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1371 lines
44 KiB
C++
1371 lines
44 KiB
C++
//
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// Created by Bradley Austin Davis 2015/06/17
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Stats_h
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#define hifi_Stats_h
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#include <QtGui/QVector3D>
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#include <OffscreenQmlElement.h>
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#include <AudioIOStats.h>
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#include <render/Args.h>
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#define STATS_PROPERTY(type, name, initialValue) \
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Q_PROPERTY(type name READ name NOTIFY name##Changed) \
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public: \
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type name() { return _##name; }; \
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private: \
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type _##name{ initialValue };
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/**jsdoc
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* @namespace Stats
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*
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* @hifi-interface
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* @hifi-client-entity
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* @hifi-avatar
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* @hifi-server-entity
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* @hifi-assignment-client
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*
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* @property {boolean} expanded
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* @property {boolean} timingExpanded - <em>Read-only.</em>
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* @property {string} monospaceFont - <em>Read-only.</em>
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*
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* @property {number} serverCount - <em>Read-only.</em>
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* @property {number} renderrate - How often the app is creating new gpu::Frames. <em>Read-only.</em>
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* @property {number} presentrate - How often the display plugin is presenting to the device. <em>Read-only.</em>
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* @property {number} stutterrate - How often the display device is reprojecting old frames. <em>Read-only.</em>
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*
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* @property {number} appdropped - <em>Read-only.</em>
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* @property {number} longsubmits - <em>Read-only.</em>
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* @property {number} longrenders - <em>Read-only.</em>
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* @property {number} longframes - <em>Read-only.</em>
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*
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* @property {number} presentnewrate - <em>Read-only.</em>
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* @property {number} presentdroprate - <em>Read-only.</em>
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* @property {number} gameLoopRate - <em>Read-only.</em>
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* @property {number} avatarCount - <em>Read-only.</em>
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* @property {number} heroAvatarCount - <em>Read-only.</em>
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* @property {number} physicsObjectCount - <em>Read-only.</em>
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* @property {number} updatedAvatarCount - <em>Read-only.</em>
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* @property {number} updatedHeroAvatarCount - <em>Read-only.</em>
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* @property {number} notUpdatedAvatarCount - <em>Read-only.</em>
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* @property {number} packetInCount - <em>Read-only.</em>
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* @property {number} packetOutCount - <em>Read-only.</em>
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* @property {number} mbpsIn - <em>Read-only.</em>
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* @property {number} mbpsOut - <em>Read-only.</em>
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* @property {number} assetMbpsIn - <em>Read-only.</em>
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* @property {number} assetMbpsOut - <em>Read-only.</em>
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* @property {number} audioPing - <em>Read-only.</em>
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* @property {number} avatarPing - <em>Read-only.</em>
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* @property {number} entitiesPing - <em>Read-only.</em>
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* @property {number} assetPing - <em>Read-only.</em>
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* @property {number} messagePing - <em>Read-only.</em>
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* @property {Vec3} position - <em>Read-only.</em>
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* @property {number} speed - <em>Read-only.</em>
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* @property {number} yaw - <em>Read-only.</em>
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* @property {number} avatarMixerInKbps - <em>Read-only.</em>
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* @property {number} avatarMixerInPps - <em>Read-only.</em>
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* @property {number} avatarMixerOutKbps - <em>Read-only.</em>
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* @property {number} avatarMixerOutPps - <em>Read-only.</em>
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* @property {number} myAvatarSendRate - <em>Read-only.</em>
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*
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* @property {number} audioMixerInKbps - <em>Read-only.</em>
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* @property {number} audioMixerInPps - <em>Read-only.</em>
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* @property {number} audioMixerOutKbps - <em>Read-only.</em>
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* @property {number} audioMixerOutPps - <em>Read-only.</em>
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* @property {number} audioMixerKbps - <em>Read-only.</em>
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* @property {number} audioMixerPps - <em>Read-only.</em>
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* @property {number} audioOutboundPPS - <em>Read-only.</em>
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* @property {number} audioSilentOutboundPPS - <em>Read-only.</em>
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* @property {number} audioAudioInboundPPS - <em>Read-only.</em>
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* @property {number} audioSilentInboundPPS - <em>Read-only.</em>
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* @property {number} audioPacketLoss - <em>Read-only.</em>
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* @property {string} audioCodec - <em>Read-only.</em>
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* @property {string} audioNoiseGate - <em>Read-only.</em>
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* @property {Vec2} audioInjectors - <em>Read-only.</em>
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* @property {number} entityPacketsInKbps - <em>Read-only.</em>
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*
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* @property {number} downloads - <em>Read-only.</em>
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* @property {number} downloadLimit - <em>Read-only.</em>
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* @property {number} downloadsPending - <em>Read-only.</em>
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* @property {string[]} downloadUrls - <em>Read-only.</em>
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* @property {number} processing - <em>Read-only.</em>
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* @property {number} processingPending - <em>Read-only.</em>
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* @property {number} triangles - <em>Read-only.</em>
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* @property {number} materialSwitches - <em>Read-only.</em>
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* @property {number} itemConsidered - <em>Read-only.</em>
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* @property {number} itemOutOfView - <em>Read-only.</em>
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* @property {number} itemTooSmall - <em>Read-only.</em>
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* @property {number} itemRendered - <em>Read-only.</em>
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* @property {number} shadowConsidered - <em>Read-only.</em>
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* @property {number} shadowOutOfView - <em>Read-only.</em>
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* @property {number} shadowTooSmall - <em>Read-only.</em>
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* @property {number} shadowRendered - <em>Read-only.</em>
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* @property {string} sendingMode - <em>Read-only.</em>
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* @property {string} packetStats - <em>Read-only.</em>
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* @property {string} lodStatus - <em>Read-only.</em>
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* @property {string} timingStats - <em>Read-only.</em>
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* @property {string} gameUpdateStats - <em>Read-only.</em>
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* @property {number} serverElements - <em>Read-only.</em>
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* @property {number} serverInternal - <em>Read-only.</em>
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* @property {number} serverLeaves - <em>Read-only.</em>
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* @property {number} localElements - <em>Read-only.</em>
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* @property {number} localInternal - <em>Read-only.</em>
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* @property {number} localLeaves - <em>Read-only.</em>
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* @property {number} rectifiedTextureCount - <em>Read-only.</em>
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* @property {number} decimatedTextureCount - <em>Read-only.</em>
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* @property {number} gpuBuffers - <em>Read-only.</em>
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* @property {number} gpuBufferMemory - <em>Read-only.</em>
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* @property {number} gpuTextures - <em>Read-only.</em>
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* @property {number} glContextSwapchainMemory - <em>Read-only.</em>
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* @property {number} qmlTextureMemory - <em>Read-only.</em>
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* @property {number} texturePendingTransfers - <em>Read-only.</em>
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* @property {number} gpuTextureMemory - <em>Read-only.</em>
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* @property {number} gpuTextureResidentMemory - <em>Read-only.</em>
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* @property {number} gpuTextureFramebufferMemory - <em>Read-only.</em>
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* @property {number} gpuTextureResourceMemory - <em>Read-only.</em>
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* @property {number} gpuTextureResourceIdealMemory - <em>Read-only.</em>
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* @property {number} gpuTextureResourcePopulatedMemory - <em>Read-only.</em>
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* @property {number} gpuTextureExternalMemory - <em>Read-only.</em>
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* @property {string} gpuTextureMemoryPressureState - <em>Read-only.</em>
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* @property {number} gpuFreeMemory - <em>Read-only.</em>
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* @property {number} gpuFrameTime - <em>Read-only.</em>
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* @property {number} batchFrameTime - <em>Read-only.</em>
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* @property {number} engineFrameTime - <em>Read-only.</em>
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* @property {number} avatarSimulationTime - <em>Read-only.</em>
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*
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*
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* @property {number} x
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* @property {number} y
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* @property {number} z
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* @property {number} width
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* @property {number} height
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*
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* @property {number} opacity
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* @property {boolean} enabled
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* @property {boolean} visible
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*
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* @property {string} state
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* @property {object} anchors - <em>Read-only.</em>
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* @property {number} baselineOffset
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*
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* @property {boolean} clip
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*
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* @property {boolean} focus
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* @property {boolean} activeFocus - <em>Read-only.</em>
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* @property {boolean} activeFocusOnTab
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*
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* @property {number} rotation
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* @property {number} scale
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* @property {number} transformOrigin
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*
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* @property {boolean} smooth
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* @property {boolean} antialiasing
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* @property {number} implicitWidth
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* @property {number} implicitHeight
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*
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* @property {object} layer - <em>Read-only.</em>
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* @property {number} stylusPicksCount - <em>Read-only.</em>
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* @property {number} rayPicksCount - <em>Read-only.</em>
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* @property {number} parabolaPicksCount - <em>Read-only.</em>
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* @property {number} collisionPicksCount - <em>Read-only.</em>
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* @property {Vec3} stylusPicksUpdated - <em>Read-only.</em>
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* @property {Vec3} rayPicksUpdated - <em>Read-only.</em>
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* @property {Vec3} parabolaPicksUpdated - <em>Read-only.</em>
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* @property {Vec3} collisionPicksUpdated - <em>Read-only.</em>
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*/
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// Properties from x onwards are QQuickItem properties.
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class Stats : public QQuickItem {
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Q_OBJECT
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HIFI_QML_DECL
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Q_PROPERTY(bool expanded READ isExpanded WRITE setExpanded NOTIFY expandedChanged)
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Q_PROPERTY(bool timingExpanded READ isTimingExpanded NOTIFY timingExpandedChanged)
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Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
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STATS_PROPERTY(int, serverCount, 0)
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// How often the app is creating new gpu::Frames
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STATS_PROPERTY(float, renderrate, 0)
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// How often the display plugin is presenting to the device
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STATS_PROPERTY(float, presentrate, 0)
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// How often the display device reprojecting old frames
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STATS_PROPERTY(float, stutterrate, 0)
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STATS_PROPERTY(int, appdropped, 0)
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STATS_PROPERTY(int, longsubmits, 0)
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STATS_PROPERTY(int, longrenders, 0)
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STATS_PROPERTY(int, longframes, 0)
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STATS_PROPERTY(float, presentnewrate, 0)
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STATS_PROPERTY(float, presentdroprate, 0)
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STATS_PROPERTY(int, gameLoopRate, 0)
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STATS_PROPERTY(int, avatarCount, 0)
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STATS_PROPERTY(int, refreshRateTarget, 0)
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STATS_PROPERTY(QString, refreshRateMode, QString())
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STATS_PROPERTY(QString, refreshRateRegime, QString())
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STATS_PROPERTY(QString, uxMode, QString())
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STATS_PROPERTY(int, heroAvatarCount, 0)
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STATS_PROPERTY(int, physicsObjectCount, 0)
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STATS_PROPERTY(int, updatedAvatarCount, 0)
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STATS_PROPERTY(int, updatedHeroAvatarCount, 0)
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STATS_PROPERTY(int, notUpdatedAvatarCount, 0)
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STATS_PROPERTY(int, packetInCount, 0)
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STATS_PROPERTY(int, packetOutCount, 0)
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STATS_PROPERTY(float, mbpsIn, 0)
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STATS_PROPERTY(float, mbpsOut, 0)
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STATS_PROPERTY(float, assetMbpsIn, 0)
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STATS_PROPERTY(float, assetMbpsOut, 0)
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STATS_PROPERTY(int, audioPing, 0)
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STATS_PROPERTY(int, avatarPing, 0)
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STATS_PROPERTY(int, entitiesPing, 0)
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STATS_PROPERTY(int, assetPing, 0)
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STATS_PROPERTY(int, messagePing, 0)
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STATS_PROPERTY(QVector3D, position, QVector3D(0, 0, 0))
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STATS_PROPERTY(float, speed, 0)
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STATS_PROPERTY(float, yaw, 0)
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STATS_PROPERTY(int, avatarMixerInKbps, 0)
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STATS_PROPERTY(int, avatarMixerInPps, 0)
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STATS_PROPERTY(int, avatarMixerOutKbps, 0)
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STATS_PROPERTY(int, avatarMixerOutPps, 0)
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STATS_PROPERTY(float, myAvatarSendRate, 0)
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STATS_PROPERTY(int, audioMixerInKbps, 0)
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STATS_PROPERTY(int, audioMixerInPps, 0)
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STATS_PROPERTY(int, audioMixerOutKbps, 0)
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STATS_PROPERTY(int, audioMixerOutPps, 0)
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STATS_PROPERTY(int, audioMixerKbps, 0)
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STATS_PROPERTY(int, audioMixerPps, 0)
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STATS_PROPERTY(int, audioOutboundPPS, 0)
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STATS_PROPERTY(int, audioSilentOutboundPPS, 0)
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STATS_PROPERTY(int, audioAudioInboundPPS, 0)
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STATS_PROPERTY(int, audioSilentInboundPPS, 0)
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STATS_PROPERTY(int, audioPacketLoss, 0)
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STATS_PROPERTY(QString, audioCodec, QString())
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STATS_PROPERTY(QString, audioNoiseGate, QString())
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STATS_PROPERTY(QVector2D, audioInjectors, QVector2D());
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STATS_PROPERTY(int, entityPacketsInKbps, 0)
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STATS_PROPERTY(int, downloads, 0)
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STATS_PROPERTY(int, downloadLimit, 0)
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STATS_PROPERTY(int, downloadsPending, 0)
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Q_PROPERTY(QStringList downloadUrls READ downloadUrls NOTIFY downloadUrlsChanged)
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STATS_PROPERTY(int, processing, 0)
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STATS_PROPERTY(int, processingPending, 0)
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STATS_PROPERTY(int, triangles, 0)
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STATS_PROPERTY(int, drawcalls, 0)
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STATS_PROPERTY(int, materialSwitches, 0)
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STATS_PROPERTY(int, itemConsidered, 0)
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STATS_PROPERTY(int, itemOutOfView, 0)
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STATS_PROPERTY(int, itemTooSmall, 0)
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STATS_PROPERTY(int, itemRendered, 0)
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STATS_PROPERTY(int, shadowConsidered, 0)
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STATS_PROPERTY(int, shadowOutOfView, 0)
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STATS_PROPERTY(int, shadowTooSmall, 0)
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STATS_PROPERTY(int, shadowRendered, 0)
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STATS_PROPERTY(QString, sendingMode, QString())
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STATS_PROPERTY(QString, packetStats, QString())
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STATS_PROPERTY(QString, lodStatus, QString())
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STATS_PROPERTY(QString, timingStats, QString())
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STATS_PROPERTY(QString, gameUpdateStats, QString())
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STATS_PROPERTY(int, serverElements, 0)
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STATS_PROPERTY(int, serverInternal, 0)
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STATS_PROPERTY(int, serverLeaves, 0)
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STATS_PROPERTY(int, localElements, 0)
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STATS_PROPERTY(int, localInternal, 0)
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STATS_PROPERTY(int, localLeaves, 0)
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STATS_PROPERTY(int, rectifiedTextureCount, 0)
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STATS_PROPERTY(int, decimatedTextureCount, 0)
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STATS_PROPERTY(int, gpuBuffers, 0)
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STATS_PROPERTY(int, gpuBufferMemory, 0)
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STATS_PROPERTY(int, gpuTextures, 0)
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STATS_PROPERTY(int, glContextSwapchainMemory, 0)
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STATS_PROPERTY(int, qmlTextureMemory, 0)
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STATS_PROPERTY(int, texturePendingTransfers, 0)
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STATS_PROPERTY(int, gpuTextureMemory, 0)
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STATS_PROPERTY(int, gpuTextureResidentMemory, 0)
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STATS_PROPERTY(int, gpuTextureFramebufferMemory, 0)
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STATS_PROPERTY(int, gpuTextureResourceMemory, 0)
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STATS_PROPERTY(int, gpuTextureResourceIdealMemory, 0)
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STATS_PROPERTY(int, gpuTextureResourcePopulatedMemory, 0)
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STATS_PROPERTY(int, gpuTextureExternalMemory, 0)
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STATS_PROPERTY(QString, gpuTextureMemoryPressureState, QString())
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STATS_PROPERTY(int, gpuFreeMemory, 0)
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STATS_PROPERTY(QVector2D, gpuFrameSize, QVector2D(0,0))
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STATS_PROPERTY(float, gpuFrameTime, 0)
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STATS_PROPERTY(float, gpuFrameTimePerPixel, 0)
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STATS_PROPERTY(float, batchFrameTime, 0)
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STATS_PROPERTY(float, engineFrameTime, 0)
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STATS_PROPERTY(float, avatarSimulationTime, 0)
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STATS_PROPERTY(int, stylusPicksCount, 0)
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STATS_PROPERTY(int, rayPicksCount, 0)
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STATS_PROPERTY(int, parabolaPicksCount, 0)
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STATS_PROPERTY(int, collisionPicksCount, 0)
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STATS_PROPERTY(QVector3D, stylusPicksUpdated, QVector3D(0, 0, 0))
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STATS_PROPERTY(QVector3D, rayPicksUpdated, QVector3D(0, 0, 0))
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STATS_PROPERTY(QVector3D, parabolaPicksUpdated, QVector3D(0, 0, 0))
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STATS_PROPERTY(QVector3D, collisionPicksUpdated, QVector3D(0, 0, 0))
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public:
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static Stats* getInstance();
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Stats(QQuickItem* parent = nullptr);
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bool includeTimingRecord(const QString& name);
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void setRenderDetails(const render::RenderDetails& details);
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const QString& monospaceFont() {
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return _monospaceFont;
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}
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void updateStats(bool force = false);
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bool isExpanded() { return _expanded; }
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bool isTimingExpanded() { return _showTimingDetails; }
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void setExpanded(bool expanded) {
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if (_expanded != expanded) {
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_expanded = expanded;
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emit expandedChanged();
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}
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}
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QStringList downloadUrls () { return _downloadUrls; }
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public slots:
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void forceUpdateStats() { updateStats(true); }
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signals:
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/**jsdoc
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* Triggered when the value of the <code>longsubmits</code> property changes.
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* @function Stats.longsubmitsChanged
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* @returns {Signal}
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*/
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void longsubmitsChanged();
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/**jsdoc
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* Triggered when the value of the <code>longrenders</code> property changes.
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* @function Stats.longrendersChanged
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* @returns {Signal}
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*/
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void longrendersChanged();
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/**jsdoc
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* Triggered when the value of the <code>longframes</code> property changes.
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* @function Stats.longframesChanged
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* @returns {Signal}
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*/
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void longframesChanged();
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/**jsdoc
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* Triggered when the value of the <code>appdropped</code> property changes.
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* @function Stats.appdroppedChanged
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* @returns {Signal}
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*/
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void appdroppedChanged();
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/**jsdoc
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* Triggered when the value of the <code>expanded</code> property changes.
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* @function Stats.expandedChanged
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* @returns {Signal}
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*/
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void expandedChanged();
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/**jsdoc
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* Triggered when the value of the <code>timingExpanded</code> property changes.
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* @function Stats.timingExpandedChanged
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* @returns {Signal}
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*/
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void timingExpandedChanged();
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/**jsdoc
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* Triggered when the value of the <code>serverCount</code> property changes.
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* @function Stats.serverCountChanged
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* @returns {Signal}
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*/
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void serverCountChanged();
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/**jsdoc
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* Triggered when the value of the <code>renderrate</code> property changes.
|
|
* @function Stats.renderrateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void renderrateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>presentrate</code> property changes.
|
|
* @function Stats.presentrateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void presentrateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>presentnewrate</code> property changes.
|
|
* @function Stats.presentnewrateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void presentnewrateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>presentdroprate</code> property changes.
|
|
* @function Stats.presentdroprateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void presentdroprateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>stutterrate</code> property changes.
|
|
* @function Stats.stutterrateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void stutterrateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gameLoopRate</code> property changes.
|
|
* @function Stats.gameLoopRateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gameLoopRateChanged();
|
|
|
|
/**jsdoc
|
|
* Trigered when
|
|
* @function Stats.numPhysicsBodiesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void physicsObjectCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarCount</code> property changes.
|
|
* @function Stats.avatarCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>heroAvatarCount</code> property changes.
|
|
* @function Stats.heroAvatarCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void heroAvatarCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>updatedAvatarCount</code> property changes.
|
|
* @function Stats.updatedAvatarCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void updatedAvatarCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>updatedHeroAvatarCount</code> property changes.
|
|
* @function Stats.updatedHeroAvatarCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void updatedHeroAvatarCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>notUpdatedAvatarCount</code> property changes.
|
|
* @function Stats.notUpdatedAvatarCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void notUpdatedAvatarCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>packetInCount</code> property changes.
|
|
* @function Stats.packetInCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void packetInCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>packetOutCount</code> property changes.
|
|
* @function Stats.packetOutCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void packetOutCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>mbpsIn</code> property changes.
|
|
* @function Stats.mbpsInChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void mbpsInChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>mbpsOut</code> property changes.
|
|
* @function Stats.mbpsOutChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void mbpsOutChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>assetMbpsIn</code> property changes.
|
|
* @function Stats.assetMbpsInChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void assetMbpsInChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>assetMbpsOut</code> property changes.
|
|
* @function Stats.assetMbpsOutChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void assetMbpsOutChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioPing</code> property changes.
|
|
* @function Stats.audioPingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioPingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarPing</code> property changes.
|
|
* @function Stats.avatarPingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarPingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>entitiesPing</code> property changes.
|
|
* @function Stats.entitiesPingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void entitiesPingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>assetPing</code> property changes.
|
|
* @function Stats.assetPingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void assetPingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>messagePing</code> property changes.
|
|
* @function Stats.messagePingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void messagePingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>position</code> property changes.
|
|
* @function Stats.positionChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void positionChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>speed</code> property changes.
|
|
* @function Stats.speedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void speedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>yaw</code> property changes.
|
|
* @function Stats.yawChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void yawChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarMixerInKbps</code> property changes.
|
|
* @function Stats.avatarMixerInKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarMixerInKbpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarMixerInPps</code> property changes.
|
|
* @function Stats.avatarMixerInPpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarMixerInPpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarMixerOutKbps</code> property changes.
|
|
* @function Stats.avatarMixerOutKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarMixerOutKbpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarMixerOutPps</code> property changes.
|
|
* @function Stats.avatarMixerOutPpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarMixerOutPpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>myAvatarSendRate</code> property changes.
|
|
* @function Stats.myAvatarSendRateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void myAvatarSendRateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerInKbps</code> property changes.
|
|
* @function Stats.audioMixerInKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerInKbpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerInPps</code> property changes.
|
|
* @function Stats.audioMixerInPpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerInPpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerOutKbps</code> property changes.
|
|
* @function Stats.audioMixerOutKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerOutKbpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerOutPps</code> property changes.
|
|
* @function Stats.audioMixerOutPpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerOutPpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerKbps</code> property changes.
|
|
* @function Stats.audioMixerKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerKbpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioMixerPps</code> property changes.
|
|
* @function Stats.audioMixerPpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioMixerPpsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioOutboundPPS</code> property changes.
|
|
* @function Stats.audioOutboundPPSChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioOutboundPPSChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioSilentOutboundPPS</code> property changes.
|
|
* @function Stats.audioSilentOutboundPPSChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioSilentOutboundPPSChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioAudioInboundPPS</code> property changes.
|
|
* @function Stats.audioAudioInboundPPSChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioAudioInboundPPSChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioSilentInboundPPS</code> property changes.
|
|
* @function Stats.audioSilentInboundPPSChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioSilentInboundPPSChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioPacketLoss</code> property changes.
|
|
* @function Stats.audioPacketLossChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioPacketLossChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioCodec</code> property changes.
|
|
* @function Stats.audioCodecChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioCodecChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioNoiseGate</code> property changes.
|
|
* @function Stats.audioNoiseGateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioNoiseGateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>audioInjectors</code> property changes.
|
|
* @function Stats.audioInjectorsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void audioInjectorsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>entityPacketsInKbps</code> property changes.
|
|
* @function Stats.entityPacketsInKbpsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void entityPacketsInKbpsChanged();
|
|
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>downloads</code> property changes.
|
|
* @function Stats.downloadsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void downloadsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>downloadLimit</code> property changes.
|
|
* @function Stats.downloadLimitChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void downloadLimitChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>downloadsPending</code> property changes.
|
|
* @function Stats.downloadsPendingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void downloadsPendingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>downloadUrls</code> property changes.
|
|
* @function Stats.downloadUrlsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void downloadUrlsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>processing</code> property changes.
|
|
* @function Stats.processingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void processingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>processingPending</code> property changes.
|
|
* @function Stats.processingPendingChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void processingPendingChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>triangles</code> property changes.
|
|
* @function Stats.trianglesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void trianglesChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>drawcalls</code> property changes.
|
|
* This
|
|
* @function Stats.drawcallsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void drawcallsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>materialSwitches</code> property changes.
|
|
* @function Stats.materialSwitchesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void materialSwitchesChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>itemConsidered</code> property changes.
|
|
* @function Stats.itemConsideredChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void itemConsideredChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>itemOutOfView</code> property changes.
|
|
* @function Stats.itemOutOfViewChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void itemOutOfViewChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>itemTooSmall</code> property changes.
|
|
* @function Stats.itemTooSmallChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void itemTooSmallChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>itemRendered</code> property changes.
|
|
* @function Stats.itemRenderedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void itemRenderedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>shadowConsidered</code> property changes.
|
|
* @function Stats.shadowConsideredChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void shadowConsideredChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>shadowOutOfView</code> property changes.
|
|
* @function Stats.shadowOutOfViewChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void shadowOutOfViewChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>shadowTooSmall</code> property changes.
|
|
* @function Stats.shadowTooSmallChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void shadowTooSmallChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>shadowRendered</code> property changes.
|
|
* @function Stats.shadowRenderedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void shadowRenderedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>sendingMode</code> property changes.
|
|
* @function Stats.sendingModeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void sendingModeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>packetStats</code> property changes.
|
|
* @function Stats.packetStatsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void packetStatsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>lodStatus</code> property changes.
|
|
* @function Stats.lodStatusChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void lodStatusChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>serverElements</code> property changes.
|
|
* @function Stats.serverElementsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void serverElementsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>serverInternal</code> property changes.
|
|
* @function Stats.serverInternalChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void serverInternalChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>serverLeaves</code> property changes.
|
|
* @function Stats.serverLeavesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void serverLeavesChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>localElements</code> property changes.
|
|
* @function Stats.localElementsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void localElementsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>localInternal</code> property changes.
|
|
* @function Stats.localInternalChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void localInternalChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>localLeaves</code> property changes.
|
|
* @function Stats.localLeavesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void localLeavesChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>timingStats</code> property changes.
|
|
* @function Stats.timingStatsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void timingStatsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gameUpdateStats</code> property changes.
|
|
* @function Stats.gameUpdateStatsChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gameUpdateStatsChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>glContextSwapchainMemory</code> property changes.
|
|
* @function Stats.glContextSwapchainMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void glContextSwapchainMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>qmlTextureMemory</code> property changes.
|
|
* @function Stats.qmlTextureMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void qmlTextureMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>texturePendingTransfers</code> property changes.
|
|
* @function Stats.texturePendingTransfersChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void texturePendingTransfersChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuBuffers</code> property changes.
|
|
* @function Stats.gpuBuffersChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuBuffersChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuBufferMemory</code> property changes.
|
|
* @function Stats.gpuBufferMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuBufferMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextures</code> property changes.
|
|
* @function Stats.gpuTexturesChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTexturesChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureMemory</code> property changes.
|
|
* @function Stats.gpuTextureMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureResidentMemory</code> property changes.
|
|
* @function Stats.gpuTextureResidentMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureResidentMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureFramebufferMemory</code> property changes.
|
|
* @function Stats.gpuTextureFramebufferMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureFramebufferMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureResourceMemory</code> property changes.
|
|
* @function Stats.gpuTextureResourceMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureResourceMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureResourceIdealMemory</code> property changes.
|
|
* @function Stats.gpuTextureResourceIdealMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureResourceIdealMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureResourcePopulatedMemory</code> property changes.
|
|
* @function Stats.gpuTextureResourcePopulatedMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureResourcePopulatedMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureExternalMemory</code> property changes.
|
|
* @function Stats.gpuTextureExternalMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureExternalMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuTextureMemoryPressureState</code> property changes.
|
|
* @function Stats.gpuTextureMemoryPressureStateChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuTextureMemoryPressureStateChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuFreeMemory</code> property changes.
|
|
* @function Stats.gpuFreeMemoryChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuFreeMemoryChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuFrameTime</code> property changes.
|
|
* @function Stats.gpuFrameTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuFrameTimeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuFrameTime</code> property changes.
|
|
* @function Stats.gpuFrameTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuFrameSizeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>gpuFrameTime</code> property changes.
|
|
* @function Stats.gpuFrameTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void gpuFrameTimePerPixelChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>batchFrameTime</code> property changes.
|
|
* @function Stats.batchFrameTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void batchFrameTimeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>engineFrameTime</code> property changes.
|
|
* @function Stats.engineFrameTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void engineFrameTimeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>avatarSimulationTime</code> property changes.
|
|
* @function Stats.avatarSimulationTimeChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void avatarSimulationTimeChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>rectifiedTextureCount</code> property changes.
|
|
* @function Stats.rectifiedTextureCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void rectifiedTextureCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>decimatedTextureCount</code> property changes.
|
|
* @function Stats.decimatedTextureCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void decimatedTextureCountChanged();
|
|
|
|
|
|
void refreshRateTargetChanged();
|
|
|
|
void refreshRateModeChanged();
|
|
|
|
void refreshRateRegimeChanged();
|
|
|
|
void uxModeChanged();
|
|
|
|
// QQuickItem signals.
|
|
|
|
/**jsdoc
|
|
* Triggered when the parent item changes.
|
|
* @function Stats.parentChanged
|
|
* @param {object} parent
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>x</code> property changes.
|
|
* @function Stats.xChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>y</code> property changes.
|
|
* @function Stats.yChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>z</code> property changes.
|
|
* @function Stats.zChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>width</code> property changes.
|
|
* @function Stats.widthChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>height</code> property changes.
|
|
* @function Stats.heightChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>opacity</code> property changes.
|
|
* @function Stats.opacityChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>enabled</code> property changes.
|
|
* @function Stats.enabledChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>visibleChanged</code> property changes.
|
|
* @function Stats.visibleChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the list of visible children changes.
|
|
* @function Stats.visibleChildrenChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>state</code> property changes.
|
|
* @function Stats.stateChanged
|
|
* @paramm {string} state
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the position and size of the rectangle containing the children changes.
|
|
* @function Stats.childrenRectChanged
|
|
* @param {Rect} childrenRect
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>baselineOffset</code> property changes.
|
|
* @function Stats.baselineOffsetChanged
|
|
* @param {number} baselineOffset
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>clip</code> property changes.
|
|
* @function Stats.clipChanged
|
|
* @param {boolean} clip
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>focus</code> property changes.
|
|
* @function Stats.focusChanged
|
|
* @param {boolean} focus
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>activeFocus</code> property changes.
|
|
* @function Stats.activeFocusChanged
|
|
* @param {boolean} activeFocus
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>activeFocusOnTab</code> property changes.
|
|
* @function Stats.activeFocusOnTabChanged
|
|
* @param {boolean} activeFocusOnTab
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>rotation</code> property changes.
|
|
* @function Stats.rotationChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>scaleChanged</code> property changes.
|
|
* @function Stats.scaleChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>transformOrigin</code> property changes.
|
|
* @function Stats.transformOriginChanged
|
|
* @param {number} transformOrigin
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>smooth</code> property changes.
|
|
* @function Stats.smoothChanged
|
|
* @param {boolean} smooth
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>antialiasing</code> property changes.
|
|
* @function Stats.antialiasingChanged
|
|
* @param {boolean} antialiasing
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>implicitWidth</code> property changes.
|
|
* @function Stats.implicitWidthChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>implicitHeight</code> property changes.
|
|
* @function Stats.implicitHeightChanged
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.windowChanged
|
|
* @param {object} window
|
|
* @returns {Signal}
|
|
*/
|
|
|
|
|
|
// QQuickItem functions.
|
|
|
|
/**jsdoc
|
|
* @function Stats.grabToImage
|
|
* @param {object} callback
|
|
* @param {Size} [targetSize=0,0]
|
|
* @returns {boolean}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.contains
|
|
* @param {Vec2} point
|
|
* @returns {boolean}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.mapFromItem
|
|
* @param {object} item
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.mapToItem
|
|
* @param {object} item
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.mapFromGlobal
|
|
* @param {object} global
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.mapToGlobal
|
|
* @param {object} global
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.forceActiveFocus
|
|
* @param {number} [reason=7]
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.nextItemInFocusChain
|
|
* @param {boolean} [forward=true]
|
|
* @returns {object}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.childAt
|
|
* @param {number} x
|
|
* @param {number} y
|
|
* @returns {object}
|
|
*/
|
|
|
|
/**jsdoc
|
|
* @function Stats.update
|
|
*/
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>stylusPicksCount</code> property changes.
|
|
* @function Stats.stylusPicksCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void stylusPicksCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>rayPicksCount</code> property changes.
|
|
* @function Stats.rayPicksCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void rayPicksCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>parabolaPicksCount</code> property changes.
|
|
* @function Stats.parabolaPicksCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void parabolaPicksCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>collisionPicksCount</code> property changes.
|
|
* @function Stats.collisionPicksCountChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void collisionPicksCountChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>stylusPicksUpdated</code> property changes.
|
|
* @function Stats.stylusPicksUpdatedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void stylusPicksUpdatedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>rayPicksUpdated</code> property changes.
|
|
* @function Stats.rayPicksUpdatedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void rayPicksUpdatedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>parabolaPicksUpdated</code> property changes.
|
|
* @function Stats.parabolaPicksUpdatedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void parabolaPicksUpdatedChanged();
|
|
|
|
/**jsdoc
|
|
* Triggered when the value of the <code>collisionPicksUpdated</code> property changes.
|
|
* @function Stats.collisionPicksUpdatedChanged
|
|
* @returns {Signal}
|
|
*/
|
|
void collisionPicksUpdatedChanged();
|
|
|
|
private:
|
|
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
|
|
bool _resetRecentMaxPacketsSoon{ true };
|
|
bool _expanded{ false };
|
|
bool _showTimingDetails{ false };
|
|
bool _showGameUpdateStats{ false };
|
|
QString _monospaceFont;
|
|
const AudioIOStats* _audioStats;
|
|
QStringList _downloadUrls = QStringList();
|
|
};
|
|
|
|
#endif // hifi_Stats_h
|