overte-lubosz/assignment-client/src/Agent.cpp

663 lines
27 KiB
C++

//
// Agent.cpp
// assignment-client/src
//
// Created by Stephen Birarda on 7/1/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Agent.h"
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QStandardPaths>
#include <QtNetwork/QNetworkDiskCache>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <QThread>
#include <AssetClient.h>
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <ResourceCache.h>
#include <ScriptCache.h>
#include <SoundCache.h>
#include <ScriptEngines.h>
#include <UUID.h>
#include <recording/Deck.h>
#include <recording/Recorder.h>
#include <recording/Frame.h>
#include <plugins/CodecPlugin.h>
#include <plugins/PluginManager.h>
#include <WebSocketServerClass.h>
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
#include "entities/AssignmentParentFinder.h"
#include "RecordingScriptingInterface.h"
#include "AbstractAudioInterface.h"
#include "AvatarAudioTimer.h"
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
Agent::Agent(ReceivedMessage& message) :
ThreadedAssignment(message),
_receivedAudioStream(RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES) {
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
ResourceManager::init();
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
DependencyManager::set<AudioInjectorManager>();
DependencyManager::set<recording::Deck>();
DependencyManager::set<recording::Recorder>();
DependencyManager::set<RecordingScriptingInterface>();
DependencyManager::set<ScriptCache>();
DependencyManager::set<ScriptEngines>(ScriptEngine::AGENT_SCRIPT);
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListenerForTypes(
{ PacketType::MixedAudio, PacketType::SilentAudioFrame },
this, "handleAudioPacket");
packetReceiver.registerListenerForTypes(
{ PacketType::OctreeStats, PacketType::EntityData, PacketType::EntityErase },
this, "handleOctreePacket");
packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
packetReceiver.registerListener(PacketType::SelectedAudioFormat, this, "handleSelectedAudioFormat");
}
void Agent::playAvatarSound(SharedSoundPointer sound) {
// this must happen on Agent's main thread
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "playAvatarSound", Q_ARG(SharedSoundPointer, sound));
return;
} else {
// TODO: seems to add occasional artifact in tests. I believe it is
// correct to do this, but need to figure out for sure, so commenting this
// out until I verify.
// _numAvatarSoundSentBytes = 0;
setAvatarSound(sound);
}
}
void Agent::handleOctreePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto packetType = message->getType();
if (packetType == PacketType::OctreeStats) {
int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(message, senderNode);
if (message->getSize() > statsMessageLength) {
// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
int piggyBackedSizeWithHeader = message->getSize() - statsMessageLength;
auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
memcpy(buffer.get(), message->getRawMessage() + statsMessageLength, piggyBackedSizeWithHeader);
auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, message->getSenderSockAddr());
message = QSharedPointer<ReceivedMessage>::create(*newPacket);
} else {
return; // bail since no piggyback data
}
packetType = message->getType();
} // fall through to piggyback message
if (packetType == PacketType::EntityData) {
_entityViewer.processDatagram(*message, senderNode);
} else if (packetType == PacketType::EntityErase) {
_entityViewer.processEraseMessage(*message, senderNode);
}
}
void Agent::handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
NodeType_t nodeType;
message->peekPrimitive(&nodeType);
// PacketType_JURISDICTION, first byte is the node type...
if (nodeType == NodeType::EntityServer) {
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(message, senderNode);
}
}
void Agent::handleAudioPacket(QSharedPointer<ReceivedMessage> message) {
_receivedAudioStream.parseData(*message);
_lastReceivedAudioLoudness = _receivedAudioStream.getNextOutputFrameLoudness();
_receivedAudioStream.clearBuffer();
}
static const QString AGENT_LOGGING_NAME = "agent";
void Agent::run() {
// make sure we request our script once the agent connects to the domain
auto nodeList = DependencyManager::get<NodeList>();
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
// Setup MessagesClient
auto messagesClient = DependencyManager::set<MessagesClient>();
QThread* messagesThread = new QThread;
messagesThread->setObjectName("Messages Client Thread");
messagesClient->moveToThread(messagesThread);
connect(messagesThread, &QThread::started, messagesClient.data(), &MessagesClient::init);
messagesThread->start();
// make sure we hear about connected nodes so we can grab an ATP script if a request is pending
connect(nodeList.data(), &LimitedNodeList::nodeActivated, this, &Agent::nodeActivated);
nodeList->addSetOfNodeTypesToNodeInterestSet({
NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::EntityServer, NodeType::MessagesMixer, NodeType::AssetServer
});
}
void Agent::requestScript() {
auto nodeList = DependencyManager::get<NodeList>();
disconnect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
// figure out the URL for the script for this agent assignment
QUrl scriptURL;
if (_payload.isEmpty()) {
scriptURL = QUrl(QString("http://%1:%2/assignment/%3/")
.arg(nodeList->getDomainHandler().getIP().toString())
.arg(DOMAIN_SERVER_HTTP_PORT)
.arg(uuidStringWithoutCurlyBraces(nodeList->getSessionUUID())));
} else {
scriptURL = QUrl(_payload);
}
// make sure this is not a script request for the file scheme
if (scriptURL.scheme() == URL_SCHEME_FILE) {
qWarning() << "Cannot load script for Agent from local filesystem.";
scriptRequestFinished();
return;
}
auto request = ResourceManager::createResourceRequest(this, scriptURL);
if (!request) {
qWarning() << "Could not create ResourceRequest for Agent script at" << scriptURL.toString();
scriptRequestFinished();
return;
}
// setup a timeout for script request
static const int SCRIPT_TIMEOUT_MS = 10000;
_scriptRequestTimeout = new QTimer;
connect(_scriptRequestTimeout, &QTimer::timeout, this, &Agent::scriptRequestFinished);
_scriptRequestTimeout->start(SCRIPT_TIMEOUT_MS);
connect(request, &ResourceRequest::finished, this, &Agent::scriptRequestFinished);
if (scriptURL.scheme() == URL_SCHEME_ATP) {
// we have an ATP URL for the script - if we're not currently connected to the AssetServer
// then wait for the nodeConnected signal to fire off the request
auto assetServer = nodeList->soloNodeOfType(NodeType::AssetServer);
if (!assetServer || !assetServer->getActiveSocket()) {
qDebug() << "Waiting to connect to Asset Server for ATP script download.";
_pendingScriptRequest = request;
return;
}
}
qInfo() << "Requesting script at URL" << qPrintable(request->getUrl().toString());
request->send();
}
void Agent::nodeActivated(SharedNodePointer activatedNode) {
if (_pendingScriptRequest && activatedNode->getType() == NodeType::AssetServer) {
qInfo() << "Requesting script at URL" << qPrintable(_pendingScriptRequest->getUrl().toString());
_pendingScriptRequest->send();
_pendingScriptRequest = nullptr;
}
if (activatedNode->getType() == NodeType::AudioMixer) {
negotiateAudioFormat();
}
}
void Agent::negotiateAudioFormat() {
auto nodeList = DependencyManager::get<NodeList>();
auto negotiateFormatPacket = NLPacket::create(PacketType::NegotiateAudioFormat);
auto codecPlugins = PluginManager::getInstance()->getCodecPlugins();
quint8 numberOfCodecs = (quint8)codecPlugins.size();
negotiateFormatPacket->writePrimitive(numberOfCodecs);
for (auto& plugin : codecPlugins) {
auto codecName = plugin->getName();
negotiateFormatPacket->writeString(codecName);
}
// grab our audio mixer from the NodeList, if it exists
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
if (audioMixer) {
// send off this mute packet
nodeList->sendPacket(std::move(negotiateFormatPacket), *audioMixer);
}
}
void Agent::handleSelectedAudioFormat(QSharedPointer<ReceivedMessage> message) {
QString selectedCodecName = message->readString();
selectAudioFormat(selectedCodecName);
}
void Agent::selectAudioFormat(const QString& selectedCodecName) {
_selectedCodecName = selectedCodecName;
qDebug() << "Selected Codec:" << _selectedCodecName;
// release any old codec encoder/decoder first...
if (_codec && _encoder) {
_codec->releaseEncoder(_encoder);
_encoder = nullptr;
_codec = nullptr;
}
_receivedAudioStream.cleanupCodec();
auto codecPlugins = PluginManager::getInstance()->getCodecPlugins();
for (auto& plugin : codecPlugins) {
if (_selectedCodecName == plugin->getName()) {
_codec = plugin;
_receivedAudioStream.setupCodec(plugin, _selectedCodecName, AudioConstants::STEREO);
_encoder = plugin->createEncoder(AudioConstants::SAMPLE_RATE, AudioConstants::MONO);
qDebug() << "Selected Codec Plugin:" << _codec.get();
break;
}
}
}
void Agent::scriptRequestFinished() {
auto request = qobject_cast<ResourceRequest*>(sender());
// stop the script request timeout, if it's running
if (_scriptRequestTimeout) {
QMetaObject::invokeMethod(_scriptRequestTimeout, "stop");
_scriptRequestTimeout->deleteLater();
}
if (request && request->getResult() == ResourceRequest::Success) {
_scriptContents = request->getData();
qInfo() << "Downloaded script:" << _scriptContents;
// we could just call executeScript directly - we use a QueuedConnection to allow scriptRequestFinished
// to return before calling executeScript
QMetaObject::invokeMethod(this, "executeScript", Qt::QueuedConnection);
} else {
if (request) {
qWarning() << "Failed to download script at" << request->getUrl().toString() << " - bailing on assignment.";
qWarning() << "ResourceRequest error was" << request->getResult();
} else {
qWarning() << "Failed to download script - request timed out. Bailing on assignment.";
}
setFinished(true);
}
request->deleteLater();
}
void Agent::executeScript() {
_scriptEngine = std::unique_ptr<ScriptEngine>(new ScriptEngine(ScriptEngine::AGENT_SCRIPT, _scriptContents, _payload));
_scriptEngine->setParent(this); // be the parent of the script engine so it gets moved when we do
// setup an Avatar for the script to use
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
connect(_scriptEngine.get(), SIGNAL(update(float)), scriptedAvatar.data(), SLOT(update(float)), Qt::ConnectionType::QueuedConnection);
scriptedAvatar->setForceFaceTrackerConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar->setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine
_scriptEngine->registerGlobalObject("Avatar", scriptedAvatar.data());
using namespace recording;
static const FrameType AVATAR_FRAME_TYPE = Frame::registerFrameType(AvatarData::FRAME_NAME);
// FIXME how to deal with driving multiple avatars locally?
Frame::registerFrameHandler(AVATAR_FRAME_TYPE, [this, scriptedAvatar](Frame::ConstPointer frame) {
AvatarData::fromFrame(frame->data, *scriptedAvatar);
});
using namespace recording;
static const FrameType AUDIO_FRAME_TYPE = Frame::registerFrameType(AudioConstants::getAudioFrameName());
Frame::registerFrameHandler(AUDIO_FRAME_TYPE, [this, &scriptedAvatar](Frame::ConstPointer frame) {
const QByteArray& audio = frame->data;
static quint16 audioSequenceNumber{ 0 };
Transform audioTransform;
audioTransform.setTranslation(scriptedAvatar->getPosition());
audioTransform.setRotation(scriptedAvatar->getOrientation());
AbstractAudioInterface::emitAudioPacket(audio.data(), audio.size(), audioSequenceNumber,
audioTransform, scriptedAvatar->getPosition(), glm::vec3(0),
PacketType::MicrophoneAudioNoEcho);
});
auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
_scriptEngine->registerGlobalObject("AvatarList", avatarHashMap.data());
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
// register ourselves to the script engine
_scriptEngine->registerGlobalObject("Agent", this);
_scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
QScriptValue webSocketServerConstructorValue = _scriptEngine->newFunction(WebSocketServerClass::constructor);
_scriptEngine->globalObject().setProperty("WebSocketServer", webSocketServerConstructorValue);
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
_scriptEngine->registerGlobalObject("Recording", recordingInterface.data());
// we need to make sure that init has been called for our EntityScriptingInterface
// so that it actually has a jurisdiction listener when we ask it for it next
entityScriptingInterface->init();
_entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener());
_entityViewer.init();
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
// 100Hz timer for audio
AvatarAudioTimer* audioTimerWorker = new AvatarAudioTimer();
audioTimerWorker->moveToThread(&_avatarAudioTimerThread);
connect(audioTimerWorker, &AvatarAudioTimer::avatarTick, this, &Agent::processAgentAvatarAudio);
connect(this, &Agent::startAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::start);
connect(this, &Agent::stopAvatarAudioTimer, audioTimerWorker, &AvatarAudioTimer::stop);
connect(&_avatarAudioTimerThread, &QThread::finished, audioTimerWorker, &QObject::deleteLater);
_avatarAudioTimerThread.start();
// 60Hz timer for avatar
QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatar);
_scriptEngine->run();
Frame::clearFrameHandler(AUDIO_FRAME_TYPE);
Frame::clearFrameHandler(AVATAR_FRAME_TYPE);
setFinished(true);
}
QUuid Agent::getSessionUUID() const {
return DependencyManager::get<NodeList>()->getSessionUUID();
}
void Agent::setIsListeningToAudioStream(bool isListeningToAudioStream) {
// this must happen on Agent's main thread
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setIsListeningToAudioStream", Q_ARG(bool, isListeningToAudioStream));
return;
}
if (_isListeningToAudioStream) {
// have to tell just the audio mixer to KillAvatar.
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode(
[&](const SharedNodePointer& node)->bool {
return (node->getType() == NodeType::AudioMixer) && node->getActiveSocket();
},
[&](const SharedNodePointer& node) {
qDebug() << "sending KillAvatar message to Audio Mixers";
auto packet = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
packet->write(getSessionUUID().toRfc4122());
packet->writePrimitive(KillAvatarReason::NoReason);
nodeList->sendPacket(std::move(packet), *node);
});
}
_isListeningToAudioStream = isListeningToAudioStream;
}
void Agent::setIsAvatar(bool isAvatar) {
// this must happen on Agent's main thread
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setIsAvatar", Q_ARG(bool, isAvatar));
return;
}
_isAvatar = isAvatar;
if (_isAvatar && !_avatarIdentityTimer) {
// set up the avatar timers
_avatarIdentityTimer = new QTimer(this);
// connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
// start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
// tell the avatarAudioTimer to start ticking
emit startAvatarAudioTimer();
}
if (!_isAvatar) {
if (_avatarIdentityTimer) {
_avatarIdentityTimer->stop();
delete _avatarIdentityTimer;
_avatarIdentityTimer = nullptr;
// The avatar mixer never times out a connection (e.g., based on identity or data packets)
// but rather keeps avatars in its list as long as "connected". As a result, clients timeout
// when we stop sending identity, but then get woken up again by the mixer itself, which sends
// identity packets to everyone. Here we explicitly tell the mixer to kill the entry for us.
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode(
[&](const SharedNodePointer& node)->bool {
return (node->getType() == NodeType::AvatarMixer || node->getType() == NodeType::AudioMixer)
&& node->getActiveSocket();
},
[&](const SharedNodePointer& node) {
qDebug() << "sending KillAvatar message to Avatar and Audio Mixers";
auto packet = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason), true);
packet->write(getSessionUUID().toRfc4122());
packet->writePrimitive(KillAvatarReason::NoReason);
nodeList->sendPacket(std::move(packet), *node);
});
}
emit stopAvatarAudioTimer();
}
}
void Agent::sendAvatarIdentityPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->sendIdentityPacket();
}
}
void Agent::processAgentAvatar() {
if (!_scriptEngine->isFinished() && _isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
AvatarData::AvatarDataDetail dataDetail = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO) ? AvatarData::SendAllData : AvatarData::CullSmallData;
QByteArray avatarByteArray = scriptedAvatar->toByteArray(dataDetail, 0, scriptedAvatar->getLastSentJointData());
scriptedAvatar->doneEncoding(true);
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->broadcastToNodes(std::move(avatarPacket), NodeSet() << NodeType::AvatarMixer);
}
}
void Agent::encodeFrameOfZeros(QByteArray& encodedZeros) {
_flushEncoder = false;
static const QByteArray zeros(AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL, 0);
if (_encoder) {
_encoder->encode(zeros, encodedZeros);
} else {
encodedZeros = zeros;
}
}
void Agent::processAgentAvatarAudio() {
if (_isAvatar && (_isListeningToAudioStream || _avatarSound)) {
// if we have an avatar audio stream then send it out to our audio-mixer
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
bool silentFrame = true;
int16_t numAvailableSamples = AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL;
const int16_t* nextSoundOutput = NULL;
if (_avatarSound) {
const QByteArray& soundByteArray = _avatarSound->getByteArray();
nextSoundOutput = reinterpret_cast<const int16_t*>(soundByteArray.data()
+ _numAvatarSoundSentBytes);
int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL
? AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL
: soundByteArray.size() - _numAvatarSoundSentBytes;
numAvailableSamples = (int16_t)numAvailableBytes / sizeof(int16_t);
// check if the all of the _numAvatarAudioBufferSamples to be sent are silence
for (int i = 0; i < numAvailableSamples; ++i) {
if (nextSoundOutput[i] != 0) {
silentFrame = false;
break;
}
}
_numAvatarSoundSentBytes += numAvailableBytes;
if (_numAvatarSoundSentBytes == soundByteArray.size()) {
// we're done with this sound object - so set our pointer back to NULL
// and our sent bytes back to zero
_avatarSound.clear();
_numAvatarSoundSentBytes = 0;
_flushEncoder = true;
}
}
auto audioPacket = NLPacket::create(silentFrame && !_flushEncoder
? PacketType::SilentAudioFrame
: PacketType::MicrophoneAudioNoEcho);
// seek past the sequence number, will be packed when destination node is known
audioPacket->seek(sizeof(quint16));
if (silentFrame) {
if (!_isListeningToAudioStream) {
// if we have a silent frame and we're not listening then just send nothing and break out of here
return;
}
// write the codec
audioPacket->writeString(_selectedCodecName);
// write the number of silent samples so the audio-mixer can uphold timing
audioPacket->writePrimitive(numAvailableSamples);
// use the orientation and position of this avatar for the source of this audio
audioPacket->writePrimitive(scriptedAvatar->getPosition());
glm::quat headOrientation = scriptedAvatar->getHeadOrientation();
audioPacket->writePrimitive(headOrientation);
audioPacket->writePrimitive(scriptedAvatar->getPosition());
audioPacket->writePrimitive(glm::vec3(0));
} else if (nextSoundOutput) {
// write the codec
audioPacket->writeString(_selectedCodecName);
// assume scripted avatar audio is mono and set channel flag to zero
audioPacket->writePrimitive((quint8)0);
// use the orientation and position of this avatar for the source of this audio
audioPacket->writePrimitive(scriptedAvatar->getPosition());
glm::quat headOrientation = scriptedAvatar->getHeadOrientation();
audioPacket->writePrimitive(headOrientation);
audioPacket->writePrimitive(scriptedAvatar->getPosition());
audioPacket->writePrimitive(glm::vec3(0));
QByteArray encodedBuffer;
if (_flushEncoder) {
encodeFrameOfZeros(encodedBuffer);
} else {
QByteArray decodedBuffer(reinterpret_cast<const char*>(nextSoundOutput), numAvailableSamples*sizeof(int16_t));
if (_encoder) {
// encode it
_encoder->encode(decodedBuffer, encodedBuffer);
} else {
encodedBuffer = decodedBuffer;
}
}
audioPacket->write(encodedBuffer.constData(), encodedBuffer.size());
}
// write audio packet to AudioMixer nodes
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([this, &nodeList, &audioPacket](const SharedNodePointer& node) {
// only send to nodes of type AudioMixer
if (node->getType() == NodeType::AudioMixer) {
// pack sequence number
quint16 sequence = _outgoingScriptAudioSequenceNumbers[node->getUUID()]++;
audioPacket->seek(0);
audioPacket->writePrimitive(sequence);
// send audio packet
nodeList->sendUnreliablePacket(*audioPacket, *node);
}
});
}
}
void Agent::aboutToFinish() {
setIsAvatar(false);// will stop timers for sending identity packets
if (_scriptEngine) {
_scriptEngine->stop();
}
// our entity tree is going to go away so tell that to the EntityScriptingInterface
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(nullptr);
ResourceManager::cleanup();
// cleanup the AudioInjectorManager (and any still running injectors)
DependencyManager::destroy<AudioInjectorManager>();
DependencyManager::destroy<ScriptEngines>();
emit stopAvatarAudioTimer();
_avatarAudioTimerThread.quit();
// cleanup codec & encoder
if (_codec && _encoder) {
_codec->releaseEncoder(_encoder);
_encoder = nullptr;
}
}