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animation
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Merge pull request #7719 from zzmp/feat/resource-prefetch
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2016-05-02 18:04:26 -07:00 |
audio
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fixes for CR comments
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2016-04-18 16:53:02 -07:00 |
audio-client
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PR comments
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2016-03-31 13:19:26 -07:00 |
auto-updater
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avatars
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use reliable and ordered packets for avatar identity
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2016-05-05 15:27:30 -07:00 |
controllers
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Fix broken xbox controllers
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2016-04-07 13:17:49 -07:00 |
display-plugins
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switch to QRect instead of vec4
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2016-04-16 16:59:47 -07:00 |
embedded-webserver
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entities
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Merge pull request #7817 from AndrewMeadows/ignore-echo-of-stale-data
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2016-05-05 11:14:55 -07:00 |
entities-renderer
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show with debug icons when someone else is the simulation owner
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2016-05-05 18:33:01 -07:00 |
fbx
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Merge pull request #7712 from zzmp/guard/obj-access
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2016-04-22 13:43:59 -07:00 |
gl
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OSX warnings
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2016-05-02 17:18:57 -07:00 |
gpu
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Add SRGBA color format.
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2016-04-30 15:47:42 -04:00 |
input-plugins
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Migrate composition of the overlay and pointer to the present thread
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2016-03-07 17:14:41 -08:00 |
model
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Merge pull request #7837 from samcake/hdr
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2016-05-09 11:47:02 -07:00 |
model-networking
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Fix colliding fbx tex names
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2016-05-05 17:54:00 -07:00 |
networking
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Merge pull request #7797 from zzmp/fix/cache-thread-safety
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2016-05-09 11:52:57 -07:00 |
octree
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also switch OctreePersistThread to use std::this_thread::sleep_for()
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2016-05-06 11:19:27 -07:00 |
physics
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Fix potential iterator invalidation
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2016-05-05 15:04:39 -07:00 |
plugins
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fix a bunch of bugs in qml window placement
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2016-04-25 20:19:54 -07:00 |
procedural
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
recording
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Release texs when models are cached
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2016-03-31 17:02:40 -07:00 |
render
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Merge pull request #7781 from zzmp/log/pipeline-flood
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2016-05-05 00:15:10 -07:00 |
render-utils
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Merge pull request #7796 from samcake/blue
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2016-05-03 11:14:06 -07:00 |
script-engine
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Abort infinite JS loops on quit
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2016-05-04 12:02:08 -07:00 |
shared
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Specialize usleep for Win32
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2016-05-04 15:40:53 -07:00 |
ui
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Merge pull request #7740 from ctrlaltdavid/20887
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2016-04-22 13:04:07 -07:00 |