overte-lubosz/interface/resources/shaders
Brad Hefta-Gaub 6bd193cdd8 hacking
2016-10-18 21:33:37 -07:00
..
ambient_occlusion.frag
ambient_occlusion.vert
diffuse.frag
grid.frag Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
grid.vert Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
hmd_ui_glow.frag hacking 2016-10-18 21:33:37 -07:00
hmd_ui_glow.vert hacking 2016-10-18 21:33:37 -07:00
horizontal_blur.frag
metavoxel_cursor.frag
metavoxel_heightfield_base.frag
metavoxel_heightfield_base.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_heightfield_cursor.vert
metavoxel_heightfield_splat.frag That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
metavoxel_heightfield_splat.vert Fix for misaligned color/material textures when resolution is greater than the 2015-01-20 13:07:35 -08:00
metavoxel_voxel_base.frag
metavoxel_voxel_base.vert
metavoxel_voxel_cursor.vert
metavoxel_voxel_splat.frag
metavoxel_voxel_splat.vert Fixed voxel textures. 2015-01-02 13:57:27 -08:00
occlusion_blur.frag
oculus.frag
oculus.vert
perlin_modulate.frag
perlin_modulate.vert
reproject.frag Fixing wobble 2016-04-12 17:50:59 -07:00
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag
vertical_blur_add.frag
voxel.frag
voxel.vert