overte-lubosz/interface/src/scripting/HMDScriptingInterface.h

54 lines
1.7 KiB
C++

//
// HMDScriptingInterface.h
// interface/src/scripting
//
// Created by Thijs Wenker on 1/12/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <QtScript/QScriptValue>
class QScriptContext;
class QScriptEngine;
#include <GLMHelpers.h>
#include <DependencyManager.h>
#include <display-plugins/AbstractHMDScriptingInterface.h>
class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
Q_OBJECT
Q_PROPERTY(glm::vec3 position READ getPosition)
Q_PROPERTY(glm::quat orientation READ getOrientation)
public:
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
private:
// Get the position of the HMD
glm::vec3 getPosition() const;
// Get the orientation of the HMD
glm::quat getOrientation() const;
bool getHUDLookAtPosition3D(glm::vec3& result) const;
glm::mat4 getWorldHMDMatrix() const;
};
#endif // hifi_HMDScriptingInterface_h