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The path resolution will now be relative to the script currently being evaluated *on its initial evaluation.* The previous behavior was that all paths would be resolved relative to the root script for client scripts, and inconsistent for entity scripts depending on the order that scripts were loaded. The entity script situation was particularly bad because including more than 1 level deep produced inconsistent results. |
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.. | ||
animation | ||
audio | ||
audio-client | ||
auto-updater | ||
avatars | ||
controllers | ||
display-plugins | ||
embedded-webserver | ||
entities | ||
entities-renderer | ||
environment | ||
fbx | ||
gl | ||
gpu | ||
input-plugins | ||
model | ||
model-networking | ||
networking | ||
octree | ||
physics | ||
plugins | ||
procedural | ||
recording | ||
render | ||
render-utils | ||
script-engine | ||
shared | ||
ui |