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31 lines
533 B
C++
31 lines
533 B
C++
//
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// particle.h
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// interface
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//
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// Created by Seiji Emery on 9/4/12.
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// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
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//
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#ifndef interface_particle_h
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#define interface_particle_h
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#include "glm/glm.hpp"
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#define GRAVITY 0.0001
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class ParticleSystem {
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public:
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void simulate (float deltaTime);
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void draw ();
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private:
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struct Particle {
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glm::vec3 position, velocity;
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} *particles;
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unsigned int particleCount;
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glm::vec3 bounds;
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const static bool wrapBounds = false;
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};
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#endif
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