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37 lines
1.1 KiB
JavaScript
37 lines
1.1 KiB
JavaScript
//
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// debugSubsirfaceScattering.js
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//
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// Created by Sam Gateau on 6/6/2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html
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//
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// Set up the qml ui
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var qml = Script.resolvePath('subsurfaceScattering.qml');
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var window = new OverlayWindow({
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title: 'Subsurface Scattering',
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source: qml,
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width: 400, height: 350,
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});
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window.setPosition(250, 950);
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window.closed.connect(function() { Script.stop(); });
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var moveDebugCursor = false;
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Controller.mousePressEvent.connect(function (e) {
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if (e.isMiddleButton) {
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moveDebugCursor = true;
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setDebugCursor(e.x, e.y);
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}
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});
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Controller.mouseReleaseEvent.connect(function() { moveDebugCursor = false; });
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Controller.mouseMoveEvent.connect(function (e) { if (moveDebugCursor) setDebugCursor(e.x, e.y); });
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function setDebugCursor(x, y) {
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nx = (x / Window.innerWidth);
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ny = 1.0 - ((y) / (Window.innerHeight - 32));
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Render.getConfig("RenderMainView").getConfig("DebugScattering").debugCursorTexcoord = { x: nx, y: ny };
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}
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