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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
//
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// HMDScriptingInterface.h
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// interface/src/scripting
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//
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// Created by Thijs Wenker on 1/12/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_HMDScriptingInterface_h
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#define hifi_HMDScriptingInterface_h
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#include <QtScript/QScriptValue>
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class QScriptContext;
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class QScriptEngine;
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#include <GLMHelpers.h>
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#include <DependencyManager.h>
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#include <display-plugins/AbstractHMDScriptingInterface.h>
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class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Dependency {
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Q_OBJECT
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Q_PROPERTY(glm::vec3 position READ getPosition)
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Q_PROPERTY(glm::quat orientation READ getOrientation)
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public:
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Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
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Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
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Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
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Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
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Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
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public:
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HMDScriptingInterface();
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static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);
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static QScriptValue getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine);
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private:
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// Get the position of the HMD
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glm::vec3 getPosition() const;
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// Get the orientation of the HMD
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glm::quat getOrientation() const;
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bool getHUDLookAtPosition3D(glm::vec3& result) const;
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glm::mat4 getWorldHMDMatrix() const;
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};
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#endif // hifi_HMDScriptingInterface_h
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