overte-lubosz/interface/src/scripting/DesktopScriptingInterface.cpp
2019-07-10 11:49:36 -07:00

146 lines
5.6 KiB
C++

//
// DesktopScriptingInterface.h
// interface/src/scripting
//
// Created by David Rowe on 25 Aug 2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DesktopScriptingInterface.h"
#include <QWindow>
#include <QScreen>
#include <shared/QtHelpers.h>
#include "Application.h"
#include "MainWindow.h"
#include <display-plugins/CompositorHelper.h>
#include <DependencyManager.h>
#include <OffscreenUi.h>
/**jsdoc
* The possible docking locations of an <code>InteractiveWindow</code>.
* @typedef {object} InteractiveWindow.DockAreas
* @property {InteractiveWindow.DockArea} TOP - Dock to the top edge of the Interface window.
* @property {InteractiveWindow.DockArea} BOTTOM - Dock to the bottom edge of the Interface window.
* @property {InteractiveWindow.DockArea} LEFT - Dock to the left edge of the Interface window.
* @property {InteractiveWindow.DockArea} RIGHT - Dock to the right edge of the Interface window.
*/
/**jsdoc
* A docking location of an <code>InteractiveWindow</code>.
* <table>
* <thead>
* <tr><th>Value</th><th>Name</p><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>TOP</td><td>Dock to the top edge of the Interface window.</td></tr>
* <tr><td><code>1</code></td><td>BOTTOM</td><td>Dock to the bottom edge of the Interface window.</td></tr>
* <tr><td><code>2</code></td><td>LEFT</td><td>Dock to the left edge of the Interface window.</td></tr>
* <tr><td><code>3</code></td><td>RIGHT</td><td>Dock to the right edge of the Interface window.</td></tr>
* <tbody>
* </table>
* @typedef {number} InteractiveWindow.DockArea
*/
static const QVariantMap DOCK_AREA {
{ "TOP", DockArea::TOP },
{ "BOTTOM", DockArea::BOTTOM },
{ "LEFT", DockArea::LEFT },
{ "RIGHT", DockArea::RIGHT }
};
int DesktopScriptingInterface::getWidth() {
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
return size.width();
}
int DesktopScriptingInterface::getHeight() {
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
return size.height();
}
/**jsdoc
* The possible display modes for an <code>InteractiveWindow</code>.
* @typedef {object} InteractiveWindow.PresentationModes
* @property {InteractiveWindow.PresentationMode} VIRTUAL - The window is displayed inside Interface: in the desktop window in
* desktop mode or on the HUD surface in HMD mode.
* @property {InteractiveWindow.PresentationMode} NATIVE - The window is displayed separately from the Interface window, as its
* own separate window.
*/
/**jsdoc
* A display mode for an <code>InteractiveWindow</code>.
* <table>
* <thead>
* <tr><th>Value</th><th>Name</p><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>VIRTUAL</td><td>The window is displayed inside Interface: in the desktop window in
* desktop mode or on the HUD surface in HMD mode.</td></tr>
* <tr><td><code>1</code></td><td>NATIVE</td><td>The window is displayed separately from the Interface window, as its
* own separate window.</td></tr>
* <tbody>
* </table>
* @typedef {number} InteractiveWindow.PresentationMode
*/
QVariantMap DesktopScriptingInterface::getPresentationMode() {
static QVariantMap presentationModes {
{ "VIRTUAL", Virtual },
{ "NATIVE", Native }
};
return presentationModes;
}
QVariantMap DesktopScriptingInterface::getDockArea() {
return DOCK_AREA;
}
void DesktopScriptingInterface::setHUDAlpha(float alpha) {
qApp->getApplicationCompositor().setAlpha(alpha);
}
void DesktopScriptingInterface::show(const QString& path, const QString& title) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "show", Qt::QueuedConnection, Q_ARG(QString, path), Q_ARG(QString, title));
return;
}
DependencyManager::get<OffscreenUi>()->show(path, title);
}
InteractiveWindowPointer DesktopScriptingInterface::createWindow(const QString& sourceUrl, const QVariantMap& properties) {
if (QThread::currentThread() != thread()) {
InteractiveWindowPointer interactiveWindow = nullptr;
BLOCKING_INVOKE_METHOD(this, "createWindowOnThread",
Q_RETURN_ARG(InteractiveWindowPointer, interactiveWindow),
Q_ARG(QString, sourceUrl),
Q_ARG(QVariantMap, properties),
Q_ARG(QThread*, QThread::currentThread()));
return interactiveWindow;
}
// The offscreen surface already validates against non-local QML sources, but we also need to ensure that
// if we create top level QML, like dock widgets or other types of QQuickView containing desktop windows
// that the source URL is permitted
const auto& urlValidator = OffscreenQmlSurface::getUrlValidator();
if (!urlValidator(sourceUrl)) {
return nullptr;
}
return new InteractiveWindow(sourceUrl, properties);
}
InteractiveWindowPointer DesktopScriptingInterface::createWindowOnThread(const QString& sourceUrl, const QVariantMap& properties, QThread* targetThread) {
// The offscreen surface already validates against non-local QML sources, but we also need to ensure that
// if we create top level QML, like dock widgets or other types of QQuickView containing desktop windows
// that the source URL is permitted
const auto& urlValidator = OffscreenQmlSurface::getUrlValidator();
if (!urlValidator(sourceUrl)) {
return nullptr;
}
InteractiveWindowPointer window = new InteractiveWindow(sourceUrl, properties);
window->moveToThread(targetThread);
return window;
}