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- Understood the skinning mechanism from an absolute transform in model space that need to use a call to //JointState::setRotationFromBindFrame(rotation, priority); - This is not available from the javascript MyAvatar interface yet - now require LeapMOtion SDK2.0.3 to support arms |
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FindFaceplus.cmake | ||
FindFaceshift.cmake | ||
FindGLEW.cmake | ||
FindGLM.cmake | ||
FindGLUT.cmake | ||
FindLeapMotion.cmake | ||
FindLibOVR.cmake | ||
FindPrioVR.cmake | ||
FindQt5LinguistToolsMacros.cmake | ||
FindQxmpp.cmake | ||
FindRtMidi.cmake | ||
FindSixense.cmake | ||
FindVisage.cmake | ||
MacOSXBundleInfo.plist.in |