overte-lubosz/libraries/gpu-gles/src/gpu/gles/GLESBackend.h
2018-05-24 12:42:33 -07:00

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//
// GLESBackend.h
// libraries/gpu-gl-android/src/gpu/gles
//
// Created by Gabriel Calero & Cristian Duarte on 9/27/2016.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_gpu_gles_GLESBackend_h
#define hifi_gpu_gles_GLESBackend_h
#include <gl/Config.h>
#include <gpu/gl/GLBackend.h>
#include <gpu/gl/GLTexture.h>
namespace gpu { namespace gles {
using namespace gpu::gl;
class GLESBackend : public GLBackend {
using Parent = GLBackend;
// Context Backend static interface required
friend class Context;
public:
static const GLint TRANSFORM_OBJECT_SLOT { 31 };
static const GLint RESOURCE_TRANSFER_TEX_UNIT { 32 };
static const GLint RESOURCE_TRANSFER_EXTRA_TEX_UNIT { 33 };
static const GLint RESOURCE_BUFFER_TEXBUF_TEX_UNIT { 34 };
static const GLint RESOURCE_BUFFER_SLOT0_TEX_UNIT { 35 };
explicit GLESBackend(bool syncCache) : Parent(syncCache) {}
GLESBackend() : Parent() {}
virtual ~GLESBackend() {
// call resetStages here rather than in ~GLBackend dtor because it will call releaseResourceBuffer
// which is pure virtual from GLBackend's dtor.
resetStages();
}
bool supportedTextureFormat(const gpu::Element& format) override;
static const std::string GLES_VERSION;
const std::string& getVersion() const override { return GLES_VERSION; }
class GLESTexture : public GLTexture {
using Parent = GLTexture;
friend class GLESBackend;
GLuint allocate(const Texture& texture);
protected:
GLESTexture(const std::weak_ptr<GLBackend>& backend, const Texture& buffer);
void generateMips() const override;
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
void syncSampler() const override;
void withPreservedTexture(std::function<void()> f) const;
};
//
// Textures that have fixed allocation sizes and cannot be managed at runtime
//
class GLESFixedAllocationTexture : public GLESTexture {
using Parent = GLESTexture;
friend class GLESBackend;
public:
GLESFixedAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GLESFixedAllocationTexture();
protected:
Size size() const override { return _size; }
void allocateStorage() const;
void syncSampler() const override;
const Size _size { 0 };
};
class GLESAttachmentTexture : public GLESFixedAllocationTexture {
using Parent = GLESFixedAllocationTexture;
friend class GLESBackend;
protected:
GLESAttachmentTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GLESAttachmentTexture();
};
class GLESStrictResourceTexture : public GLESFixedAllocationTexture {
using Parent = GLESFixedAllocationTexture;
friend class GLESBackend;
protected:
GLESStrictResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GLESStrictResourceTexture();
};
class GLESVariableAllocationTexture : public GLESTexture, public GLVariableAllocationSupport {
using Parent = GLESTexture;
friend class GLESBackend;
using PromoteLambda = std::function<void()>;
protected:
GLESVariableAllocationTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GLESVariableAllocationTexture();
void allocateStorage(uint16 allocatedMip);
void syncSampler() const override;
size_t promote() override;
size_t demote() override;
void populateTransferQueue(TransferJob::Queue& queue) override;
Size copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const uvec3& size, uint32_t yOffset, GLenum internalFormat, GLenum format, GLenum type, Size sourceSize, const void* sourcePointer) const override;
Size copyMipsFromTexture();
void copyTextureMipsInGPUMem(GLuint srcId, GLuint destId, uint16_t srcMipOffset, uint16_t destMipOffset, uint16_t populatedMips) override;
Size size() const override { return _size; }
};
class GLESResourceTexture : public GLESVariableAllocationTexture {
using Parent = GLESVariableAllocationTexture;
friend class GLESBackend;
protected:
GLESResourceTexture(const std::weak_ptr<GLBackend>& backend, const Texture& texture);
~GLESResourceTexture();
};
protected:
GLuint getFramebufferID(const FramebufferPointer& framebuffer) override;
GLFramebuffer* syncGPUObject(const Framebuffer& framebuffer) override;
GLuint getBufferID(const Buffer& buffer) override;
GLuint getResourceBufferID(const Buffer& buffer);
GLBuffer* syncGPUObject(const Buffer& buffer) override;
GLTexture* syncGPUObject(const TexturePointer& texture) override;
GLuint getQueryID(const QueryPointer& query) override;
GLQuery* syncGPUObject(const Query& query) override;
// Draw Stage
void do_draw(const Batch& batch, size_t paramOffset) override;
void do_drawIndexed(const Batch& batch, size_t paramOffset) override;
void do_drawInstanced(const Batch& batch, size_t paramOffset) override;
void do_drawIndexedInstanced(const Batch& batch, size_t paramOffset) override;
void do_multiDrawIndirect(const Batch& batch, size_t paramOffset) override;
void do_multiDrawIndexedIndirect(const Batch& batch, size_t paramOffset) override;
// Input Stage
void resetInputStage() override;
void updateInput() override;
// Synchronize the state cache of this Backend with the actual real state of the GL Context
void transferTransformState(const Batch& batch) const override;
void initTransform() override;
void updateTransform(const Batch& batch) override;
// Resource Stage
bool bindResourceBuffer(uint32_t slot, BufferPointer& buffer) override;
void releaseResourceBuffer(uint32_t slot) override;
// Output stage
void do_blit(const Batch& batch, size_t paramOffset) override;
std::string getBackendShaderHeader() const override;
void makeProgramBindings(ShaderObject& shaderObject) override;
int makeResourceBufferSlots(const ShaderObject& shaderObject, const Shader::BindingSet& slotBindings,Shader::SlotSet& resourceBuffers) override;
};
} }
Q_DECLARE_LOGGING_CATEGORY(gpugleslogging)
#endif