overte-lubosz/libraries/animation
Anthony Thibault 5146f3dfae Bug fix for avatars that have mesh/joint name duplicates
This change has two parts.  First we do a better job of identifying joints vs meshes in the FBXSerializer.
Second we use this information to better handle duplicate names in AnimSkeleton.
When a duplicate is detected, allow joints to override meshes.
This will ensure that when joints are looked up by name we will not return a mesh object with the same name by mistake.
2019-01-22 10:47:01 -08:00
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src Bug fix for avatars that have mesh/joint name duplicates 2019-01-22 10:47:01 -08:00
CMakeLists.txt Switch references to HFM to the HFM lib and remove HFM classes in FBX 2018-11-05 12:47:34 -08:00