false, qApp, SLOT(cameraMenuChanged())));
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// View > Independent [advanced]
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::IndependentMode, 0,
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false, qApp, SLOT(cameraMenuChanged()),
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UNSPECIFIED_POSITION, "Advanced"));
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// View > Entity Camera [advanced]
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cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
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MenuOption::CameraEntityMode, 0,
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false, qApp, SLOT(cameraMenuChanged()),
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UNSPECIFIED_POSITION, "Advanced"));
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viewMenu->addSeparator();
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// View > Mini Mirror
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);
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// View > Center Player In View
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addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
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0, true, qApp, SLOT(rotationModeChanged()),
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UNSPECIFIED_POSITION, "Advanced");
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// Navigate menu ----------------------------------
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MenuWrapper* navigateMenu = addMenu("Navigate");
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// Navigate > Home -- FIXME: needs implementation
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auto homeAction = addActionToQMenuAndActionHash(navigateMenu, "Home");
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homeAction->setDisabled(true);
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addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
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dialogsManager.data(), SLOT(toggleAddressBar()));
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// Navigate > Directory -- FIXME: needs implementation
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addActionToQMenuAndActionHash(navigateMenu, "Directory");
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// Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here.
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qApp->getBookmarks()->setupMenus(this, navigateMenu);
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// Navigate > Copy Address [advanced]
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auto addressManager = DependencyManager::get<AddressManager>();
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addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
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addressManager.data(), SLOT(copyAddress()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Navigate > Copy Path [advanced]
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addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
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addressManager.data(), SLOT(copyPath()),
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QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
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// Settings menu ----------------------------------
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MenuWrapper* settingsMenu = addMenu("Settings");
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// Settings > Advance Menus
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addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
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// Settings > Developer Menus
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addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
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// Settings > General...
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action = addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma, nullptr, nullptr, QAction::PreferencesRole);
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GeneralPreferencesDialog.qml"), "GeneralPreferencesDialog");
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});
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// Settings > Avatar...-- FIXME: needs implementation
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action = addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AvatarPreferencesDialog.qml"), "AvatarPreferencesDialog");
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});
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// Settings > Audio...-- FIXME: needs implementation
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action = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/AudioPreferencesDialog.qml"), "AudioPreferencesDialog");
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});
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// Settings > Graphics...
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action = addActionToQMenuAndActionHash(settingsMenu, "Graphics...");
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"), "GraphicsPreferencesDialog");
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});
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// Settings > LOD...-- FIXME: needs implementation
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action = addActionToQMenuAndActionHash(settingsMenu, "LOD...");
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connect(action, &QAction::triggered, [] {
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DependencyManager::get<OffscreenUi>()->toggle(QString("hifi/dialogs/LodPreferencesDialog.qml"), "LodPreferencesDialog");
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});
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// Settings > Control with Speech [advanced]
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#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
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auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
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QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech,
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Qt::CTRL | Qt::SHIFT | Qt::Key_C,
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speechRecognizer->getEnabled(),
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speechRecognizer.data(),
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SLOT(setEnabled(bool)),
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UNSPECIFIED_POSITION, "Advanced");
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connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
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#endif
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// Settings > Input Devices
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MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
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QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
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inputModeGroup->setExclusive(false);
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// Developer menu ----------------------------------
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MenuWrapper* developerMenu = addMenu("Developer", "Developer");
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// Developer > Render >>>
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MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
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// Developer > Render > Ambient Light
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MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
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QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
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ambientLightGroup->setExclusive(true);
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLightGlobal, 0, true));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight0, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight1, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight2, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight3, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight4, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight5, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight6, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight7, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
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ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));
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// Developer > Render > Throttle FPS If Not Focus
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addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
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// Developer > Render > Resolution
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MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
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QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
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resolutionGroup->setExclusive(true);
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionOne, 0, true));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionTwoThird, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionHalf, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
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resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
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// Developer > Render > LOD Tools
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addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools, 0, dialogsManager.data(), SLOT(lodTools()));
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// Developer > Assets >>>
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MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
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auto& assetDialogFactory = AssetUploadDialogFactory::getInstance();
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assetDialogFactory.setDialogParent(this);
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QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu,
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MenuOption::UploadAsset,
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0,
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&assetDialogFactory,
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SLOT(showDialog()));
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// disable the asset upload action by default - it gets enabled only if asset server becomes present
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assetUpload->setEnabled(false);
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auto& atpMigrator = ATPAssetMigrator::getInstance();
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atpMigrator.setDialogParent(this);
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addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
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0, &atpMigrator,
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SLOT(loadEntityServerFile()));
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// Developer > Avatar >>>
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MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");
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// Developer > Avatar > Face Tracking
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MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
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{
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QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);
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bool defaultNoFaceTracking = true;
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#ifdef HAVE_DDE
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defaultNoFaceTracking = false;
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#endif
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QAction* noFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::NoFaceTracking,
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0, defaultNoFaceTracking,
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qApp, SLOT(setActiveFaceTracker()));
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faceTrackerGroup->addAction(noFaceTracker);
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#ifdef HAVE_FACESHIFT
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QAction* faceshiftFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::Faceshift,
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0, false,
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qApp, SLOT(setActiveFaceTracker()));
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faceTrackerGroup->addAction(faceshiftFaceTracker);
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#endif
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#ifdef HAVE_DDE
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QAction* ddeFaceTracker = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseCamera,
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0, true,
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qApp, SLOT(setActiveFaceTracker()));
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faceTrackerGroup->addAction(ddeFaceTracker);
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#endif
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}
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#ifdef HAVE_DDE
|
|
faceTrackingMenu->addSeparator();
|
|
QAction* binaryEyelidControl = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::BinaryEyelidControl, 0, true);
|
|
binaryEyelidControl->setVisible(true); // DDE face tracking is on by default
|
|
QAction* coupleEyelids = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CoupleEyelids, 0, true);
|
|
coupleEyelids->setVisible(true); // DDE face tracking is on by default
|
|
QAction* useAudioForMouth = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::UseAudioForMouth, 0, true);
|
|
useAudioForMouth->setVisible(true); // DDE face tracking is on by default
|
|
QAction* ddeFiltering = addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::VelocityFilter, 0, true);
|
|
ddeFiltering->setVisible(true); // DDE face tracking is on by default
|
|
QAction* ddeCalibrate = addActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::CalibrateCamera, 0,
|
|
DependencyManager::get<DdeFaceTracker>().data(), SLOT(calibrate()));
|
|
ddeCalibrate->setVisible(true); // DDE face tracking is on by default
|
|
#endif
|
|
#if defined(HAVE_FACESHIFT) || defined(HAVE_DDE)
|
|
faceTrackingMenu->addSeparator();
|
|
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::MuteFaceTracking,
|
|
Qt::CTRL | Qt::SHIFT | Qt::Key_F, true); // DDE face tracking is on by default
|
|
addCheckableActionToQMenuAndActionHash(faceTrackingMenu, MenuOption::AutoMuteAudio, 0, false);
|
|
#endif
|
|
|
|
#ifdef HAVE_IVIEWHMD
|
|
// Developer > Avatar > Eye Tracking
|
|
MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
|
|
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
|
|
qApp, SLOT(setActiveEyeTracker()));
|
|
{
|
|
MenuWrapper* calibrateEyeTrackingMenu = eyeTrackingMenu->addMenu("Calibrate");
|
|
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::OnePointCalibration, 0,
|
|
qApp, SLOT(calibrateEyeTracker1Point()));
|
|
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::ThreePointCalibration, 0,
|
|
qApp, SLOT(calibrateEyeTracker3Points()));
|
|
addActionToQMenuAndActionHash(calibrateEyeTrackingMenu, MenuOption::FivePointCalibration, 0,
|
|
qApp, SLOT(calibrateEyeTracker5Points()));
|
|
}
|
|
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SimulateEyeTracking, 0, false,
|
|
qApp, SLOT(setActiveEyeTracker()));
|
|
#endif
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
|
|
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtTargets, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderFocusIndicator, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
|
|
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
|
|
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
|
|
avatar, SLOT(setEnableDebugDrawPosition(bool)));
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
|
|
avatar, SLOT(setEnableMeshVisible(bool)));
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::UseAnimPreAndPostRotations, 0, false,
|
|
avatar, SLOT(setUseAnimPreAndPostRotations(bool)));
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableInverseKinematics, 0, true,
|
|
avatar, SLOT(setEnableInverseKinematics(bool)));
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::KeyboardMotorControl,
|
|
Qt::CTRL | Qt::SHIFT | Qt::Key_K, true, avatar, SLOT(updateMotionBehaviorFromMenu()),
|
|
UNSPECIFIED_POSITION, "Developer");
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ScriptedMotorControl, 0, true,
|
|
avatar, SLOT(updateMotionBehaviorFromMenu()),
|
|
UNSPECIFIED_POSITION, "Developer");
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableCharacterController, 0, true,
|
|
avatar, SLOT(updateMotionBehaviorFromMenu()),
|
|
UNSPECIFIED_POSITION, "Developer");
|
|
|
|
// Developer > Hands >>>
|
|
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
|
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
|
|
qApp, SLOT(setLowVelocityFilter(bool)));
|
|
|
|
MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
|
|
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
|
|
|
|
// Developer > Entities >>>
|
|
MenuWrapper* entitiesOptionsMenu = developerMenu->addMenu("Entities");
|
|
addActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::OctreeStats, 0,
|
|
dialogsManager.data(), SLOT(octreeStatsDetails()));
|
|
addCheckableActionToQMenuAndActionHash(entitiesOptionsMenu, MenuOption::ShowRealtimeEntityStats);
|
|
|
|
// Developer > Network >>>
|
|
MenuWrapper* networkMenu = developerMenu->addMenu("Network");
|
|
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
|
|
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
|
|
qApp->getEntityEditPacketSender(),
|
|
SLOT(toggleNackPackets()));
|
|
addCheckableActionToQMenuAndActionHash(networkMenu,
|
|
MenuOption::DisableActivityLogger,
|
|
0,
|
|
false,
|
|
&UserActivityLogger::getInstance(),
|
|
SLOT(disable(bool)));
|
|
addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
|
|
dialogsManager.data(), SLOT(cachesSizeDialog()));
|
|
addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
|
|
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
|
|
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
|
|
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
|
|
addActionToQMenuAndActionHash(networkMenu, MenuOption::BandwidthDetails, 0,
|
|
dialogsManager.data(), SLOT(bandwidthDetails()));
|
|
|
|
|
|
// Developer > Timing >>>
|
|
MenuWrapper* timingMenu = developerMenu->addMenu("Timing");
|
|
MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
|
|
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);
|
|
|
|
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
|
|
addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
|
|
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
|
|
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::LogExtraTimings);
|
|
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
|
|
|
|
// Developer > Audio >>>
|
|
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
|
|
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
|
|
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
|
|
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
|
|
audioIO.data(), SLOT(toggleServerEcho()));
|
|
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
|
|
audioIO.data(), SLOT(toggleLocalEcho()));
|
|
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
|
|
audioIO.data(), SLOT(sendMuteEnvironmentPacket()));
|
|
|
|
auto scope = DependencyManager::get<AudioScope>();
|
|
MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
|
|
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
|
|
scope.data(), SLOT(toggle()));
|
|
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false,
|
|
scope.data(), SLOT(togglePause()));
|
|
|
|
addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
|
|
{
|
|
QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
|
|
0, true, scope.data(), SLOT(selectAudioScopeFiveFrames()));
|
|
|
|
QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
|
|
0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames()));
|
|
|
|
QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
|
|
0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames()));
|
|
|
|
QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
|
|
audioScopeFramesGroup->addAction(fiveFrames);
|
|
audioScopeFramesGroup->addAction(twentyFrames);
|
|
audioScopeFramesGroup->addAction(fiftyFrames);
|
|
}
|
|
|
|
// Developer > Audio > Audio Network Stats...
|
|
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNetworkStats, 0,
|
|
dialogsManager.data(), SLOT(audioStatsDetails()));
|
|
|
|
// Developer > Physics >>>
|
|
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
|
|
{
|
|
auto drawStatusConfig = qApp->getRenderEngine()->getConfiguration()->getConfig<render::DrawStatus>();
|
|
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned,
|
|
0, false, drawStatusConfig, SLOT(setShowNetwork(bool)));
|
|
}
|
|
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
|
|
|
|
// Developer > Display Crash Options
|
|
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
|
|
// Developer > Crash Application
|
|
addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));
|
|
|
|
// Developer > Log...
|
|
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
|
|
qApp, SLOT(toggleLogDialog()));
|
|
|
|
// Developer > Stats
|
|
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
|
|
|
|
|
|
#if 0 /// -------------- REMOVED FOR NOW --------------
|
|
addDisabledActionAndSeparator(navigateMenu, "History");
|
|
QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
|
|
QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward()));
|
|
|
|
// connect to the AddressManager signal to enable and disable the back and forward menu items
|
|
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
|
|
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
|
|
|
|
// set the two actions to start disabled since the stacks are clear on startup
|
|
backAction->setDisabled(true);
|
|
forwardAction->setDisabled(true);
|
|
|
|
MenuWrapper* toolsMenu = addMenu("Tools");
|
|
addActionToQMenuAndActionHash(toolsMenu,
|
|
MenuOption::ToolWindow,
|
|
Qt::CTRL | Qt::ALT | Qt::Key_T,
|
|
dialogsManager.data(),
|
|
SLOT(toggleToolWindow()),
|
|
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
|
|
|
|
|
|
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
|
|
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
|
|
#endif
|
|
}
|
|
|
|
void Menu::toggleAdvancedMenus() {
|
|
setGroupingIsVisible("Advanced", !getGroupingIsVisible("Advanced"));
|
|
}
|
|
|
|
void Menu::toggleDeveloperMenus() {
|
|
setGroupingIsVisible("Developer", !getGroupingIsVisible("Developer"));
|
|
}
|
|
|
|
void Menu::loadSettings() {
|
|
scanMenuBar(&Menu::loadAction);
|
|
}
|
|
|
|
void Menu::saveSettings() {
|
|
scanMenuBar(&Menu::saveAction);
|
|
}
|
|
|
|
void Menu::loadAction(Settings& settings, QAction& action) {
|
|
if (action.isChecked() != settings.value(action.text(), action.isChecked()).toBool()) {
|
|
action.trigger();
|
|
}
|
|
}
|
|
|
|
void Menu::saveAction(Settings& settings, QAction& action) {
|
|
settings.setValue(action.text(), action.isChecked());
|
|
}
|
|
|
|
void Menu::scanMenuBar(settingsAction modifySetting) {
|
|
Settings settings;
|
|
foreach (QMenu* menu, findChildren<QMenu*>()) {
|
|
scanMenu(*menu, modifySetting, settings);
|
|
}
|
|
}
|
|
|
|
void Menu::scanMenu(QMenu& menu, settingsAction modifySetting, Settings& settings) {
|
|
settings.beginGroup(menu.title());
|
|
foreach (QAction* action, menu.actions()) {
|
|
if (action->menu()) {
|
|
scanMenu(*action->menu(), modifySetting, settings);
|
|
} else if (action->isCheckable()) {
|
|
modifySetting(settings, *action);
|
|
}
|
|
}
|
|
settings.endGroup();
|
|
}
|
|
|
|
void Menu::addDisabledActionAndSeparator(MenuWrapper* destinationMenu, const QString& actionName,
|
|
int menuItemLocation, const QString& grouping) {
|
|
QAction* actionBefore = NULL;
|
|
QAction* separator;
|
|
QAction* separatorText;
|
|
|
|
if (menuItemLocation >= 0 && destinationMenu->actions().size() > menuItemLocation) {
|
|
actionBefore = destinationMenu->actions()[menuItemLocation];
|
|
}
|
|
if (actionBefore) {
|
|
separator = new QAction("",destinationMenu);
|
|
destinationMenu->insertAction(actionBefore, separator);
|
|
separator->setSeparator(true);
|
|
|
|
separatorText = new QAction(actionName,destinationMenu);
|
|
separatorText->setEnabled(false);
|
|
destinationMenu->insertAction(actionBefore, separatorText);
|
|
|
|
} else {
|
|
separator = destinationMenu->addSeparator();
|
|
separatorText = destinationMenu->addAction(actionName);
|
|
separatorText->setEnabled(false);
|
|
}
|
|
|
|
if (isValidGrouping(grouping)) {
|
|
_groupingActions[grouping] << separator;
|
|
_groupingActions[grouping] << separatorText;
|
|
bool isVisible = getGroupingIsVisible(grouping);
|
|
separator->setVisible(isVisible);
|
|
separatorText->setVisible(isVisible);
|
|
}
|
|
}
|
|
|
|
QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
|
|
const QString& actionName,
|
|
const QKeySequence& shortcut,
|
|
const QObject* receiver,
|
|
const char* member,
|
|
QAction::MenuRole role,
|
|
int menuItemLocation,
|
|
const QString& grouping) {
|
|
QAction* action = NULL;
|
|
QAction* actionBefore = NULL;
|
|
|
|
if (menuItemLocation >= 0 && destinationMenu->actions().size() > menuItemLocation) {
|
|
actionBefore = destinationMenu->actions()[menuItemLocation];
|
|
}
|
|
|
|
if (!actionBefore) {
|
|
if (receiver && member) {
|
|
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
|
|
} else {
|
|
action = destinationMenu->addAction(actionName);
|
|
action->setShortcut(shortcut);
|
|
}
|
|
} else {
|
|
action = new QAction(actionName, destinationMenu);
|
|
action->setShortcut(shortcut);
|
|
destinationMenu->insertAction(actionBefore, action);
|
|
|
|
if (receiver && member) {
|
|
connect(action, SIGNAL(triggered()), receiver, member);
|
|
}
|
|
}
|
|
action->setMenuRole(role);
|
|
|
|
_actionHash.insert(actionName, action);
|
|
|
|
if (isValidGrouping(grouping)) {
|
|
_groupingActions[grouping] << action;
|
|
action->setVisible(getGroupingIsVisible(grouping));
|
|
}
|
|
|
|
return action;
|
|
}
|
|
|
|
QAction* Menu::addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
|
|
QAction* action,
|
|
const QString& actionName,
|
|
const QKeySequence& shortcut,
|
|
QAction::MenuRole role,
|
|
int menuItemLocation,
|
|
const QString& grouping) {
|
|
QAction* actionBefore = NULL;
|
|
|
|
if (menuItemLocation >= 0 && destinationMenu->actions().size() > menuItemLocation) {
|
|
actionBefore = destinationMenu->actions()[menuItemLocation];
|
|
}
|
|
|
|
if (!actionName.isEmpty()) {
|
|
action->setText(actionName);
|
|
}
|
|
|
|
if (shortcut != 0) {
|
|
action->setShortcut(shortcut);
|
|
}
|
|
|
|
if (role != QAction::NoRole) {
|
|
action->setMenuRole(role);
|
|
}
|
|
|
|
if (!actionBefore) {
|
|
destinationMenu->addAction(action);
|
|
} else {
|
|
destinationMenu->insertAction(actionBefore, action);
|
|
}
|
|
|
|
_actionHash.insert(action->text(), action);
|
|
|
|
if (isValidGrouping(grouping)) {
|
|
_groupingActions[grouping] << action;
|
|
action->setVisible(getGroupingIsVisible(grouping));
|
|
}
|
|
|
|
return action;
|
|
}
|
|
|
|
QAction* Menu::addCheckableActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
|
|
const QString& actionName,
|
|
const QKeySequence& shortcut,
|
|
const bool checked,
|
|
const QObject* receiver,
|
|
const char* member,
|
|
int menuItemLocation,
|
|
const QString& grouping) {
|
|
|
|
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member,
|
|
QAction::NoRole, menuItemLocation);
|
|
action->setCheckable(true);
|
|
action->setChecked(checked);
|
|
|
|
if (isValidGrouping(grouping)) {
|
|
_groupingActions[grouping] << action;
|
|
action->setVisible(getGroupingIsVisible(grouping));
|
|
}
|
|
|
|
return action;
|
|
}
|
|
|
|
void Menu::removeAction(MenuWrapper* menu, const QString& actionName) {
|
|
auto action = _actionHash.value(actionName);
|
|
menu->removeAction(action);
|
|
_actionHash.remove(actionName);
|
|
for (auto& grouping : _groupingActions) {
|
|
grouping.remove(action);
|
|
}
|
|
}
|
|
|
|
void Menu::setIsOptionChecked(const QString& menuOption, bool isChecked) {
|
|
if (thread() != QThread::currentThread()) {
|
|
QMetaObject::invokeMethod(Menu::getInstance(), "setIsOptionChecked", Qt::BlockingQueuedConnection,
|
|
Q_ARG(const QString&, menuOption),
|
|
Q_ARG(bool, isChecked));
|
|
return;
|
|
}
|
|
QAction* menu = _actionHash.value(menuOption);
|
|
if (menu) {
|
|
menu->setChecked(isChecked);
|
|
}
|
|
}
|
|
|
|
bool Menu::isOptionChecked(const QString& menuOption) const {
|
|
const QAction* menu = _actionHash.value(menuOption);
|
|
if (menu) {
|
|
return menu->isChecked();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Menu::triggerOption(const QString& menuOption) {
|
|
QAction* action = _actionHash.value(menuOption);
|
|
if (action) {
|
|
action->trigger();
|
|
} else {
|
|
qCDebug(interfaceapp) << "NULL Action for menuOption '" << menuOption << "'";
|
|
}
|
|
}
|
|
|
|
QAction* Menu::getActionForOption(const QString& menuOption) {
|
|
return _actionHash.value(menuOption);
|
|
}
|
|
|
|
QAction* Menu::getActionFromName(const QString& menuName, MenuWrapper* menu) {
|
|
QList<QAction*> menuActions;
|
|
if (menu) {
|
|
menuActions = menu->actions();
|
|
} else {
|
|
menuActions = actions();
|
|
}
|
|
|
|
foreach (QAction* menuAction, menuActions) {
|
|
QString actionText = menuAction->text();
|
|
if (menuName == menuAction->text()) {
|
|
return menuAction;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
MenuWrapper* Menu::getSubMenuFromName(const QString& menuName, MenuWrapper* menu) {
|
|
QAction* action = getActionFromName(menuName, menu);
|
|
if (action) {
|
|
return MenuWrapper::fromMenu(action->menu());
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
MenuWrapper* Menu::getMenuParent(const QString& menuName, QString& finalMenuPart) {
|
|
QStringList menuTree = menuName.split(">");
|
|
MenuWrapper* parent = NULL;
|
|
MenuWrapper* menu = NULL;
|
|
foreach (QString menuTreePart, menuTree) {
|
|
parent = menu;
|
|
finalMenuPart = menuTreePart.trimmed();
|
|
menu = getSubMenuFromName(finalMenuPart, parent);
|
|
if (!menu) {
|
|
break;
|
|
}
|
|
}
|
|
return parent;
|
|
}
|
|
|
|
MenuWrapper* Menu::getMenu(const QString& menuName) {
|
|
QStringList menuTree = menuName.split(">");
|
|
MenuWrapper* parent = NULL;
|
|
MenuWrapper* menu = NULL;
|
|
int item = 0;
|
|
foreach (QString menuTreePart, menuTree) {
|
|
menu = getSubMenuFromName(menuTreePart.trimmed(), parent);
|
|
if (!menu) {
|
|
break;
|
|
}
|
|
parent = menu;
|
|
item++;
|
|
}
|
|
return menu;
|
|
}
|
|
|
|
QAction* Menu::getMenuAction(const QString& menuName) {
|
|
QStringList menuTree = menuName.split(">");
|
|
MenuWrapper* parent = NULL;
|
|
QAction* action = NULL;
|
|
foreach (QString menuTreePart, menuTree) {
|
|
action = getActionFromName(menuTreePart.trimmed(), parent);
|
|
if (!action) {
|
|
break;
|
|
}
|
|
parent = MenuWrapper::fromMenu(action->menu());
|
|
}
|
|
return action;
|
|
}
|
|
|
|
int Menu::findPositionOfMenuItem(MenuWrapper* menu, const QString& searchMenuItem) {
|
|
int position = 0;
|
|
foreach(QAction* action, menu->actions()) {
|
|
if (action->text() == searchMenuItem) {
|
|
return position;
|
|
}
|
|
position++;
|
|
}
|
|
return UNSPECIFIED_POSITION; // not found
|
|
}
|
|
|
|
int Menu::positionBeforeSeparatorIfNeeded(MenuWrapper* menu, int requestedPosition) {
|
|
QList<QAction*> menuActions = menu->actions();
|
|
if (requestedPosition > 1 && requestedPosition < menuActions.size()) {
|
|
QAction* beforeRequested = menuActions[requestedPosition - 1];
|
|
if (beforeRequested->isSeparator()) {
|
|
requestedPosition--;
|
|
}
|
|
}
|
|
return requestedPosition;
|
|
}
|
|
|
|
|
|
MenuWrapper* Menu::addMenu(const QString& menuName, const QString& grouping) {
|
|
QStringList menuTree = menuName.split(">");
|
|
MenuWrapper* addTo = NULL;
|
|
MenuWrapper* menu = NULL;
|
|
foreach (QString menuTreePart, menuTree) {
|
|
menu = getSubMenuFromName(menuTreePart.trimmed(), addTo);
|
|
if (!menu) {
|
|
if (!addTo) {
|
|
menu = new MenuWrapper(QMenuBar::addMenu(menuTreePart.trimmed()));
|
|
} else {
|
|
menu = addTo->addMenu(menuTreePart.trimmed());
|
|
}
|
|
}
|
|
addTo = menu;
|
|
}
|
|
|
|
if (isValidGrouping(grouping)) {
|
|
auto action = getMenuAction(menuName);
|
|
if (action) {
|
|
_groupingActions[grouping] << action;
|
|
action->setVisible(getGroupingIsVisible(grouping));
|
|
}
|
|
}
|
|
|
|
QMenuBar::repaint();
|
|
return menu;
|
|
}
|
|
|
|
void Menu::removeMenu(const QString& menuName) {
|
|
QAction* action = getMenuAction(menuName);
|
|
|
|
// only proceed if the menu actually exists
|
|
if (action) {
|
|
QString finalMenuPart;
|
|
MenuWrapper* parent = getMenuParent(menuName, finalMenuPart);
|
|
if (parent) {
|
|
parent->removeAction(action);
|
|
} else {
|
|
QMenuBar::removeAction(action);
|
|
}
|
|
|
|
QMenuBar::repaint();
|
|
}
|
|
}
|
|
|
|
bool Menu::menuExists(const QString& menuName) {
|
|
QAction* action = getMenuAction(menuName);
|
|
|
|
// only proceed if the menu actually exists
|
|
if (action) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Menu::addSeparator(const QString& menuName, const QString& separatorName, const QString& grouping) {
|
|
MenuWrapper* menuObj = getMenu(menuName);
|
|
if (menuObj) {
|
|
addDisabledActionAndSeparator(menuObj, separatorName);
|
|
}
|
|
}
|
|
|
|
void Menu::removeSeparator(const QString& menuName, const QString& separatorName) {
|
|
MenuWrapper* menu = getMenu(menuName);
|
|
bool separatorRemoved = false;
|
|
if (menu) {
|
|
int textAt = findPositionOfMenuItem(menu, separatorName);
|
|
QList<QAction*> menuActions = menu->actions();
|
|
QAction* separatorText = menuActions[textAt];
|
|
if (textAt > 0 && textAt < menuActions.size()) {
|
|
QAction* separatorLine = menuActions[textAt - 1];
|
|
if (separatorLine) {
|
|
if (separatorLine->isSeparator()) {
|
|
menu->removeAction(separatorText);
|
|
menu->removeAction(separatorLine);
|
|
separatorRemoved = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (separatorRemoved) {
|
|
QMenuBar::repaint();
|
|
}
|
|
}
|
|
|
|
void Menu::addMenuItem(const MenuItemProperties& properties) {
|
|
MenuWrapper* menuObj = getMenu(properties.menuName);
|
|
if (menuObj) {
|
|
QShortcut* shortcut = NULL;
|
|
if (!properties.shortcutKeySequence.isEmpty()) {
|
|
shortcut = new QShortcut(properties.shortcutKeySequence, this);
|
|
shortcut->setContext(Qt::WidgetWithChildrenShortcut);
|
|
}
|
|
|
|
// check for positioning requests
|
|
int requestedPosition = properties.position;
|
|
if (requestedPosition == UNSPECIFIED_POSITION && !properties.beforeItem.isEmpty()) {
|
|
requestedPosition = findPositionOfMenuItem(menuObj, properties.beforeItem);
|
|
// double check that the requested location wasn't a separator label
|
|
requestedPosition = positionBeforeSeparatorIfNeeded(menuObj, requestedPosition);
|
|
}
|
|
if (requestedPosition == UNSPECIFIED_POSITION && !properties.afterItem.isEmpty()) {
|
|
int afterPosition = findPositionOfMenuItem(menuObj, properties.afterItem);
|
|
if (afterPosition != UNSPECIFIED_POSITION) {
|
|
requestedPosition = afterPosition + 1;
|
|
}
|
|
}
|
|
|
|
QAction* menuItemAction = NULL;
|
|
if (properties.isSeparator) {
|
|
addDisabledActionAndSeparator(menuObj, properties.menuItemName, requestedPosition, properties.grouping);
|
|
} else if (properties.isCheckable) {
|
|
menuItemAction = addCheckableActionToQMenuAndActionHash(menuObj, properties.menuItemName,
|
|
properties.shortcutKeySequence, properties.isChecked,
|
|
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
|
|
requestedPosition, properties.grouping);
|
|
} else {
|
|
menuItemAction = addActionToQMenuAndActionHash(menuObj, properties.menuItemName, properties.shortcutKeySequence,
|
|
MenuScriptingInterface::getInstance(), SLOT(menuItemTriggered()),
|
|
QAction::NoRole, requestedPosition, properties.grouping);
|
|
}
|
|
if (shortcut && menuItemAction) {
|
|
connect(shortcut, SIGNAL(activated()), menuItemAction, SLOT(trigger()));
|
|
}
|
|
QMenuBar::repaint();
|
|
}
|
|
}
|
|
|
|
void Menu::removeMenuItem(const QString& menu, const QString& menuitem) {
|
|
MenuWrapper* menuObj = getMenu(menu);
|
|
if (menuObj) {
|
|
removeAction(menuObj, menuitem);
|
|
QMenuBar::repaint();
|
|
}
|
|
}
|
|
|
|
bool Menu::menuItemExists(const QString& menu, const QString& menuitem) {
|
|
QAction* menuItemAction = _actionHash.value(menuitem);
|
|
if (menuItemAction) {
|
|
return (getMenu(menu) != NULL);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Menu::getGroupingIsVisible(const QString& grouping) {
|
|
if (grouping.isEmpty() || grouping.isNull()) {
|
|
return true;
|
|
}
|
|
if (_groupingVisible.contains(grouping)) {
|
|
return _groupingVisible[grouping];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Menu::setGroupingIsVisible(const QString& grouping, bool isVisible) {
|
|
// NOTE: Default grouping always visible
|
|
if (grouping.isEmpty() || grouping.isNull()) {
|
|
return;
|
|
}
|
|
_groupingVisible[grouping] = isVisible;
|
|
|
|
for (auto action: _groupingActions[grouping]) {
|
|
action->setVisible(isVisible);
|
|
}
|
|
|
|
QMenuBar::repaint();
|
|
}
|
|
|
|
void Menu::addActionGroup(const QString& groupName, const QStringList& actionList, const QString& selected) {
|
|
auto menu = addMenu(groupName);
|
|
|
|
QActionGroup* actionGroup = new QActionGroup(menu);
|
|
actionGroup->setExclusive(true);
|
|
|
|
auto menuScriptingInterface = MenuScriptingInterface::getInstance();
|
|
for (auto action : actionList) {
|
|
auto item = addCheckableActionToQMenuAndActionHash(menu, action, 0, action == selected,
|
|
menuScriptingInterface,
|
|
SLOT(menuItemTriggered()));
|
|
actionGroup->addAction(item);
|
|
}
|
|
|
|
QMenuBar::repaint();
|
|
}
|
|
|
|
void Menu::removeActionGroup(const QString& groupName) {
|
|
removeMenu(groupName);
|
|
}
|
|
|
|
MenuWrapper::MenuWrapper(QMenu* menu) : _realMenu(menu) {
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->addMenu(menu);
|
|
});
|
|
_backMap[menu] = this;
|
|
}
|
|
|
|
QList<QAction*> MenuWrapper::actions() {
|
|
return _realMenu->actions();
|
|
}
|
|
|
|
MenuWrapper* MenuWrapper::addMenu(const QString& menuName) {
|
|
return new MenuWrapper(_realMenu->addMenu(menuName));
|
|
}
|
|
|
|
void MenuWrapper::setEnabled(bool enabled) {
|
|
_realMenu->setEnabled(enabled);
|
|
}
|
|
|
|
QAction* MenuWrapper::addSeparator() {
|
|
return _realMenu->addSeparator();
|
|
}
|
|
|
|
void MenuWrapper::addAction(QAction* action) {
|
|
_realMenu->addAction(action);
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->addAction(_realMenu, action);
|
|
});
|
|
}
|
|
|
|
QAction* MenuWrapper::addAction(const QString& menuName) {
|
|
QAction* action = _realMenu->addAction(menuName);
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->addAction(_realMenu, action);
|
|
});
|
|
return action;
|
|
}
|
|
|
|
QAction* MenuWrapper::addAction(const QString& menuName, const QObject* receiver, const char* member, const QKeySequence& shortcut) {
|
|
QAction* action = _realMenu->addAction(menuName, receiver, member, shortcut);
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->addAction(_realMenu, action);
|
|
});
|
|
return action;
|
|
}
|
|
|
|
void MenuWrapper::removeAction(QAction* action) {
|
|
_realMenu->removeAction(action);
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->removeAction(action);
|
|
});
|
|
}
|
|
|
|
void MenuWrapper::insertAction(QAction* before, QAction* action) {
|
|
_realMenu->insertAction(before, action);
|
|
VrMenu::executeOrQueue([=](VrMenu* vrMenu) {
|
|
vrMenu->insertAction(before, action);
|
|
});
|
|
}
|
|
|
|
QHash<QMenu*, MenuWrapper*> MenuWrapper::_backMap;
|