overte-lubosz/interface/src/ui/overlays/OverlayPanel.h
2017-06-30 09:15:06 -07:00

86 lines
2.5 KiB
C++

//
// OverlayPanel.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_OverlayPanel_h
#define hifi_OverlayPanel_h
#include <memory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QUuid>
#include "PanelAttachable.h"
#include "Billboardable.h"
#include "Overlay.h"
#if OVERLAY_PANELS
class PropertyBinding {
public:
PropertyBinding() {}
PropertyBinding(QString avatar, QUuid entity);
QString avatar;
QUuid entity;
};
QVariant propertyBindingToVariant(const PropertyBinding& value);
void propertyBindingFromVariant(const QVariant& object, PropertyBinding& value);
class OverlayPanel : public QObject, public PanelAttachable, public Billboardable {
Q_OBJECT
public:
typedef std::shared_ptr<OverlayPanel> Pointer;
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
// getters
glm::vec3 getAnchorPosition() const { return _anchorTransform.getTranslation(); }
glm::quat getAnchorRotation() const { return _anchorTransform.getRotation(); }
glm::vec3 getAnchorScale() const { return _anchorTransform.getScale(); }
bool getVisible() const { return _visible; }
// setters
void setAnchorPosition(const glm::vec3& position) { _anchorTransform.setTranslation(position); }
void setAnchorRotation(const glm::quat& rotation) { _anchorTransform.setRotation(rotation); }
void setAnchorScale(float scale) { _anchorTransform.setScale(scale); }
void setAnchorScale(const glm::vec3& scale) { _anchorTransform.setScale(scale); }
void setVisible(bool visible) { _visible = visible; }
const QList<OverlayID>& getChildren() { return _children; }
void addChild(OverlayID childId);
void removeChild(OverlayID childId);
OverlayID popLastChild() { return _children.takeLast(); }
void setProperties(const QVariantMap& properties);
QVariant getProperty(const QString& property);
virtual void applyTransformTo(Transform& transform, bool force = false) override;
private:
Transform _anchorTransform;
bool _anchorPositionBindMyAvatar = false;
QUuid _anchorPositionBindEntity;
bool _anchorRotationBindMyAvatar = false;
QUuid _anchorRotationBindEntity;
bool _visible = true;
QList<OverlayID> _children;
QScriptEngine* _scriptEngine;
};
#endif
#endif // hifi_OverlayPanel_h