overte-lubosz/scripts/system/ignore.js

145 lines
4.1 KiB
JavaScript

//
// ignore.js
// scripts/system/
//
// Created by Stephen Birarda on 07/11/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// grab the toolbar
var toolbar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
// setup the ignore button and add it to the toolbar
var button = toolbar.addButton({
objectName: 'ignore',
imageURL: Script.resolvePath("assets/images/tools/ignore.svg"),
visible: true,
buttonState: 1,
alpha: 0.9
});
var isShowingOverlays = false;
var ignoreOverlays = {};
function removeOverlays() {
// enumerate the overlays and remove them
var ignoreOverlayKeys = Object.keys(ignoreOverlays);
for (i = 0; i < ignoreOverlayKeys.length; ++i) {
var avatarID = ignoreOverlayKeys[i];
Overlays.deleteOverlay(ignoreOverlays[avatarID]);
}
ignoreOverlays = {};
}
// handle clicks on the toolbar button
function buttonClicked(){
if (isShowingOverlays) {
removeOverlays();
isShowingOverlays = false;
} else {
isShowingOverlays = true;
}
button.writeProperty('buttonState', isShowingOverlays ? 0 : 1);
}
button.clicked.connect(buttonClicked);
var OVERLAY_SIZE = 0.25;
function updateOverlays() {
if (isShowingOverlays) {
var identifiers = AvatarList.getAvatarIdentifiers();
for (i = 0; i < identifiers.length; ++i) {
var avatarID = identifiers[i];
if (avatarID === null) {
// this is our avatar, skip it
continue;
}
// get the position for this avatar
var avatar = AvatarList.getAvatar(avatarID);
var avatarPosition = avatar && avatar.position;
if (!avatarPosition) {
// we don't have a valid position for this avatar, skip it
continue;
}
if (avatarID in ignoreOverlays) {
} else {
// add the overlay above this avatar
var newOverlay = Overlays.addOverlay("cube", {
position: avatarPosition,
size: 0.25,
color: { red: 0, green: 0, blue: 255},
alpha: 1,
solid: true
});
// push this overlay to our array of overlays
ignoreOverlays[avatarID] = newOverlay;
}
}
}
}
Script.update.connect(updateOverlays);
AvatarList.avatarRemovedEvent.connect(function(avatarID){
if (isShowingOverlays) {
// we are currently showing overlays and an avatar just went away
// first remove the rendered overlay
Overlays.deleteOverlay(ignoreOverlays[avatarID]);
// delete the saved ID of the overlay from our ignored overlays object
delete ignoreOverlays[avatarID];
}
})
Controller.mousePressEvent.connect(function(event){
// handle click events so we can detect when our overlays are clicked
if (!event.isLeftButton && !that.triggered) {
// if another mouse button than left is pressed ignore it
return false;
}
// compute the pick ray from the event
var pickRay = Camera.computePickRay(event.x, event.y);
// grab the clicked overlay for the given pick ray
var clickedOverlay = Overlays.findRayIntersection(pickRay);
// see this is one of our ignore overlays
var ignoreOverlayKeys = Object.keys(ignoreOverlays)
for (i = 0; i < ignoreOverlayKeys.length; ++i) {
var avatarID = ignoreOverlayKeys[i];
var ignoreOverlay = ignoreOverlays[avatarID];
if (clickedOverlay.overlayID == ignoreOverlay) {
// matched to an overlay, ask for the matching avatar to be ignored
Users.ignore(avatarID);
// cleanup of the overlay is handled by the connection to avatarRemovedEvent
}
}
});
// cleanup the toolbar button and overlays when script is stopped
Script.scriptEnding.connect(function() {
toolbar.removeButton('ignore');
removeOverlays();
});